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// common.cc -- handle common symbols for gold
#include "gold.h"
#include <algorithm>
#include "workqueue.h"
#include "layout.h"
#include "output.h"
#include "symtab.h"
#include "common.h"
namespace gold
{
// Allocate_commons_task methods.
// This task allocates the common symbols. We need a lock on the
// symbol table.
Task::Is_runnable_type
Allocate_commons_task::is_runnable(Workqueue*)
{
if (!this->symtab_lock_->is_writable())
return IS_LOCKED;
return IS_RUNNABLE;
}
// Return the locks we hold: one on the symbol table, and one blocker.
class Allocate_commons_task::Allocate_commons_locker : public Task_locker
{
public:
Allocate_commons_locker(Task_token& symtab_lock, Task* task,
Task_token& blocker, Workqueue* workqueue)
: symtab_locker_(symtab_lock, task),
blocker_(blocker, workqueue)
{ }
private:
Task_locker_write symtab_locker_;
Task_locker_block blocker_;
};
Task_locker*
Allocate_commons_task::locks(Workqueue* workqueue)
{
return new Allocate_commons_locker(*this->symtab_lock_, this,
*this->blocker_, workqueue);
}
// Allocate the common symbols.
void
Allocate_commons_task::run(Workqueue*)
{
this->symtab_->allocate_commons(this->options_, this->layout_);
}
// This class is used to sort the common symbol by size. We put the
// larger common symbols first.
template<int size>
class Sort_commons
{
public:
Sort_commons(const Symbol_table* symtab)
: symtab_(symtab)
{ }
bool operator()(const Symbol* a, const Symbol* b) const;
private:
const Symbol_table* symtab_;
};
template<int size>
bool
Sort_commons<size>::operator()(const Symbol* pa, const Symbol* pb) const
{
if (pa == NULL)
return false;
if (pb == NULL)
return true;
const Symbol_table* symtab = this->symtab_;
const Sized_symbol<size>* psa;
psa = symtab->get_sized_symbol SELECT_SIZE_NAME(size) (pa
SELECT_SIZE(size));
const Sized_symbol<size>* psb;
psb = symtab->get_sized_symbol SELECT_SIZE_NAME(size) (pb
SELECT_SIZE(size));
typename Sized_symbol<size>::Size_type sa = psa->symsize();
typename Sized_symbol<size>::Size_type sb = psb->symsize();
if (sa < sb)
return false;
else if (sb > sa)
return true;
// When the symbols are the same size, we sort them by alignment.
typename Sized_symbol<size>::Value_type va = psa->value();
typename Sized_symbol<size>::Value_type vb = psb->value();
if (va < vb)
return false;
else if (vb > va)
return true;
// Otherwise we stabilize the sort by sorting by name.
return strcmp(psa->name(), psb->name()) < 0;
}
// Allocate the common symbols.
void
Symbol_table::allocate_commons(const General_options& options, Layout* layout)
{
if (this->get_size() == 32)
this->do_allocate_commons<32>(options, layout);
else if (this->get_size() == 64)
this->do_allocate_commons<64>(options, layout);
else
abort();
}
// Allocated the common symbols, sized version.
template<int size>
void
Symbol_table::do_allocate_commons(const General_options&,
Layout* layout)
{
typedef typename Sized_symbol<size>::Value_type Value_type;
typedef typename Sized_symbol<size>::Size_type Size_type;
// We've kept a list of all the common symbols. But the symbol may
// have been resolved to a defined symbol by now. And it may be a
// forwarder. First remove all non-common symbols.
bool any = false;
uint64_t addralign = 0;
for (Commons_type::iterator p = this->commons_.begin();
p != this->commons_.end();
++p)
{
Symbol* sym = *p;
if (sym->is_forwarder())
{
sym = this->resolve_forwards(sym);
*p = sym;
}
if (!sym->is_common())
*p = NULL;
else
{
any = true;
Sized_symbol<size>* ssym;
ssym = this->get_sized_symbol SELECT_SIZE_NAME(size) (
sym
SELECT_SIZE(size));
if (ssym->value() > addralign)
addralign = ssym->value();
}
}
if (!any)
return;
// Sort the common symbols by size, so that they pack better into
// memory.
std::sort(this->commons_.begin(), this->commons_.end(),
Sort_commons<size>(this));
// Place them in a newly allocated .bss section.
Output_section_common *poc = new Output_section_common(addralign);
layout->add_output_section_data(".bss", elfcpp::SHT_NOBITS,
elfcpp::SHF_WRITE | elfcpp::SHF_ALLOC,
poc);
// Allocate them all.
off_t off = 0;
for (Commons_type::iterator p = this->commons_.begin();
p != this->commons_.end();
++p)
{
Symbol* sym = *p;
if (sym == NULL)
break;
Sized_symbol<size>* ssym;
ssym = this->get_sized_symbol SELECT_SIZE_NAME(size) (sym
SELECT_SIZE(size));
off = align_address(off, ssym->value());
Size_type symsize = ssym->symsize();
ssym->init(ssym->name(), poc, off, symsize, ssym->type(),
ssym->binding(), ssym->visibility(), ssym->nonvis(),
false);
off += symsize;
}
poc->set_common_size(off);
this->commons_.clear();
}
} // End namespace gold.
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