// NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py UTC_ARGS: --version 6 // RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s struct S { bool2x2 bM; float f; }; // CHECK-LABEL: define hidden noundef i1 @_Z3fn1v( // CHECK-SAME: ) #[[ATTR0:[0-9]+]] { // CHECK-NEXT: [[ENTRY:.*:]] // CHECK-NEXT: [[RETVAL:%.*]] = alloca i1, align 4 // CHECK-NEXT: [[B:%.*]] = alloca [4 x i32], align 4 // CHECK-NEXT: store <4 x i32> splat (i32 1), ptr [[B]], align 4 // CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr [[B]], align 4 // CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <4 x i32> [[TMP0]], i32 0 // CHECK-NEXT: store i32 [[MATRIXEXT]], ptr [[RETVAL]], align 4 // CHECK-NEXT: [[TMP1:%.*]] = load i1, ptr [[RETVAL]], align 4 // CHECK-NEXT: ret i1 [[TMP1]] // bool fn1() { bool2x2 B = {true,true,true,true}; return B[0][0]; } // CHECK-LABEL: define hidden noundef <4 x i1> @_Z3fn2b( // CHECK-SAME: i1 noundef [[V:%.*]]) #[[ATTR0]] { // CHECK-NEXT: [[ENTRY:.*:]] // CHECK-NEXT: [[RETVAL:%.*]] = alloca <4 x i1>, align 4 // CHECK-NEXT: [[V_ADDR:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[A:%.*]] = alloca [4 x i32], align 4 // CHECK-NEXT: [[STOREDV:%.*]] = zext i1 [[V]] to i32 // CHECK-NEXT: store i32 [[STOREDV]], ptr [[V_ADDR]], align 4 // CHECK-NEXT: [[TMP0:%.*]] = load i32, ptr [[V_ADDR]], align 4 // CHECK-NEXT: [[LOADEDV:%.*]] = trunc i32 [[TMP0]] to i1 // CHECK-NEXT: [[VECINIT:%.*]] = insertelement <4 x i1> poison, i1 [[LOADEDV]], i32 0 // CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[V_ADDR]], align 4 // CHECK-NEXT: [[LOADEDV1:%.*]] = trunc i32 [[TMP1]] to i1 // CHECK-NEXT: [[VECINIT2:%.*]] = insertelement <4 x i1> [[VECINIT]], i1 [[LOADEDV1]], i32 1 // CHECK-NEXT: [[VECINIT3:%.*]] = insertelement <4 x i1> [[VECINIT2]], i1 true, i32 2 // CHECK-NEXT: [[VECINIT4:%.*]] = insertelement <4 x i1> [[VECINIT3]], i1 false, i32 3 // CHECK-NEXT: [[TMP2:%.*]] = zext <4 x i1> [[VECINIT4]] to <4 x i32> // CHECK-NEXT: store <4 x i32> [[TMP2]], ptr [[A]], align 4 // CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, ptr [[A]], align 4 // CHECK-NEXT: store <4 x i32> [[TMP3]], ptr [[RETVAL]], align 4 // CHECK-NEXT: [[TMP4:%.*]] = load <4 x i1>, ptr [[RETVAL]], align 4 // CHECK-NEXT: ret <4 x i1> [[TMP4]] // bool2x2 fn2(bool V) { bool2x2 A = {V, true, V, false}; return A; } // CHECK-LABEL: define hidden noundef i1 @_Z3fn3v( // CHECK-SAME: ) #[[ATTR0]] { // CHECK-NEXT: [[ENTRY:.*:]] // CHECK-NEXT: [[RETVAL:%.*]] = alloca i1, align 4 // CHECK-NEXT: [[S:%.*]] = alloca [[STRUCT_S:%.*]], align 1 // CHECK-NEXT: [[BM:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 0 // CHECK-NEXT: store <4 x i32> , ptr [[BM]], align 1 // CHECK-NEXT: [[F:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 1 // CHECK-NEXT: store float 1.000000e+00, ptr [[F]], align 1 // CHECK-NEXT: [[BM1:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 0 // CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr [[BM1]], align 1 // CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <4 x i32> [[TMP0]], i32 0 // CHECK-NEXT: store i32 [[MATRIXEXT]], ptr [[RETVAL]], align 4 // CHECK-NEXT: [[TMP1:%.*]] = load i1, ptr [[RETVAL]], align 4 // CHECK-NEXT: ret i1 [[TMP1]] // bool fn3() { S s = {{true,true,false,false}, 1.0}; return s.bM[0][0]; } // CHECK-LABEL: define hidden noundef i1 @_Z3fn4v( // CHECK-SAME: ) #[[ATTR0]] { // CHECK-NEXT: [[ENTRY:.*:]] // CHECK-NEXT: [[RETVAL:%.*]] = alloca i1, align 4 // CHECK-NEXT: [[ARR:%.*]] = alloca [2 x [4 x i32]], align 4 // CHECK-NEXT: store <4 x i32> splat (i32 1), ptr [[ARR]], align 4 // CHECK-NEXT: [[ARRAYINIT_ELEMENT:%.*]] = getelementptr inbounds [4 x i32], ptr [[ARR]], i32 1 // CHECK-NEXT: store <4 x i32> zeroinitializer, ptr [[ARRAYINIT_ELEMENT]], align 4 // CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [2 x [4 x i32]], ptr [[ARR]], i32 0, i32 0 // CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr [[ARRAYIDX]], align 4 // CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <4 x i32> [[TMP0]], i32 1 // CHECK-NEXT: store i32 [[MATRIXEXT]], ptr [[RETVAL]], align 4 // CHECK-NEXT: [[TMP1:%.*]] = load i1, ptr [[RETVAL]], align 4 // CHECK-NEXT: ret i1 [[TMP1]] // bool fn4() { bool2x2 Arr[2] = {{true,true,true,true}, {false,false,false,false}}; return Arr[0][1][0]; } // CHECK-LABEL: define hidden void @_Z3fn5v( // CHECK-SAME: ) #[[ATTR0]] { // CHECK-NEXT: [[ENTRY:.*:]] // CHECK-NEXT: [[M:%.*]] = alloca [4 x i32], align 4 // CHECK-NEXT: store <4 x i32> splat (i32 1), ptr [[M]], align 4 // CHECK-NEXT: [[TMP0:%.*]] = getelementptr <4 x i32>, ptr [[M]], i32 0, i32 3 // CHECK-NEXT: store i32 0, ptr [[TMP0]], align 4 // CHECK-NEXT: ret void // void fn5() { bool2x2 M = {true,true,true,true}; M[1][1] = false; } // CHECK-LABEL: define hidden void @_Z3fn6v( // CHECK-SAME: ) #[[ATTR0]] { // CHECK-NEXT: [[ENTRY:.*:]] // CHECK-NEXT: [[V:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[S:%.*]] = alloca [[STRUCT_S:%.*]], align 1 // CHECK-NEXT: store i32 0, ptr [[V]], align 4 // CHECK-NEXT: [[BM:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 0 // CHECK-NEXT: store <4 x i32> , ptr [[BM]], align 1 // CHECK-NEXT: [[F:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 1 // CHECK-NEXT: store float 1.000000e+00, ptr [[F]], align 1 // CHECK-NEXT: [[TMP0:%.*]] = load i32, ptr [[V]], align 4 // CHECK-NEXT: [[LOADEDV:%.*]] = trunc i32 [[TMP0]] to i1 // CHECK-NEXT: [[BM1:%.*]] = getelementptr inbounds nuw [[STRUCT_S]], ptr [[S]], i32 0, i32 0 // CHECK-NEXT: [[TMP1:%.*]] = zext i1 [[LOADEDV]] to i32 // CHECK-NEXT: [[TMP2:%.*]] = getelementptr <4 x i32>, ptr [[BM1]], i32 0, i32 1 // CHECK-NEXT: store i32 [[TMP1]], ptr [[TMP2]], align 4 // CHECK-NEXT: ret void // void fn6() { bool V = false; S s = {{true,true,false,false}, 1.0}; s.bM[1][0] = V; } // CHECK-LABEL: define hidden void @_Z3fn7v( // CHECK-SAME: ) #[[ATTR0]] { // CHECK-NEXT: [[ENTRY:.*:]] // CHECK-NEXT: [[ARR:%.*]] = alloca [2 x [4 x i32]], align 4 // CHECK-NEXT: store <4 x i32> splat (i32 1), ptr [[ARR]], align 4 // CHECK-NEXT: [[ARRAYINIT_ELEMENT:%.*]] = getelementptr inbounds [4 x i32], ptr [[ARR]], i32 1 // CHECK-NEXT: store <4 x i32> zeroinitializer, ptr [[ARRAYINIT_ELEMENT]], align 4 // CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [2 x [4 x i32]], ptr [[ARR]], i32 0, i32 0 // CHECK-NEXT: [[TMP0:%.*]] = getelementptr <4 x i32>, ptr [[ARRAYIDX]], i32 0, i32 1 // CHECK-NEXT: store i32 0, ptr [[TMP0]], align 4 // CHECK-NEXT: ret void // void fn7() { bool2x2 Arr[2] = {{true,true,true,true}, {false,false,false,false}}; Arr[0][1][0] = false; } // CHECK-LABEL: define hidden noundef <16 x i1> @_Z3fn8u11matrix_typeILm4ELm4EbE( // CHECK-SAME: <16 x i1> noundef [[M:%.*]]) #[[ATTR0]] { // CHECK-NEXT: [[ENTRY:.*:]] // CHECK-NEXT: [[RETVAL:%.*]] = alloca <16 x i1>, align 4 // CHECK-NEXT: [[M_ADDR:%.*]] = alloca [16 x i32], align 4 // CHECK-NEXT: [[TMP0:%.*]] = zext <16 x i1> [[M]] to <16 x i32> // CHECK-NEXT: store <16 x i32> [[TMP0]], ptr [[M_ADDR]], align 4 // CHECK-NEXT: [[TMP1:%.*]] = load <16 x i32>, ptr [[M_ADDR]], align 4 // CHECK-NEXT: store <16 x i32> [[TMP1]], ptr [[RETVAL]], align 4 // CHECK-NEXT: [[TMP2:%.*]] = load <16 x i1>, ptr [[RETVAL]], align 4 // CHECK-NEXT: ret <16 x i1> [[TMP2]] // bool4x4 fn8(bool4x4 m) { return m; }