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-rw-r--r--nis/nis_hash.c76
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+/* Copyright (c) 1997, 1998, 1999, 2004 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+ Contributed by Thorsten Kukuk <kukuk@suse.de>, 1997.
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the GNU C Library; if not, write to the Free
+ Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
+ 02111-1307 USA. */
+
+#include <rpcsvc/nis.h>
+
+/* This is from libc/db/hash/hash_func.c, hash3 is static there */
+/*
+ * This is INCREDIBLY ugly, but fast. We break the string up into 8 byte
+ * units. On the first time through the loop we get the "leftover bytes"
+ * (strlen % 8). On every other iteration, we perform 8 HASHC's so we handle
+ * all 8 bytes. Essentially, this saves us 7 cmp & branch instructions. If
+ * this routine is heavily used enough, it's worth the ugly coding.
+ *
+ * OZ's original sdbm hash
+ */
+uint32_t
+__nis_hash (const void *keyarg, register size_t len)
+{
+ register const u_char *key;
+ register size_t loop;
+ register uint32_t h;
+
+#define HASHC h = *key++ + 65599 * h
+
+ h = 0;
+ key = keyarg;
+ if (len > 0)
+ {
+ loop = (len + 8 - 1) >> 3;
+ switch (len & (8 - 1))
+ {
+ case 0:
+ do {
+ HASHC;
+ /* FALLTHROUGH */
+ case 7:
+ HASHC;
+ /* FALLTHROUGH */
+ case 6:
+ HASHC;
+ /* FALLTHROUGH */
+ case 5:
+ HASHC;
+ /* FALLTHROUGH */
+ case 4:
+ HASHC;
+ /* FALLTHROUGH */
+ case 3:
+ HASHC;
+ /* FALLTHROUGH */
+ case 2:
+ HASHC;
+ /* FALLTHROUGH */
+ case 1:
+ HASHC;
+ } while (--loop);
+ }
+ }
+ return h;
+}