/* Low level packing and unpacking of values for GDB, the GNU Debugger. Copyright 1986, 1987, 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2002, 2003, 2004, 2005 Free Software Foundation, Inc. This file is part of GDB. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "defs.h" #include "gdb_string.h" #include "symtab.h" #include "gdbtypes.h" #include "value.h" #include "gdbcore.h" #include "command.h" #include "gdbcmd.h" #include "target.h" #include "language.h" #include "scm-lang.h" #include "demangle.h" #include "doublest.h" #include "gdb_assert.h" #include "regcache.h" #include "block.h" /* Prototypes for exported functions. */ void _initialize_values (void); struct value { /* Type of value; either not an lval, or one of the various different possible kinds of lval. */ enum lval_type lval; /* Is it modifiable? Only relevant if lval != not_lval. */ int modifiable; /* Location of value (if lval). */ union { /* If lval == lval_memory, this is the address in the inferior. If lval == lval_register, this is the byte offset into the registers structure. */ CORE_ADDR address; /* Pointer to internal variable. */ struct internalvar *internalvar; } location; /* Describes offset of a value within lval of a structure in bytes. If lval == lval_memory, this is an offset to the address. If lval == lval_register, this is a further offset from location.address within the registers structure. Note also the member embedded_offset below. */ int offset; /* Only used for bitfields; number of bits contained in them. */ int bitsize; /* Only used for bitfields; position of start of field. For BITS_BIG_ENDIAN=0 targets, it is the position of the LSB. For BITS_BIG_ENDIAN=1 targets, it is the position of the MSB. */ int bitpos; /* Frame register value is relative to. This will be described in the lval enum above as "lval_register". */ struct frame_id frame_id; /* Type of the value. */ struct type *type; /* If a value represents a C++ object, then the `type' field gives the object's compile-time type. If the object actually belongs to some class derived from `type', perhaps with other base classes and additional members, then `type' is just a subobject of the real thing, and the full object is probably larger than `type' would suggest. If `type' is a dynamic class (i.e. one with a vtable), then GDB can actually determine the object's run-time type by looking at the run-time type information in the vtable. When this information is available, we may elect to read in the entire object, for several reasons: - When printing the value, the user would probably rather see the full object, not just the limited portion apparent from the compile-time type. - If `type' has virtual base classes, then even printing `type' alone may require reaching outside the `type' portion of the object to wherever the virtual base class has been stored. When we store the entire object, `enclosing_type' is the run-time type -- the complete object -- and `embedded_offset' is the offset of `type' within that larger type, in bytes. The value_contents() macro takes `embedded_offset' into account, so most GDB code continues to see the `type' portion of the value, just as the inferior would. If `type' is a pointer to an object, then `enclosing_type' is a pointer to the object's run-time type, and `pointed_to_offset' is the offset in bytes from the full object to the pointed-to object -- that is, the value `embedded_offset' would have if we followed the pointer and fetched the complete object. (I don't really see the point. Why not just determine the run-time type when you indirect, and avoid the special case? The contents don't matter until you indirect anyway.) If we're not doing anything fancy, `enclosing_type' is equal to `type', and `embedded_offset' is zero, so everything works normally. */ struct type *enclosing_type; int embedded_offset; int pointed_to_offset; /* Values are stored in a chain, so that they can be deleted easily over calls to the inferior. Values assigned to internal variables or put into the value history are taken off this list. */ struct value *next; /* Register number if the value is from a register. */ short regnum; /* If zero, contents of this value are in the contents field. If nonzero, contents are in inferior memory at address in the location.address field plus the offset field (and the lval field should be lval_memory). WARNING: This field is used by the code which handles watchpoints (see breakpoint.c) to decide whether a particular value can be watched by hardware watchpoints. If the lazy flag is set for some member of a value chain, it is assumed that this member of the chain doesn't need to be watched as part of watching the value itself. This is how GDB avoids watching the entire struct or array when the user wants to watch a single struct member or array element. If you ever change the way lazy flag is set and reset, be sure to consider this use as well! */ char lazy; /* If nonzero, this is the value of a variable which does not actually exist in the program. */ char optimized_out; /* Actual contents of the value. For use of this value; setting it uses the stuff above. Not valid if lazy is nonzero. Target byte-order. We force it to be aligned properly for any possible value. Note that a value therefore extends beyond what is declared here. */ union { bfd_byte contents[1]; DOUBLEST force_doublest_align; LONGEST force_longest_align; CORE_ADDR force_core_addr_align; void *force_pointer_align; } aligner; /* Do not add any new members here -- contents above will trash them. */ }; /* Prototypes for local functions. */ static void show_values (char *, int); static void show_convenience (char *, int); /* The value-history records all the values printed by print commands during this session. Each chunk records 60 consecutive values. The first chunk on the chain records the most recent values. The total number of values is in value_history_count. */ #define VALUE_HISTORY_CHUNK 60 struct value_history_chunk { struct value_history_chunk *next; struct value *values[VALUE_HISTORY_CHUNK]; }; /* Chain of chunks now in use. */ static struct value_history_chunk *value_history_chain; static int value_history_count; /* Abs number of last entry stored */ /* List of all value objects currently allocated (except for those released by calls to release_value) This is so they can be freed after each command. */ static struct value *all_values; /* Allocate a value that has the correct length for type TYPE. */ struct value * allocate_value (struct type *type) { struct value *val; struct type *atype = check_typedef (type); val = (struct value *) xzalloc (sizeof (struct value) + TYPE_LENGTH (atype)); val->next = all_values; all_values = val; val->type = type; val->enclosing_type = type; VALUE_LVAL (val) = not_lval; VALUE_ADDRESS (val) = 0; VALUE_FRAME_ID (val) = null_frame_id; val->offset = 0; val->bitpos = 0; val->bitsize = 0; VALUE_REGNUM (val) = -1; val->lazy = 0; val->optimized_out = 0; val->embedded_offset = 0; val->pointed_to_offset = 0; val->modifiable = 1; return val; } /* Allocate a value that has the correct length for COUNT repetitions type TYPE. */ struct value * allocate_repeat_value (struct type *type, int count) { int low_bound = current_language->string_lower_bound; /* ??? */ /* FIXME-type-allocation: need a way to free this type when we are done with it. */ struct type *range_type = create_range_type ((struct type *) NULL, builtin_type_int, low_bound, count + low_bound - 1); /* FIXME-type-allocation: need a way to free this type when we are done with it. */ return allocate_value (create_array_type ((struct type *) NULL, type, range_type)); } /* Accessor methods. */ struct value * value_next (struct value *value) { return value->next; } struct type * value_type (struct value *value) { return value->type; } void deprecated_set_value_type (struct value *value, struct type *type) { value->type = type; } int value_offset (struct value *value) { return value->offset; } void set_value_offset (struct value *value, int offset) { value->offset = offset; } int value_bitpos (struct value *value) { return value->bitpos; } void set_value_bitpos (struct value *value, int bit) { value->bitpos = bit; } int value_bitsize (struct value *value) { return value->bitsize; } void set_value_bitsize (struct value *value, int bit) { value->bitsize = bit; } bfd_byte * value_contents_raw (struct value *value) { return value->aligner.contents + value->embedded_offset; } bfd_byte * value_contents_all_raw (struct value *value) { return value->aligner.contents; } struct type * value_enclosing_type (struct value *value) { return value->enclosing_type; } const bfd_byte * value_contents_all (struct value *value) { if (value->lazy) value_fetch_lazy (value); return value->aligner.contents; } int value_lazy (struct value *value) { return value->lazy; } void set_value_lazy (struct value *value, int val) { value->lazy = val; } const bfd_byte * value_contents (struct value *value) { return value_contents_writeable (value); } bfd_byte * value_contents_writeable (struct value *value) { if (value->lazy) value_fetch_lazy (value); return value->aligner.contents; } int value_optimized_out (struct value *value) { return value->optimized_out; } void set_value_optimized_out (struct value *value, int val) { value->optimized_out = val; } int value_embedded_offset (struct value *value) { return value->embedded_offset; } void set_value_embedded_offset (struct value *value, int val) { value->embedded_offset = val; } int value_pointed_to_offset (struct value *value) { return value->pointed_to_offset; } void set_value_pointed_to_offset (struct value *value, int val) { value->pointed_to_offset = val; } enum lval_type * deprecated_value_lval_hack (struct value *value) { return &value->lval; } CORE_ADDR * deprecated_value_address_hack (struct value *value) { return &value->location.address; } struct internalvar ** deprecated_value_internalvar_hack (struct value *value) { return &value->location.internalvar; } struct frame_id * deprecated_value_frame_id_hack (struct value *value) { return &value->frame_id; } short * deprecated_value_regnum_hack (struct value *value) { return &value->regnum; } int deprecated_value_modifiable (struct value *value) { return value->modifiable; } void deprecated_set_value_modifiable (struct value *value, int modifiable) { value->modifiable = modifiable; } /* Return a mark in the value chain. All values allocated after the mark is obtained (except for those released) are subject to being freed if a subsequent value_free_to_mark is passed the mark. */ struct value * value_mark (void) { return all_values; } /* Free all values allocated since MARK was obtained by value_mark (except for those released). */ void value_free_to_mark (struct value *mark) { struct value *val; struct value *next; for (val = all_values; val && val != mark; val = next) { next = val->next; value_free (val); } all_values = val; } /* Free all the values that have been allocated (except for those released). Called after each command, successful or not. */ void free_all_values (void) { struct value *val; struct value *next; for (val = all_values; val; val = next) { next = val->next; value_free (val); } all_values = 0; } /* Remove VAL from the chain all_values so it will not be freed automatically. */ void release_value (struct value *val) { struct value *v; if (all_values == val) { all_values = val->next; return; } for (v = all_values; v; v = v->next) { if (v->next == val) { v->next = val->next; break; } } } /* Release all values up to mark */ struct value * value_release_to_mark (struct value *mark) { struct value *val; struct value *next; for (val = next = all_values; next; next = next->next) if (next->next == mark) { all_values = next->next; next->next = NULL; return val; } all_values = 0; return val; } /* Return a copy of the value ARG. It contains the same contents, for same memory address, but it's a different block of storage. */ struct value * value_copy (struct value *arg) { struct type *encl_type = value_enclosing_type (arg); struct value *val = allocate_value (encl_type); val->type = arg->type; VALUE_LVAL (val) = VALUE_LVAL (arg); VALUE_ADDRESS (val) = VALUE_ADDRESS (arg); val->offset = arg->offset; val->bitpos = arg->bitpos; val->bitsize = arg->bitsize; VALUE_FRAME_ID (val) = VALUE_FRAME_ID (arg); VALUE_REGNUM (val) = VALUE_REGNUM (arg); val->lazy = arg->lazy; val->optimized_out = arg->optimized_out; val->embedded_offset = value_embedded_offset (arg); val->pointed_to_offset = arg->pointed_to_offset; val->modifiable = arg->modifiable; if (!value_lazy (val)) { memcpy (value_contents_all_raw (val), value_contents_all_raw (arg), TYPE_LENGTH (value_enclosing_type (arg))); } return val; } /* Access to the value history. */ /* Record a new value in the value history. Returns the absolute history index of the entry. Result of -1 indicates the value was not saved; otherwise it is the value history index of this new item. */ int record_latest_value (struct value *val) { int i; /* We don't want this value to have anything to do with the inferior anymore. In particular, "set $1 = 50" should not affect the variable from which the value was taken, and fast watchpoints should be able to assume that a value on the value history never changes. */ if (value_lazy (val)) value_fetch_lazy (val); /* We preserve VALUE_LVAL so that the user can find out where it was fetched from. This is a bit dubious, because then *&$1 does not just return $1 but the current contents of that location. c'est la vie... */ val->modifiable = 0; release_value (val); /* Here we treat value_history_count as origin-zero and applying to the value being stored now. */ i = value_history_count % VALUE_HISTORY_CHUNK; if (i == 0) { struct value_history_chunk *new = (struct value_history_chunk *) xmalloc (sizeof (struct value_history_chunk)); memset (new->values, 0, sizeof new->values); new->next = value_history_chain; value_history_chain = new; } value_history_chain->values[i] = val; /* Now we regard value_history_count as origin-one and applying to the value just stored. */ return ++value_history_count; } /* Return a copy of the value in the history with sequence number NUM. */ struct value * access_value_history (int num) { struct value_history_chunk *chunk; int i; int absnum = num; if (absnum <= 0) absnum += value_history_count; if (absnum <= 0) { if (num == 0) error (_("The history is empty.")); else if (num == 1) error (_("There is only one value in the history.")); else error (_("History does not go back to $$%d."), -num); } if (absnum > value_history_count) error (_("History has not yet reached $%d."), absnum); absnum--; /* Now absnum is always absolute and origin zero. */ chunk = value_history_chain; for (i = (value_history_count - 1) / VALUE_HISTORY_CHUNK - absnum / VALUE_HISTORY_CHUNK; i > 0; i--) chunk = chunk->next; return value_copy (chunk->values[absnum % VALUE_HISTORY_CHUNK]); } /* Clear the value history entirely. Must be done when new symbol tables are loaded, because the type pointers become invalid. */ void clear_value_history (void) { struct value_history_chunk *next; int i; struct value *val; while (value_history_chain) { for (i = 0; i < VALUE_HISTORY_CHUNK; i++) if ((val = value_history_chain->values[i]) != NULL) xfree (val); next = value_history_chain->next; xfree (value_history_chain); value_history_chain = next; } value_history_count = 0; } static void show_values (char *num_exp, int from_tty) { int i; struct value *val; static int num = 1; if (num_exp) { /* "info history +" should print from the stored position. "info history " should print around value number . */ if (num_exp[0] != '+' || num_exp[1] != '\0') num = parse_and_eval_long (num_exp) - 5; } else { /* "info history" means print the last 10 values. */ num = value_history_count - 9; } if (num <= 0) num = 1; for (i = num; i < num + 10 && i <= value_history_count; i++) { val = access_value_history (i); printf_filtered ("$%d = ", i); value_print (val, gdb_stdout, 0, Val_pretty_default); printf_filtered ("\n"); } /* The next "info history +" should start after what we just printed. */ num += 10; /* Hitting just return after this command should do the same thing as "info history +". If num_exp is null, this is unnecessary, since "info history +" is not useful after "info history". */ if (from_tty && num_exp) { num_exp[0] = '+'; num_exp[1] = '\0'; } } /* Internal variables. These are variables within the debugger that hold values assigned by debugger commands. The user refers to them with a '$' prefix that does not appear in the variable names stored internally. */ static struct internalvar *internalvars; /* Look up an internal variable with name NAME. NAME should not normally include a dollar sign. If the specified internal variable does not exist, one is created, with a void value. */ struct internalvar * lookup_internalvar (char *name) { struct internalvar *var; for (var = internalvars; var; var = var->next) if (strcmp (var->name, name) == 0) return var; var = (struct internalvar *) xmalloc (sizeof (struct internalvar)); var->name = concat (name, NULL); var->value = allocate_value (builtin_type_void); release_value (var->value); var->next = internalvars; internalvars = var; return var; } struct value * value_of_internalvar (struct internalvar *var) { struct value *val; val = value_copy (var->value); if (value_lazy (val)) value_fetch_lazy (val); VALUE_LVAL (val) = lval_internalvar; VALUE_INTERNALVAR (val) = var; return val; } void set_internalvar_component (struct internalvar *var, int offset, int bitpos, int bitsize, struct value *newval) { bfd_byte *addr = value_contents_writeable (var->value) + offset; if (bitsize) modify_field (addr, value_as_long (newval), bitpos, bitsize); else memcpy (addr, value_contents (newval), TYPE_LENGTH (value_type (newval))); } void set_internalvar (struct internalvar *var, struct value *val) { struct value *newval; newval = value_copy (val); newval->modifiable = 1; /* Force the value to be fetched from the target now, to avoid problems later when this internalvar is referenced and the target is gone or has changed. */ if (value_lazy (newval)) value_fetch_lazy (newval); /* Begin code which must not call error(). If var->value points to something free'd, an error() obviously leaves a dangling pointer. But we also get a danling pointer if var->value points to something in the value chain (i.e., before release_value is called), because after the error free_all_values will get called before long. */ xfree (var->value); var->value = newval; release_value (newval); /* End code which must not call error(). */ } char * internalvar_name (struct internalvar *var) { return var->name; } /* Free all internalvars. Done when new symtabs are loaded, because that makes the values invalid. */ void clear_internalvars (void) { struct internalvar *var; while (internalvars) { var = internalvars; internalvars = var->next; xfree (var->name); xfree (var->value); xfree (var); } } static void show_convenience (char *ignore, int from_tty) { struct internalvar *var; int varseen = 0; for (var = internalvars; var; var = var->next) { if (!varseen) { varseen = 1; } printf_filtered ("$%s = ", var->name); value_print (var->value, gdb_stdout, 0, Val_pretty_default); printf_filtered ("\n"); } if (!varseen) printf_unfiltered ("No debugger convenience variables now defined.\n\ Convenience variables have names starting with \"$\";\n\ use \"set\" as in \"set $foo = 5\" to define them.\n"); } /* Extract a value as a C number (either long or double). Knows how to convert fixed values to double, or floating values to long. Does not deallocate the value. */ LONGEST value_as_long (struct value *val) { /* This coerces arrays and functions, which is necessary (e.g. in disassemble_command). It also dereferences references, which I suspect is the most logical thing to do. */ val = coerce_array (val); return unpack_long (value_type (val), value_contents (val)); } DOUBLEST value_as_double (struct value *val) { DOUBLEST foo; int inv; foo = unpack_double (value_type (val), value_contents (val), &inv); if (inv) error (_("Invalid floating value found in program.")); return foo; } /* Extract a value as a C pointer. Does not deallocate the value. Note that val's type may not actually be a pointer; value_as_long handles all the cases. */ CORE_ADDR value_as_address (struct value *val) { /* Assume a CORE_ADDR can fit in a LONGEST (for now). Not sure whether we want this to be true eventually. */ #if 0 /* ADDR_BITS_REMOVE is wrong if we are being called for a non-address (e.g. argument to "signal", "info break", etc.), or for pointers to char, in which the low bits *are* significant. */ return ADDR_BITS_REMOVE (value_as_long (val)); #else /* There are several targets (IA-64, PowerPC, and others) which don't represent pointers to functions as simply the address of the function's entry point. For example, on the IA-64, a function pointer points to a two-word descriptor, generated by the linker, which contains the function's entry point, and the value the IA-64 "global pointer" register should have --- to support position-independent code. The linker generates descriptors only for those functions whose addresses are taken. On such targets, it's difficult for GDB to convert an arbitrary function address into a function pointer; it has to either find an existing descriptor for that function, or call malloc and build its own. On some targets, it is impossible for GDB to build a descriptor at all: the descriptor must contain a jump instruction; data memory cannot be executed; and code memory cannot be modified. Upon entry to this function, if VAL is a value of type `function' (that is, TYPE_CODE (VALUE_TYPE (val)) == TYPE_CODE_FUNC), then VALUE_ADDRESS (val) is the address of the function. This is what you'll get if you evaluate an expression like `main'. The call to COERCE_ARRAY below actually does all the usual unary conversions, which includes converting values of type `function' to `pointer to function'. This is the challenging conversion discussed above. Then, `unpack_long' will convert that pointer back into an address. So, suppose the user types `disassemble foo' on an architecture with a strange function pointer representation, on which GDB cannot build its own descriptors, and suppose further that `foo' has no linker-built descriptor. The address->pointer conversion will signal an error and prevent the command from running, even though the next step would have been to convert the pointer directly back into the same address. The following shortcut avoids this whole mess. If VAL is a function, just return its address directly. */ if (TYPE_CODE (value_type (val)) == TYPE_CODE_FUNC || TYPE_CODE (value_type (val)) == TYPE_CODE_METHOD) return VALUE_ADDRESS (val); val = coerce_array (val); /* Some architectures (e.g. Harvard), map instruction and data addresses onto a single large unified address space. For instance: An architecture may consider a large integer in the range 0x10000000 .. 0x1000ffff to already represent a data addresses (hence not need a pointer to address conversion) while a small integer would still need to be converted integer to pointer to address. Just assume such architectures handle all integer conversions in a single function. */ /* JimB writes: I think INTEGER_TO_ADDRESS is a good idea as proposed --- but we must admonish GDB hackers to make sure its behavior matches the compiler's, whenever possible. In general, I think GDB should evaluate expressions the same way the compiler does. When the user copies an expression out of their source code and hands it to a `print' command, they should get the same value the compiler would have computed. Any deviation from this rule can cause major confusion and annoyance, and needs to be justified carefully. In other words, GDB doesn't really have the freedom to do these conversions in clever and useful ways. AndrewC pointed out that users aren't complaining about how GDB casts integers to pointers; they are complaining that they can't take an address from a disassembly listing and give it to `x/i'. This is certainly important. Adding an architecture method like integer_to_address() certainly makes it possible for GDB to "get it right" in all circumstances --- the target has complete control over how things get done, so people can Do The Right Thing for their target without breaking anyone else. The standard doesn't specify how integers get converted to pointers; usually, the ABI doesn't either, but ABI-specific code is a more reasonable place to handle it. */ if (TYPE_CODE (value_type (val)) != TYPE_CODE_PTR && TYPE_CODE (value_type (val)) != TYPE_CODE_REF && gdbarch_integer_to_address_p (current_gdbarch)) return gdbarch_integer_to_address (current_gdbarch, value_type (val), value_contents (val)); return unpack_long (value_type (val), value_contents (val)); #endif } /* Unpack raw data (copied from debugee, target byte order) at VALADDR as a long, or as a double, assuming the raw data is described by type TYPE. Knows how to convert different sizes of values and can convert between fixed and floating point. We don't assume any alignment for the raw data. Return value is in host byte order. If you want functions and arrays to be coerced to pointers, and references to be dereferenced, call value_as_long() instead. C++: It is assumed that the front-end has taken care of all matters concerning pointers to members. A pointer to member which reaches here is considered to be equivalent to an INT (or some size). After all, it is only an offset. */ LONGEST unpack_long (struct type *type, const char *valaddr) { enum type_code code = TYPE_CODE (type); int len = TYPE_LENGTH (type); int nosign = TYPE_UNSIGNED (type); if (current_language->la_language == language_scm && is_scmvalue_type (type)) return scm_unpack (type, valaddr, TYPE_CODE_INT); switch (code) { case TYPE_CODE_TYPEDEF: return unpack_long (check_typedef (type), valaddr); case TYPE_CODE_ENUM: case TYPE_CODE_BOOL: case TYPE_CODE_INT: case TYPE_CODE_CHAR: case TYPE_CODE_RANGE: if (nosign) return extract_unsigned_integer (valaddr, len); else return extract_signed_integer (valaddr, len); case TYPE_CODE_FLT: return extract_typed_floating (valaddr, type); case TYPE_CODE_PTR: case TYPE_CODE_REF: /* Assume a CORE_ADDR can fit in a LONGEST (for now). Not sure whether we want this to be true eventually. */ return extract_typed_address (valaddr, type); case TYPE_CODE_MEMBER: error (_("not implemented: member types in unpack_long")); default: error (_("Value can't be converted to integer.")); } return 0; /* Placate lint. */ } /* Return a double value from the specified type and address. INVP points to an int which is set to 0 for valid value, 1 for invalid value (bad float format). In either case, the returned double is OK to use. Argument is in target format, result is in host format. */ DOUBLEST unpack_double (struct type *type, const char *valaddr, int *invp) { enum type_code code; int len; int nosign; *invp = 0; /* Assume valid. */ CHECK_TYPEDEF (type); code = TYPE_CODE (type); len = TYPE_LENGTH (type); nosign = TYPE_UNSIGNED (type); if (code == TYPE_CODE_FLT) { /* NOTE: cagney/2002-02-19: There was a test here to see if the floating-point value was valid (using the macro INVALID_FLOAT). That test/macro have been removed. It turns out that only the VAX defined this macro and then only in a non-portable way. Fixing the portability problem wouldn't help since the VAX floating-point code is also badly bit-rotten. The target needs to add definitions for the methods TARGET_FLOAT_FORMAT and TARGET_DOUBLE_FORMAT - these exactly describe the target floating-point format. The problem here is that the corresponding floatformat_vax_f and floatformat_vax_d values these methods should be set to are also not defined either. Oops! Hopefully someone will add both the missing floatformat definitions and the new cases for floatformat_is_valid (). */ if (!floatformat_is_valid (floatformat_from_type (type), valaddr)) { *invp = 1; return 0.0; } return extract_typed_floating (valaddr, type); } else if (nosign) { /* Unsigned -- be sure we compensate for signed LONGEST. */ return (ULONGEST) unpack_long (type, valaddr); } else { /* Signed -- we are OK with unpack_long. */ return unpack_long (type, valaddr); } } /* Unpack raw data (copied from debugee, target byte order) at VALADDR as a CORE_ADDR, assuming the raw data is described by type TYPE. We don't assume any alignment for the raw data. Return value is in host byte order. If you want functions and arrays to be coerced to pointers, and references to be dereferenced, call value_as_address() instead. C++: It is assumed that the front-end has taken care of all matters concerning pointers to members. A pointer to member which reaches here is considered to be equivalent to an INT (or some size). After all, it is only an offset. */ CORE_ADDR unpack_pointer (struct type *type, const char *valaddr) { /* Assume a CORE_ADDR can fit in a LONGEST (for now). Not sure whether we want this to be true eventually. */ return unpack_long (type, valaddr); } /* Get the value of the FIELDN'th field (which must be static) of TYPE. Return NULL if the field doesn't exist or has been optimized out. */ struct value * value_static_field (struct type *type, int fieldno) { struct value *retval; if (TYPE_FIELD_STATIC_HAS_ADDR (type, fieldno)) { retval = value_at (TYPE_FIELD_TYPE (type, fieldno), TYPE_FIELD_STATIC_PHYSADDR (type, fieldno)); } else { char *phys_name = TYPE_FIELD_STATIC_PHYSNAME (type, fieldno); struct symbol *sym = lookup_symbol (phys_name, 0, VAR_DOMAIN, 0, NULL); if (sym == NULL) { /* With some compilers, e.g. HP aCC, static data members are reported as non-debuggable symbols */ struct minimal_symbol *msym = lookup_minimal_symbol (phys_name, NULL, NULL); if (!msym) return NULL; else { retval = value_at (TYPE_FIELD_TYPE (type, fieldno), SYMBOL_VALUE_ADDRESS (msym)); } } else { /* SYM should never have a SYMBOL_CLASS which will require read_var_value to use the FRAME parameter. */ if (symbol_read_needs_frame (sym)) warning (_("static field's value depends on the current " "frame - bad debug info?")); retval = read_var_value (sym, NULL); } if (retval && VALUE_LVAL (retval) == lval_memory) SET_FIELD_PHYSADDR (TYPE_FIELD (type, fieldno), VALUE_ADDRESS (retval)); } return retval; } /* Change the enclosing type of a value object VAL to NEW_ENCL_TYPE. You have to be careful here, since the size of the data area for the value is set by the length of the enclosing type. So if NEW_ENCL_TYPE is bigger than the old enclosing type, you have to allocate more space for the data. The return value is a pointer to the new version of this value structure. */ struct value * value_change_enclosing_type (struct value *val, struct type *new_encl_type) { if (TYPE_LENGTH (new_encl_type) <= TYPE_LENGTH (value_enclosing_type (val))) { val->enclosing_type = new_encl_type; return val; } else { struct value *new_val; struct value *prev; new_val = (struct value *) xrealloc (val, sizeof (struct value) + TYPE_LENGTH (new_encl_type)); new_val->enclosing_type = new_encl_type; /* We have to make sure this ends up in the same place in the value chain as the original copy, so it's clean-up behavior is the same. If the value has been released, this is a waste of time, but there is no way to tell that in advance, so... */ if (val != all_values) { for (prev = all_values; prev != NULL; prev = prev->next) { if (prev->next == val) { prev->next = new_val; break; } } } return new_val; } } /* Given a value ARG1 (offset by OFFSET bytes) of a struct or union type ARG_TYPE, extract and return the value of one of its (non-static) fields. FIELDNO says which field. */ struct value * value_primitive_field (struct value *arg1, int offset, int fieldno, struct type *arg_type) { struct value *v; struct type *type; CHECK_TYPEDEF (arg_type); type = TYPE_FIELD_TYPE (arg_type, fieldno); /* Handle packed fields */ if (TYPE_FIELD_BITSIZE (arg_type, fieldno)) { v = value_from_longest (type, unpack_field_as_long (arg_type, value_contents (arg1) + offset, fieldno)); v->bitpos = TYPE_FIELD_BITPOS (arg_type, fieldno) % 8; v->bitsize = TYPE_FIELD_BITSIZE (arg_type, fieldno); v->offset = value_offset (arg1) + offset + TYPE_FIELD_BITPOS (arg_type, fieldno) / 8; } else if (fieldno < TYPE_N_BASECLASSES (arg_type)) { /* This field is actually a base subobject, so preserve the entire object's contents for later references to virtual bases, etc. */ v = allocate_value (value_enclosing_type (arg1)); v->type = type; if (value_lazy (arg1)) set_value_lazy (v, 1); else memcpy (value_contents_all_raw (v), value_contents_all_raw (arg1), TYPE_LENGTH (value_enclosing_type (arg1))); v->offset = value_offset (arg1); v->embedded_offset = (offset + value_embedded_offset (arg1) + TYPE_FIELD_BITPOS (arg_type, fieldno) / 8); } else { /* Plain old data member */ offset += TYPE_FIELD_BITPOS (arg_type, fieldno) / 8; v = allocate_value (type); if (value_lazy (arg1)) set_value_lazy (v, 1); else memcpy (value_contents_raw (v), value_contents_raw (arg1) + offset, TYPE_LENGTH (type)); v->offset = (value_offset (arg1) + offset + value_embedded_offset (arg1)); } VALUE_LVAL (v) = VALUE_LVAL (arg1); if (VALUE_LVAL (arg1) == lval_internalvar) VALUE_LVAL (v) = lval_internalvar_component; VALUE_ADDRESS (v) = VALUE_ADDRESS (arg1); VALUE_REGNUM (v) = VALUE_REGNUM (arg1); VALUE_FRAME_ID (v) = VALUE_FRAME_ID (arg1); /* VALUE_OFFSET (v) = VALUE_OFFSET (arg1) + offset + TYPE_FIELD_BITPOS (arg_type, fieldno) / 8; */ return v; } /* Given a value ARG1 of a struct or union type, extract and return the value of one of its (non-static) fields. FIELDNO says which field. */ struct value * value_field (struct value *arg1, int fieldno) { return value_primitive_field (arg1, 0, fieldno, value_type (arg1)); } /* Return a non-virtual function as a value. F is the list of member functions which contains the desired method. J is an index into F which provides the desired method. We only use the symbol for its address, so be happy with either a full symbol or a minimal symbol. */ struct value * value_fn_field (struct value **arg1p, struct fn_field *f, int j, struct type *type, int offset) { struct value *v; struct type *ftype = TYPE_FN_FIELD_TYPE (f, j); char *physname = TYPE_FN_FIELD_PHYSNAME (f, j); struct symbol *sym; struct minimal_symbol *msym; sym = lookup_symbol (physname, 0, VAR_DOMAIN, 0, NULL); if (sym != NULL) { msym = NULL; } else { gdb_assert (sym == NULL); msym = lookup_minimal_symbol (physname, NULL, NULL); if (msym == NULL) return NULL; } v = allocate_value (ftype); if (sym) { VALUE_ADDRESS (v) = BLOCK_START (SYMBOL_BLOCK_VALUE (sym)); } else { VALUE_ADDRESS (v) = SYMBOL_VALUE_ADDRESS (msym); } if (arg1p) { if (type != value_type (*arg1p)) *arg1p = value_ind (value_cast (lookup_pointer_type (type), value_addr (*arg1p))); /* Move the `this' pointer according to the offset. VALUE_OFFSET (*arg1p) += offset; */ } return v; } /* Unpack a field FIELDNO of the specified TYPE, from the anonymous object at VALADDR. Extracting bits depends on endianness of the machine. Compute the number of least significant bits to discard. For big endian machines, we compute the total number of bits in the anonymous object, subtract off the bit count from the MSB of the object to the MSB of the bitfield, then the size of the bitfield, which leaves the LSB discard count. For little endian machines, the discard count is simply the number of bits from the LSB of the anonymous object to the LSB of the bitfield. If the field is signed, we also do sign extension. */ LONGEST unpack_field_as_long (struct type *type, const char *valaddr, int fieldno) { ULONGEST val; ULONGEST valmask; int bitpos = TYPE_FIELD_BITPOS (type, fieldno); int bitsize = TYPE_FIELD_BITSIZE (type, fieldno); int lsbcount; struct type *field_type; val = extract_unsigned_integer (valaddr + bitpos / 8, sizeof (val)); field_type = TYPE_FIELD_TYPE (type, fieldno); CHECK_TYPEDEF (field_type); /* Extract bits. See comment above. */ if (BITS_BIG_ENDIAN) lsbcount = (sizeof val * 8 - bitpos % 8 - bitsize); else lsbcount = (bitpos % 8); val >>= lsbcount; /* If the field does not entirely fill a LONGEST, then zero the sign bits. If the field is signed, and is negative, then sign extend. */ if ((bitsize > 0) && (bitsize < 8 * (int) sizeof (val))) { valmask = (((ULONGEST) 1) << bitsize) - 1; val &= valmask; if (!TYPE_UNSIGNED (field_type)) { if (val & (valmask ^ (valmask >> 1))) { val |= ~valmask; } } } return (val); } /* Modify the value of a bitfield. ADDR points to a block of memory in target byte order; the bitfield starts in the byte pointed to. FIELDVAL is the desired value of the field, in host byte order. BITPOS and BITSIZE indicate which bits (in target bit order) comprise the bitfield. Requires 0 < BITSIZE <= lbits, 0 <= BITPOS+BITSIZE <= lbits, and 0 <= BITPOS, where lbits is the size of a LONGEST in bits. */ void modify_field (char *addr, LONGEST fieldval, int bitpos, int bitsize) { ULONGEST oword; ULONGEST mask = (ULONGEST) -1 >> (8 * sizeof (ULONGEST) - bitsize); /* If a negative fieldval fits in the field in question, chop off the sign extension bits. */ if ((~fieldval & ~(mask >> 1)) == 0) fieldval &= mask; /* Warn if value is too big to fit in the field in question. */ if (0 != (fieldval & ~mask)) { /* FIXME: would like to include fieldval in the message, but we don't have a sprintf_longest. */ warning (_("Value does not fit in %d bits."), bitsize); /* Truncate it, otherwise adjoining fields may be corrupted. */ fieldval &= mask; } oword = extract_unsigned_integer (addr, sizeof oword); /* Shifting for bit field depends on endianness of the target machine. */ if (BITS_BIG_ENDIAN) bitpos = sizeof (oword) * 8 - bitpos - bitsize; oword &= ~(mask << bitpos); oword |= fieldval << bitpos; store_unsigned_integer (addr, sizeof oword, oword); } /* Convert C numbers into newly allocated values */ struct value * value_from_longest (struct type *type, LONGEST num) { struct value *val = allocate_value (type); enum type_code code; int len; retry: code = TYPE_CODE (type); len = TYPE_LENGTH (type); switch (code) { case TYPE_CODE_TYPEDEF: type = check_typedef (type); goto retry; case TYPE_CODE_INT: case TYPE_CODE_CHAR: case TYPE_CODE_ENUM: case TYPE_CODE_BOOL: case TYPE_CODE_RANGE: store_signed_integer (value_contents_raw (val), len, num); break; case TYPE_CODE_REF: case TYPE_CODE_PTR: store_typed_address (value_contents_raw (val), type, (CORE_ADDR) num); break; default: error (_("Unexpected type (%d) encountered for integer constant."), code); } return val; } /* Create a value representing a pointer of type TYPE to the address ADDR. */ struct value * value_from_pointer (struct type *type, CORE_ADDR addr) { struct value *val = allocate_value (type); store_typed_address (value_contents_raw (val), type, addr); return val; } /* Create a value for a string constant to be stored locally (not in the inferior's memory space, but in GDB memory). This is analogous to value_from_longest, which also does not use inferior memory. String shall NOT contain embedded nulls. */ struct value * value_from_string (char *ptr) { struct value *val; int len = strlen (ptr); int lowbound = current_language->string_lower_bound; struct type *string_char_type; struct type *rangetype; struct type *stringtype; rangetype = create_range_type ((struct type *) NULL, builtin_type_int, lowbound, len + lowbound - 1); string_char_type = language_string_char_type (current_language, current_gdbarch); stringtype = create_array_type ((struct type *) NULL, string_char_type, rangetype); val = allocate_value (stringtype); memcpy (value_contents_raw (val), ptr, len); return val; } struct value * value_from_double (struct type *type, DOUBLEST num) { struct value *val = allocate_value (type); struct type *base_type = check_typedef (type); enum type_code code = TYPE_CODE (base_type); int len = TYPE_LENGTH (base_type); if (code == TYPE_CODE_FLT) { store_typed_floating (value_contents_raw (val), base_type, num); } else error (_("Unexpected type encountered for floating constant.")); return val; } struct value * coerce_ref (struct value *arg) { struct type *value_type_arg_tmp = check_typedef (value_type (arg)); if (TYPE_CODE (value_type_arg_tmp) == TYPE_CODE_REF) arg = value_at_lazy (TYPE_TARGET_TYPE (value_type_arg_tmp), unpack_pointer (value_type (arg), value_contents (arg))); return arg; } struct value * coerce_array (struct value *arg) { arg = coerce_ref (arg); if (current_language->c_style_arrays && TYPE_CODE (value_type (arg)) == TYPE_CODE_ARRAY) arg = value_coerce_array (arg); if (TYPE_CODE (value_type (arg)) == TYPE_CODE_FUNC) arg = value_coerce_function (arg); return arg; } struct value * coerce_number (struct value *arg) { arg = coerce_array (arg); arg = coerce_enum (arg); return arg; } struct value * coerce_enum (struct value *arg) { if (TYPE_CODE (check_typedef (value_type (arg))) == TYPE_CODE_ENUM) arg = value_cast (builtin_type_unsigned_int, arg); return arg; } /* Should we use DEPRECATED_EXTRACT_STRUCT_VALUE_ADDRESS instead of EXTRACT_RETURN_VALUE? GCC_P is true if compiled with gcc and TYPE is the type (which is known to be struct, union or array). On most machines, the struct convention is used unless we are using gcc and the type is of a special size. */ /* As of about 31 Mar 93, GCC was changed to be compatible with the native compiler. GCC 2.3.3 was the last release that did it the old way. Since gcc2_compiled was not changed, we have no way to correctly win in all cases, so we just do the right thing for gcc1 and for gcc2 after this change. Thus it loses for gcc 2.0-2.3.3. This is somewhat unfortunate, but changing gcc2_compiled would cause more chaos than dealing with some struct returns being handled wrong. */ /* NOTE: cagney/2004-06-13: Deleted check for "gcc_p". GCC 1.x is dead. */ int generic_use_struct_convention (int gcc_p, struct type *value_type) { return !(TYPE_LENGTH (value_type) == 1 || TYPE_LENGTH (value_type) == 2 || TYPE_LENGTH (value_type) == 4 || TYPE_LENGTH (value_type) == 8); } /* Return true if the function returning the specified type is using the convention of returning structures in memory (passing in the address as a hidden first parameter). GCC_P is nonzero if compiled with GCC. */ int using_struct_return (struct type *value_type, int gcc_p) { enum type_code code = TYPE_CODE (value_type); if (code == TYPE_CODE_ERROR) error (_("Function return type unknown.")); if (code == TYPE_CODE_VOID) /* A void return value is never in memory. See also corresponding code in "print_return_value". */ return 0; /* Probe the architecture for the return-value convention. */ return (gdbarch_return_value (current_gdbarch, value_type, NULL, NULL, NULL) != RETURN_VALUE_REGISTER_CONVENTION); } void _initialize_values (void) { add_cmd ("convenience", no_class, show_convenience, "Debugger convenience (\"$foo\") variables.\n\ These variables are created when you assign them values;\n\ thus, \"print $foo=1\" gives \"$foo\" the value 1. Values may be any type.\n\n\ A few convenience variables are given values automatically:\n\ \"$_\"holds the last address examined with \"x\" or \"info lines\",\n\ \"$__\" holds the contents of the last address examined with \"x\".", &showlist); add_cmd ("values", no_class, show_values, "Elements of value history around item number IDX (or last ten).", &showlist); }