// object.h -- support for an object file for linking in gold -*- C++ -*- #ifndef GOLD_OBJECT_H #define GOLD_OBJECT_H #include #include #include "elfcpp.h" #include "fileread.h" #include "target.h" #include "symtab.h" namespace gold { class Output_section; class Layout; // Data to pass from read_symbols() to add_symbols(). struct Read_symbols_data { // Symbol data. File_view* symbols; // Size of symbol data in bytes. off_t symbols_size; // Index of first global symbol. unsigned int first_global; // Symbol names. File_view* symbol_names; // Size of symbol name data in bytes. off_t symbol_names_size; }; // Object is an interface which represents either a 32-bit or a 64-bit // input object. This can be a regular object file (ET_REL) or a // shared object (ET_DYN). The actual instantiations are // Sized_object<32> and Sized_object<64> class Object { public: // NAME is the name of the object as we would report it to the user // (e.g., libfoo.a(bar.o) if this is in an archive. INPUT_FILE is // used to read the file. OFFSET is the offset within the input // file--0 for a .o or .so file, something else for a .a file. Object(const std::string& name, Input_file* input_file, bool is_dynamic, off_t offset = 0) : name_(name), input_file_(input_file), offset_(offset), shnum_(0), is_dynamic_(is_dynamic), target_(NULL), map_to_output_() { } virtual ~Object() { } // Return the name of the object as we would report it to the tuser. const std::string& name() const { return this->name_; } // Return whether this is a dynamic object. bool is_dynamic() const { return this->is_dynamic_; } // Return the target structure associated with this object. Target* target() const { return this->target_; } // Lock the underlying file. void lock() { this->input_file_->file().lock(); } // Unlock the underlying file. void unlock() { this->input_file_->file().unlock(); } // Return whether the underlying file is locked. bool is_locked() const { return this->input_file_->file().is_locked(); } // Return the sized target structure associated with this object. // This is like the target method but it returns a pointer of // appropriate checked type. template Sized_target* sized_target(); // Read the symbol and relocation information. Read_symbols_data read_symbols() { return this->do_read_symbols(); } // Add symbol information to the global symbol table. void add_symbols(Symbol_table* symtab, Read_symbols_data rd) { this->do_add_symbols(symtab, rd); } // Pass sections which should be included in the link to the Layout // object, and record where the sections go in the output file. void layout(Layout* lay) { this->do_layout(lay); } protected: // What we need to know to map an input section to an output // section. We keep an array of these, one for each input section, // indexed by the input section number. struct Map_to_output { // The output section. This is NULL if the input section is to be // discarded. Output_section* output_section; // The offset within the output section. off_t offset; }; // Read the symbols--implemented by child class. virtual Read_symbols_data do_read_symbols() = 0; // Add symbol information to the global symbol table--implemented by // child class. virtual void do_add_symbols(Symbol_table*, Read_symbols_data) = 0; // Lay out sections--implemented by child class. virtual void do_layout(Layout*) = 0; // Get the file. Input_file* input_file() const { return this->input_file_; } // Get the offset into the file. off_t offset() const { return this->offset_; } // Get a view into the underlying file. const unsigned char* get_view(off_t start, off_t size); // Get the number of sections. unsigned int shnum(void) const { return this->shnum_; } // Set the number of sections. void set_shnum(int shnum) { this->shnum_ = shnum; } // Set the target. void set_target(Target* target) { this->target_ = target; } // Read data from the underlying file. void read(off_t start, off_t size, void* p); // Get a lasting view into the underlying file. File_view* get_lasting_view(off_t start, off_t size); // Return the vector mapping input sections to output sections. std::vector& map_to_output() { return this->map_to_output_; } private: // This class may not be copied. Object(const Object&); Object& operator=(const Object&); // Name of object as printed to use. std::string name_; // For reading the file. Input_file* input_file_; // Offset within the file--0 for an object file, non-0 for an // archive. off_t offset_; // Number of input sections. unsigned int shnum_; // Whether this is a dynamic object. bool is_dynamic_; // Target functions--may be NULL if the target is not known. Target* target_; // Mapping from input sections to output section. std::vector map_to_output_; }; // Implement sized_target inline for efficiency. This approach breaks // static type checking, but is made safe using asserts. template inline Sized_target* Object::sized_target() { assert(this->target_->get_size() == size); assert(this->target_->is_big_endian() ? big_endian : !big_endian); return static_cast*>(this->target_); } // A regular object file. This is size and endian specific. template class Sized_object : public Object { public: Sized_object(const std::string& name, Input_file* input_file, off_t offset, const typename elfcpp::Ehdr&); ~Sized_object(); // Set up the object file based on the ELF header. void setup(const typename elfcpp::Ehdr&); // Read the symbols. Read_symbols_data do_read_symbols(); // Add the symbols to the symbol table. void do_add_symbols(Symbol_table*, Read_symbols_data); // Lay out the input sections. void do_layout(Layout*); // Return the appropriate Sized_target structure. Sized_target* sized_target() { return this->Object::sized_target(); } private: // This object may not be copied. Sized_object(const Sized_object&); Sized_object& operator=(const Sized_object&); // For convenience. typedef Sized_object This; static const int ehdr_size = elfcpp::Elf_sizes::ehdr_size; static const int shdr_size = elfcpp::Elf_sizes::shdr_size; static const int sym_size = elfcpp::Elf_sizes::sym_size; // Whether to include a section group in the link. bool include_section_group(Layout*, unsigned int, const elfcpp::Shdr&, std::vector*); // Whether to include a linkonce section in the link. bool include_linkonce_section(Layout*, const char*, const elfcpp::Shdr&); // ELF file header e_flags field. unsigned int flags_; // File offset of section header table. off_t shoff_; // Offset of SHT_STRTAB section holding section names. unsigned int shstrndx_; // Index of SHT_SYMTAB section. unsigned int symtab_shnum_; // The entries in the symbol table for the external symbols. Symbol** symbols_; }; // A class to manage the list of all objects. class Input_objects { public: Input_objects() : object_list_() { } // The type of the list of input objects. typedef std::list Object_list; // Add an object to the list. void add_object(Object*); // Iterate over all objects. Object_list::const_iterator begin() const { return this->object_list_.begin(); } Object_list::const_iterator end() const { return this->object_list_.end(); } // Return whether we have seen any dynamic objects. bool any_dynamic() const { return this->any_dynamic_; } private: Input_objects(const Input_objects&); Input_objects& operator=(const Input_objects&); Object_list object_list_; bool any_dynamic_; }; // Return an Object appropriate for the input file. P is BYTES long, // and holds the ELF header. extern Object* make_elf_object(const std::string& name, Input_file*, off_t offset, const unsigned char* p, off_t bytes); } // end namespace gold #endif // !defined(GOLD_OBJECT_H)