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#include <stddef.h>
class foo {
public:
foo (int);
foo (int, const char *);
foo (foo&);
~foo ();
void foofunc (int);
void foofunc (int, signed char *);
int ifoo;
const char *ccpfoo;
int overload1arg (void);
int overload1arg (char);
int overload1arg (signed char);
int overload1arg (unsigned char);
int overload1arg (short);
int overload1arg (unsigned short);
int overload1arg (int);
int overload1arg (unsigned int);
int overload1arg (long);
int overload1arg (unsigned long);
int overload1arg (float);
int overload1arg (double);
int overload1arg (int*);
int overload1arg (void*);
int overloadfnarg (void);
int overloadfnarg (int);
int overloadfnarg (int, int (*) (int));
int overloadargs (int a1);
int overloadargs (int a1, int a2);
int overloadargs (int a1, int a2, int a3);
int overloadargs (int a1, int a2, int a3, int a4);
int overloadargs (int a1, int a2, int a3, int a4, int a5);
int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6);
int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7);
int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8);
int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9);
int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
int a8, int a9, int a10);
int overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
int a8, int a9, int a10, int a11);
};
struct K {
static int staticoverload ();
static int staticoverload (int);
static int staticoverload (int, int);
};
namespace N {
int nsoverload () { return 1; }
int nsoverload (int x) { return x; }
int nsoverload (int x, int y) { return x + y; }
};
int intToChar (char c) { return 297; }
void marker1()
{}
// Now test how overloading and namespaces interact.
class dummyClass {};
dummyClass dummyInstance;
int overloadNamespace(int i)
{
return 1;
}
int overloadNamespace(dummyClass d)
{
return 2;
}
namespace XXX {
int overloadNamespace (char c)
{
return 3;
}
void marker2() {}
}
class A {};
class B: public A {};
class C: public B {};
class D: C {};
int bar (A) { return 11; }
int bar (B) { return 22; }
int main ()
{
char arg2 = 2;
signed char arg3 =3;
unsigned char arg4 =4;
short arg5 =5;
unsigned short arg6 =6;
int arg7 =7;
unsigned int arg8 =8;
long arg9 =9;
unsigned long arg10 =10;
float arg11 =100.0;
double arg12 = 200.0;
int arg13 = 200.0;
char arg14 = 'a';
A a;
B b;
C c;
D d;
bar (a);
bar (b);
bar (c);
char *str = (char *) "A";
foo foo_instance1(111);
foo foo_instance2(222, str);
foo foo_instance3(foo_instance2);
// Some calls to ensure all the functions are emitted.
K::staticoverload();
K::staticoverload(2);
K::staticoverload(2, 3);
N::nsoverload();
N::nsoverload(2);
N::nsoverload(2, 3);
#ifdef usestubs
set_debug_traps();
breakpoint();
#endif
overloadNamespace (1);
overloadNamespace (dummyInstance);
XXX::overloadNamespace ('a');
// Verify that intToChar should work:
intToChar(1);
marker1(); // marker1-returns-here
XXX::marker2(); // marker1-returns-here
return 0;
}
foo::foo (int i) { ifoo = i; ccpfoo = NULL; }
foo::foo (int i, const char *ccp) { ifoo = i; ccpfoo = ccp; }
foo::foo (foo& afoo) { ifoo = afoo.ifoo; ccpfoo = afoo.ccpfoo;}
foo::~foo () {}
/* Some functions to test overloading by varying one argument type. */
int foo::overload1arg (void) { return 1; }
int foo::overload1arg (char arg) { arg = 0; return 2;}
int foo::overload1arg (signed char arg) { arg = 0; return 3;}
int foo::overload1arg (unsigned char arg) { arg = 0; return 4;}
int foo::overload1arg (short arg) { arg = 0; return 5;}
int foo::overload1arg (unsigned short arg) { arg = 0; return 6;}
int foo::overload1arg (int arg) { arg = 0; return 7;}
int foo::overload1arg (unsigned int arg) { arg = 0; return 8;}
int foo::overload1arg (long arg) { arg = 0; return 9;}
int foo::overload1arg (unsigned long arg) { arg = 0; return 10;}
int foo::overload1arg (float arg) { arg = 0; return 11;}
int foo::overload1arg (double arg) { arg = 0; return 12;}
int foo::overload1arg (int* arg) { arg = 0; return 13;}
int foo::overload1arg (void* arg) { arg = 0; return 14;}
/* Test to see that we can explicitly request overloaded functions
with function pointers in the prototype. */
int foo::overloadfnarg (void) { return ifoo * 20; }
int foo::overloadfnarg (int arg) { arg = 0; return 13;}
int foo::overloadfnarg (int arg, int (*foo) (int)) { return foo(arg); }
/* Some functions to test overloading by varying argument count. */
int foo::overloadargs (int a1)
{ a1 = 0;
return 1;}
int foo::overloadargs (int a1, int a2)
{ a1 = a2 = 0;
return 2;}
int foo::overloadargs (int a1, int a2, int a3)
{ a1 = a2 = a3 = 0;
return 3;}
int foo::overloadargs (int a1, int a2, int a3, int a4)
{ a1 = a2 = a3 = a4 = 0;
return 4;}
int foo::overloadargs (int a1, int a2, int a3, int a4, int a5)
{ a1 = a2 = a3 = a4 = a5 = 0;
return 5;}
int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6)
{ a1 = a2 = a3 = a4 = a5 = a6 = 0;
return 6;}
int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7)
{ a1 = a2 = a3 = a4 = a5 = a6 = a7 = 0;
return 7;}
int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
int a8)
{ a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = 0;
return 8;}
int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
int a8, int a9)
{
a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = a9 = 0;
return 9;
}
int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
int a8, int a9, int a10)
{ a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = a9 =
a10 = 0; return 10;}
int foo::overloadargs (int a1, int a2, int a3, int a4, int a5, int a6, int a7,
int a8, int a9, int a10, int a11)
{ a1 = a2 = a3 = a4 = a5 = a6 = a7 = a8 = a9 =
a10 = a11 = 0; return 11;}
int K::staticoverload () { return 1; }
int K::staticoverload (int x) { return x; }
int K::staticoverload (int x, int y) { return x + y; }
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