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|
/* Symbol table definitions for GDB.
Copyright (C) 1986, 1989, 1991, 1992 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#if !defined (SYMTAB_H)
#define SYMTAB_H 1
/* Some definitions and declarations to go with use of obstacks. */
#include "obstack.h"
#define obstack_chunk_alloc xmalloc
#define obstack_chunk_free free
/* Define a structure for the information that is common to all symbol types,
including minimal symbols, partial symbols, and full symbols. */
struct general_symbol_info
{
/* Name of the symbol. This is a required field. Storage for the name is
allocated on the psymbol_obstack or symbol_obstack for the associated
objfile. */
char *name;
/* Value of the symbol. Which member of this union to use, and what
it means, depends on what kind of symbol this is and its
SYMBOL_CLASS. See comments there for more details. All of these
are in host byte order (though what they point to might be in
target byte order, e.g. LOC_CONST_BYTES). */
union
{
long value;
struct block *block;
char *bytes;
CORE_ADDR address;
/* for opaque typedef struct chain */
struct symbol *chain;
}
value;
/* In a multilanguage environment, some language specific information may
need to be recorded along with each symbol. */
struct language_dependent_info
{
/* Record the language that this information applies to. */
enum language language;
/* Since one and only one language can apply, wrap the information inside
a union. */
union lang_specific
{
/* For C++ */
struct cplus_specific
{
char *demangled_name;
} cplus_specific;
/* For Chill */
struct chill_specific
{
char *demangled_name;
} chill_specific;
} lang_u;
} lang_specific;
/* Which section is this symbol in? This is an index into
section_offsets for this objfile. Negative means that the symbol
does not get relocated relative to a section. */
/* Disclaimer: currently this is just used for xcoff, so don't expect
all symbol-reading code to set it correctly. */
int section;
};
#define SYMBOL_NAME(symbol) (symbol)->ginfo.name
#define SYMBOL_VALUE(symbol) (symbol)->ginfo.value.value
#define SYMBOL_VALUE_ADDRESS(symbol) (symbol)->ginfo.value.address
#define SYMBOL_VALUE_BYTES(symbol) (symbol)->ginfo.value.bytes
#define SYMBOL_BLOCK_VALUE(symbol) (symbol)->ginfo.value.block
#define SYMBOL_VALUE_CHAIN(symbol) (symbol)->ginfo.value.chain
#define SYMBOL_LANGUAGE(symbol) (symbol)->ginfo.lang_specific.language
#define SYMBOL_SECTION(symbol) (symbol)->ginfo.section
#define SYMBOL_CPLUS_DEMANGLED_NAME(symbol) \
(symbol)->ginfo.lang_specific.lang_u.cplus_specific.demangled_name
extern int demangle; /* We reference it, so go ahead and declare it. */
/* Macro that initializes the language dependent portion of a symbol
depending upon the language for the symbol. */
#define SYMBOL_INIT_LANGUAGE_SPECIFIC(symbol,language) \
do { \
SYMBOL_LANGUAGE (symbol) = language; \
if (SYMBOL_LANGUAGE (symbol) == language_cplus) \
{ \
SYMBOL_CPLUS_DEMANGLED_NAME (symbol) = NULL; \
} \
else if (SYMBOL_LANGUAGE (symbol) == language_chill) \
{ \
SYMBOL_CHILL_DEMANGLED_NAME (symbol) = NULL; \
} \
else \
{ \
memset (&(symbol)->ginfo.lang_specific.lang_u, 0, \
sizeof ((symbol)->ginfo.lang_specific.lang_u)); \
} \
} while (0)
/* Macro that attempts to initialize the demangled name for a symbol,
based on the language of that symbol. If the language is set to
language_auto, it will attempt to find any demangling algorithm
that works and then set the language appropriately. If no demangling
of any kind is found, the language is set back to language_unknown,
so we can avoid doing this work again the next time we encounter
the symbol. Any required space to store the name is obtained from the
specified obstack. */
#define SYMBOL_INIT_DEMANGLED_NAME(symbol,obstack) \
do { \
char *demangled = NULL; \
if (SYMBOL_LANGUAGE (symbol) == language_cplus \
|| SYMBOL_LANGUAGE (symbol) == language_auto) \
{ \
demangled = \
cplus_demangle (SYMBOL_NAME (symbol), DMGL_PARAMS | DMGL_ANSI);\
if (demangled != NULL) \
{ \
SYMBOL_LANGUAGE (symbol) = language_cplus; \
SYMBOL_CPLUS_DEMANGLED_NAME (symbol) = \
obsavestring (demangled, strlen (demangled), (obstack)); \
free (demangled); \
} \
else \
{ \
SYMBOL_CPLUS_DEMANGLED_NAME (symbol) = NULL; \
} \
} \
if (demangled == NULL \
&& (SYMBOL_LANGUAGE (symbol) == language_chill \
|| SYMBOL_LANGUAGE (symbol) == language_auto)) \
{ \
demangled = \
chill_demangle (SYMBOL_NAME (symbol)); \
if (demangled != NULL) \
{ \
SYMBOL_LANGUAGE (symbol) = language_chill; \
SYMBOL_CHILL_DEMANGLED_NAME (symbol) = \
obsavestring (demangled, strlen (demangled), (obstack)); \
free (demangled); \
} \
else \
{ \
SYMBOL_CHILL_DEMANGLED_NAME (symbol) = NULL; \
} \
} \
if (SYMBOL_LANGUAGE (symbol) == language_auto) \
{ \
SYMBOL_LANGUAGE (symbol) = language_unknown; \
} \
} while (0)
/* Macro that returns the demangled name for a symbol based on the language
for that symbol. If no demangled name exists, returns NULL. */
#define SYMBOL_DEMANGLED_NAME(symbol) \
(SYMBOL_LANGUAGE (symbol) == language_cplus \
? SYMBOL_CPLUS_DEMANGLED_NAME (symbol) \
: (SYMBOL_LANGUAGE (symbol) == language_chill \
? SYMBOL_CHILL_DEMANGLED_NAME (symbol) \
: NULL))
#define SYMBOL_CHILL_DEMANGLED_NAME(symbol) \
(symbol)->ginfo.lang_specific.lang_u.chill_specific.demangled_name
/* Macro that returns the "natural source name" of a symbol. In C++ this is
the "demangled" form of the name if demangle is on and the "mangled" form
of the name if demangle is off. In other languages this is just the
symbol name. The result should never be NULL. */
#define SYMBOL_SOURCE_NAME(symbol) \
(demangle && SYMBOL_DEMANGLED_NAME (symbol) != NULL \
? SYMBOL_DEMANGLED_NAME (symbol) \
: SYMBOL_NAME (symbol))
/* Macro that returns the "natural assembly name" of a symbol. In C++ this is
the "mangled" form of the name if demangle is off, or if demangle is on and
asm_demangle is off. Otherwise if asm_demangle is on it is the "demangled"
form. In other languages this is just the symbol name. The result should
never be NULL. */
#define SYMBOL_LINKAGE_NAME(symbol) \
(demangle && asm_demangle && SYMBOL_DEMANGLED_NAME (symbol) != NULL \
? SYMBOL_DEMANGLED_NAME (symbol) \
: SYMBOL_NAME (symbol))
/* Macro that tests a symbol for a match against a specified name string.
First test the unencoded name, then looks for and test a C++ encoded
name if it exists. Note that whitespace is ignored while attempting to
match a C++ encoded name, so that "foo::bar(int,long)" is the same as
"foo :: bar (int, long)".
Evaluates to zero if the match fails, or nonzero if it succeeds. */
#define SYMBOL_MATCHES_NAME(symbol, name) \
(STREQ (SYMBOL_NAME (symbol), (name)) \
|| (SYMBOL_DEMANGLED_NAME (symbol) != NULL \
&& strcmp_iw (SYMBOL_DEMANGLED_NAME (symbol), (name)) == 0))
/* Macro that tests a symbol for an re-match against the last compiled regular
expression. First test the unencoded name, then look for and test a C++
encoded name if it exists.
Evaluates to zero if the match fails, or nonzero if it succeeds. */
#define SYMBOL_MATCHES_REGEXP(symbol) \
(re_exec (SYMBOL_NAME (symbol)) != 0 \
|| (SYMBOL_DEMANGLED_NAME (symbol) != NULL \
&& re_exec (SYMBOL_DEMANGLED_NAME (symbol)) != 0))
/* Define a simple structure used to hold some very basic information about
all defined global symbols (text, data, bss, abs, etc). The only required
information is the general_symbol_info.
In many cases, even if a file was compiled with no special options for
debugging at all, as long as was not stripped it will contain sufficient
information to build a useful minimal symbol table using this structure.
Even when a file contains enough debugging information to build a full
symbol table, these minimal symbols are still useful for quickly mapping
between names and addresses, and vice versa. They are also sometimes
used to figure out what full symbol table entries need to be read in. */
struct minimal_symbol
{
/* The general symbol info required for all types of symbols.
The SYMBOL_VALUE_ADDRESS contains the address that this symbol
corresponds to. */
struct general_symbol_info ginfo;
/* The info field is available for caching machine-specific information that
The AMD 29000 tdep.c uses it to remember things it has decoded from the
instructions in the function header, so it doesn't have to rederive the
info constantly (over a serial line). It is initialized to zero and
stays that way until target-dependent code sets it. Storage for any data
pointed to by this field should be allocated on the symbol_obstack for
the associated objfile. The type would be "void *" except for reasons
of compatibility with older compilers. This field is optional. */
char *info;
/* Classification types for this symbol. These should be taken as "advisory
only", since if gdb can't easily figure out a classification it simply
selects mst_unknown. It may also have to guess when it can't figure out
which is a better match between two types (mst_data versus mst_bss) for
example. Since the minimal symbol info is sometimes derived from the
BFD library's view of a file, we need to live with what information bfd
supplies. */
enum minimal_symbol_type
{
mst_unknown = 0, /* Unknown type, the default */
mst_text, /* Generally executable instructions */
mst_data, /* Generally initialized data */
mst_bss, /* Generally uninitialized data */
mst_abs /* Generally absolute (nonrelocatable) */
} type;
};
#define MSYMBOL_INFO(msymbol) (msymbol)->info
#define MSYMBOL_TYPE(msymbol) (msymbol)->type
/* All of the name-scope contours of the program
are represented by `struct block' objects.
All of these objects are pointed to by the blockvector.
Each block represents one name scope.
Each lexical context has its own block.
The blockvector begins with some special blocks.
The GLOBAL_BLOCK contains all the symbols defined in this compilation
whose scope is the entire program linked together.
The STATIC_BLOCK contains all the symbols whose scope is the
entire compilation excluding other separate compilations.
Blocks starting with the FIRST_LOCAL_BLOCK are not special.
Each block records a range of core addresses for the code that
is in the scope of the block. The STATIC_BLOCK and GLOBAL_BLOCK
give, for the range of code, the entire range of code produced
by the compilation that the symbol segment belongs to.
The blocks appear in the blockvector
in order of increasing starting-address,
and, within that, in order of decreasing ending-address.
This implies that within the body of one function
the blocks appear in the order of a depth-first tree walk. */
struct blockvector
{
/* Number of blocks in the list. */
int nblocks;
/* The blocks themselves. */
struct block *block[1];
};
#define BLOCKVECTOR_NBLOCKS(blocklist) (blocklist)->nblocks
#define BLOCKVECTOR_BLOCK(blocklist,n) (blocklist)->block[n]
/* Special block numbers */
#define GLOBAL_BLOCK 0
#define STATIC_BLOCK 1
#define FIRST_LOCAL_BLOCK 2
struct block
{
/* Addresses in the executable code that are in this block. */
CORE_ADDR startaddr;
CORE_ADDR endaddr;
/* The symbol that names this block, if the block is the body of a
function; otherwise, zero. */
struct symbol *function;
/* The `struct block' for the containing block, or 0 if none.
The superblock of a top-level local block (i.e. a function in the
case of C) is the STATIC_BLOCK. The superblock of the
STATIC_BLOCK is the GLOBAL_BLOCK. */
struct block *superblock;
/* Version of GCC used to compile the function corresponding
to this block, or 0 if not compiled with GCC. When possible,
GCC should be compatible with the native compiler, or if that
is not feasible, the differences should be fixed during symbol
reading. As of 16 Apr 93, this flag is never used to distinguish
between gcc2 and the native compiler.
If there is no function corresponding to this block, this meaning
of this flag is undefined. */
unsigned char gcc_compile_flag;
/* Number of local symbols. */
int nsyms;
/* The symbols. */
struct symbol *sym[1];
};
#define BLOCK_START(bl) (bl)->startaddr
#define BLOCK_END(bl) (bl)->endaddr
#define BLOCK_NSYMS(bl) (bl)->nsyms
#define BLOCK_SYM(bl, n) (bl)->sym[n]
#define BLOCK_FUNCTION(bl) (bl)->function
#define BLOCK_SUPERBLOCK(bl) (bl)->superblock
#define BLOCK_GCC_COMPILED(bl) (bl)->gcc_compile_flag
/* Nonzero if symbols of block BL should be sorted alphabetically. */
#define BLOCK_SHOULD_SORT(bl) ((bl)->nsyms >= 40)
/* Represent one symbol name; a variable, constant, function or typedef. */
/* Different name spaces for symbols. Looking up a symbol specifies a
namespace and ignores symbol definitions in other name spaces. */
enum namespace
{
/* UNDEF_NAMESPACE is used when a namespace has not been discovered or
none of the following apply. This usually indicates an error either
in the symbol information or in gdb's handling of symbols. */
UNDEF_NAMESPACE,
/* VAR_NAMESPACE is the usual namespace. In C, this contains variables,
function names, typedef names and enum type values. */
VAR_NAMESPACE,
/* STRUCT_NAMESPACE is used in C to hold struct, union and enum type names.
Thus, if `struct foo' is used in a C program, it produces a symbol named
`foo' in the STRUCT_NAMESPACE. */
STRUCT_NAMESPACE,
/* LABEL_NAMESPACE may be used for names of labels (for gotos);
currently it is not used and labels are not recorded at all. */
LABEL_NAMESPACE
};
/* An address-class says where to find the value of a symbol. */
enum address_class
{
/* Not used; catches errors */
LOC_UNDEF,
/* Value is constant int SYMBOL_VALUE, host byteorder */
LOC_CONST,
/* Value is at fixed address SYMBOL_VALUE_ADDRESS */
LOC_STATIC,
/* Value is in register. SYMBOL_VALUE is the register number. */
LOC_REGISTER,
/* It's an argument; the value is at SYMBOL_VALUE offset in arglist. */
LOC_ARG,
/* Value address is at SYMBOL_VALUE offset in arglist. Currently
this is used for C++ references (and presumably will be used for
Pascal VAR parameters), and is only dereferenced in certain
contexts. */
LOC_REF_ARG,
/* Value is in register number SYMBOL_VALUE. Just like LOC_REGISTER
except this is an argument. Probably the cleaner way to handle
this would be to separate address_class (which would include
separate ARG and LOCAL to deal with FRAME_ARGS_ADDRESS versus
FRAME_LOCALS_ADDRESS), and an is_argument flag.
For some symbol formats (stabs, for some compilers at least),
gdb generates a LOC_ARG and a LOC_REGISTER rather than a LOC_REGPARM.
This is because that's what the compiler does, but perhaps it would
be better if the symbol-reading code detected this (is it possible?)
and generated a LOC_REGPARM. */
LOC_REGPARM,
/* Value is a local variable at SYMBOL_VALUE offset in stack frame. */
LOC_LOCAL,
/* Value not used; definition in SYMBOL_TYPE. Symbols in the namespace
STRUCT_NAMESPACE all have this class. */
LOC_TYPEDEF,
/* Value is address SYMBOL_VALUE_ADDRESS in the code */
LOC_LABEL,
/* In a symbol table, value is SYMBOL_BLOCK_VALUE of a `struct block'.
In a partial symbol table, SYMBOL_VALUE_ADDRESS is the start address
of the block. Function names have this class. */
LOC_BLOCK,
/* Value is a constant byte-sequence pointed to by SYMBOL_VALUE_BYTES, in
target byte order. */
LOC_CONST_BYTES,
/* Value is arg at SYMBOL_VALUE offset in stack frame. Differs from
LOC_LOCAL in that symbol is an argument; differs from LOC_ARG in
that we find it in the frame (FRAME_LOCALS_ADDRESS), not in the
arglist (FRAME_ARGS_ADDRESS). Added for i960, which passes args
in regs then copies to frame. */
LOC_LOCAL_ARG,
/* The variable does not actually exist in the program.
The value is ignored. */
LOC_OPTIMIZED_OUT
};
struct symbol
{
/* The general symbol info required for all types of symbols. */
struct general_symbol_info ginfo;
/* Name space code. */
enum namespace namespace;
/* Address class */
enum address_class class;
/* Data type of value */
struct type *type;
/* Line number of definition. FIXME: Should we really make the assumption
that nobody will try to debug files longer than 64K lines? What about
machine generated programs? */
unsigned short line;
/* Some symbols require an additional value to be recorded on a per-
symbol basis. Stash those values here. */
union
{
/* for OP_BASEREG in DWARF location specs */
struct
{
short regno_valid; /* 0 == regno invalid; !0 == regno valid */
short regno; /* base register number {0, 1, 2, ...} */
} basereg;
}
aux_value;
};
#define SYMBOL_NAMESPACE(symbol) (symbol)->namespace
#define SYMBOL_CLASS(symbol) (symbol)->class
#define SYMBOL_TYPE(symbol) (symbol)->type
#define SYMBOL_LINE(symbol) (symbol)->line
#define SYMBOL_BASEREG(symbol) (symbol)->aux_value.basereg.regno
/* This currently fails because some symbols are not being initialized
to zero on allocation, and no code is currently setting this value.
Basereg handling will probably change significantly in the next release.
FIXME -fnf */
#if 0
#define SYMBOL_BASEREG_VALID(symbol) (symbol)->aux_value.basereg.regno_valid
#else
#define SYMBOL_BASEREG_VALID(symbol) 0
#endif
/* A partial_symbol records the name, namespace, and address class of
symbols whose types we have not parsed yet. For functions, it also
contains their memory address, so we can find them from a PC value.
Each partial_symbol sits in a partial_symtab, all of which are chained
on a partial symtab list and which points to the corresponding
normal symtab once the partial_symtab has been referenced. */
struct partial_symbol
{
/* The general symbol info required for all types of symbols. */
struct general_symbol_info ginfo;
/* Name space code. */
enum namespace namespace;
/* Address class (for info_symbols) */
enum address_class class;
};
#define PSYMBOL_NAMESPACE(psymbol) (psymbol)->namespace
#define PSYMBOL_CLASS(psymbol) (psymbol)->class
/* Source-file information. This describes the relation between source files,
ine numbers and addresses in the program text. */
struct sourcevector
{
int length; /* Number of source files described */
struct source *source[1]; /* Descriptions of the files */
};
/* Each item represents a line-->pc (or the reverse) mapping. This is
somewhat more wasteful of space than one might wish, but since only
the files which are actually debugged are read in to core, we don't
waste much space. */
struct linetable_entry
{
int line;
CORE_ADDR pc;
};
struct linetable
{
int nitems;
struct linetable_entry item[1];
};
/* All the information on one source file. */
struct source
{
char *name; /* Name of file */
struct linetable contents;
};
/* How to relocate the symbols from each section in a symbol file.
Each struct contains an array of offsets.
The ordering and meaning of the offsets is file-type-dependent;
typically it is indexed by section numbers or symbol types or
something like that.
To give us flexibility in changing the internal representation
of these offsets, the ANOFFSET macro must be used to insert and
extract offset values in the struct. */
struct section_offsets
{
CORE_ADDR offsets[1]; /* As many as needed. */
};
#define ANOFFSET(secoff, whichone) (secoff->offsets[whichone])
/* Each source file is represented by a struct symtab.
These objects are chained through the `next' field. */
struct symtab
{
/* Chain of all existing symtabs. */
struct symtab *next;
/* List of all symbol scope blocks for this symtab. */
struct blockvector *blockvector;
/* Table mapping core addresses to line numbers for this file.
Can be NULL if none. */
struct linetable *linetable;
/* Section in objfile->section_offsets for the blockvector and
the linetable. */
int block_line_section;
/* If several symtabs share a blockvector, exactly one of them
should be designed the primary, so that the blockvector
is relocated exactly once by objfile_relocate. */
int primary;
/* Name of this source file. */
char *filename;
/* Directory in which it was compiled, or NULL if we don't know. */
char *dirname;
/* This component says how to free the data we point to:
free_contents => do a tree walk and free each object.
free_nothing => do nothing; some other symtab will free
the data this one uses.
free_linetable => free just the linetable. */
enum free_code
{
free_nothing, free_contents, free_linetable
}
free_code;
/* Pointer to one block of storage to be freed, if nonzero. */
/* This is IN ADDITION to the action indicated by free_code. */
char *free_ptr;
/* Total number of lines found in source file. */
int nlines;
/* Array mapping line number to character position. */
int *line_charpos;
/* Language of this source file. */
enum language language;
/* String of version information. May be zero. */
char *version;
/* Full name of file as found by searching the source path.
NULL if not yet known. */
char *fullname;
/* Object file from which this symbol information was read. */
struct objfile *objfile;
/* Anything extra for this symtab. This is for target machines
with special debugging info of some sort (which cannot just
be represented in a normal symtab). */
#if defined (EXTRA_SYMTAB_INFO)
EXTRA_SYMTAB_INFO
#endif
};
#define BLOCKVECTOR(symtab) (symtab)->blockvector
#define LINETABLE(symtab) (symtab)->linetable
/* Each source file that has not been fully read in is represented by
a partial_symtab. This contains the information on where in the
executable the debugging symbols for a specific file are, and a
list of names of global symbols which are located in this file.
They are all chained on partial symtab lists.
Even after the source file has been read into a symtab, the
partial_symtab remains around. They are allocated on an obstack,
psymbol_obstack. FIXME, this is bad for dynamic linking or VxWorks-
style execution of a bunch of .o's. */
struct partial_symtab
{
/* Chain of all existing partial symtabs. */
struct partial_symtab *next;
/* Name of the source file which this partial_symtab defines */
char *filename;
/* Information about the object file from which symbols should be read. */
struct objfile *objfile;
/* Set of relocation offsets to apply to each section. */
struct section_offsets *section_offsets;
/* Range of text addresses covered by this file; texthigh is the
beginning of the next section. */
CORE_ADDR textlow;
CORE_ADDR texthigh;
/* Array of pointers to all of the partial_symtab's which this one
depends on. Since this array can only be set to previous or
the current (?) psymtab, this dependency tree is guaranteed not
to have any loops. */
struct partial_symtab **dependencies;
int number_of_dependencies;
/* Global symbol list. This list will be sorted after readin to
improve access. Binary search will be the usual method of
finding a symbol within it. globals_offset is an integer offset
within global_psymbols[]. */
int globals_offset;
int n_global_syms;
/* Static symbol list. This list will *not* be sorted after readin;
to find a symbol in it, exhaustive search must be used. This is
reasonable because searches through this list will eventually
lead to either the read in of a files symbols for real (assumed
to take a *lot* of time; check) or an error (and we don't care
how long errors take). This is an offset and size within
static_psymbols[]. */
int statics_offset;
int n_static_syms;
/* Pointer to symtab eventually allocated for this source file, 0 if
!readin or if we haven't looked for the symtab after it was readin. */
struct symtab *symtab;
/* Pointer to function which will read in the symtab corresponding to
this psymtab. */
void (*read_symtab) PARAMS ((struct partial_symtab *));
/* Information that lets read_symtab() locate the part of the symbol table
that this psymtab corresponds to. This information is private to the
format-dependent symbol reading routines. For further detail examine
the various symbol reading modules. Should really be (void *) but is
(char *) as with other such gdb variables. (FIXME) */
char *read_symtab_private;
/* Non-zero if the symtab corresponding to this psymtab has been readin */
unsigned char readin;
};
/* A fast way to get from a psymtab to its symtab (after the first time). */
#define PSYMTAB_TO_SYMTAB(pst) \
((pst) -> symtab != NULL ? (pst) -> symtab : psymtab_to_symtab (pst))
/* The virtual function table is now an array of structures which have the
form { int16 offset, delta; void *pfn; }.
In normal virtual function tables, OFFSET is unused.
DELTA is the amount which is added to the apparent object's base
address in order to point to the actual object to which the
virtual function should be applied.
PFN is a pointer to the virtual function.
Note that this macro is g++ specific (FIXME). */
#define VTBL_FNADDR_OFFSET 2
/* Macro that yields non-zero value iff NAME is the prefix for C++ operator
names. If you leave out the parenthesis here you will lose!
Currently 'o' 'p' CPLUS_MARKER is used for both the symbol in the
symbol-file and the names in gdb's symbol table.
Note that this macro is g++ specific (FIXME). */
#define OPNAME_PREFIX_P(NAME) \
((NAME)[0] == 'o' && (NAME)[1] == 'p' && (NAME)[2] == CPLUS_MARKER)
/* Macro that yields non-zero value iff NAME is the prefix for C++ vtbl
names. Note that this macro is g++ specific (FIXME). */
#define VTBL_PREFIX_P(NAME) \
((NAME)[3] == CPLUS_MARKER && !strncmp ((NAME), "_vt", 3))
/* Macro that yields non-zero value iff NAME is the prefix for C++ destructor
names. Note that this macro is g++ specific (FIXME). */
#define DESTRUCTOR_PREFIX_P(NAME) \
((NAME)[0] == '_' && (NAME)[1] == CPLUS_MARKER && (NAME)[2] == '_')
/* External variables and functions for the objects described above. */
/* This symtab variable specifies the current file for printing source lines */
extern struct symtab *current_source_symtab;
/* This is the next line to print for listing source lines. */
extern int current_source_line;
/* See the comment in symfile.c about how current_objfile is used. */
extern struct objfile *current_objfile;
extern struct symtab *
lookup_symtab PARAMS ((char *));
extern struct symbol *
lookup_symbol PARAMS ((const char *, const struct block *,
const enum namespace, int *, struct symtab **));
extern struct symbol *
lookup_block_symbol PARAMS ((const struct block *, const char *,
const enum namespace));
extern struct type *
lookup_struct PARAMS ((char *, struct block *));
extern struct type *
lookup_union PARAMS ((char *, struct block *));
extern struct type *
lookup_enum PARAMS ((char *, struct block *));
extern struct symbol *
block_function PARAMS ((struct block *));
extern struct symbol *
find_pc_function PARAMS ((CORE_ADDR));
extern int
find_pc_partial_function PARAMS ((CORE_ADDR, char **, CORE_ADDR *));
extern void
clear_pc_function_cache PARAMS ((void));
extern struct partial_symtab *
lookup_partial_symtab PARAMS ((char *));
extern struct partial_symtab *
find_pc_psymtab PARAMS ((CORE_ADDR));
extern struct symtab *
find_pc_symtab PARAMS ((CORE_ADDR));
extern struct partial_symbol *
find_pc_psymbol PARAMS ((struct partial_symtab *, CORE_ADDR));
extern int
find_pc_line_pc_range PARAMS ((CORE_ADDR, CORE_ADDR *, CORE_ADDR *));
extern int
contained_in PARAMS ((struct block *, struct block *));
extern void
reread_symbols PARAMS ((void));
/* Functions for dealing with the minimal symbol table, really a misc
address<->symbol mapping for things we don't have debug symbols for. */
extern void
prim_record_minimal_symbol PARAMS ((const char *, CORE_ADDR,
enum minimal_symbol_type));
extern void
prim_record_minimal_symbol_and_info PARAMS ((const char *, CORE_ADDR,
enum minimal_symbol_type,
char *info, int section));
extern struct minimal_symbol *
lookup_minimal_symbol PARAMS ((const char *, struct objfile *));
extern struct minimal_symbol *
lookup_minimal_symbol_by_pc PARAMS ((CORE_ADDR));
extern void
init_minimal_symbol_collection PARAMS ((void));
extern void
discard_minimal_symbols PARAMS ((int));
extern void
install_minimal_symbols PARAMS ((struct objfile *));
struct symtab_and_line
{
struct symtab *symtab;
int line;
CORE_ADDR pc;
CORE_ADDR end;
};
struct symtabs_and_lines
{
struct symtab_and_line *sals;
int nelts;
};
/* Given a pc value, return line number it is in. Second arg nonzero means
if pc is on the boundary use the previous statement's line number. */
extern struct symtab_and_line
find_pc_line PARAMS ((CORE_ADDR, int));
/* Given a symtab and line number, return the pc there. */
extern CORE_ADDR
find_line_pc PARAMS ((struct symtab *, int));
extern int
find_line_pc_range PARAMS ((struct symtab *, int, CORE_ADDR *, CORE_ADDR *));
extern void
resolve_sal_pc PARAMS ((struct symtab_and_line *));
/* Given a string, return the line specified by it. For commands like "list"
and "breakpoint". */
extern struct symtabs_and_lines
decode_line_spec PARAMS ((char *, int));
extern struct symtabs_and_lines
decode_line_spec_1 PARAMS ((char *, int));
extern struct symtabs_and_lines
decode_line_1 PARAMS ((char **, int, struct symtab *, int));
/* Symmisc.c */
#if MAINTENANCE_CMDS
void
maintenance_print_symbols PARAMS ((char *, int));
void
maintenance_print_psymbols PARAMS ((char *, int));
void
maintenance_print_msymbols PARAMS ((char *, int));
void
maintenance_print_objfiles PARAMS ((char *, int));
#endif
extern void
free_symtab PARAMS ((struct symtab *));
/* Symbol-reading stuff in symfile.c and solib.c. */
extern struct symtab *
psymtab_to_symtab PARAMS ((struct partial_symtab *));
extern void
clear_solib PARAMS ((void));
extern struct objfile *
symbol_file_add PARAMS ((char *, int, CORE_ADDR, int, int, int));
/* source.c */
extern int
identify_source_line PARAMS ((struct symtab *, int, int));
extern void
print_source_lines PARAMS ((struct symtab *, int, int, int));
extern void
forget_cached_source_info PARAMS ((void));
extern void
select_source_symtab PARAMS ((struct symtab *));
extern char **
make_symbol_completion_list PARAMS ((char *));
/* symtab.c */
extern void
clear_symtab_users_once PARAMS ((void));
extern struct partial_symtab *
find_main_psymtab PARAMS ((void));
/* blockframe.c */
extern struct blockvector *
blockvector_for_pc PARAMS ((CORE_ADDR, int *));
/* symfile.c */
extern enum language
deduce_language_from_filename PARAMS ((char *));
#endif /* !defined(SYMTAB_H) */
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