// readsyms.cc -- read input file symbols for gold #include "gold.h" #include #include "elfcpp.h" #include "options.h" #include "dirsearch.h" #include "object.h" #include "archive.h" #include "readsyms.h" namespace gold { // Class read_symbols. Read_symbols::~Read_symbols() { // The this_blocker_ and next_blocker_ pointers are passed on to the // Add_symbols task. } // Return whether a Read_symbols task is runnable. We can read an // ordinary input file immediately. For an archive specified using // -l, we have to wait until the search path is complete. Task::Is_runnable_type Read_symbols::is_runnable(Workqueue*) { if (this->input_.is_file() && this->input_.file().is_lib() && this->dirpath_.token().is_blocked()) return IS_BLOCKED; return IS_RUNNABLE; } // Return a Task_locker for a Read_symbols task. We don't need any // locks here. Task_locker* Read_symbols::locks(Workqueue*) { return NULL; } // Run a Read_symbols task. This is where we actually read the // symbols and relocations. void Read_symbols::run(Workqueue* workqueue) { if (this->input_.is_group()) { assert(this->input_group_ == NULL); this->do_group(workqueue); return; } Input_file* input_file = new Input_file(this->input_.file()); input_file->open(this->options_, this->dirpath_); // Read enough of the file to pick up the entire ELF header. int ehdr_size = elfcpp::Elf_sizes<64>::ehdr_size; off_t bytes; const unsigned char* p = input_file->file().get_view(0, ehdr_size, &bytes); if (bytes >= 4) { static unsigned char elfmagic[4] = { elfcpp::ELFMAG0, elfcpp::ELFMAG1, elfcpp::ELFMAG2, elfcpp::ELFMAG3 }; if (memcmp(p, elfmagic, 4) == 0) { // This is an ELF object. if (this->input_group_ != NULL) { fprintf(stderr, _("%s: %s: ordinary object found in input group\n"), program_name, input_file->name()); gold_exit(false); } Object* obj = make_elf_object(this->input_.file().name(), input_file, 0, p, bytes); Read_symbols_data* sd = new Read_symbols_data; obj->read_symbols(sd); workqueue->queue_front(new Add_symbols(this->input_objects_, this->symtab_, this->layout_, obj, sd, this->this_blocker_, this->next_blocker_)); // Opening the file locked it, so now we need to unlock it. input_file->file().unlock(); return; } } if (bytes >= Archive::sarmag) { if (memcmp(p, Archive::armag, Archive::sarmag) == 0) { // This is an archive. Archive* arch = new Archive(this->input_.file().name(), input_file); arch->setup(); workqueue->queue(new Add_archive_symbols(this->symtab_, this->layout_, this->input_objects_, arch, this->input_group_, this->this_blocker_, this->next_blocker_)); return; } } // Here we have to handle any other input file types we need. fprintf(stderr, _("%s: %s: not an object or archive\n"), program_name, input_file->file().filename().c_str()); gold_exit(false); } // Handle a group. We need to walk through the arguments over and // over until we don't see any new undefined symbols. We do this by // setting off Read_symbols Tasks as usual, but recording the archive // entries instead of deleting them. We also start a Finish_group // Task which runs after we've read all the symbols. In that task we // process the archives in a loop until we are done. void Read_symbols::do_group(Workqueue* workqueue) { Input_group* input_group = new Input_group(); const Input_file_group* group = this->input_.group(); Task_token* this_blocker = this->this_blocker_; for (Input_file_group::const_iterator p = group->begin(); p != group->end(); ++p) { const Input_argument& arg(*p); assert(arg.is_file()); Task_token* next_blocker = new Task_token(); next_blocker->add_blocker(); workqueue->queue(new Read_symbols(this->options_, this->input_objects_, this->symtab_, this->layout_, this->dirpath_, arg, input_group, this_blocker, next_blocker)); this_blocker = next_blocker; } const int saw_undefined = this->symtab_->saw_undefined(); workqueue->queue(new Finish_group(this->input_objects_, this->symtab_, this->layout_, input_group, saw_undefined, this_blocker, this->next_blocker_)); } // Class Add_symbols. Add_symbols::~Add_symbols() { if (this->this_blocker_ != NULL) delete this->this_blocker_; // next_blocker_ is deleted by the task associated with the next // input file. } // We are blocked by this_blocker_. We block next_blocker_. We also // lock the file. Task::Is_runnable_type Add_symbols::is_runnable(Workqueue*) { if (this->this_blocker_ != NULL && this->this_blocker_->is_blocked()) return IS_BLOCKED; if (this->object_->is_locked()) return IS_LOCKED; return IS_RUNNABLE; } class Add_symbols::Add_symbols_locker : public Task_locker { public: Add_symbols_locker(Task_token& token, Workqueue* workqueue, Object* object) : blocker_(token, workqueue), objlock_(*object) { } private: Task_locker_block blocker_; Task_locker_obj objlock_; }; Task_locker* Add_symbols::locks(Workqueue* workqueue) { return new Add_symbols_locker(*this->next_blocker_, workqueue, this->object_); } // Add the symbols in the object to the symbol table. void Add_symbols::run(Workqueue*) { this->input_objects_->add_object(this->object_); this->object_->layout(this->layout_, this->sd_); this->object_->add_symbols(this->symtab_, this->sd_); delete this->sd_; this->sd_ = NULL; } // Class Finish_group. Finish_group::~Finish_group() { if (this->this_blocker_ != NULL) delete this->this_blocker_; // next_blocker_ is deleted by the task associated with the next // input file following the group. } // We need to wait for THIS_BLOCKER_ and unblock NEXT_BLOCKER_. Task::Is_runnable_type Finish_group::is_runnable(Workqueue*) { if (this->this_blocker_ != NULL && this->this_blocker_->is_blocked()) return IS_BLOCKED; return IS_RUNNABLE; } Task_locker* Finish_group::locks(Workqueue* workqueue) { return new Task_locker_block(*this->next_blocker_, workqueue); } // Loop over the archives until there are no new undefined symbols. void Finish_group::run(Workqueue*) { int saw_undefined = this->saw_undefined_; while (saw_undefined != this->symtab_->saw_undefined()) { saw_undefined = this->symtab_->saw_undefined(); for (Input_group::const_iterator p = this->input_group_->begin(); p != this->input_group_->end(); ++p) { Task_lock_obj tl(**p); (*p)->add_symbols(this->symtab_, this->layout_, this->input_objects_); } } // Delete all the archives now that we no longer need them. for (Input_group::const_iterator p = this->input_group_->begin(); p != this->input_group_->end(); ++p) delete *p; delete this->input_group_; } } // End namespace gold.