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-rw-r--r--sysdeps/powerpc/powerpc32/power5+/fpu/s_llround.S8
-rw-r--r--sysdeps/powerpc/powerpc32/power5+/fpu/s_lround.S8
2 files changed, 8 insertions, 8 deletions
diff --git a/sysdeps/powerpc/powerpc32/power5+/fpu/s_llround.S b/sysdeps/powerpc/powerpc32/power5+/fpu/s_llround.S
index 558bd2a..ecd37c3 100644
--- a/sysdeps/powerpc/powerpc32/power5+/fpu/s_llround.S
+++ b/sysdeps/powerpc/powerpc32/power5+/fpu/s_llround.S
@@ -18,13 +18,13 @@
#include <sysdep.h>
#include <math_ldbl_opt.h>
-
+
/* long [r3] llround (float x [fp1])
- IEEE 1003.1 lround function. IEEE specifies "round to the nearest
+ IEEE 1003.1 lround function. IEEE specifies "round to the nearest
integer value, rounding halfway cases away from zero, regardless of
the current rounding mode." However PowerPC Architecture defines
- "round to Nearest" as "Choose the best approximation. In case of a
- tie, choose the one that is even (least significant bit o).".
+ "round to Nearest" as "Choose the best approximation. In case of a
+ tie, choose the one that is even (least significant bit o).".
So we pre-round using the V2.02 Floating Round to Integer Nearest
instruction before we use the Floating Convert to Integer Word with
round to zero instruction. */
diff --git a/sysdeps/powerpc/powerpc32/power5+/fpu/s_lround.S b/sysdeps/powerpc/powerpc32/power5+/fpu/s_lround.S
index 0fa359d..d4da625 100644
--- a/sysdeps/powerpc/powerpc32/power5+/fpu/s_lround.S
+++ b/sysdeps/powerpc/powerpc32/power5+/fpu/s_lround.S
@@ -17,13 +17,13 @@
<http://www.gnu.org/licenses/>. */
#include <sysdep.h>
#include <math_ldbl_opt.h>
-
+
/* long [r3] lround (float x [fp1])
- IEEE 1003.1 lround function. IEEE specifies "round to the nearest
+ IEEE 1003.1 lround function. IEEE specifies "round to the nearest
integer value, rounding halfway cases away from zero, regardless of
the current rounding mode." However PowerPC Architecture defines
- "round to Nearest" as "Choose the best approximation. In case of a
- tie, choose the one that is even (least significant bit o).".
+ "round to Nearest" as "Choose the best approximation. In case of a
+ tie, choose the one that is even (least significant bit o).".
So we pre-round using the V2.02 Floating Round to Integer Nearest
instruction before we use the Floating Convert to Integer Word with
round to zero instruction. */