// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.6-compute -finclude-default-header \ // RUN: -emit-llvm -disable-llvm-passes -o - %s | llvm-cxxfilt | FileCheck %s // CHECK: @[[BufA:.*]] = private unnamed_addr constant [2 x i8] c"A\00", align 1 RWBuffer A[4][3] : register(u2); RWStructuredBuffer Out; // Make sure A[GI.x][GI.y] is translated to a RWBuffer::__createFromBinding call // with range 12 and dynamically calculated index // CHECK: define internal void @main(unsigned int vector[3])(<3 x i32> noundef %GI) // CHECK: %[[GI_alloca:.*]] = alloca <3 x i32>, align 16 // CHECK: %[[Tmp0:.*]] = alloca %"class.hlsl::RWBuffer // CHECK: store <3 x i32> %GI, ptr %[[GI_alloca]] // CHECK: %[[GI:.*]] = load <3 x i32>, ptr %[[GI_alloca]], align 16 // CHECK: %[[GI_y:.*]] = extractelement <3 x i32> %[[GI]], i32 1 // CHECK: %[[GI:.*]] = load <3 x i32>, ptr %[[GI_alloca]], align 16 // CHECK: %[[GI_x:.*]] = extractelement <3 x i32> %[[GI]], i32 0 // CHECK: %[[Tmp1:.*]] = mul i32 %[[GI_x]], 3 // CHECK: %[[Index:.*]] = add i32 %[[GI_y]], %[[Tmp1]] // CHECK: call void @hlsl::RWBuffer::__createFromBinding(unsigned int, unsigned int, int, unsigned int, char const*) // CHECK-SAME: (ptr {{.*}} sret(%"class.hlsl::RWBuffer") align 4 %[[Tmp0]], // CHECK-SAME: i32 noundef 2, i32 noundef 0, i32 noundef 12, i32 noundef %[[Index]], ptr noundef @A.str) [numthreads(4,1,1)] void main(uint3 GI : SV_GroupThreadID) { Out[0] = A[GI.x][GI.y][0]; }