// token.h -- lock tokens for gold -*- C++ -*- // Copyright 2006, 2007, 2008 Free Software Foundation, Inc. // Written by Ian Lance Taylor . // This file is part of gold. // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, // MA 02110-1301, USA. #ifndef GOLD_TOKEN_H #define GOLD_TOKEN_H namespace gold { class Condvar; class Task; // A list of Tasks, managed through the next_locked_ field in the // class Task. We define this class here because we need it in // Task_token. class Task_list { public: Task_list() : head_(NULL), tail_(NULL) { } ~Task_list() { gold_assert(this->head_ == NULL && this->tail_ == NULL); } // Return whether the list is empty. bool empty() const { return this->head_ == NULL; } // Add T to the head of the list. void push_front(Task* t); // Add T to the end of the list. void push_back(Task* t); // Remove the first Task on the list and return it. Return NULL if // the list is empty. Task* pop_front(); private: // The start of the list. NULL if the list is empty. Task* head_; // The end of the list. NULL if the list is empty. Task* tail_; }; // We support two basic types of locks, which are both implemented // using the single class Task_token. // A write lock may be held by a single Task at a time. This is used // to control access to a single shared resource such as an Object. // A blocker is used to indicate that a Task A must be run after some // set of Tasks B. For each of the Tasks B, we increment the blocker // when the Task is created, and decrement it when the Task is // completed. When the count goes to 0, the task A is ready to run. // There are no shared read locks. We always read and write objects // in predictable patterns. The purpose of the locks is to permit // some flexibility for the threading system, for cases where the // execution order does not matter. // These tokens are only manipulated when the workqueue lock is held // or when they are first created. They do not require any locking // themselves. class Task_token { public: Task_token(bool tis_blocker) : is_blocker_(tis_blocker), blockers_(0), writer_(NULL), waiting_() { } ~Task_token() { gold_assert(this->blockers_ == 0); gold_assert(this->writer_ == NULL); } // Return whether this is a blocker. bool is_blocker() const { return this->is_blocker_; } // A write lock token uses these methods. // Is the token writable? bool is_writable() const { gold_assert(!this->is_blocker_); return this->writer_ == NULL; } // Add the task as the token's writer (there may only be one // writer). void add_writer(const Task* t) { gold_assert(!this->is_blocker_ && this->writer_ == NULL); this->writer_ = t; } // Remove the task as the token's writer. void remove_writer(const Task* t) { gold_assert(!this->is_blocker_ && this->writer_ == t); this->writer_ = NULL; } // A blocker token uses these methods. // Add a blocker to the token. void add_blocker() { gold_assert(this->is_blocker_); ++this->blockers_; this->writer_ = NULL; } // Remove a blocker from the token. Returns true if block count // drops to zero. bool remove_blocker() { gold_assert(this->is_blocker_ && this->blockers_ > 0); --this->blockers_; this->writer_ = NULL; return this->blockers_ == 0; } // Is the token currently blocked? bool is_blocked() const { gold_assert(this->is_blocker_); return this->blockers_ > 0; } // Both blocker and write lock tokens use these methods. // Add T to the list of tasks waiting for this token to be released. void add_waiting(Task* t) { this->waiting_.push_back(t); } // Add T to the front of the list of tasks waiting for this token to // be released. void add_waiting_front(Task* t) { this->waiting_.push_front(t); } // Remove the first Task waiting for this token to be released, and // return it. Return NULL if no Tasks are waiting. Task* remove_first_waiting() { return this->waiting_.pop_front(); } private: // It makes no sense to copy these. Task_token(const Task_token&); Task_token& operator=(const Task_token&); // Whether this is a blocker token. bool is_blocker_; // The number of blockers. int blockers_; // The single writer. const Task* writer_; // The list of Tasks waiting for this token to be released. Task_list waiting_; }; // In order to support tokens more reliably, we provide objects which // handle them using RAII. // RAII class to get a write lock on a token. This requires // specifying the task which is doing the lock. class Task_write_token { public: Task_write_token(Task_token* token, const Task* task) : token_(token), task_(task) { this->token_->add_writer(this->task_); } ~Task_write_token() { this->token_->remove_writer(this->task_); } private: Task_write_token(const Task_write_token&); Task_write_token& operator=(const Task_write_token&); Task_token* token_; const Task* task_; }; // RAII class for a blocker. class Task_block_token { public: // The blocker count must be incremented when the task is created. // This object is created when the task is run, so we don't do // anything in the constructor. Task_block_token(Task_token* token) : token_(token) { gold_assert(this->token_->is_blocked()); } ~Task_block_token() { this->token_->remove_blocker(); } private: Task_block_token(const Task_block_token&); Task_block_token& operator=(const Task_block_token&); Task_token* token_; }; // An object which implements an RAII lock for any object which // supports lock and unlock methods. template class Task_lock_obj { public: Task_lock_obj(const Task* task, Obj* obj) : task_(task), obj_(obj) { this->obj_->lock(task); } ~Task_lock_obj() { this->obj_->unlock(this->task_); } private: Task_lock_obj(const Task_lock_obj&); Task_lock_obj& operator=(const Task_lock_obj&); const Task* task_; Obj* obj_; }; // A class which holds the set of Task_tokens which must be locked for // a Task. No Task requires more than four Task_tokens, so we set // that as a limit. class Task_locker { public: static const int max_task_count = 4; Task_locker() : count_(0) { } ~Task_locker() { } // Clear the locker. void clear() { this->count_ = 0; } // Add a token to the locker. void add(Task* t, Task_token* token) { gold_assert(this->count_ < max_task_count); this->tokens_[this->count_] = token; ++this->count_; // A blocker will have been incremented when the task is created. // A writer we need to lock now. if (!token->is_blocker()) token->add_writer(t); } // Iterate over the tokens. typedef Task_token** iterator; iterator begin() { return &this->tokens_[0]; } iterator end() { return &this->tokens_[this->count_]; } private: Task_locker(const Task_locker&); Task_locker& operator=(const Task_locker&); // The number of tokens. int count_; // The tokens. Task_token* tokens_[max_task_count]; }; } // End namespace gold. #endif // !defined(GOLD_TOKEN_H)