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This PR implements HLSL's initialization list behvaior as specified in
the draft language specifcation under
[*Decl.Init.Agg*](https://microsoft.github.io/hlsl-specs/specs/hlsl.html#Decl.Init.Agg).
This behavior is a bit unusual for C/C++ because intermediate braces in
initializer lists are ignored and a whole array of additional
conversions occur unintuitively to how initializaiton works in C.
The implementaiton in this PR generates a valid C/C++ initialization
list AST for the HLSL initializer so that there are no changes required
to Clang's CodeGen to support this. This design will also allow us to
use Clang's rewrite to convert HLSL initializers to valid C/C++
initializers that are equivalent. It does have the downside that it will
generate often redundant accesses during codegen. The IR optimizer is
extremely good at eliminating those so this will have no impact on the
final executable performance.
There is some opportunity for optimizing the initializer list generation
that we could consider in subsequent commits. One notable opportunity
would be to identify aggregate objects that occur in the same place in
both initializers and do not require converison, those aggregates could
be initialized as aggregates rather than fully scalarized.
Closes #56067
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Co-authored-by: Finn Plummer <50529406+inbelic@users.noreply.github.com>
Co-authored-by: Helena Kotas <hekotas@microsoft.com>
Co-authored-by: Justin Bogner <mail@justinbogner.com>
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- Set the shader flag `DisableOptimizations` based on `optnone`
attribute of shader entry functions.
- Add DXIL Metadata Analysis pass as pre-requisite for Shader Flags pass
to obtain entry function information collected therein.
- Named module metadata `dx.disable_optimizations` is intended to
indicate disabling optimizations (`-O0`) via commandline flag. However,
its intent is fulfilled by `optnone` attribute of shader entry functions as
implemented in a recent change, and thus not needed. Delete
generation of named metadata and corresponding test file
`disable_opt.ll`.
- Add tests to verify correctness of setting shader flag.
Closes #112263
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When optimization is disabled, set `optnone` attribute all module entry
functions.
Updated test in accordance with the change.
Closes #124796
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declarations (#123411)
Introduces a new address space `hlsl_constant(2)` for constant buffer
declarations.
This address space is applied to declarations inside `cbuffer` block.
Later on, it will also be applied to `ConstantBuffer<T>` syntax and the
default `$Globals` constant buffer.
Clang codegen translates constant buffer declarations to global
variables and loads from `hlsl_constant(2)` address space. More work
coming soon will include addition of metadata that will map these
globals to individual constant buffers and enable their transformation
to appropriate constant buffer load intrinsics later on in an LLVM pass.
Fixes #123406
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Create separate resource initialization function for each resource and
add them to CodeGenModule's `CXXGlobalInits` list.
Fixes #120636 and addresses this [comment
](https://github.com/llvm/llvm-project/pull/119755/files#r1894093603).
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The HLSL SV_GroupID semantic attribute is lowered into
@llvm.spv.group.id intrinsic in LLVM IR for SPIR-V target.
In the SPIR-V backend, this is now translated to a `WorkgroupId` builtin
variable.
Fixes #118700 which's a follow-up work to #70120
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Before this patch, there was a calling-convention mismatch between the
constructors and the actual call emitted for the entrypoint wrapper.
Such mismatch causes the InstCombine pass to replace this call with an
`unreachable`, breaking the whole function.
Signed-off-by: Nathan Gauër <brioche@google.com>
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Support HLSL SV_GroupThreadId attribute.
For `directx` target, translate it into `dx.thread.id.in.group` in clang
codeGen and lower `dx.thread.id.in.group` to `dx.op.threadIdInGroup` in
LLVM DirectX backend.
For `spir-v` target, translate it into `spv.thread.id.in.group` in clang
codeGen and lower `spv.thread.id.in.group` to a `LocalInvocationId`
builtin variable in LLVM SPIR-V backend.
Fixes: #70122
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Support SV_GroupID attribute.
Translate it into dx.group.id in clang codeGen.
Fixes: #70120
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UAVs and SRVs have already been converted to use LLVM target types and
we can disable generating of the !hlsl.uavs and !hlsl.srvs! annotations.
This will enable adding tests for structured buffers with user defined
types that this old resource annotations code does not handle (it
crashes).
Part 1 of #114126
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Inlining currently assumes that either all function use controled
convergence or none of them do. This is why we need to have the entry
point wrapper use controled convergence.
https://github.com/llvm/llvm-project/blob/c85611e8583e6392d56075ebdfa60893b6284813/llvm/lib/Transforms/Utils/InlineFunction.cpp#L2431-L2439
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Adds `@_init_resource_bindings()` function to module initialization that
includes `handle.fromBinding` intrinsic calls for simple resource
declarations. Arrays of resources or resources inside user defined types
are not supported yet.
While this unblocks our progress on [Compile a runnable shader from
clang](https://github.com/llvm/wg-hlsl/issues/7) milestone, this is
probably not the way we would like to handle resource binding
initialization going forward. Ideally, it should be done via the
resource class constructors in order to support dynamic resource binding
or unbounded arrays if resources.
Depends on PRs #110327 and #111203.
Part 1 of #105076
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Fix the calling convention used for the call in the entry point
wrapper. No calling convention is currently set. It can easily use the
calling convention of the function that is being called.
Without this, there is a mismatch in the calling convention between the
call site and the callee. This is undefined behaviour.
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Generate function attribute hlsl.wavesize from [WaveSize].
For #70118
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This reverts commit 4a63f4d301c0e044073e1b1f8f110015ec1778a1.
It was reverted because of a buildbot breakage, but the fix-forward has
landed (https://github.com/llvm/llvm-project/pull/109023).
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This reverts commit a729e706de3fc6ebee49ede3c50afb47f2e29191.
Reason:bBuildbot failure (https://lab.llvm.org/buildbot/#/builders/25/builds/2541):
'Clang :: CodeGenHLSL/builtins/StructuredBuffer-subscript.hlsl' failed
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HLSL inlines all its functions by default. This uses the alwaysinline
attribute to make the alwaysinliner pass inline any function not
explicitly marked noinline by the user or autogeneration. The
alwayslinline marking takes place in `SetLLVMFunctionAttributesForDefinitions`
where all other inlining interactions are determined.
The outermost entry function is marked noinline because there's no
reason to inline it. Any user calls to an entry function will instead call
the internal mangled version of the entry function.
Adds tests for function and constructor inlining and augments some
existing tests to verify correct inlining of implicitly created
functions as well.
Incidentally restore RUN line that I believe was mistakenly removed as
part of #88918
Fixes #89282
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member (#107160)
Converts existing resource attributes `[[hlsl::resource_class(..)]]` and
`[[is_rov]]` from declaration attributes to type attributes.
During type attribute processing all HLSL resource type attributes are
validated and collected by `SemaHLSL`
(`SemaHLSL::handleResourceTypeAttr`). At the end of the declaration they
are be combined into a single `HLSLAttributedResourceType` instance
(`SemaHLSL::ProcessResourceTypeAttributes`) that wraps the original type
and stores all of the necessary information about the resource.
`SemaHLSL` will also need to short-term-store the `TypeLoc` information
for the newly created type that will be grabbed by `TypeSpecLocFiller`
soon after it is created.
Updates all places that expected resource attributes on declarations
like resource binding diagnostic, builtin types in
HLSLExternalSemaSource, or codegen.
Also includes implementation of
`TreeTransform<Derived>::TransformHLSLAttributedResourceType` that
enables the use of attributed resource types inside templates.
Fixes #104861
Part 2/2
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new spellable attribute. (#102414)
Much like #98193, this PR takes some more data out of the resource
attribute, specifically the ROV data.
This PR introduces a new attribute called HLSLROVAttr, which contains
data on whether or not the decl the attribute applies to is an ROV.
Tests were added to ensure the attribute is found on the AST.
This attribute may take any boolean condition as an argument. If the
condition is true, then the object the attribute applies to "is" an ROV.
Fixes #https://github.com/llvm/llvm-project/issues/102392
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Marks exported functions with `"hlsl.export"` attribute. This
information will be later used by DXILFinalizeLinkage pass (coming soon)
to determine which functions should have internal linkage in the final
DXIL code.
Related to #llvm/llvm-project#92071
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HLSL has a set of intangible types which are described in in the
[draft HLSL Specification
(**[Basic.types]**)](https://microsoft.github.io/hlsl-specs/specs/hlsl.pdf):
There are special implementation-defined types such as handle types,
which fall into a category of standard intangible types. Intangible
types are types that have no defined object representation or value
representation, as such the size is unknown at compile time.
A class type T is an intangible class type if it contains an base
classes or members of intangible class type, standard intangible type,
or arrays of such types. Standard intangible types and intangible class
types are collectively called intangible
types([9](https://microsoft.github.io/hlsl-specs/specs/hlsl.html#Intangible)).
This PR implements one standard intangible type `__hlsl_resource_t`
and sets up the infrastructure that will make it easier to add more
in the future, such as samplers or raytracing payload handles. The
HLSL intangible types are declared in
`clang/include/clang/Basic/HLSLIntangibleTypes.def` and this file is
included with related macro definition in most places that require edits
when a new type is added.
The new types are added as keywords and not typedefs to make sure they
cannot be redeclared, and they can only be declared in builtin implicit
headers. The `__hlsl_resource_t` type represents a handle to a memory
resource and it is going to be used in builtin HLSL buffer types like this:
template <typename T>
class RWBuffer {
[[hlsl::contained_type(T)]]
[[hlsl::is_rov(false)]]
[[hlsl::resource_class(uav)]]
__hlsl_resource_t Handle;
};
Part 1/3 of llvm/llvm-project#90631.
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Co-authored-by: Justin Bogner <mail@justinbogner.com>
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This PR attaches the resource attributes, `HLSLResourceAttr` and
`HLSLResourceClassAttr`, to the handle contained within such resource
classes like `RWBuffer`. CodeGen will now search for fields within HLSL
resource decls, and emit previous data based on attributes on the handle
member. An AST-dump test was added to verify that the resource attribute
is attached to the handle within the resource record decl.
Fixes #98556
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Co-authored-by: Justin Bogner <mail@justinbogner.com>
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The ability to spell out and specify the resource class is necessary for
testing various resource binding behaviors. Though it is not intended
for users to use this in customized HLSL source code, the ability to
specify the resource class via an attribute is immensely helpful for
writing thorough tests.
This PR introduces a new attribute, hlsl::resource_attribute, that can
only be applied on structs. This attribute only has 1 required argument,
and must be one of:
```
SRV
UAV
CBuffer
Sampler
```
By applying this attribute to a struct, the struct will have the
`HLSLResourceClassAttr` attribute attached to it in the AST
representation, which provides information on the type of resource class
the struct is meant to be.
The resource class data that was originally contained within the
`HLSLResourceAttr` attribute has been removed in favor of this new
attribute, and so certain ast-dump tests need to be modified so that the
same information can be represented via 2 attributes instead of one.
Fixes #98193
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Co-authored-by: Damyan Pepper <damyanp@microsoft.com>
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Reverts the above commit, as it updates a common header function and
did not update all callsites:
https://lab.llvm.org/buildbot/#/builders/29/builds/382
This reverts commit 6481dc57612671ebe77fe9c34214fba94e1b3b27.
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Uses the new InsertPosition class (added in #94226) to simplify some of
the IRBuilder interface, and removes the need to pass a BasicBlock
alongside a BasicBlock::iterator, using the fact that we can now get the
parent basic block from the iterator even if it points to the sentinel.
This patch removes the BasicBlock argument from each constructor or call
to setInsertPoint.
This has no functional effect, but later on as we look to remove the
`Instruction *InsertBefore` argument from instruction-creation
(discussed
[here](https://discourse.llvm.org/t/psa-instruction-constructors-changing-to-iterator-only-insertion/77845)),
this will simplify the process by allowing us to deprecate the
InsertPosition constructor directly and catch all the cases where we use
instructions rather than iterators.
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HLSLShaderAttr::ShaderType (#93847)
`HLSLShaderAttr::ShaderType` enum is a subset of
`llvm::Triple::EnvironmentType`. We can use
`llvm::Triple::EnvironmentType` directly and avoid converting one enum
to another.
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of HLSL backends (#87171)
Start of #83882
- `Builtins.td` - add the `hlsl` `all` elementwise builtin.
- `CGBuiltin.cpp` - Show a use case for CGHLSLUtils via an `all`
intrinsic codegen.
- `CGHLSLRuntime.cpp` - move `thread_id` to use CGHLSLUtils.
- `CGHLSLRuntime.h` - Create a macro to help pick the right intrinsic
for the backend.
- `hlsl_intrinsics.h` - Add the `all` api.
- `SemaChecking.cpp` - Add `all` builtin type checking
- `IntrinsicsDirectX.td` - Add the `all` `dx` intrinsic
- `IntrinsicsSPIRV.td` - Add the `all` `spv` intrinsic
Work still needed:
- `SPIRVInstructionSelector.cpp` - Add an implementation of `OpAll` for
`spv_all` intrinsic
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Add SPIR-V backend support for the HLSL SV_DispatchThreadID semantic
attribute, which is lowered to a @llvm.dx.thread.id intrinsic in LLVM
IR. In the SPIR-V backend, this is now correctly translated to a
`GlobalInvocationId` builtin variable.
Fixes #82534
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Rather than shepherding a type name all the way to the backend as a
string and attempting to parse it, get the element type out of the AST
and store that in the resource annotation metadata directly.
Pull Request: https://github.com/llvm/llvm-project/pull/75674
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Pull Request: https://github.com/llvm/llvm-project/pull/74896
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Rather than write a bunch of logic to shepherd between enums with the
same sets of values, add the ability for EnumArgument to refer to an
external enum in the first place.
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This reverts commit cb5f239363a3c94db5425c105fcd45e77d2a16a9.
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This reverts commit ed3e3ee9e30dfbffd2170a770a49b36a7f444916.
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This patch adds several missing GlobalList modifier functions, like
removeGlobalVariable(), eraseGlobalVariable() and insertGlobalVariable().
There is no longer need to access the list directly so it also makes
getGlobalList() private.
Differential Revision: https://reviews.llvm.org/D144027
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As @python3kgae pointed out we're going to want to assign these IDs
after optimization so that we can remove unused resrouces. This patch
just removes the unused ID value from the frontend metadata, clang code
generation, and updates associated test cases.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D136271
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Move ResourceClass into llvm/Frontend/HLSL/HLSLResource.h so it could be shared between clang and DirectX backend.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D136134
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Support SV_DispatchThreadID attribute.
Translate it into dx.thread.id in clang codeGen.
Reviewed By: beanz, aaron.ballman
Differential Revision: https://reviews.llvm.org/D133983
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covered.
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''register(ID, space)'' like register(t3, space1) will be translated into
i32 3, i32 1 as the last 2 operands for resource annotation metadata.
NamedMetadata for CBuffers and SRVs are added as "hlsl.srvs" and "hlsl.cbufs".
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D130951
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This change pulls some code from the DirectX backend into a new
LLVMFrontendHLSL library to share utility data structures between the
HLSL code generation in Clang and the backend in LLVM.
This is a small refactoring as a first start to get code into the
right structure and get the library built and dependencies correct.
Fixes #58000 (https://github.com/llvm/llvm-project/issues/58000)
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D135110
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cbuffer A {
float a;
float b;
}
will be translated to a global variable.
Something like
struct CB_Ty {
float a;
float b;
};
CB_Ty A;
And all use of a and b will be replaced with A.a and A.b.
Only support none-legacy cbuffer layout now.
CodeGen for Resource binding will be in separate patch.
In the separate patch, resource binding will map the resource information to the global variable.
Reviewed By: efriedma
Differential Revision: https://reviews.llvm.org/D130131
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After generated call for ctor/dtor for entry, global variable for ctor/dtor are useless.
Remove them for non-lib profiles.
Lib profile still need these in case export function used the global variable which require ctor/dtor.
Reviewed By: efriedma
Differential Revision: https://reviews.llvm.org/D133993
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Translate HLSLNumThreadsAttr into function attribute with name "dx.numthreads" and value format as "x,y,z".
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D131799
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In order to make this easier to track I've filed issues for each of the
HLSL FIXME comments that I can find. I may have missed some, but I want
this to be the new default mode.
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Two new dxc mode options -O and -Od are added for dxc mode.
-O is just alias of existing cc1 -O option.
-Od will be lowered into -O0 and -dxc-opt-disable.
-dxc-opt-disable is cc1 option added to for build ShaderFlags.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D128845
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HLSL doesn't have a C++ runtime that supports `atexit` registration. To
enable global destructors we instead rely on the `llvm.global_dtor`
mechanism.
This change disables `atexit` generation for HLSL and updates the HLSL
code generation to call global destructors on the exit from entry
functions.
Depends on D132977.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D133518
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HLSL doesn't have a runtime loader model that supports global
construction by a loader or runtime initializer. To allow us to leverage
global constructors with minimal code generation impact we put calls to
the global constructors inside the generated entry function.
Differential Revision: https://reviews.llvm.org/D132977
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Put DXIL validation version into separate NamedMetadata to avoid update ModuleFlags.
Currently DXIL validation version is saved in ModuleFlags in clang codeGen.
Then in DirectX backend, the data will be extracted from ModuleFlags and cause rebuild of ModuleFlags.
This patch will build NamedMetadata for DXIL validation version and remove the code to rebuild ModuleFlags.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D130207
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