1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
|
/* GDB routines for manipulating the minimal symbol tables.
Copyright 1992, 1993, 1994 Free Software Foundation, Inc.
Contributed by Cygnus Support, using pieces from other GDB modules.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/* This file contains support routines for creating, manipulating, and
destroying minimal symbol tables.
Minimal symbol tables are used to hold some very basic information about
all defined global symbols (text, data, bss, abs, etc). The only two
required pieces of information are the symbol's name and the address
associated with that symbol.
In many cases, even if a file was compiled with no special options for
debugging at all, as long as was not stripped it will contain sufficient
information to build useful minimal symbol tables using this structure.
Even when a file contains enough debugging information to build a full
symbol table, these minimal symbols are still useful for quickly mapping
between names and addresses, and vice versa. They are also sometimes used
to figure out what full symbol table entries need to be read in. */
#include "defs.h"
#include <string.h>
#include "symtab.h"
#include "bfd.h"
#include "symfile.h"
#include "objfiles.h"
#include "demangle.h"
/* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
At the end, copy them all into one newly allocated location on an objfile's
symbol obstack. */
#define BUNCH_SIZE 127
struct msym_bunch
{
struct msym_bunch *next;
struct minimal_symbol contents[BUNCH_SIZE];
};
/* Bunch currently being filled up.
The next field points to chain of filled bunches. */
static struct msym_bunch *msym_bunch;
/* Number of slots filled in current bunch. */
static int msym_bunch_index;
/* Total number of minimal symbols recorded so far for the objfile. */
static int msym_count;
/* Prototypes for local functions. */
static int
compare_minimal_symbols PARAMS ((const void *, const void *));
static int
compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
/* Look through all the current minimal symbol tables and find the first
minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
particular objfile and the search is limited to that objfile. Returns
a pointer to the minimal symbol that matches, or NULL if no match is found.
Note: One instance where there may be duplicate minimal symbols with
the same name is when the symbol tables for a shared library and the
symbol tables for an executable contain global symbols with the same
names (the dynamic linker deals with the duplication). */
struct minimal_symbol *
lookup_minimal_symbol (name, objf)
register const char *name;
struct objfile *objf;
{
struct objfile *objfile;
struct minimal_symbol *msymbol;
struct minimal_symbol *found_symbol = NULL;
struct minimal_symbol *found_file_symbol = NULL;
struct minimal_symbol *trampoline_symbol = NULL;
for (objfile = object_files;
objfile != NULL && found_symbol == NULL;
objfile = objfile -> next)
{
if (objf == NULL || objf == objfile)
{
for (msymbol = objfile -> msymbols;
msymbol != NULL && SYMBOL_NAME (msymbol) != NULL &&
found_symbol == NULL;
msymbol++)
{
if (SYMBOL_MATCHES_NAME (msymbol, name))
{
switch (MSYMBOL_TYPE (msymbol))
{
case mst_file_text:
case mst_file_data:
case mst_file_bss:
/* It is file-local. If we find more than one, just
return the latest one (the user can't expect
useful behavior in that case). */
found_file_symbol = msymbol;
break;
case mst_solib_trampoline:
/* If a trampoline symbol is found, we prefer to
keep looking for the *real* symbol. If the
actual symbol is not found, then we'll use the
trampoline entry. */
if (trampoline_symbol == NULL)
trampoline_symbol = msymbol;
break;
case mst_unknown:
default:
found_symbol = msymbol;
break;
}
}
}
}
}
/* External symbols are best. */
if (found_symbol)
return found_symbol;
/* File-local symbols are next best. */
if (found_file_symbol)
return found_file_symbol;
/* Symbols for shared library trampolines are next best. */
if (trampoline_symbol)
return trampoline_symbol;
return NULL;
}
/* Search through the minimal symbol table for each objfile and find the
symbol whose address is the largest address that is still less than or
equal to PC. Returns a pointer to the minimal symbol if such a symbol
is found, or NULL if PC is not in a suitable range. Note that we need
to look through ALL the minimal symbol tables before deciding on the
symbol that comes closest to the specified PC. This is because objfiles
can overlap, for example objfile A has .text at 0x100 and .data at 0x40000
and objfile B has .text at 0x234 and .data at 0x40048. */
struct minimal_symbol *
lookup_minimal_symbol_by_pc (pc)
register CORE_ADDR pc;
{
register int lo;
register int hi;
register int new;
register struct objfile *objfile;
register struct minimal_symbol *msymbol;
register struct minimal_symbol *best_symbol = NULL;
for (objfile = object_files;
objfile != NULL;
objfile = objfile -> next)
{
/* If this objfile has a minimal symbol table, go search it using
a binary search. Note that a minimal symbol table always consists
of at least two symbols, a "real" symbol and the terminating
"null symbol". If there are no real symbols, then there is no
minimal symbol table at all. */
if ((msymbol = objfile -> msymbols) != NULL)
{
lo = 0;
hi = objfile -> minimal_symbol_count - 1;
/* This code assumes that the minimal symbols are sorted by
ascending address values. If the pc value is greater than or
equal to the first symbol's address, then some symbol in this
minimal symbol table is a suitable candidate for being the
"best" symbol. This includes the last real symbol, for cases
where the pc value is larger than any address in this vector.
By iterating until the address associated with the current
hi index (the endpoint of the test interval) is less than
or equal to the desired pc value, we accomplish two things:
(1) the case where the pc value is larger than any minimal
symbol address is trivially solved, (2) the address associated
with the hi index is always the one we want when the interation
terminates. In essence, we are iterating the test interval
down until the pc value is pushed out of it from the high end.
Warning: this code is trickier than it would appear at first. */
/* Should also requires that pc is <= end of objfile. FIXME! */
if (pc >= SYMBOL_VALUE_ADDRESS (&msymbol[lo]))
{
while (SYMBOL_VALUE_ADDRESS (&msymbol[hi]) > pc)
{
/* pc is still strictly less than highest address */
/* Note "new" will always be >= lo */
new = (lo + hi) / 2;
if ((SYMBOL_VALUE_ADDRESS (&msymbol[new]) >= pc) ||
(lo == new))
{
hi = new;
}
else
{
lo = new;
}
}
/* The minimal symbol indexed by hi now is the best one in this
objfile's minimal symbol table. See if it is the best one
overall. */
/* Skip any absolute symbols. This is apparently what adb
and dbx do, and is needed for the CM-5. There are two
known possible problems: (1) on ELF, apparently end, edata,
etc. are absolute. Not sure ignoring them here is a big
deal, but if we want to use them, the fix would go in
elfread.c. (2) I think shared library entry points on the
NeXT are absolute. If we want special handling for this
it probably should be triggered by a special
mst_abs_or_lib or some such. */
while (hi >= 0
&& msymbol[hi].type == mst_abs)
--hi;
if (hi >= 0
&& ((best_symbol == NULL) ||
(SYMBOL_VALUE_ADDRESS (best_symbol) <
SYMBOL_VALUE_ADDRESS (&msymbol[hi]))))
{
best_symbol = &msymbol[hi];
}
}
}
}
return (best_symbol);
}
/* Prepare to start collecting minimal symbols. Note that presetting
msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
symbol to allocate the memory for the first bunch. */
void
init_minimal_symbol_collection ()
{
msym_count = 0;
msym_bunch = NULL;
msym_bunch_index = BUNCH_SIZE;
}
void
prim_record_minimal_symbol (name, address, ms_type, objfile)
const char *name;
CORE_ADDR address;
enum minimal_symbol_type ms_type;
struct objfile *objfile;
{
prim_record_minimal_symbol_and_info (name, address, ms_type,
NULL, -1, objfile);
}
void
prim_record_minimal_symbol_and_info (name, address, ms_type, info, section,
objfile)
const char *name;
CORE_ADDR address;
enum minimal_symbol_type ms_type;
char *info;
int section;
struct objfile *objfile;
{
register struct msym_bunch *new;
register struct minimal_symbol *msymbol;
if (ms_type == mst_file_text)
{
/* Don't put gcc_compiled, __gnu_compiled_cplus, and friends into
the minimal symbols, because if there is also another symbol
at the same address (e.g. the first function of the file),
lookup_minimal_symbol_by_pc would have no way of getting the
right one. */
if (name[0] == 'g'
&& (strcmp (name, GCC_COMPILED_FLAG_SYMBOL) == 0
|| strcmp (name, GCC2_COMPILED_FLAG_SYMBOL) == 0))
return;
{
const char *tempstring = name;
if (tempstring[0] == bfd_get_symbol_leading_char (objfile->obfd))
++tempstring;
if (STREQN (tempstring, "__gnu_compiled", 14))
return;
}
}
if (msym_bunch_index == BUNCH_SIZE)
{
new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
msym_bunch_index = 0;
new -> next = msym_bunch;
msym_bunch = new;
}
msymbol = &msym_bunch -> contents[msym_bunch_index];
SYMBOL_NAME (msymbol) = (char *) name;
SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
SYMBOL_VALUE_ADDRESS (msymbol) = address;
SYMBOL_SECTION (msymbol) = section;
MSYMBOL_TYPE (msymbol) = ms_type;
/* FIXME: This info, if it remains, needs its own field. */
MSYMBOL_INFO (msymbol) = info; /* FIXME! */
msym_bunch_index++;
msym_count++;
}
/* Compare two minimal symbols by address and return a signed result based
on unsigned comparisons, so that we sort into unsigned numeric order. */
static int
compare_minimal_symbols (fn1p, fn2p)
const PTR fn1p;
const PTR fn2p;
{
register const struct minimal_symbol *fn1;
register const struct minimal_symbol *fn2;
fn1 = (const struct minimal_symbol *) fn1p;
fn2 = (const struct minimal_symbol *) fn2p;
if (SYMBOL_VALUE_ADDRESS (fn1) < SYMBOL_VALUE_ADDRESS (fn2))
{
return (-1);
}
else if (SYMBOL_VALUE_ADDRESS (fn1) > SYMBOL_VALUE_ADDRESS (fn2))
{
return (1);
}
else
{
return (0);
}
}
/* Discard the currently collected minimal symbols, if any. If we wish
to save them for later use, we must have already copied them somewhere
else before calling this function.
FIXME: We could allocate the minimal symbol bunches on their own
obstack and then simply blow the obstack away when we are done with
it. Is it worth the extra trouble though? */
/* ARGSUSED */
void
discard_minimal_symbols (foo)
int foo;
{
register struct msym_bunch *next;
while (msym_bunch != NULL)
{
next = msym_bunch -> next;
free ((PTR)msym_bunch);
msym_bunch = next;
}
}
/* Compact duplicate entries out of a minimal symbol table by walking
through the table and compacting out entries with duplicate addresses
and matching names. Return the number of entries remaining.
On entry, the table resides between msymbol[0] and msymbol[mcount].
On exit, it resides between msymbol[0] and msymbol[result_count].
When files contain multiple sources of symbol information, it is
possible for the minimal symbol table to contain many duplicate entries.
As an example, SVR4 systems use ELF formatted object files, which
usually contain at least two different types of symbol tables (a
standard ELF one and a smaller dynamic linking table), as well as
DWARF debugging information for files compiled with -g.
Without compacting, the minimal symbol table for gdb itself contains
over a 1000 duplicates, about a third of the total table size. Aside
from the potential trap of not noticing that two successive entries
identify the same location, this duplication impacts the time required
to linearly scan the table, which is done in a number of places. So we
just do one linear scan here and toss out the duplicates.
Note that we are not concerned here about recovering the space that
is potentially freed up, because the strings themselves are allocated
on the symbol_obstack, and will get automatically freed when the symbol
table is freed. The caller can free up the unused minimal symbols at
the end of the compacted region if their allocation strategy allows it.
Also note we only go up to the next to last entry within the loop
and then copy the last entry explicitly after the loop terminates.
Since the different sources of information for each symbol may
have different levels of "completeness", we may have duplicates
that have one entry with type "mst_unknown" and the other with a
known type. So if the one we are leaving alone has type mst_unknown,
overwrite its type with the type from the one we are compacting out. */
static int
compact_minimal_symbols (msymbol, mcount)
struct minimal_symbol *msymbol;
int mcount;
{
struct minimal_symbol *copyfrom;
struct minimal_symbol *copyto;
if (mcount > 0)
{
copyfrom = copyto = msymbol;
while (copyfrom < msymbol + mcount - 1)
{
if (SYMBOL_VALUE_ADDRESS (copyfrom) ==
SYMBOL_VALUE_ADDRESS ((copyfrom + 1)) &&
(STREQ (SYMBOL_NAME (copyfrom), SYMBOL_NAME ((copyfrom + 1)))))
{
if (MSYMBOL_TYPE((copyfrom + 1)) == mst_unknown)
{
MSYMBOL_TYPE ((copyfrom + 1)) = MSYMBOL_TYPE (copyfrom);
}
copyfrom++;
}
else
{
*copyto++ = *copyfrom++;
}
}
*copyto++ = *copyfrom++;
mcount = copyto - msymbol;
}
return (mcount);
}
/* Add the minimal symbols in the existing bunches to the objfile's official
minimal symbol table. In most cases there is no minimal symbol table yet
for this objfile, and the existing bunches are used to create one. Once
in a while (for shared libraries for example), we add symbols (e.g. common
symbols) to an existing objfile.
Because of the way minimal symbols are collected, we generally have no way
of knowing what source language applies to any particular minimal symbol.
Specifically, we have no way of knowing if the minimal symbol comes from a
C++ compilation unit or not. So for the sake of supporting cached
demangled C++ names, we have no choice but to try and demangle each new one
that comes in. If the demangling succeeds, then we assume it is a C++
symbol and set the symbol's language and demangled name fields
appropriately. Note that in order to avoid unnecessary demanglings, and
allocating obstack space that subsequently can't be freed for the demangled
names, we mark all newly added symbols with language_auto. After
compaction of the minimal symbols, we go back and scan the entire minimal
symbol table looking for these new symbols. For each new symbol we attempt
to demangle it, and if successful, record it as a language_cplus symbol
and cache the demangled form on the symbol obstack. Symbols which don't
demangle are marked as language_unknown symbols, which inhibits future
attempts to demangle them if we later add more minimal symbols. */
void
install_minimal_symbols (objfile)
struct objfile *objfile;
{
register int bindex;
register int mcount;
register struct msym_bunch *bunch;
register struct minimal_symbol *msymbols;
int alloc_count;
register char leading_char;
if (msym_count > 0)
{
/* Allocate enough space in the obstack, into which we will gather the
bunches of new and existing minimal symbols, sort them, and then
compact out the duplicate entries. Once we have a final table,
we will give back the excess space. */
alloc_count = msym_count + objfile->minimal_symbol_count + 1;
obstack_blank (&objfile->symbol_obstack,
alloc_count * sizeof (struct minimal_symbol));
msymbols = (struct minimal_symbol *)
obstack_base (&objfile->symbol_obstack);
/* Copy in the existing minimal symbols, if there are any. */
if (objfile->minimal_symbol_count)
memcpy ((char *)msymbols, (char *)objfile->msymbols,
objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
/* Walk through the list of minimal symbol bunches, adding each symbol
to the new contiguous array of symbols. Note that we start with the
current, possibly partially filled bunch (thus we use the current
msym_bunch_index for the first bunch we copy over), and thereafter
each bunch is full. */
mcount = objfile->minimal_symbol_count;
leading_char = bfd_get_symbol_leading_char (objfile->obfd);
for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
{
for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
{
msymbols[mcount] = bunch -> contents[bindex];
SYMBOL_LANGUAGE (&msymbols[mcount]) = language_auto;
if (SYMBOL_NAME (&msymbols[mcount])[0] == leading_char)
{
SYMBOL_NAME(&msymbols[mcount])++;
}
}
msym_bunch_index = BUNCH_SIZE;
}
/* Sort the minimal symbols by address. */
qsort (msymbols, mcount, sizeof (struct minimal_symbol),
compare_minimal_symbols);
/* Compact out any duplicates, and free up whatever space we are
no longer using. */
mcount = compact_minimal_symbols (msymbols, mcount);
obstack_blank (&objfile->symbol_obstack,
(mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
msymbols = (struct minimal_symbol *)
obstack_finish (&objfile->symbol_obstack);
/* We also terminate the minimal symbol table with a "null symbol",
which is *not* included in the size of the table. This makes it
easier to find the end of the table when we are handed a pointer
to some symbol in the middle of it. Zero out the fields in the
"null symbol" allocated at the end of the array. Note that the
symbol count does *not* include this null symbol, which is why it
is indexed by mcount and not mcount-1. */
SYMBOL_NAME (&msymbols[mcount]) = NULL;
SYMBOL_VALUE_ADDRESS (&msymbols[mcount]) = 0;
MSYMBOL_INFO (&msymbols[mcount]) = NULL;
MSYMBOL_TYPE (&msymbols[mcount]) = mst_unknown;
SYMBOL_INIT_LANGUAGE_SPECIFIC (&msymbols[mcount], language_unknown);
/* Attach the minimal symbol table to the specified objfile.
The strings themselves are also located in the symbol_obstack
of this objfile. */
objfile -> minimal_symbol_count = mcount;
objfile -> msymbols = msymbols;
/* Now walk through all the minimal symbols, selecting the newly added
ones and attempting to cache their C++ demangled names. */
for ( ; mcount-- > 0 ; msymbols++)
{
SYMBOL_INIT_DEMANGLED_NAME (msymbols, &objfile->symbol_obstack);
}
}
}
|