// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.6-compute -finclude-default-header \ // RUN: -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s // This test verifies handling of local arrays of resources when used as a function argument. // CHECK: @_ZL1A = internal global [3 x %"class.hlsl::RWBuffer"] poison, align 4 RWBuffer A[3] : register(u0); RWStructuredBuffer Out : register(u0); // NOTE: _ZN4hlsl8RWBufferIfEixEj is the subscript operator for RWBuffer and // _ZN4hlsl18RWStructuredBufferIfEixEj is the subscript operator for RWStructuredBuffer // CHECK: define {{.*}} float @_Z3fooA3_N4hlsl8RWBufferIfEE(ptr noundef byval([3 x %"class.hlsl::RWBuffer"]) align 4 %LocalA) // CHECK-NEXT: entry: float foo(RWBuffer LocalA[3]) { // CHECK-NEXT: %[[LocalA_2_Ptr:.*]] = getelementptr inbounds [3 x %"class.hlsl::RWBuffer"], ptr %LocalA, i32 0, i32 2 // CHECK-NEXT: %[[BufPtr:.*]] = call {{.*}} ptr @_ZN4hlsl8RWBufferIfEixEj(ptr {{.*}} %[[LocalA_2_Ptr]], i32 noundef 0) // CHECK-NEXT: %[[Value:.*]] = load float, ptr %[[BufPtr]], align 4 // CHECK-NEXT: ret float %[[Value]] return LocalA[2][0]; } // CHECK: define internal void @_Z4mainv() // CHECK-NEXT: entry: [numthreads(4,1,1)] void main() { // Check that the `main` function calls `foo` with a local copy of the array // CHECK-NEXT: %[[Tmp:.*]] = alloca [3 x %"class.hlsl::RWBuffer"], align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 %[[Tmp]], ptr align 4 @_ZL1A, i32 12, i1 false) // CHECK-NEXT: %[[ReturnedValue:.*]] = call {{.*}} float @_Z3fooA3_N4hlsl8RWBufferIfEE(ptr noundef byval([3 x %"class.hlsl::RWBuffer"]) align 4 %[[Tmp]]) // CHECK-NEXT: %[[OutBufPtr:.*]] = call {{.*}} ptr @_ZN4hlsl18RWStructuredBufferIfEixEj(ptr {{.*}} @_ZL3Out, i32 noundef 0) // CHECK-NEXT: store float %[[ReturnedValue]], ptr %[[OutBufPtr]], align 4 // CHECK-NEXT: ret void Out[0] = foo(A); }