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#include <stdio.h>
template <typename V> struct S
{
V *f, *l;
__attribute__ ((noinline)) S (void) { f = 0, l = 0; }
void foo (V *x)
{
if (x->p != 0)
x->p->n = x->n;
else
f = x->n;
if (x->n != 0)
x->n->p = x->p;
else
l = x->p;
}
__attribute__ ((noinline)) void bar (V *x)
{
x->n = 0;
x->p = l;
if (l != 0)
l->n = x;
else
f = x;
l = x;
}
};
struct H;
struct A
{
S <H> k;
};
struct H
{
A *a;
H *p, *n;
__attribute__ ((noinline)) H (void) { p = 0, n = 0, a = 0; }
__attribute__ ((noinline)) H (A *b) : a (b)
{
p = 0;
n = 0;
if (a != 0)
a->k.bar (this);
}
__attribute__ ((noinline)) H (const H &h) : a (h.a)
{
p = 0;
n = 0;
if (a != 0)
a->k.bar (this);
}
~H (void) { if (a != 0) a->k.foo (this); }
H &operator= (const H &o)
{
if (a != 0 || &o == this)
__builtin_abort ();
a = o.a;
if (a != 0)
a->k.bar (this);
return *this;
}
};
__attribute__ ((noinline))
H baz (void)
{
return H (new A);
}
H g;
int
main (void)
{
g = baz ();
if (g.a->k.f != &g)
__builtin_abort ();
printf ("OK\n");
return 0;
}
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