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authorSzabolcs Nagy <szabolcs.nagy@arm.com>2022-03-16 14:07:04 +0000
committerSzabolcs Nagy <szabolcs.nagy@arm.com>2022-08-05 19:45:19 +0100
commit6af67120e8d889f1595d9d066d7798a8fba8a9db (patch)
treea1b168a5ff9b882465ff4c526504107d2c14aa51
parent84068c087ba210a694aa656f6c873f4d7daa84d0 (diff)
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cheri: malloc: fix alignment logic in obstack
If sizeof(ptrdiff_t) < sizeof(void*) the alignment logic was wrong (incorrectly assumed that base was already sufficiently aligned). Use more robust alignment logic: this one should work on any target. Note: this is an installed header so it must be namespace clean and portable.
-rw-r--r--malloc/obstack.h19
1 files changed, 3 insertions, 16 deletions
diff --git a/malloc/obstack.h b/malloc/obstack.h
index 4b01cdf..1cf18e5 100644
--- a/malloc/obstack.h
+++ b/malloc/obstack.h
@@ -116,22 +116,9 @@
# define PTR_INT_TYPE ptrdiff_t
#endif
-/* If B is the base of an object addressed by P, return the result of
- aligning P to the next multiple of A + 1. B and P must be of type
- char *. A + 1 must be a power of 2. */
-
-#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
-
-/* Similar to _BPTR_ALIGN (B, P, A), except optimize the common case
- where pointers can be converted to integers, aligned as integers,
- and converted back again. If PTR_INT_TYPE is narrower than a
- pointer (e.g., the AS/400), play it safe and compute the alignment
- relative to B. Otherwise, use the faster strategy of computing the
- alignment relative to 0. */
-
-#define __PTR_ALIGN(B, P, A) \
- __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
- P, A)
+/* Align P to the next multiple of A + 1, where A + 1 is a power of 2,
+ A fits into unsigned long and P has type char *. */
+#define __PTR_ALIGN(B, P, A) ((P) + (-(unsigned long)(P) & (A)))
#include <string.h>