/* Symbol table definitions for GDB. Copyright (C) 1986, 1989, 1991, 1992 Free Software Foundation, Inc. This file is part of GDB. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #if !defined (SYMTAB_H) #define SYMTAB_H 1 #include "obstack.h" /* See the comment in symfile.c about how current_objfile is used. */ extern struct objfile *current_objfile; /* Some definitions and declarations to go with use of obstacks. */ #define obstack_chunk_alloc xmalloc #define obstack_chunk_free free /* Some macros for char-based bitfields. */ #define B_SET(a,x) (a[x>>3] |= (1 << (x&7))) #define B_CLR(a,x) (a[x>>3] &= ~(1 << (x&7))) #define B_TST(a,x) (a[x>>3] & (1 << (x&7))) #define B_TYPE unsigned char #define B_BYTES(x) ( 1 + ((x)>>3) ) #define B_CLRALL(a,x) bzero (a, B_BYTES(x)) /* Define a simple structure used to hold some very basic information about all defined global symbols (text, data, bss, abs, etc). The only two required pieces of information are the symbol's name and the address associated with that symbol. In many cases, even if a file was compiled with no special options for debugging at all, as long as was not stripped it will contain sufficient information to build a useful minimal symbol table using this structure. Even when a file contains enough debugging information to build a full symbol table, these minimal symbols are still useful for quickly mapping between names and addresses, and vice versa. They are also sometimes used to figure out what full symbol table entries need to be read in. */ struct minimal_symbol { /* Name of the symbol. This is a required field. Storage for the name is allocated on the symbol_obstack for the associated objfile. */ char *name; /* Address of the symbol. This is a required field. */ CORE_ADDR address; /* The info field is available for caching machine-specific information that The AMD 29000 tdep.c uses it to remember things it has decoded from the instructions in the function header, so it doesn't have to rederive the info constantly (over a serial line). It is initialized to zero and stays that way until target-dependent code sets it. Storage for any data pointed to by this field should be allocated on the symbol_obstack for the associated objfile. The type would be "void *" except for reasons of compatibility with older compilers. This field is optional. */ char *info; /* Classification types for this symbol. These should be taken as "advisory only", since if gdb can't easily figure out a classification it simply selects mst_unknown. It may also have to guess when it can't figure out which is a better match between two types (mst_data versus mst_bss) for example. Since the minimal symbol info is sometimes derived from the BFD library's view of a file, we need to live with what information bfd supplies. */ enum minimal_symbol_type { mst_unknown = 0, /* Unknown type, the default */ mst_text, /* Generally executable instructions */ mst_data, /* Generally initialized data */ mst_bss, /* Generally uninitialized data */ mst_abs /* Generally absolute (nonrelocatable) */ } type; }; /* All of the name-scope contours of the program are represented by `struct block' objects. All of these objects are pointed to by the blockvector. Each block represents one name scope. Each lexical context has its own block. The first two blocks in the blockvector are special. The first one contains all the symbols defined in this compilation whose scope is the entire program linked together. The second one contains all the symbols whose scope is the entire compilation excluding other separate compilations. In C, these correspond to global symbols and static symbols. Each block records a range of core addresses for the code that is in the scope of the block. The first two special blocks give, for the range of code, the entire range of code produced by the compilation that the symbol segment belongs to. The blocks appear in the blockvector in order of increasing starting-address, and, within that, in order of decreasing ending-address. This implies that within the body of one function the blocks appear in the order of a depth-first tree walk. */ struct blockvector { /* Number of blocks in the list. */ int nblocks; /* The blocks themselves. */ struct block *block[1]; }; /* Special block numbers */ #define GLOBAL_BLOCK 0 #define STATIC_BLOCK 1 #define FIRST_LOCAL_BLOCK 2 struct block { /* Addresses in the executable code that are in this block. Note: in an unrelocated symbol segment in a file, these are always zero. They can be filled in from the N_LBRAC and N_RBRAC symbols in the loader symbol table. */ CORE_ADDR startaddr, endaddr; /* The symbol that names this block, if the block is the body of a function; otherwise, zero. Note: In an unrelocated symbol segment in an object file, this field may be zero even when the block has a name. That is because the block is output before the name (since the name resides in a higher block). Since the symbol does point to the block (as its value), it is possible to find the block and set its name properly. */ struct symbol *function; /* The `struct block' for the containing block, or 0 if none. */ /* Note that in an unrelocated symbol segment in an object file this pointer may be zero when the correct value should be the second special block (for symbols whose scope is one compilation). This is because the compiler ouptuts the special blocks at the very end, after the other blocks. */ struct block *superblock; /* A flag indicating whether or not the fucntion corresponding to this block was compiled with gcc or not. If there is no function corresponding to this block, this meaning of this flag is undefined. (In practice it will be 1 if the block was created while processing a file compiled with gcc and 0 when not). */ unsigned char gcc_compile_flag; /* Number of local symbols. */ int nsyms; /* The symbols. */ struct symbol *sym[1]; }; /* Represent one symbol name; a variable, constant, function or typedef. */ /* Different name spaces for symbols. Looking up a symbol specifies a namespace and ignores symbol definitions in other name spaces. VAR_NAMESPACE is the usual namespace. In C, this contains variables, function names, typedef names and enum type values. STRUCT_NAMESPACE is used in C to hold struct, union and enum type names. Thus, if `struct foo' is used in a C program, it produces a symbol named `foo' in the STRUCT_NAMESPACE. LABEL_NAMESPACE may be used for names of labels (for gotos); currently it is not used and labels are not recorded at all. */ /* For a non-global symbol allocated statically, the correct core address cannot be determined by the compiler. The compiler puts an index number into the symbol's value field. This index number can be matched with the "desc" field of an entry in the loader symbol table. */ enum namespace { UNDEF_NAMESPACE, VAR_NAMESPACE, STRUCT_NAMESPACE, LABEL_NAMESPACE }; /* An address-class says where to find the value of a symbol. */ enum address_class { LOC_UNDEF, /* Not used; catches errors */ LOC_CONST, /* Value is constant int SYMBOL_VALUE, host byteorder */ LOC_STATIC, /* Value is at fixed address SYMBOL_VALUE_ADDRESS */ LOC_REGISTER, /* Value is in register */ LOC_ARG, /* Value is at spec'd offset in arglist */ LOC_REF_ARG, /* Value address is at spec'd offset in arglist. */ LOC_REGPARM, /* Value is at spec'd offset in register window */ LOC_LOCAL, /* Value is at spec'd offset in stack frame */ LOC_TYPEDEF, /* Value not used; definition in SYMBOL_TYPE Symbols in the namespace STRUCT_NAMESPACE all have this class. */ LOC_LABEL, /* Value is address SYMBOL_VALUE_ADDRESS in the code */ LOC_BLOCK, /* Value is address SYMBOL_VALUE_BLOCK of a `struct block'. Function names have this class. */ LOC_CONST_BYTES, /* Value is a constant byte-sequence pointed to by SYMBOL_VALUE_ADDRESS, in target byte order. */ LOC_LOCAL_ARG /* Value is arg at spec'd offset in stack frame. Differs from LOC_LOCAL in that symbol is an argument; differs from LOC_ARG in that we find it in the frame (FRAME_LOCALS_ADDRESS), not in the arglist (FRAME_ARGS_ADDRESS). Added for i960, which passes args in regs then copies to frame. */ }; struct symbol { /* Symbol name */ char *name; /* Name space code. */ enum namespace namespace; /* Address class */ enum address_class class; /* Data type of value */ struct type *type; /* Line number of definition. */ unsigned short line; /* constant value, or address if static, or register number, or offset in arguments, or offset in stack frame. All of these are in host byte order (though what they point to might be in target byte order, e.g. LOC_CONST_BYTES). */ union { long value; /* for LOC_CONST, LOC_REGISTER, LOC_ARG, LOC_REF_ARG, LOC_REGPARM, LOC_LOCAL */ struct block *block; /* for LOC_BLOCK */ char *bytes; /* for LOC_CONST_BYTES */ CORE_ADDR address; /* for LOC_STATIC, LOC_LABEL */ struct symbol *chain; /* for opaque typedef struct chain */ } value; }; /* A partial_symbol records the name, namespace, and address class of symbols whose types we have not parsed yet. For functions, it also contains their memory address, so we can find them from a PC value. Each partial_symbol sits in a partial_symtab, all of which are chained on a partial symtab list and which points to the corresponding normal symtab once the partial_symtab has been referenced. */ struct partial_symbol { /* Symbol name */ char *name; /* Name space code. */ enum namespace namespace; /* Address class (for info_symbols) */ enum address_class class; /* Value (only used for static functions currently). Done this way so that we can use the struct symbol macros. Note that the address of a function is SYMBOL_VALUE_ADDRESS (pst) in a partial symbol table, but BLOCK_START (SYMBOL_BLOCK_VALUE (st)) in a symbol table. */ union { long value; CORE_ADDR address; } value; }; /* Source-file information. This describes the relation between source files and line numbers and addresses in the program text. */ struct sourcevector { int length; /* Number of source files described */ struct source *source[1]; /* Descriptions of the files */ }; /* Each item represents a line-->pc (or the reverse) mapping. This is somewhat more wasteful of space than one might wish, but since only the files which are actually debugged are read in to core, we don't waste much space. Each item used to be an int; either minus a line number, or a program counter. If it represents a line number, that is the line described by the next program counter value. If it is positive, it is the program counter at which the code for the next line starts. */ struct linetable_entry { int line; CORE_ADDR pc; }; struct linetable { int nitems; struct linetable_entry item[1]; }; /* All the information on one source file. */ struct source { char *name; /* Name of file */ struct linetable contents; }; /* Each source file is represented by a struct symtab. These objects are chained through the `next' field. */ struct symtab { /* Chain of all existing symtabs. */ struct symtab *next; /* List of all symbol scope blocks for this symtab. */ struct blockvector *blockvector; /* Table mapping core addresses to line numbers for this file. Can be NULL if none. */ struct linetable *linetable; /* Name of this source file. */ char *filename; /* Directory in which it was compiled, or NULL if we don't know. */ char *dirname; /* This component says how to free the data we point to: free_contents => do a tree walk and free each object. free_nothing => do nothing; some other symtab will free the data this one uses. free_linetable => free just the linetable. */ enum free_code {free_nothing, free_contents, free_linetable} free_code; /* Pointer to one block of storage to be freed, if nonzero. */ /* This is IN ADDITION to the action indicated by free_code. */ char *free_ptr; /* Total number of lines found in source file. */ int nlines; /* Array mapping line number to character position. */ int *line_charpos; /* Language of this source file. */ enum language language; /* String of version information. May be zero. */ char *version; /* Full name of file as found by searching the source path. 0 if not yet known. */ char *fullname; /* Object file from which this symbol information was read. */ struct objfile *objfile; /* Anything extra for this symtab. This is for target machines with special debugging info of some sort (which cannot just be represented in a normal symtab). */ #if defined (EXTRA_SYMTAB_INFO) EXTRA_SYMTAB_INFO #endif }; /* Each source file that has not been fully read in is represented by a partial_symtab. This contains the information on where in the executable the debugging symbols for a specific file are, and a list of names of global symbols which are located in this file. They are all chained on partial symtab lists. Even after the source file has been read into a symtab, the partial_symtab remains around. They are allocated on an obstack, psymbol_obstack. FIXME, this is bad for dynamic linking or VxWorks- style execution of a bunch of .o's. */ struct partial_symtab { /* Chain of all existing partial symtabs. */ struct partial_symtab *next; /* Name of the source file which this partial_symtab defines */ char *filename; /* Information about the object file from which symbols should be read. */ struct objfile *objfile; /* Address relative to which the symbols in this file are. Need to relocate by this amount when reading in symbols from the symbol file. */ CORE_ADDR addr; /* Range of text addresses covered by this file; texthigh is the beginning of the next section. */ CORE_ADDR textlow, texthigh; /* Array of pointers to all of the partial_symtab's which this one depends on. Since this array can only be set to previous or the current (?) psymtab, this dependency tree is guaranteed not to have any loops. */ struct partial_symtab **dependencies; int number_of_dependencies; /* Global symbol list. This list will be sorted after readin to improve access. Binary search will be the usual method of finding a symbol within it. globals_offset is an integer offset within global_psymbols[]. */ int globals_offset, n_global_syms; /* Static symbol list. This list will *not* be sorted after readin; to find a symbol in it, exhaustive search must be used. This is reasonable because searches through this list will eventually lead to either the read in of a files symbols for real (assumed to take a *lot* of time; check) or an error (and we don't care how long errors take). This is an offset and size within static_psymbols[]. */ int statics_offset, n_static_syms; /* Pointer to symtab eventually allocated for this source file, 0 if !readin or if we haven't looked for the symtab after it was readin. */ struct symtab *symtab; /* Pointer to function which will read in the symtab corresponding to this psymtab. */ void (*read_symtab) PARAMS ((struct partial_symtab *)); /* Information that lets read_symtab() locate the part of the symbol table that this psymtab corresponds to. This information is private to the format-dependent symbol reading routines. For further detail examine the various symbol reading modules. Should really be (void *) but is (char *) as with other such gdb variables. (FIXME) */ char *read_symtab_private; /* Non-zero if the symtab corresponding to this psymtab has been readin */ unsigned char readin; }; /* A fast way to get from a psymtab to its symtab (after the first time). */ #define PSYMTAB_TO_SYMTAB(pst) ((pst)->symtab? \ (pst)->symtab: \ psymtab_to_symtab (pst) ) /* This symtab variable specifies the current file for printing source lines */ struct symtab *current_source_symtab; /* This is the next line to print for listing source lines. */ int current_source_line; #define BLOCKVECTOR(symtab) (symtab)->blockvector #define LINETABLE(symtab) (symtab)->linetable /* Macros normally used to access components of symbol table structures. */ #define BLOCKVECTOR_NBLOCKS(blocklist) (blocklist)->nblocks #define BLOCKVECTOR_BLOCK(blocklist,n) (blocklist)->block[n] #define BLOCK_START(bl) (bl)->startaddr #define BLOCK_END(bl) (bl)->endaddr #define BLOCK_NSYMS(bl) (bl)->nsyms #define BLOCK_SYM(bl, n) (bl)->sym[n] #define BLOCK_FUNCTION(bl) (bl)->function #define BLOCK_SUPERBLOCK(bl) (bl)->superblock #define BLOCK_GCC_COMPILED(bl) (bl)->gcc_compile_flag /* Nonzero if symbols of block BL should be sorted alphabetically. */ #define BLOCK_SHOULD_SORT(bl) ((bl)->nsyms >= 40) #define SYMBOL_NAME(symbol) (symbol)->name #define SYMBOL_NAMESPACE(symbol) (symbol)->namespace #define SYMBOL_CLASS(symbol) (symbol)->class #define SYMBOL_VALUE(symbol) (symbol)->value.value #define SYMBOL_VALUE_ADDRESS(symbol) (symbol)->value.address #define SYMBOL_VALUE_BYTES(symbol) (symbol)->value.bytes #define SYMBOL_BLOCK_VALUE(symbol) (symbol)->value.block #define SYMBOL_VALUE_CHAIN(symbol) (symbol)->value.chain #define SYMBOL_TYPE(symbol) (symbol)->type #define SYMBOL_LINE(symbol) (symbol)->line /* The virtual function table is now an array of structures which have the form { int16 offset, delta; void *pfn; }. In normal virtual function tables, OFFSET is unused. DELTA is the amount which is added to the apparent object's base address in order to point to the actual object to which the virtual function should be applied. PFN is a pointer to the virtual function. */ #define VTBL_FNADDR_OFFSET 2 /* Macro that yields non-zero value iff NAME is the prefix for C++ operator names. If you leave out the parenthesis here you will lose! Currently 'o' 'p' CPLUS_MARKER is used for both the symbol in the symbol-file and the names in gdb's symbol table. */ #define OPNAME_PREFIX_P(NAME) ((NAME)[0] == 'o' && (NAME)[1] == 'p' \ && (NAME)[2] == CPLUS_MARKER) #define VTBL_PREFIX_P(NAME) ((NAME)[3] == CPLUS_MARKER \ && !strncmp ((NAME), "_vt", 3)) /* Functions that work on the objects described above */ extern struct symtab * lookup_symtab PARAMS ((char *)); extern struct symbol * lookup_symbol PARAMS ((const char *, const struct block *, const enum namespace, int *, struct symtab **)); extern struct symbol * lookup_block_symbol PARAMS ((const struct block *, const char *, const enum namespace)); extern struct type * lookup_struct PARAMS ((char *, struct block *)); extern struct type * lookup_union PARAMS ((char *, struct block *)); extern struct type * lookup_enum PARAMS ((char *, struct block *)); extern struct symbol * block_function PARAMS ((struct block *)); extern struct symbol * find_pc_function PARAMS ((CORE_ADDR)); extern int find_pc_partial_function PARAMS ((CORE_ADDR, char **, CORE_ADDR *)); extern void clear_pc_function_cache PARAMS ((void)); extern struct partial_symtab * lookup_partial_symtab PARAMS ((char *)); extern struct partial_symtab * find_pc_psymtab PARAMS ((CORE_ADDR)); extern struct symtab * find_pc_symtab PARAMS ((CORE_ADDR)); extern struct partial_symbol * find_pc_psymbol PARAMS ((struct partial_symtab *, CORE_ADDR)); extern int find_pc_line_pc_range PARAMS ((CORE_ADDR, CORE_ADDR *, CORE_ADDR *)); extern int contained_in PARAMS ((struct block *, struct block *)); extern void reread_symbols PARAMS ((void)); extern int have_partial_symbols PARAMS ((void)); extern int have_full_symbols PARAMS ((void)); /* Functions for dealing with the minimal symbol table, really a misc address<->symbol mapping for things we don't have debug symbols for. */ extern int have_minimal_symbols PARAMS ((void)); extern void prim_record_minimal_symbol PARAMS ((const char *, CORE_ADDR, enum minimal_symbol_type)); extern struct minimal_symbol * lookup_minimal_symbol PARAMS ((const char *, struct objfile *)); extern struct minimal_symbol * lookup_minimal_symbol_by_pc PARAMS ((CORE_ADDR)); extern PTR iterate_over_msymbols PARAMS ((PTR (*func) (struct objfile *, struct minimal_symbol *, PTR, PTR, PTR), PTR, PTR, PTR)); extern void init_minimal_symbol_collection PARAMS ((void)); extern void discard_minimal_symbols PARAMS ((int)); extern void install_minimal_symbols PARAMS ((struct objfile *)); struct symtab_and_line { struct symtab *symtab; int line; CORE_ADDR pc; CORE_ADDR end; }; struct symtabs_and_lines { struct symtab_and_line *sals; int nelts; }; /* Given a pc value, return line number it is in. Second arg nonzero means if pc is on the boundary use the previous statement's line number. */ extern struct symtab_and_line find_pc_line PARAMS ((CORE_ADDR, int)); /* Given a symtab and line number, return the pc there. */ extern CORE_ADDR find_line_pc PARAMS ((struct symtab *, int)); extern int find_line_pc_range PARAMS ((struct symtab *, int, CORE_ADDR *, CORE_ADDR *)); extern void resolve_sal_pc PARAMS ((struct symtab_and_line *)); /* Given a string, return the line specified by it. For commands like "list" and "breakpoint". */ extern struct symtabs_and_lines decode_line_spec PARAMS ((char *, int)); extern struct symtabs_and_lines decode_line_spec_1 PARAMS ((char *, int)); extern struct symtabs_and_lines decode_line_1 PARAMS ((char **, int, struct symtab *, int)); /* Symmisc.c */ extern void free_symtab PARAMS ((struct symtab *)); /* Symbol-reading stuff in symfile.c and solib.c. */ extern struct symtab * psymtab_to_symtab PARAMS ((struct partial_symtab *)); extern void clear_solib PARAMS ((void)); extern struct objfile * symbol_file_add PARAMS ((char *, int, CORE_ADDR, int, int, int)); /* source.c */ extern int identify_source_line PARAMS ((struct symtab *, int, int)); extern void print_source_lines PARAMS ((struct symtab *, int, int, int)); extern void forget_cached_source_info PARAMS ((void)); extern void select_source_symtab PARAMS ((struct symtab *)); extern char ** make_symbol_completion_list PARAMS ((char *)); /* symtab.c */ extern struct partial_symtab * find_main_psymtab PARAMS ((void)); /* blockframe.c */ extern struct blockvector * blockvector_for_pc PARAMS ((CORE_ADDR, int *)); /* symfile.c */ extern enum language deduce_language_from_filename PARAMS ((char *)); #endif /* !defined(SYMTAB_H) */