/* Blackfin GUI (SDL) helper code Copyright (C) 2010-2021 Free Software Foundation, Inc. Contributed by Analog Devices, Inc. This file is part of simulators. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "config.h" #ifdef HAVE_SDL # include #endif #ifdef HAVE_DLFCN_H # include #endif #include "libiberty.h" #include "gui.h" #ifdef HAVE_SDL static struct { void *handle; int (*Init) (Uint32 flags); void (*Quit) (void); SDL_Surface *(*SetVideoMode) (int width, int height, int bpp, Uint32 flags); void (*WM_SetCaption) (const char *title, const char *icon); int (*ShowCursor) (int toggle); int (*LockSurface) (SDL_Surface *surface); void (*UnlockSurface) (SDL_Surface *surface); void (*GetRGB) (Uint32 pixel, const SDL_PixelFormat * const fmt, Uint8 *r, Uint8 *g, Uint8 *b); Uint32 (*MapRGB) (const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g, const Uint8 b); void (*UpdateRect) (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); } sdl; static const char * const sdl_syms[] = { "SDL_Init", "SDL_Quit", "SDL_SetVideoMode", "SDL_WM_SetCaption", "SDL_ShowCursor", "SDL_LockSurface", "SDL_UnlockSurface", "SDL_GetRGB", "SDL_MapRGB", "SDL_UpdateRect", }; struct gui_state { SDL_Surface *screen; const SDL_PixelFormat *format; int throttle, throttle_limit; enum gui_color color; int curr_line; }; /* Load the SDL lib on the fly to avoid hard linking against it. */ static int bfin_gui_sdl_setup (void) { int i; uintptr_t **funcs; if (sdl.handle) return 0; sdl.handle = dlopen ("libSDL-1.2.so.0", RTLD_LAZY); if (sdl.handle == NULL) return -1; funcs = (void *) &sdl.Init; for (i = 0; i < ARRAY_SIZE (sdl_syms); ++i) { funcs[i] = dlsym (sdl.handle, sdl_syms[i]); if (funcs[i] == NULL) { dlclose (sdl.handle); sdl.handle = NULL; return -1; } } return 0; } static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color); void * bfin_gui_setup (void *state, int enabled, int width, int height, enum gui_color color) { if (bfin_gui_sdl_setup ()) return NULL; /* Create an SDL window if enabled and we don't have one yet. */ if (enabled && !state) { struct gui_state *gui = xmalloc (sizeof (*gui)); if (!gui) return NULL; if (sdl.Init (SDL_INIT_VIDEO)) goto error; gui->color = color; gui->format = bfin_gui_color_format (gui->color); gui->screen = sdl.SetVideoMode (width, height, 32, SDL_ANYFORMAT|SDL_HWSURFACE); if (!gui->screen) { sdl.Quit(); goto error; } sdl.WM_SetCaption ("GDB Blackfin Simulator", NULL); sdl.ShowCursor (0); gui->curr_line = 0; gui->throttle = 0; gui->throttle_limit = 0xf; /* XXX: let people control this ? */ return gui; error: free (gui); return NULL; } /* Else break down a window if disabled and we had one. */ else if (!enabled && state) { sdl.Quit(); free (state); return NULL; } /* Retain existing state, whatever that may be. */ return state; } static int SDL_ConvertBlitLineFrom (const Uint8 *src, const SDL_PixelFormat * const format, SDL_Surface *dst, int dsty) { Uint8 r, g, b; Uint32 *pixels; unsigned i, j; if (SDL_MUSTLOCK (dst)) if (sdl.LockSurface (dst)) return 1; pixels = dst->pixels; pixels += (dsty * dst->pitch / 4); for (i = 0; i < dst->w; ++i) { /* Exract the packed source pixel; RGB or BGR. */ Uint32 pix = 0; for (j = 0; j < format->BytesPerPixel; ++j) if (format->Rshift) pix = (pix << 8) | src[j]; else pix = pix | ((Uint32)src[j] << (j * 8)); /* Unpack the source pixel into its components. */ sdl.GetRGB (pix, format, &r, &g, &b); /* Translate into the screen pixel format. */ *pixels++ = sdl.MapRGB (dst->format, r, g, b); src += format->BytesPerPixel; } if (SDL_MUSTLOCK (dst)) sdl.UnlockSurface (dst); sdl.UpdateRect (dst, 0, dsty, dst->w, 1); return 0; } unsigned bfin_gui_update (void *state, const void *source, unsigned nr_bytes) { struct gui_state *gui = state; int ret; if (!gui) return 0; /* XXX: Make this an option ? */ gui->throttle = (gui->throttle + 1) & gui->throttle_limit; if (gui->throttle) return 0; ret = SDL_ConvertBlitLineFrom (source, gui->format, gui->screen, gui->curr_line); if (ret) return 0; gui->curr_line = (gui->curr_line + 1) % gui->screen->h; return nr_bytes; } #define FMASK(cnt, shift) (((1 << (cnt)) - 1) << (shift)) #define _FORMAT(bpp, rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \ NULL, bpp, (bpp)/8, 8-(rcnt), 8-(gcnt), 8-(bcnt), 8-(acnt), rsh, gsh, bsh, ash, \ FMASK (rcnt, rsh), FMASK (gcnt, gsh), FMASK (bcnt, bsh), FMASK (acnt, ash), #define FORMAT(rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \ _FORMAT(((((rcnt) + (gcnt) + (bcnt) + (acnt)) + 7) / 8) * 8, \ rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) static const SDL_PixelFormat sdl_rgb_565 = { FORMAT (5, 6, 5, 0, 11, 5, 0, 0) }; static const SDL_PixelFormat sdl_bgr_565 = { FORMAT (5, 6, 5, 0, 0, 5, 11, 0) }; static const SDL_PixelFormat sdl_rgb_888 = { FORMAT (8, 8, 8, 0, 16, 8, 0, 0) }; static const SDL_PixelFormat sdl_bgr_888 = { FORMAT (8, 8, 8, 0, 0, 8, 16, 0) }; static const SDL_PixelFormat sdl_rgba_8888 = { FORMAT (8, 8, 8, 8, 24, 16, 8, 0) }; static const struct { const char *name; const SDL_PixelFormat *format; enum gui_color color; } color_spaces[] = { { "rgb565", &sdl_rgb_565, GUI_COLOR_RGB_565, }, { "bgr565", &sdl_bgr_565, GUI_COLOR_BGR_565, }, { "rgb888", &sdl_rgb_888, GUI_COLOR_RGB_888, }, { "bgr888", &sdl_bgr_888, GUI_COLOR_BGR_888, }, { "rgba8888", &sdl_rgba_8888, GUI_COLOR_RGBA_8888, }, }; enum gui_color bfin_gui_color (const char *color) { int i; if (!color) goto def; for (i = 0; i < ARRAY_SIZE (color_spaces); ++i) if (!strcmp (color, color_spaces[i].name)) return color_spaces[i].color; /* Pick a random default. */ def: return GUI_COLOR_RGB_888; } static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color) { int i; for (i = 0; i < ARRAY_SIZE (color_spaces); ++i) if (color == color_spaces[i].color) return color_spaces[i].format; return NULL; } int bfin_gui_color_depth (enum gui_color color) { const SDL_PixelFormat *format = bfin_gui_color_format (color); return format ? format->BitsPerPixel : 0; } #endif