// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -emit-llvm -disable-llvm-passes %s -o - | FileCheck %s --check-prefixes=CHECK,NOINLINE // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -emit-llvm -O0 %s -o - | FileCheck %s --check-prefixes=CHECK,INLINE int i; __attribute__((constructor)) void call_me_first(void) { i = 12; } __attribute__((constructor)) void then_call_me(void) { i = 13; } __attribute__((destructor)) void call_me_last(void) { i = 0; } [numthreads(1,1,1)] void main(unsigned GI : SV_GroupIndex) {} // Make sure global variable for ctors/dtors removed. // CHECK-NOT:@llvm.global_ctors // CHECK-NOT:@llvm.global_dtors // CHECK: define void @main() // CHECK-NEXT: entry: // Verify function constructors are emitted // NOINLINE-NEXT: call void @_Z13call_me_firstv() // NOINLINE-NEXT: call void @_Z12then_call_mev() // NOINLINE-NEXT: call void @_GLOBAL__sub_I_GlobalConstructorFunction.hlsl() // NOINLINE-NEXT: %0 = call i32 @llvm.dx.flattened.thread.id.in.group() // NOINLINE-NEXT: call void @_Z4mainj(i32 %0) // NOINLINE-NEXT: call void @_Z12call_me_lastv( // NOINLINE-NEXT: ret void // Verify constructor calls are inlined when AlwaysInline is run // INLINE-NEXT: alloca // INLINE-NEXT: store i32 12 // INLINE-NEXT: store i32 13 // INLINE-NEXT: %[[HANDLE:.*]] = call target("dx.CBuffer", target("dx.Layout", %"__cblayout_$Globals", 4, 0)) // INLINE-NEXT-SAME: @"llvm.dx.resource.handlefromimplicitbinding.tdx.CBuffer_tdx.Layout_s___cblayout_$Globalss_4_0tt"(i32 0, i32 0, i32 1, i32 0, i1 false) // INLINE-NEXT: store target("dx.CBuffer", target("dx.Layout", %"__cblayout_$Globals", 4, 0)) %[[HANDLE]], ptr @"$Globals.cb", align 4 // INLINE-NEXT: %0 = call i32 @llvm.dx.flattened.thread.id.in.group() // INLINE-NEXT: store i32 % // INLINE-NEXT: store i32 0 // INLINE: ret void