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-rw-r--r--malloc/malloc.c10
-rw-r--r--malloc/tst-realloc.c23
2 files changed, 33 insertions, 0 deletions
diff --git a/malloc/malloc.c b/malloc/malloc.c
index 2a61c8b..ef8c794 100644
--- a/malloc/malloc.c
+++ b/malloc/malloc.c
@@ -1100,6 +1100,8 @@ static void munmap_chunk(mchunkptr p);
static mchunkptr mremap_chunk(mchunkptr p, size_t new_size);
#endif
+static size_t musable (void *mem);
+
/* ------------------ MMAP support ------------------ */
@@ -3396,6 +3398,14 @@ __libc_realloc (void *oldmem, size_t bytes)
if (__glibc_unlikely (mtag_enabled))
*(volatile char*) oldmem;
+ /* Return the chunk as is whenever possible, i.e. there's enough usable space
+ but not so much that we end up fragmenting the block. We use the trim
+ threshold as the heuristic to decide the latter. */
+ size_t usable = musable (oldmem);
+ if (bytes <= usable
+ && (unsigned long) (usable - bytes) <= mp_.trim_threshold)
+ return oldmem;
+
/* chunk corresponding to oldmem */
const mchunkptr oldp = mem2chunk (oldmem);
/* its size */
diff --git a/malloc/tst-realloc.c b/malloc/tst-realloc.c
index 5eb62a7..3b78a24 100644
--- a/malloc/tst-realloc.c
+++ b/malloc/tst-realloc.c
@@ -17,6 +17,7 @@
#include <errno.h>
#include <malloc.h>
+#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <libc-diag.h>
@@ -142,6 +143,28 @@ do_test (void)
free (p);
+ /* Smoke test to make sure that allocations do not move if they have enough
+ space to expand in the chunk. */
+ for (size_t sz = 3; sz < 256 * 1024; sz += 2048)
+ {
+ p = realloc (NULL, sz);
+ if (p == NULL)
+ FAIL_EXIT1 ("realloc (NULL, %zu) returned NULL.", sz);
+ size_t newsz = malloc_usable_size (p);
+ printf ("size: %zu, usable size: %zu, extra: %zu\n",
+ sz, newsz, newsz - sz);
+ uintptr_t oldp = (uintptr_t) p;
+ void *new_p = realloc (p, newsz);
+ if ((uintptr_t) new_p != oldp)
+ FAIL_EXIT1 ("Expanding (%zu bytes) to usable size (%zu) moved block",
+ sz, newsz);
+ free (new_p);
+
+ /* We encountered a large enough extra size at least once. */
+ if (newsz - sz > 1024)
+ break;
+ }
+
return 0;
}