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/* TUI layout window management.
Copyright (C) 1998-2022 Free Software Foundation, Inc.
Contributed by Hewlett-Packard Company.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef TUI_TUI_LAYOUT_H
#define TUI_TUI_LAYOUT_H
#include "ui-file.h"
#include "tui/tui.h"
#include "tui/tui-data.h"
/* Values that can be returned when handling a request to adjust a
window's size. */
enum tui_adjust_result
{
/* Requested window was not found here. */
NOT_FOUND,
/* Window was found but not handled. */
FOUND,
/* Window was found and handled. */
HANDLED
};
/* The basic object in a TUI layout. This represents a single piece
of screen real estate. Subclasses determine the exact
behavior. */
class tui_layout_base
{
public:
DISABLE_COPY_AND_ASSIGN (tui_layout_base);
virtual ~tui_layout_base () = default;
/* Clone this object. Ordinarily a layout is cloned before it is
used, so that any necessary modifications do not affect the
"skeleton" layout. */
virtual std::unique_ptr<tui_layout_base> clone () const = 0;
/* Change the size and location of this layout. */
virtual void apply (int x, int y, int width, int height) = 0;
/* Return the minimum and maximum height or width of this layout.
HEIGHT is true to fetch height, false to fetch width. */
virtual void get_sizes (bool height, int *min_value, int *max_value) = 0;
/* True if the topmost item in this layout is boxed. */
virtual bool top_boxed_p () const = 0;
/* True if the bottommost item in this layout is boxed. */
virtual bool bottom_boxed_p () const = 0;
/* Return the name of this layout's window, or nullptr if this
layout does not represent a single window. */
virtual const char *get_name () const
{
return nullptr;
}
/* Set the height of the window named NAME to NEW_HEIGHT, updating
the sizes of the other windows around it. */
virtual tui_adjust_result set_height (const char *name, int new_height) = 0;
/* Set the width of the window named NAME to NEW_WIDTH, updating
the sizes of the other windows around it. */
virtual tui_adjust_result set_width (const char *name, int new_width) = 0;
/* Remove some windows from the layout, leaving the command window
and the window being passed in here. */
virtual void remove_windows (const char *name) = 0;
/* Replace the window named NAME in the layout with the window named
NEW_WINDOW. */
virtual void replace_window (const char *name, const char *new_window) = 0;
/* Append the specification to this window to OUTPUT. DEPTH is the
depth of this layout in the hierarchy (zero-based). */
virtual void specification (ui_file *output, int depth) = 0;
/* Add all windows to the WINDOWS vector. */
virtual void get_windows (std::vector<tui_win_info *> *windows) = 0;
/* The most recent space allocation. */
int x = 0;
int y = 0;
int width = 0;
int height = 0;
protected:
tui_layout_base () = default;
};
/* A TUI layout object that displays a single window. The window is
given by name. */
class tui_layout_window : public tui_layout_base
{
public:
explicit tui_layout_window (const char *name)
: m_contents (name)
{
}
DISABLE_COPY_AND_ASSIGN (tui_layout_window);
std::unique_ptr<tui_layout_base> clone () const override;
void apply (int x, int y, int width, int height) override;
const char *get_name () const override
{
return m_contents.c_str ();
}
tui_adjust_result set_height (const char *name, int new_height) override
{
return m_contents == name ? FOUND : NOT_FOUND;
}
tui_adjust_result set_width (const char *name, int new_width) override
{
return m_contents == name ? FOUND : NOT_FOUND;
}
bool top_boxed_p () const override;
bool bottom_boxed_p () const override;
void remove_windows (const char *name) override
{
}
void replace_window (const char *name, const char *new_window) override;
void specification (ui_file *output, int depth) override;
/* See tui_layout_base::get_windows. */
void get_windows (std::vector<tui_win_info *> *windows) override
{
windows->push_back (m_window);
}
protected:
void get_sizes (bool height, int *min_value, int *max_value) override;
private:
/* Type of content to display. */
std::string m_contents;
/* When a layout is applied, this is updated to point to the window
object. */
tui_win_info *m_window = nullptr;
};
/* A TUI layout that holds other layouts. */
class tui_layout_split : public tui_layout_base
{
public:
/* Create a new layout. If VERTICAL is true, then windows in this
layout will be arranged vertically. */
explicit tui_layout_split (bool vertical = true)
: m_vertical (vertical)
{
}
DISABLE_COPY_AND_ASSIGN (tui_layout_split);
/* Add a new split layout to this layout. WEIGHT is the desired
size, which is relative to the other weights given in this
layout. */
void add_split (std::unique_ptr<tui_layout_split> &&layout, int weight);
/* Add a new window to this layout. NAME is the name of the window
to add. WEIGHT is the desired size, which is relative to the
other weights given in this layout. */
void add_window (const char *name, int weight);
std::unique_ptr<tui_layout_base> clone () const override;
void apply (int x, int y, int width, int height) override;
tui_adjust_result set_height (const char *name, int new_height) override
{
/* Pass false as the final argument to indicate change of height. */
return set_size (name, new_height, false);
}
tui_adjust_result set_width (const char *name, int new_width) override
{
/* Pass true as the final argument to indicate change of width. */
return set_size (name, new_width, true);
}
bool top_boxed_p () const override;
bool bottom_boxed_p () const override;
void remove_windows (const char *name) override;
void replace_window (const char *name, const char *new_window) override;
void specification (ui_file *output, int depth) override;
/* See tui_layout_base::get_windows. */
void get_windows (std::vector<tui_win_info *> *windows) override
{
for (auto &item : m_splits)
item.layout->get_windows (windows);
}
protected:
void get_sizes (bool height, int *min_value, int *max_value) override;
private:
/* Used to implement set_height and set_width member functions. When
SET_WIDTH_P is true, set the width, otherwise, set the height of the
window named NAME to NEW_SIZE, updating the sizes of the other windows
around it as needed. The result indicates if the window NAME was
found and had its size adjusted, was found but was not adjusted, or
was not found at all. */
tui_adjust_result set_size (const char *name, int new_size,
bool set_width_p);
/* Set the weights from the current heights (when m_vertical is true) or
widths (when m_vertical is false). */
void set_weights_from_sizes ();
struct split
{
/* The requested weight. */
int weight;
/* The layout. */
std::unique_ptr<tui_layout_base> layout;
};
/* The splits. */
std::vector<split> m_splits;
/* True if the windows in this split are arranged vertically. */
bool m_vertical;
/* True if this layout has already been applied at least once. */
bool m_applied = false;
};
/* Add the specified window to the layout in a logical way. This
means setting up the most logical layout given the window to be
added. Only the source or disassembly window can be added this
way. */
extern void tui_add_win_to_layout (enum tui_win_type);
/* Set the initial layout. */
extern void tui_set_initial_layout ();
/* Switch to the next layout. */
extern void tui_next_layout ();
/* Show the register window. Like "layout regs". */
extern void tui_regs_layout ();
/* Remove some windows from the layout, leaving only the focused
window and the command window; if no window has the focus, then
some other window is chosen to remain. */
extern void tui_remove_some_windows ();
/* Apply the current layout. */
extern void tui_apply_current_layout ();
/* Adjust the window height of WIN to NEW_HEIGHT. */
extern void tui_adjust_window_height (struct tui_win_info *win,
int new_height);
/* Adjust the window width of WIN to NEW_WIDTH. */
extern void tui_adjust_window_width (struct tui_win_info *win,
int new_width);
/* The type of a function that is used to create a TUI window. */
typedef std::function<tui_win_info * (const char *name)> window_factory;
/* Register a new TUI window type. NAME is the name of the window
type. FACTORY is a function that can be called to instantiate the
window. */
extern void tui_register_window (const char *name, window_factory &&factory);
#endif /* TUI_TUI_LAYOUT_H */
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