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#include <stdio.h>
#include <stdlib.h>
#include <new>
int pass = 0;
void *
operator new (size_t sz, const std::nothrow_t&) throw ()
{
void *p;
pass++;
p = malloc(sz);
return p;
}
void *
operator new (size_t sz) throw (std::bad_alloc)
{
void *p;
pass++;
p = malloc(sz);
return p;
}
void
operator delete (void *ptr) throw ()
{
pass++;
if (ptr)
free (ptr);
}
class A
{
public:
A() {}
~A() { }
int a;
int b;
};
int
main (void)
{
A *bb = new A[10];
delete [] bb;
bb = new (std::nothrow) A [10];
delete [] bb;
if (pass == 4)
{
printf ("PASS\n");
return 0;
}
else
{
printf ("FAIL\n");
return 1;
}
}
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