From 5784bf85bc5143266565586ece0113cd773a8616 Mon Sep 17 00:00:00 2001 From: jimingham Date: Wed, 28 Feb 2024 17:26:29 -0800 Subject: Fix interactive use of "command script add". (#83350) There was a think-o in a previous commit that made us only able to define 1 line commands when using command script add interactively. There was also no test for this feature, so I fixed the think-o and added a test. --- .../source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp') diff --git a/lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp b/lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp index a1ad3f5..ce52f35 100644 --- a/lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp +++ b/lldb/source/Plugins/ScriptInterpreter/Python/ScriptInterpreterPython.cpp @@ -1417,7 +1417,7 @@ bool ScriptInterpreterPythonImpl::GenerateScriptAliasFunction( sstr.Printf("def %s (debugger, args, exe_ctx, result, internal_dict):", auto_generated_function_name.c_str()); - if (!GenerateFunction(sstr.GetData(), user_input, /*is_callback=*/true) + if (!GenerateFunction(sstr.GetData(), user_input, /*is_callback=*/false) .Success()) return false; -- cgit v1.1