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// readsyms.cc -- read input file symbols for gold

// Copyright 2006, 2007 Free Software Foundation, Inc.
// Written by Ian Lance Taylor <iant@google.com>.

// This file is part of gold.

// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
// MA 02110-1301, USA.

#include "gold.h"

#include <cstring>

#include "elfcpp.h"
#include "options.h"
#include "dirsearch.h"
#include "symtab.h"
#include "object.h"
#include "archive.h"
#include "script.h"
#include "readsyms.h"

namespace gold
{

// If we fail to open the object, then we won't create an Add_symbols
// task.  However, we still need to unblock the token, or else the
// link won't proceed to generate more error messages.  We can only
// unblock tokens in the main thread, so we need a dummy task to do
// that.  The dummy task has to maintain the right sequence of blocks,
// so we need both this_blocker and next_blocker.

class Unblock_token : public Task
{
 public:
  Unblock_token(Task_token* this_blocker, Task_token* next_blocker)
    : this_blocker_(this_blocker), next_blocker_(next_blocker)
  { }

  ~Unblock_token()
  {
    if (this->this_blocker_ != NULL)
      delete this->this_blocker_;
  }

  Is_runnable_type
  is_runnable(Workqueue*)
  {
    if (this->this_blocker_ != NULL && this->this_blocker_->is_blocked())
      return IS_BLOCKED;
    return IS_RUNNABLE;
  }

  Task_locker*
  locks(Workqueue* workqueue)
  { return new Task_locker_block(*this->next_blocker_, workqueue); }

  void
  run(Workqueue*)
  { }

 private:
  Task_token* this_blocker_;
  Task_token* next_blocker_;
};

// Class read_symbols.

Read_symbols::~Read_symbols()
{
  // The this_blocker_ and next_blocker_ pointers are passed on to the
  // Add_symbols task.
}

// Return whether a Read_symbols task is runnable.  We can read an
// ordinary input file immediately.  For an archive specified using
// -l, we have to wait until the search path is complete.

Task::Is_runnable_type
Read_symbols::is_runnable(Workqueue*)
{
  if (this->input_argument_->is_file()
      && this->input_argument_->file().may_need_search()
      && this->dirpath_.token().is_blocked())
    return IS_BLOCKED;

  return IS_RUNNABLE;
}

// Return a Task_locker for a Read_symbols task.  We don't need any
// locks here.

Task_locker*
Read_symbols::locks(Workqueue*)
{
  return NULL;
}

// Run a Read_symbols task.

void
Read_symbols::run(Workqueue* workqueue)
{
  // If we didn't queue a new task, then we need to explicitly unblock
  // the token.
  if (!this->do_read_symbols(workqueue))
    workqueue->queue_front(new Unblock_token(this->this_blocker_,
					     this->next_blocker_));
}

// Open the file and read the symbols.  Return true if a new task was
// queued, false if that could not happen due to some error.

bool
Read_symbols::do_read_symbols(Workqueue* workqueue)
{
  if (this->input_argument_->is_group())
    {
      gold_assert(this->input_group_ == NULL);
      this->do_group(workqueue);
      return true;
    }

  Input_file* input_file = new Input_file(&this->input_argument_->file());
  if (!input_file->open(this->options_, this->dirpath_))
    return false;

  // Read enough of the file to pick up the entire ELF header.

  off_t filesize = input_file->file().filesize();

  if (filesize == 0)
    {
      gold_error(_("%s: file is empty"),
		 input_file->file().filename().c_str());
      return false;
    }

  unsigned char ehdr_buf[elfcpp::Elf_sizes<64>::ehdr_size];

  int read_size = elfcpp::Elf_sizes<64>::ehdr_size;
  if (filesize < read_size)
    read_size = filesize;

  input_file->file().read(0, read_size, ehdr_buf);

  if (read_size >= 4)
    {
      static unsigned char elfmagic[4] =
	{
	  elfcpp::ELFMAG0, elfcpp::ELFMAG1,
	  elfcpp::ELFMAG2, elfcpp::ELFMAG3
	};
      if (memcmp(ehdr_buf, elfmagic, 4) == 0)
	{
	  // This is an ELF object.

	  Object* obj = make_elf_object(input_file->filename(),
					input_file, 0, ehdr_buf, read_size);
	  if (obj == NULL)
	    return false;

	  // We don't have a way to record a non-archive in an input
	  // group.  If this is an ordinary object file, we can't
	  // include it more than once anyhow.  If this is a dynamic
	  // object, then including it a second time changes nothing.
	  if (this->input_group_ != NULL && !obj->is_dynamic())
	    {
	      gold_error(_("%s: ordinary object found in input group"),
			 input_file->name());
	      return false;
	    }

	  Read_symbols_data* sd = new Read_symbols_data;
	  obj->read_symbols(sd);
	  workqueue->queue_front(new Add_symbols(this->input_objects_,
						 this->symtab_, this->layout_,
						 obj, sd,
						 this->this_blocker_,
						 this->next_blocker_));

	  // Opening the file locked it, so now we need to unlock it.
	  input_file->file().unlock();

	  return true;
	}
    }

  if (read_size >= Archive::sarmag)
    {
      if (memcmp(ehdr_buf, Archive::armag, Archive::sarmag) == 0)
	{
	  // This is an archive.
	  Archive* arch = new Archive(this->input_argument_->file().name(),
				      input_file);
	  arch->setup();
	  workqueue->queue(new Add_archive_symbols(this->symtab_,
						   this->layout_,
						   this->input_objects_,
						   arch,
						   this->input_group_,
						   this->this_blocker_,
						   this->next_blocker_));
	  return true;
	}
    }

  // Try to parse this file as a script.
  if (read_input_script(workqueue, this->options_, this->symtab_,
			this->layout_, this->dirpath_, this->input_objects_,
			this->input_group_, this->input_argument_, input_file,
			ehdr_buf, read_size, this->this_blocker_,
			this->next_blocker_))
    return true;

  // Here we have to handle any other input file types we need.
  gold_error(_("%s: not an object or archive"),
	     input_file->file().filename().c_str());

  return false;
}

// Handle a group.  We need to walk through the arguments over and
// over until we don't see any new undefined symbols.  We do this by
// setting off Read_symbols Tasks as usual, but recording the archive
// entries instead of deleting them.  We also start a Finish_group
// Task which runs after we've read all the symbols.  In that task we
// process the archives in a loop until we are done.

void
Read_symbols::do_group(Workqueue* workqueue)
{
  Input_group* input_group = new Input_group();

  const Input_file_group* group = this->input_argument_->group();
  Task_token* this_blocker = this->this_blocker_;
  for (Input_file_group::const_iterator p = group->begin();
       p != group->end();
       ++p)
    {
      const Input_argument* arg = &*p;
      gold_assert(arg->is_file());

      Task_token* next_blocker = new Task_token();
      next_blocker->add_blocker();
      workqueue->queue(new Read_symbols(this->options_, this->input_objects_,
					this->symtab_, this->layout_,
					this->dirpath_, arg, input_group,
					this_blocker, next_blocker));
      this_blocker = next_blocker;
    }

  const int saw_undefined = this->symtab_->saw_undefined();
  workqueue->queue(new Finish_group(this->input_objects_,
				    this->symtab_,
				    this->layout_,
				    input_group,
				    saw_undefined,
				    this_blocker,
				    this->next_blocker_));
}

// Class Add_symbols.

Add_symbols::~Add_symbols()
{
  if (this->this_blocker_ != NULL)
    delete this->this_blocker_;
  // next_blocker_ is deleted by the task associated with the next
  // input file.
}

// We are blocked by this_blocker_.  We block next_blocker_.  We also
// lock the file.

Task::Is_runnable_type
Add_symbols::is_runnable(Workqueue*)
{
  if (this->this_blocker_ != NULL && this->this_blocker_->is_blocked())
    return IS_BLOCKED;
  if (this->object_->is_locked())
    return IS_LOCKED;
  return IS_RUNNABLE;
}

class Add_symbols::Add_symbols_locker : public Task_locker
{
 public:
  Add_symbols_locker(Task_token& token, Workqueue* workqueue,
		     Object* object)
    : blocker_(token, workqueue), objlock_(*object)
  { }

 private:
  Task_locker_block blocker_;
  Task_locker_obj<Object> objlock_;
};

Task_locker*
Add_symbols::locks(Workqueue* workqueue)
{
  return new Add_symbols_locker(*this->next_blocker_, workqueue,
				this->object_);
}

// Add the symbols in the object to the symbol table.

void
Add_symbols::run(Workqueue*)
{
  if (!this->input_objects_->add_object(this->object_))
    {
      // FIXME: We need to close the descriptor here.
      delete this->object_;
    }
  else
    {
      this->object_->layout(this->symtab_, this->layout_, this->sd_);
      this->object_->add_symbols(this->symtab_, this->sd_);
    }
  delete this->sd_;
  this->sd_ = NULL;
}

// Class Finish_group.

Finish_group::~Finish_group()
{
  if (this->this_blocker_ != NULL)
    delete this->this_blocker_;
  // next_blocker_ is deleted by the task associated with the next
  // input file following the group.
}

// We need to wait for THIS_BLOCKER_ and unblock NEXT_BLOCKER_.

Task::Is_runnable_type
Finish_group::is_runnable(Workqueue*)
{
  if (this->this_blocker_ != NULL && this->this_blocker_->is_blocked())
    return IS_BLOCKED;
  return IS_RUNNABLE;
}

Task_locker*
Finish_group::locks(Workqueue* workqueue)
{
  return new Task_locker_block(*this->next_blocker_, workqueue);
}

// Loop over the archives until there are no new undefined symbols.

void
Finish_group::run(Workqueue*)
{
  int saw_undefined = this->saw_undefined_;
  while (saw_undefined != this->symtab_->saw_undefined())
    {
      saw_undefined = this->symtab_->saw_undefined();

      for (Input_group::const_iterator p = this->input_group_->begin();
	   p != this->input_group_->end();
	   ++p)
	{
	  Task_lock_obj<Archive> tl(**p);

	  (*p)->add_symbols(this->symtab_, this->layout_,
			    this->input_objects_);
	}
    }

  // Delete all the archives now that we no longer need them.
  for (Input_group::const_iterator p = this->input_group_->begin();
       p != this->input_group_->end();
       ++p)
    delete *p;
  delete this->input_group_;
}

} // End namespace gold.