// RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv // RUN: %clang_cc1 -triple dxil-px-shadermodel6.3-library -x hlsl -emit-llvm -finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx struct S0 { float4 position[2]; float4 color; }; // CHECK-SPIRV-DAG: @A0 = external hidden thread_local addrspace(7) externally_initialized constant <4 x float>, !spirv.Decorations ![[#METADATA_0:]] [shader("pixel")] S0 main1(float4 input : A) : B { // CHECK: %[[#ARG:]] = alloca %struct.S0, align 16 // CHECK-SPIRV: %[[#INPUT:]] = load <4 x float>, ptr addrspace(7) @A0, align 16 // CHECK-DXIL: %A0 = call <4 x float> @llvm.dx.load.input.v4f32(i32 4, i32 0, i32 0, i8 0, i32 poison) // CHECK-DXIL: call void @{{.*}}main1{{.*}}(ptr %[[#ARG]], <4 x float> %A0) // CHECK-SPIRV: call spir_func void @{{.*}}main1{{.*}}(ptr %[[#ARG]], <4 x float> %[[#INPUT]]) // CHECK: %[[#ST:]] = load %struct.S0, ptr %[[#ARG]], align 16 // CHECK: %[[#TMP:]] = extractvalue %struct.S0 %[[#ST]], 0 // CHECK-SPIRV: store [2 x <4 x float>] %[[#TMP]], ptr addrspace(8) @B0, align 16 // CHECK-DXIL: call void @llvm.dx.store.output.a2v4f32(i32 4, i32 0, i32 0, i8 0, i32 poison, [2 x <4 x float>] %[[#TMP]]) // CHECK: %[[#TMP:]] = extractvalue %struct.S0 %[[#ST]], 1 // CHECK-SPIRV: store <4 x float> %[[#TMP]], ptr addrspace(8) @B2, align 16 // CHECK-DXIL: call void @llvm.dx.store.output.v4f32(i32 4, i32 0, i32 0, i8 0, i32 poison, <4 x float> %[[#TMP]]) S0 output; output.position[0] = input; output.position[1] = input; output.color = input; return output; } // CHECK-SPIRV-DAG: ![[#METADATA_0]] = !{![[#METADATA_1:]]} // CHECK-SPIRV-DAG: ![[#METADATA_1]] = !{i32 30, i32 0} // | `- Location index // `-> Decoration "Location"