/* Symbol table definitions for GDB. Copyright (C) 1986, 1989, 1991, 1992 Free Software Foundation, Inc. This file is part of GDB. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #if !defined (SYMTAB_H) #define SYMTAB_H 1 /* Some definitions and declarations to go with use of obstacks. */ #include "obstack.h" #define obstack_chunk_alloc xmalloc #define obstack_chunk_free free /* Define a structure for the information that is common to all symbol types, including minimal symbols, partial symbols, and full symbols. In a multilanguage environment, some language specific information may need to be recorded along with each symbol. */ struct general_symbol_info { /* Name of the symbol. This is a required field. Storage for the name is allocated on the psymbol_obstack or symbol_obstack for the associated objfile. */ char *name; /* Value of the symbol. Which member of this union to use, and what it means, depends on what kind of symbol this is and its SYMBOL_CLASS. See comments there for more details. All of these are in host byte order (though what they point to might be in target byte order, e.g. LOC_CONST_BYTES). */ union { long value; struct block *block; char *bytes; CORE_ADDR address; /* for opaque typedef struct chain */ struct symbol *chain; } value; /* Record the source code language that applies to this symbol. This is used to select one of the fields from the language specific union below. */ enum language language; /* Since one and only one language can apply, wrap the language specific information inside a union. */ union { struct cplus_specific /* For C++ */ { char *demangled_name; } cplus_specific; struct chill_specific /* For Chill */ { char *demangled_name; } chill_specific; } language_specific; /* Which section is this symbol in? This is an index into section_offsets for this objfile. Negative means that the symbol does not get relocated relative to a section. Disclaimer: currently this is just used for xcoff, so don't expect all symbol-reading code to set it correctly. */ int section; }; #define SYMBOL_NAME(symbol) (symbol)->ginfo.name #define SYMBOL_VALUE(symbol) (symbol)->ginfo.value.value #define SYMBOL_VALUE_ADDRESS(symbol) (symbol)->ginfo.value.address #define SYMBOL_VALUE_BYTES(symbol) (symbol)->ginfo.value.bytes #define SYMBOL_BLOCK_VALUE(symbol) (symbol)->ginfo.value.block #define SYMBOL_VALUE_CHAIN(symbol) (symbol)->ginfo.value.chain #define SYMBOL_LANGUAGE(symbol) (symbol)->ginfo.language #define SYMBOL_SECTION(symbol) (symbol)->ginfo.section #define SYMBOL_CPLUS_DEMANGLED_NAME(symbol) \ (symbol)->ginfo.language_specific.cplus_specific.demangled_name extern int demangle; /* We reference it, so go ahead and declare it. */ /* Macro that initializes the language dependent portion of a symbol depending upon the language for the symbol. */ #define SYMBOL_INIT_LANGUAGE_SPECIFIC(symbol,language) \ do { \ SYMBOL_LANGUAGE (symbol) = language; \ if (SYMBOL_LANGUAGE (symbol) == language_cplus) \ { \ SYMBOL_CPLUS_DEMANGLED_NAME (symbol) = NULL; \ } \ else if (SYMBOL_LANGUAGE (symbol) == language_chill) \ { \ SYMBOL_CHILL_DEMANGLED_NAME (symbol) = NULL; \ } \ else \ { \ memset (&(symbol)->ginfo.language_specific, 0, \ sizeof ((symbol)->ginfo.language_specific)); \ } \ } while (0) /* Macro that attempts to initialize the demangled name for a symbol, based on the language of that symbol. If the language is set to language_auto, it will attempt to find any demangling algorithm that works and then set the language appropriately. If no demangling of any kind is found, the language is set back to language_unknown, so we can avoid doing this work again the next time we encounter the symbol. Any required space to store the name is obtained from the specified obstack. */ #define SYMBOL_INIT_DEMANGLED_NAME(symbol,obstack) \ do { \ char *demangled = NULL; \ if (SYMBOL_LANGUAGE (symbol) == language_cplus \ || SYMBOL_LANGUAGE (symbol) == language_auto) \ { \ demangled = \ cplus_demangle (SYMBOL_NAME (symbol), DMGL_PARAMS | DMGL_ANSI);\ if (demangled != NULL) \ { \ SYMBOL_LANGUAGE (symbol) = language_cplus; \ SYMBOL_CPLUS_DEMANGLED_NAME (symbol) = \ obsavestring (demangled, strlen (demangled), (obstack)); \ free (demangled); \ } \ else \ { \ SYMBOL_CPLUS_DEMANGLED_NAME (symbol) = NULL; \ } \ } \ if (demangled == NULL \ && (SYMBOL_LANGUAGE (symbol) == language_chill \ || SYMBOL_LANGUAGE (symbol) == language_auto)) \ { \ demangled = \ chill_demangle (SYMBOL_NAME (symbol)); \ if (demangled != NULL) \ { \ SYMBOL_LANGUAGE (symbol) = language_chill; \ SYMBOL_CHILL_DEMANGLED_NAME (symbol) = \ obsavestring (demangled, strlen (demangled), (obstack)); \ free (demangled); \ } \ else \ { \ SYMBOL_CHILL_DEMANGLED_NAME (symbol) = NULL; \ } \ } \ if (SYMBOL_LANGUAGE (symbol) == language_auto) \ { \ SYMBOL_LANGUAGE (symbol) = language_unknown; \ } \ } while (0) /* Macro that returns the demangled name for a symbol based on the language for that symbol. If no demangled name exists, returns NULL. */ #define SYMBOL_DEMANGLED_NAME(symbol) \ (SYMBOL_LANGUAGE (symbol) == language_cplus \ ? SYMBOL_CPLUS_DEMANGLED_NAME (symbol) \ : (SYMBOL_LANGUAGE (symbol) == language_chill \ ? SYMBOL_CHILL_DEMANGLED_NAME (symbol) \ : NULL)) #define SYMBOL_CHILL_DEMANGLED_NAME(symbol) \ (symbol)->ginfo.language_specific.chill_specific.demangled_name /* Macro that returns the "natural source name" of a symbol. In C++ this is the "demangled" form of the name if demangle is on and the "mangled" form of the name if demangle is off. In other languages this is just the symbol name. The result should never be NULL. */ #define SYMBOL_SOURCE_NAME(symbol) \ (demangle && SYMBOL_DEMANGLED_NAME (symbol) != NULL \ ? SYMBOL_DEMANGLED_NAME (symbol) \ : SYMBOL_NAME (symbol)) /* Macro that returns the "natural assembly name" of a symbol. In C++ this is the "mangled" form of the name if demangle is off, or if demangle is on and asm_demangle is off. Otherwise if asm_demangle is on it is the "demangled" form. In other languages this is just the symbol name. The result should never be NULL. */ #define SYMBOL_LINKAGE_NAME(symbol) \ (demangle && asm_demangle && SYMBOL_DEMANGLED_NAME (symbol) != NULL \ ? SYMBOL_DEMANGLED_NAME (symbol) \ : SYMBOL_NAME (symbol)) /* From utils.c. */ extern int demangle; extern int asm_demangle; /* Macro that tests a symbol for a match against a specified name string. First test the unencoded name, then looks for and test a C++ encoded name if it exists. Note that whitespace is ignored while attempting to match a C++ encoded name, so that "foo::bar(int,long)" is the same as "foo :: bar (int, long)". Evaluates to zero if the match fails, or nonzero if it succeeds. */ #define SYMBOL_MATCHES_NAME(symbol, name) \ (STREQ (SYMBOL_NAME (symbol), (name)) \ || (SYMBOL_DEMANGLED_NAME (symbol) != NULL \ && strcmp_iw (SYMBOL_DEMANGLED_NAME (symbol), (name)) == 0)) /* Macro that tests a symbol for an re-match against the last compiled regular expression. First test the unencoded name, then look for and test a C++ encoded name if it exists. Evaluates to zero if the match fails, or nonzero if it succeeds. */ #define SYMBOL_MATCHES_REGEXP(symbol) \ (re_exec (SYMBOL_NAME (symbol)) != 0 \ || (SYMBOL_DEMANGLED_NAME (symbol) != NULL \ && re_exec (SYMBOL_DEMANGLED_NAME (symbol)) != 0)) /* Define a simple structure used to hold some very basic information about all defined global symbols (text, data, bss, abs, etc). The only required information is the general_symbol_info. In many cases, even if a file was compiled with no special options for debugging at all, as long as was not stripped it will contain sufficient information to build a useful minimal symbol table using this structure. Even when a file contains enough debugging information to build a full symbol table, these minimal symbols are still useful for quickly mapping between names and addresses, and vice versa. They are also sometimes used to figure out what full symbol table entries need to be read in. */ struct minimal_symbol { /* The general symbol info required for all types of symbols. The SYMBOL_VALUE_ADDRESS contains the address that this symbol corresponds to. */ struct general_symbol_info ginfo; /* The info field is available for caching machine-specific information that The AMD 29000 tdep.c uses it to remember things it has decoded from the instructions in the function header, so it doesn't have to rederive the info constantly (over a serial line). It is initialized to zero and stays that way until target-dependent code sets it. Storage for any data pointed to by this field should be allocated on the symbol_obstack for the associated objfile. The type would be "void *" except for reasons of compatibility with older compilers. This field is optional. */ char *info; /* Classification types for this symbol. These should be taken as "advisory only", since if gdb can't easily figure out a classification it simply selects mst_unknown. It may also have to guess when it can't figure out which is a better match between two types (mst_data versus mst_bss) for example. Since the minimal symbol info is sometimes derived from the BFD library's view of a file, we need to live with what information bfd supplies. */ enum minimal_symbol_type { mst_unknown = 0, /* Unknown type, the default */ mst_text, /* Generally executable instructions */ mst_data, /* Generally initialized data */ mst_bss, /* Generally uninitialized data */ mst_abs, /* Generally absolute (nonrelocatable) */ /* For the mst_file* types, the names are only guaranteed to be unique within a given .o file. */ mst_file_text, /* Static version of mst_text */ mst_file_data, /* Static version of mst_data */ mst_file_bss /* Static version of mst_bss */ } type; }; #define MSYMBOL_INFO(msymbol) (msymbol)->info #define MSYMBOL_TYPE(msymbol) (msymbol)->type /* All of the name-scope contours of the program are represented by `struct block' objects. All of these objects are pointed to by the blockvector. Each block represents one name scope. Each lexical context has its own block. The blockvector begins with some special blocks. The GLOBAL_BLOCK contains all the symbols defined in this compilation whose scope is the entire program linked together. The STATIC_BLOCK contains all the symbols whose scope is the entire compilation excluding other separate compilations. Blocks starting with the FIRST_LOCAL_BLOCK are not special. Each block records a range of core addresses for the code that is in the scope of the block. The STATIC_BLOCK and GLOBAL_BLOCK give, for the range of code, the entire range of code produced by the compilation that the symbol segment belongs to. The blocks appear in the blockvector in order of increasing starting-address, and, within that, in order of decreasing ending-address. This implies that within the body of one function the blocks appear in the order of a depth-first tree walk. */ struct blockvector { /* Number of blocks in the list. */ int nblocks; /* The blocks themselves. */ struct block *block[1]; }; #define BLOCKVECTOR_NBLOCKS(blocklist) (blocklist)->nblocks #define BLOCKVECTOR_BLOCK(blocklist,n) (blocklist)->block[n] /* Special block numbers */ #define GLOBAL_BLOCK 0 #define STATIC_BLOCK 1 #define FIRST_LOCAL_BLOCK 2 struct block { /* Addresses in the executable code that are in this block. */ CORE_ADDR startaddr; CORE_ADDR endaddr; /* The symbol that names this block, if the block is the body of a function; otherwise, zero. */ struct symbol *function; /* The `struct block' for the containing block, or 0 if none. The superblock of a top-level local block (i.e. a function in the case of C) is the STATIC_BLOCK. The superblock of the STATIC_BLOCK is the GLOBAL_BLOCK. */ struct block *superblock; /* Version of GCC used to compile the function corresponding to this block, or 0 if not compiled with GCC. When possible, GCC should be compatible with the native compiler, or if that is not feasible, the differences should be fixed during symbol reading. As of 16 Apr 93, this flag is never used to distinguish between gcc2 and the native compiler. If there is no function corresponding to this block, this meaning of this flag is undefined. */ unsigned char gcc_compile_flag; /* Number of local symbols. */ int nsyms; /* The symbols. If some of them are arguments, then they must be in the order in which we would like to print them. */ struct symbol *sym[1]; }; #define BLOCK_START(bl) (bl)->startaddr #define BLOCK_END(bl) (bl)->endaddr #define BLOCK_NSYMS(bl) (bl)->nsyms #define BLOCK_SYM(bl, n) (bl)->sym[n] #define BLOCK_FUNCTION(bl) (bl)->function #define BLOCK_SUPERBLOCK(bl) (bl)->superblock #define BLOCK_GCC_COMPILED(bl) (bl)->gcc_compile_flag /* Nonzero if symbols of block BL should be sorted alphabetically. Don't sort a block which corresponds to a function. If we did the sorting would have to preserve the order of the symbols for the arguments. */ #define BLOCK_SHOULD_SORT(bl) ((bl)->nsyms >= 40 && BLOCK_FUNCTION (bl) == NULL) /* Represent one symbol name; a variable, constant, function or typedef. */ /* Different name spaces for symbols. Looking up a symbol specifies a namespace and ignores symbol definitions in other name spaces. */ enum namespace { /* UNDEF_NAMESPACE is used when a namespace has not been discovered or none of the following apply. This usually indicates an error either in the symbol information or in gdb's handling of symbols. */ UNDEF_NAMESPACE, /* VAR_NAMESPACE is the usual namespace. In C, this contains variables, function names, typedef names and enum type values. */ VAR_NAMESPACE, /* STRUCT_NAMESPACE is used in C to hold struct, union and enum type names. Thus, if `struct foo' is used in a C program, it produces a symbol named `foo' in the STRUCT_NAMESPACE. */ STRUCT_NAMESPACE, /* LABEL_NAMESPACE may be used for names of labels (for gotos); currently it is not used and labels are not recorded at all. */ LABEL_NAMESPACE }; /* An address-class says where to find the value of a symbol. */ enum address_class { /* Not used; catches errors */ LOC_UNDEF, /* Value is constant int SYMBOL_VALUE, host byteorder */ LOC_CONST, /* Value is at fixed address SYMBOL_VALUE_ADDRESS */ LOC_STATIC, /* Value is in register. SYMBOL_VALUE is the register number. */ LOC_REGISTER, /* It's an argument; the value is at SYMBOL_VALUE offset in arglist. */ LOC_ARG, /* Value address is at SYMBOL_VALUE offset in arglist. */ LOC_REF_ARG, /* Value is in register number SYMBOL_VALUE. Just like LOC_REGISTER except this is an argument. Probably the cleaner way to handle this would be to separate address_class (which would include separate ARG and LOCAL to deal with FRAME_ARGS_ADDRESS versus FRAME_LOCALS_ADDRESS), and an is_argument flag. For some symbol formats (stabs, for some compilers at least), the compiler generates two symbols, an argument and a register. In some cases we combine them to a single LOC_REGPARM in symbol reading, but currently not for all cases (e.g. it's passed on the stack and then loaded into a register). */ LOC_REGPARM, /* Value is in specified register. Just like LOC_REGPARM except the register holds the address of the argument instead of the argument itself. This is currently used for the passing of structs and unions on sparc and hppa. It is also used for call by reference where the address is in a register, at least by mipsread.c. */ LOC_REGPARM_ADDR, /* Value is a local variable at SYMBOL_VALUE offset in stack frame. */ LOC_LOCAL, /* Value not used; definition in SYMBOL_TYPE. Symbols in the namespace STRUCT_NAMESPACE all have this class. */ LOC_TYPEDEF, /* Value is address SYMBOL_VALUE_ADDRESS in the code */ LOC_LABEL, /* In a symbol table, value is SYMBOL_BLOCK_VALUE of a `struct block'. In a partial symbol table, SYMBOL_VALUE_ADDRESS is the start address of the block. Function names have this class. */ LOC_BLOCK, /* Value is a constant byte-sequence pointed to by SYMBOL_VALUE_BYTES, in target byte order. */ LOC_CONST_BYTES, /* Value is arg at SYMBOL_VALUE offset in stack frame. Differs from LOC_LOCAL in that symbol is an argument; differs from LOC_ARG in that we find it in the frame (FRAME_LOCALS_ADDRESS), not in the arglist (FRAME_ARGS_ADDRESS). Added for i960, which passes args in regs then copies to frame. */ LOC_LOCAL_ARG, /* Value is at SYMBOL_VALUE offset from the current value of register number SYMBOL_BASEREG. This exists mainly for the same things that LOC_LOCAL and LOC_ARG do; but we need to do this instead because on 88k DWARF gives us the offset from the frame/stack pointer, rather than the offset from the "canonical frame address" used by COFF, stabs, etc., and we don't know how to convert between these until we start examining prologues. Note that LOC_BASEREG is much less general than a DWARF expression. We don't need the generality (at least not yet), and storing a general DWARF expression would presumably take up more space than the existing scheme. */ LOC_BASEREG, /* Same as LOC_BASEREG but it is an argument. */ LOC_BASEREG_ARG, /* The variable does not actually exist in the program. The value is ignored. */ LOC_OPTIMIZED_OUT }; struct symbol { /* The general symbol info required for all types of symbols. */ struct general_symbol_info ginfo; /* Name space code. */ enum namespace namespace; /* Address class */ enum address_class class; /* Data type of value */ struct type *type; /* Line number of definition. FIXME: Should we really make the assumption that nobody will try to debug files longer than 64K lines? What about machine generated programs? */ unsigned short line; /* Some symbols require an additional value to be recorded on a per- symbol basis. Stash those values here. */ union { /* Used by LOC_BASEREG and LOC_BASEREG_ARG. */ short basereg; } aux_value; }; #define SYMBOL_NAMESPACE(symbol) (symbol)->namespace #define SYMBOL_CLASS(symbol) (symbol)->class #define SYMBOL_TYPE(symbol) (symbol)->type #define SYMBOL_LINE(symbol) (symbol)->line #define SYMBOL_BASEREG(symbol) (symbol)->aux_value.basereg /* A partial_symbol records the name, namespace, and address class of symbols whose types we have not parsed yet. For functions, it also contains their memory address, so we can find them from a PC value. Each partial_symbol sits in a partial_symtab, all of which are chained on a partial symtab list and which points to the corresponding normal symtab once the partial_symtab has been referenced. */ struct partial_symbol { /* The general symbol info required for all types of symbols. */ struct general_symbol_info ginfo; /* Name space code. */ enum namespace namespace; /* Address class (for info_symbols) */ enum address_class class; }; #define PSYMBOL_NAMESPACE(psymbol) (psymbol)->namespace #define PSYMBOL_CLASS(psymbol) (psymbol)->class /* Source-file information. This describes the relation between source files, ine numbers and addresses in the program text. */ struct sourcevector { int length; /* Number of source files described */ struct source *source[1]; /* Descriptions of the files */ }; /* Each item represents a line-->pc (or the reverse) mapping. This is somewhat more wasteful of space than one might wish, but since only the files which are actually debugged are read in to core, we don't waste much space. */ struct linetable_entry { int line; CORE_ADDR pc; }; /* The order of entries in the linetable is significant. They should be sorted by increasing values of the pc field. If there is more than one entry for a given pc, then I'm not sure what should happen (and I not sure whether we currently handle it the best way). Example: a C for statement generally looks like this 10 0x100 - for the init/test part of a for stmt. 20 0x200 30 0x300 10 0x400 - for the increment part of a for stmt. */ struct linetable { int nitems; /* Actually NITEMS elements. If you don't like this use of the `struct hack', you can shove it up your ANSI (seriously, if the committee tells us how to do it, we can probably go along). */ struct linetable_entry item[1]; }; /* All the information on one source file. */ struct source { char *name; /* Name of file */ struct linetable contents; }; /* How to relocate the symbols from each section in a symbol file. Each struct contains an array of offsets. The ordering and meaning of the offsets is file-type-dependent; typically it is indexed by section numbers or symbol types or something like that. To give us flexibility in changing the internal representation of these offsets, the ANOFFSET macro must be used to insert and extract offset values in the struct. */ struct section_offsets { CORE_ADDR offsets[1]; /* As many as needed. */ }; #define ANOFFSET(secoff, whichone) (secoff->offsets[whichone]) /* Each source file is represented by a struct symtab. These objects are chained through the `next' field. */ struct symtab { /* Chain of all existing symtabs. */ struct symtab *next; /* List of all symbol scope blocks for this symtab. */ struct blockvector *blockvector; /* Table mapping core addresses to line numbers for this file. Can be NULL if none. */ struct linetable *linetable; /* Section in objfile->section_offsets for the blockvector and the linetable. */ int block_line_section; /* If several symtabs share a blockvector, exactly one of them should be designed the primary, so that the blockvector is relocated exactly once by objfile_relocate. */ int primary; /* Name of this source file. */ char *filename; /* Directory in which it was compiled, or NULL if we don't know. */ char *dirname; /* This component says how to free the data we point to: free_contents => do a tree walk and free each object. free_nothing => do nothing; some other symtab will free the data this one uses. free_linetable => free just the linetable. */ enum free_code { free_nothing, free_contents, free_linetable } free_code; /* Pointer to one block of storage to be freed, if nonzero. */ /* This is IN ADDITION to the action indicated by free_code. */ char *free_ptr; /* Total number of lines found in source file. */ int nlines; /* line_charpos[N] is the position of the (N-1)th line of the source file. "position" means something we can lseek() to; it is not guaranteed to be useful any other way. */ int *line_charpos; /* Language of this source file. */ enum language language; /* String of version information. May be zero. */ char *version; /* Full name of file as found by searching the source path. NULL if not yet known. */ char *fullname; /* Object file from which this symbol information was read. */ struct objfile *objfile; /* Anything extra for this symtab. This is for target machines with special debugging info of some sort (which cannot just be represented in a normal symtab). */ #if defined (EXTRA_SYMTAB_INFO) EXTRA_SYMTAB_INFO #endif }; #define BLOCKVECTOR(symtab) (symtab)->blockvector #define LINETABLE(symtab) (symtab)->linetable /* Each source file that has not been fully read in is represented by a partial_symtab. This contains the information on where in the executable the debugging symbols for a specific file are, and a list of names of global symbols which are located in this file. They are all chained on partial symtab lists. Even after the source file has been read into a symtab, the partial_symtab remains around. They are allocated on an obstack, psymbol_obstack. FIXME, this is bad for dynamic linking or VxWorks- style execution of a bunch of .o's. */ struct partial_symtab { /* Chain of all existing partial symtabs. */ struct partial_symtab *next; /* Name of the source file which this partial_symtab defines */ char *filename; /* Information about the object file from which symbols should be read. */ struct objfile *objfile; /* Set of relocation offsets to apply to each section. */ struct section_offsets *section_offsets; /* Range of text addresses covered by this file; texthigh is the beginning of the next section. */ CORE_ADDR textlow; CORE_ADDR texthigh; /* Array of pointers to all of the partial_symtab's which this one depends on. Since this array can only be set to previous or the current (?) psymtab, this dependency tree is guaranteed not to have any loops. "depends on" means that symbols must be read for the dependencies before being read for this psymtab; this is for type references in stabs, where if foo.c includes foo.h, declarations in foo.h may use type numbers defined in foo.c. For other debugging formats there may be no need to use dependencies. */ struct partial_symtab **dependencies; int number_of_dependencies; /* Global symbol list. This list will be sorted after readin to improve access. Binary search will be the usual method of finding a symbol within it. globals_offset is an integer offset within global_psymbols[]. */ int globals_offset; int n_global_syms; /* Static symbol list. This list will *not* be sorted after readin; to find a symbol in it, exhaustive search must be used. This is reasonable because searches through this list will eventually lead to either the read in of a files symbols for real (assumed to take a *lot* of time; check) or an error (and we don't care how long errors take). This is an offset and size within static_psymbols[]. */ int statics_offset; int n_static_syms; /* Pointer to symtab eventually allocated for this source file, 0 if !readin or if we haven't looked for the symtab after it was readin. */ struct symtab *symtab; /* Pointer to function which will read in the symtab corresponding to this psymtab. */ void (*read_symtab) PARAMS ((struct partial_symtab *)); /* Information that lets read_symtab() locate the part of the symbol table that this psymtab corresponds to. This information is private to the format-dependent symbol reading routines. For further detail examine the various symbol reading modules. Should really be (void *) but is (char *) as with other such gdb variables. (FIXME) */ char *read_symtab_private; /* Non-zero if the symtab corresponding to this psymtab has been readin */ unsigned char readin; }; /* A fast way to get from a psymtab to its symtab (after the first time). */ #define PSYMTAB_TO_SYMTAB(pst) \ ((pst) -> symtab != NULL ? (pst) -> symtab : psymtab_to_symtab (pst)) /* The virtual function table is now an array of structures which have the form { int16 offset, delta; void *pfn; }. In normal virtual function tables, OFFSET is unused. DELTA is the amount which is added to the apparent object's base address in order to point to the actual object to which the virtual function should be applied. PFN is a pointer to the virtual function. Note that this macro is g++ specific (FIXME). */ #define VTBL_FNADDR_OFFSET 2 /* Macro that yields non-zero value iff NAME is the prefix for C++ operator names. If you leave out the parenthesis here you will lose! Currently 'o' 'p' CPLUS_MARKER is used for both the symbol in the symbol-file and the names in gdb's symbol table. Note that this macro is g++ specific (FIXME). */ #define OPNAME_PREFIX_P(NAME) \ ((NAME)[0] == 'o' && (NAME)[1] == 'p' && (NAME)[2] == CPLUS_MARKER) /* Macro that yields non-zero value iff NAME is the prefix for C++ vtbl names. Note that this macro is g++ specific (FIXME). */ #define VTBL_PREFIX_P(NAME) \ ((NAME)[3] == CPLUS_MARKER && !strncmp ((NAME), "_vt", 3)) /* Macro that yields non-zero value iff NAME is the prefix for C++ destructor names. Note that this macro is g++ specific (FIXME). */ #define DESTRUCTOR_PREFIX_P(NAME) \ ((NAME)[0] == '_' && (NAME)[1] == CPLUS_MARKER && (NAME)[2] == '_') /* External variables and functions for the objects described above. */ /* This symtab variable specifies the current file for printing source lines */ extern struct symtab *current_source_symtab; /* This is the next line to print for listing source lines. */ extern int current_source_line; /* See the comment in symfile.c about how current_objfile is used. */ extern struct objfile *current_objfile; extern struct symtab * lookup_symtab PARAMS ((char *)); extern struct symbol * lookup_symbol PARAMS ((const char *, const struct block *, const enum namespace, int *, struct symtab **)); extern struct symbol * lookup_block_symbol PARAMS ((const struct block *, const char *, const enum namespace)); extern struct type * lookup_struct PARAMS ((char *, struct block *)); extern struct type * lookup_union PARAMS ((char *, struct block *)); extern struct type * lookup_enum PARAMS ((char *, struct block *)); extern struct symbol * block_function PARAMS ((struct block *)); extern struct symbol * find_pc_function PARAMS ((CORE_ADDR)); extern int find_pc_partial_function PARAMS ((CORE_ADDR, char **, CORE_ADDR *, CORE_ADDR *)); extern void clear_pc_function_cache PARAMS ((void)); extern struct partial_symtab * lookup_partial_symtab PARAMS ((char *)); extern struct partial_symtab * find_pc_psymtab PARAMS ((CORE_ADDR)); extern struct symtab * find_pc_symtab PARAMS ((CORE_ADDR)); extern struct partial_symbol * find_pc_psymbol PARAMS ((struct partial_symtab *, CORE_ADDR)); extern int find_pc_line_pc_range PARAMS ((CORE_ADDR, CORE_ADDR *, CORE_ADDR *)); extern int contained_in PARAMS ((struct block *, struct block *)); extern void reread_symbols PARAMS ((void)); /* Functions for dealing with the minimal symbol table, really a misc address<->symbol mapping for things we don't have debug symbols for. */ extern void prim_record_minimal_symbol PARAMS ((const char *, CORE_ADDR, enum minimal_symbol_type)); extern void prim_record_minimal_symbol_and_info PARAMS ((const char *, CORE_ADDR, enum minimal_symbol_type, char *info, int section)); extern struct minimal_symbol * lookup_minimal_symbol PARAMS ((const char *, struct objfile *)); extern struct minimal_symbol * lookup_minimal_symbol_by_pc PARAMS ((CORE_ADDR)); extern void init_minimal_symbol_collection PARAMS ((void)); extern void discard_minimal_symbols PARAMS ((int)); extern void install_minimal_symbols PARAMS ((struct objfile *)); struct symtab_and_line { struct symtab *symtab; /* Line number. Line numbers start at 1 and proceed through symtab->nlines. 0 is never a valid line number; it is used to indicate that line number information is not available. */ int line; CORE_ADDR pc; CORE_ADDR end; }; struct symtabs_and_lines { struct symtab_and_line *sals; int nelts; }; /* Given a pc value, return line number it is in. Second arg nonzero means if pc is on the boundary use the previous statement's line number. */ extern struct symtab_and_line find_pc_line PARAMS ((CORE_ADDR, int)); /* Given a symtab and line number, return the pc there. */ extern CORE_ADDR find_line_pc PARAMS ((struct symtab *, int)); extern int find_line_pc_range PARAMS ((struct symtab *, int, CORE_ADDR *, CORE_ADDR *)); extern void resolve_sal_pc PARAMS ((struct symtab_and_line *)); /* Given a string, return the line specified by it. For commands like "list" and "breakpoint". */ extern struct symtabs_and_lines decode_line_spec PARAMS ((char *, int)); extern struct symtabs_and_lines decode_line_spec_1 PARAMS ((char *, int)); extern struct symtabs_and_lines decode_line_1 PARAMS ((char **, int, struct symtab *, int, char ***)); /* Symmisc.c */ #if MAINTENANCE_CMDS void maintenance_print_symbols PARAMS ((char *, int)); void maintenance_print_psymbols PARAMS ((char *, int)); void maintenance_print_msymbols PARAMS ((char *, int)); void maintenance_print_objfiles PARAMS ((char *, int)); #endif extern void free_symtab PARAMS ((struct symtab *)); /* Symbol-reading stuff in symfile.c and solib.c. */ extern struct symtab * psymtab_to_symtab PARAMS ((struct partial_symtab *)); extern void clear_solib PARAMS ((void)); extern struct objfile * symbol_file_add PARAMS ((char *, int, CORE_ADDR, int, int, int)); /* source.c */ extern int frame_file_full_name; /* in stack.c */ extern int identify_source_line PARAMS ((struct symtab *, int, int, CORE_ADDR)); extern void print_source_lines PARAMS ((struct symtab *, int, int, int)); extern void forget_cached_source_info PARAMS ((void)); extern void select_source_symtab PARAMS ((struct symtab *)); extern char **make_symbol_completion_list PARAMS ((char *, char *)); /* symtab.c */ extern struct partial_symtab * find_main_psymtab PARAMS ((void)); /* blockframe.c */ extern struct blockvector * blockvector_for_pc PARAMS ((CORE_ADDR, int *)); /* symfile.c */ extern void clear_symtab_users PARAMS ((void)); extern enum language deduce_language_from_filename PARAMS ((char *)); #endif /* !defined(SYMTAB_H) */