/* obstack.h - object stack macros Copyright (C) 1986, 1988 Free Software Foundation, Inc. NO WARRANTY BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC, RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL RICHARD M. 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(This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form alone.) For an executable file, complete source code means all the source code for all modules it contains; but, as a special exception, it need not include source code for modules which are standard libraries that accompany the operating system on which the executable file runs. 4. You may not copy, sublicense, distribute or transfer this program except as expressly provided under this License Agreement. Any attempt otherwise to copy, sublicense, distribute or transfer this program is void and your rights to use the program under this License agreement shall be automatically terminated. However, parties who have received computer software programs from you with this License Agreement will not have their licenses terminated so long as such parties remain in full compliance. 5. If you wish to incorporate parts of this program into other free programs whose distribution conditions are different, write to the Free Software Foundation at 675 Mass Ave, Cambridge, MA 02139. We have not yet worked out a simple rule that can be stated here, but we will often permit this. We will be guided by the two goals of preserving the free status of all derivatives our free software and of promoting the sharing and reuse of software. In other words, you are welcome to use, share and improve this program. You are forbidden to forbid anyone else to use, share and improve what you give them. Help stamp out software-hoarding! */ /* Summary: All the apparent functions defined here are macros. The idea is that you would use these pre-tested macros to solve a very specific set of problems, and they would run fast. Caution: no side-effects in arguments please!! They may be evaluated MANY times!! These macros operate a stack of objects. Each object starts life small, and may grow to maturity. (Consider building a word syllable by syllable.) An object can move while it is growing. Once it has been "finished" it never changes address again. So the "top of the stack" is typically an immature growing object, while the rest of the stack is of mature, fixed size and fixed address objects. These routines grab large chunks of memory, using a function you supply, called `obstack_chunk_alloc'. On occasion, they free chunks, by calling `obstack_chunk_free'. You must define them and declare them before using any obstack macros. Each independent stack is represented by a `struct obstack'. Each of the obstack macros expects a pointer to such a structure as the first argument. One motivation for this package is the problem of growing char strings in symbol tables. Unless you are "facist pig with a read-only mind" [Gosper's immortal quote from HAKMEM item 154, out of context] you would not like to put any arbitrary upper limit on the length of your symbols. In practice this often means you will build many short symbols and a few long symbols. At the time you are reading a symbol you don't know how long it is. One traditional method is to read a symbol into a buffer, realloc()ating the buffer every time you try to read a symbol that is longer than the buffer. This is beaut, but you still will want to copy the symbol from the buffer to a more permanent symbol-table entry say about half the time. With obstacks, you can work differently. Use one obstack for all symbol names. As you read a symbol, grow the name in the obstack gradually. When the name is complete, finalize it. Then, if the symbol exists already, free the newly read name. The way we do this is to take a large chunk, allocating memory from low addresses. When you want to build a aymbol in the chunk you just add chars above the current "high water mark" in the chunk. When you have finished adding chars, because you got to the end of the symbol, you know how long the chars are, and you can create a new object. Mostly the chars will not burst over the highest address of the chunk, because you would typically expect a chunk to be (say) 100 times as long as an average object. In case that isn't clear, when we have enough chars to make up the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) so we just point to it where it lies. No moving of chars is needed and this is the second win: potentially long strings need never be explicitly shuffled. Once an object is formed, it does not change its address during its lifetime. When the chars burst over a chunk boundary, we allocate a larger chunk, and then copy the partly formed object from the end of the old chunk to the beggining of the new larger chunk. We then carry on accreting characters to the end of the object as we normaly would. A special macro is provided to add a single char at a time to a growing object. This allows the use of register variables, which break the ordinary 'growth' macro. Summary: We allocate large chunks. We carve out one object at a time from the current chunk. Once carved, an object never moves. We are free to append data of any size to the currently growing object. Exactly one object is growing in an obstack at any one time. You can run one obstack per control block. You may have as many control blocks as you dare. Because of the way we do it, you can `unwind' a obstack back to a previous state. (You may remove objects much as you would with a stack.) */ /* Don't do the contents of this file more than once. */ #ifndef __OBSTACKS__ #define __OBSTACKS__ #ifdef __STDC__ /* Do the function-declarations before defining the macros. */ void obstack_init (struct obstack *obstack); void * obstack_alloc (struct obstack *obstack, int size); void * obstack_copy (struct obstack *obstack, void *address, int size); void * obstack_copy0 (struct obstack *obstack, void *address, int size); void obstack_free (struct obstack *obstack, void *block); void obstack_blank (struct obstack *obstack, int size); void obstack_grow (struct obstack *obstack, void *data, int size); void obstack_grow0 (struct obstack *obstack, void *data, int size); void obstack_1grow (struct obstack *obstack, int data_char); void * obstack_finish (struct obstack *obstack); int obstack_object_size (struct obstack *obstack); int obstack_room (struct obstack *obstack); void obstack_1grow_fast (struct obstack *obstack, int data_char); void obstack_blank_fast (struct obstack *obstack, int size); void * object_base (struct obstack *obstack); void * object_next_free (struct obstack *obstack); int obstack_alignment_mask (struct obstack *obstack); int obstack_chunk_size (struct obstack *obstack); #endif /* __STDC__ */ /* Non-ANSI C cannot really support alternative functions for these macros, so we do not declare them. */ struct _obstack_chunk /* Lives at front of each chunk. */ { char *limit; /* 1 past end of this chunk */ struct _obstack_chunk *prev; /* address of prior chunk or NULL */ char contents[4]; /* objects begin here */ }; struct obstack /* control current object in current chunk */ { long chunk_size; /* preferred size to allocate chunks in */ struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */ char *object_base; /* address of object we are building */ char *next_free; /* where to add next char to current object */ char *chunk_limit; /* address of char after current chunk */ int temp; /* Temporary for some macros. */ int alignment_mask; /* Mask of alignment for each object. */ struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */ void (*freefun) (); /* User's function to free a chunk. */ }; /* Pointer to beginning of object being allocated or to be allocated next. Note that this might not be the final address of the object because a new chunk might be needed to hold the final size. */ #define obstack_base(h) ((h)->object_base) /* Size for allocating ordinary chunks. */ #define obstack_chunk_size(h) ((h)->chunk_size) /* Pointer to next byte not yet allocated in current chunk. */ #define obstack_next_free(h) ((h)->next_free) /* Mask specifying low bits that should be clear in address of an object. */ #define obstack_alignment_mask(h) ((h)->alignment_mask) #define obstack_init(h) \ _obstack_begin ((h), 4096 - 4, 4, obstack_chunk_alloc, obstack_chunk_free) #define obstack_begin(h, size) \ _obstack_begin ((h), (size), 4, obstack_chunk_alloc, obstack_chunk_free) #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar) #define obstack_blank_fast(h,n) ((h)->next_free += (n)) #if defined (__GNU__) && defined (__STDC__) /* For GNU C we can define these macros to compute all args only once without using a global variable. Also, we can avoid using the `temp' slot, to make faster code. By checking both __GNU__ and __STDC__, we can make sure both GNU language extensions and ANSI preprocessing are available. */ #define obstack_object_size(OBSTACK) \ ({ struct obstack *__o = (OBSTACK); \ (unsigned) (__o->next_free - __o->object_base); }) #define obstack_room(OBSTACK) \ ({ struct obstack *__o = (OBSTACK); \ (unsigned) (__o->chunk_limit - __o->next_free); }) #define obstack_grow(OBSTACK,where,length) \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ ((__o->next_free + __len > __o->chunk_limit) \ ? _obstack_newchunk (__o, __len) : 0); \ bcopy (where, __o->next_free, __len); \ __o->next_free += __len; \ (void) 0; }) #define obstack_grow0(OBSTACK,where,length) \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ ((__o->next_free + __len + 1 > __o->chunk_limit) \ ? _obstack_newchunk (__o, __len + 1) : 0), \ bcopy (where, __o->next_free, __len), \ __o->next_free += __len, \ *(__o->next_free)++ = 0; \ (void) 0; }) #define obstack_1grow(OBSTACK,datum) \ ({ struct obstack *__o = (OBSTACK); \ ((__o->next_free + 1 > __o->chunk_limit) \ ? _obstack_newchunk (__o, 1) : 0), \ *(__o->next_free)++ = (datum); \ (void) 0; }) #define obstack_blank(OBSTACK,length) \ ({ struct obstack *__o = (OBSTACK); \ int __len = (length); \ ((__o->next_free + __len > __o->chunk_limit) \ ? _obstack_newchunk (__o, __len) : 0); \ __o->next_free += __len; \ (void) 0; }) #define obstack_alloc(OBSTACK,length) \ ({ struct obstack *__h = (OBSTACK); \ obstack_blank (__h, (length)); \ obstack_finish (__h); }) #define obstack_copy(OBSTACK,where,length) \ ({ struct obstack *__h = (OBSTACK); \ obstack_grow (__h, (where), (length)); \ obstack_finish (__h); }) #define obstack_copy0(OBSTACK,where,length) \ ({ struct obstack *__h = (OBSTACK); \ obstack_grow0 (__h, (where), (length)); \ obstack_finish (__h); }) #define obstack_finish(OBSTACK) \ ({ struct obstack *__o = (OBSTACK); \ void *value = (void *) __o->object_base; \ __o->next_free \ = (char*)((int)(__o->next_free+__o->alignment_mask) \ & ~ (__o->alignment_mask)); \ ((__o->next_free - (char *)__o->chunk \ > __o->chunk_limit - (char *)__o->chunk) \ ? __o->next_free = __o->chunk_limit : 0); \ __o->object_base = __o->next_free; \ value; }) #define obstack_free(OBSTACK, OBJ) \ ({ struct obstack *__o = (OBSTACK); \ void *__obj = (OBJ); \ if (__obj >= (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \ __o->next_free = __o->object_base = __obj; \ else (obstack_free) (__o, __obj); }) #else /* not __GNU__ */ /* The non-GNU macros copy the obstack-pointer into this global variable to avoid multiple evaluation. */ extern struct obstack *_obstack; #define obstack_object_size(h) \ (unsigned) (_obstack = (h), (h)->next_free - (h)->object_base) #define obstack_room(h) \ (unsigned) (_obstack = (h), (h)->chunk_limit - (h)->next_free) #define obstack_grow(h,where,length) \ ( (h)->temp = (length), \ (((h)->next_free + (h)->temp > (h)->chunk_limit) \ ? _obstack_newchunk ((h), (h)->temp) : 0), \ bcopy (where, (h)->next_free, (h)->temp), \ (h)->next_free += (h)->temp) #define obstack_grow0(h,where,length) \ ( (h)->temp = (length), \ (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \ ? _obstack_newchunk ((h), (h)->temp + 1) : 0), \ bcopy (where, (h)->next_free, (h)->temp), \ (h)->next_free += (h)->temp, \ *((h)->next_free)++ = 0) #define obstack_1grow(h,datum) \ ( (((h)->next_free + 1 > (h)->chunk_limit) \ ? _obstack_newchunk ((h), 1) : 0), \ *((h)->next_free)++ = (datum)) #define obstack_blank(h,length) \ ( (h)->temp = (length), \ (((h)->next_free + (h)->temp > (h)->chunk_limit) \ ? _obstack_newchunk ((h), (h)->temp) : 0), \ (h)->next_free += (h)->temp) #define obstack_alloc(h,length) \ (obstack_blank ((h), (length)), obstack_finish ((h))) #define obstack_copy(h,where,length) \ (obstack_grow ((h), (where), (length)), obstack_finish ((h))) #define obstack_copy0(h,where,length) \ (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) #define obstack_finish(h) \ ( (h)->temp = (int) (h)->object_base, \ (h)->next_free \ = (char*)((int)((h)->next_free+(h)->alignment_mask) \ & ~ ((h)->alignment_mask)), \ (((h)->next_free - (char *)(h)->chunk \ > (h)->chunk_limit - (char *)(h)->chunk) \ ? (h)->next_free = (h)->chunk_limit : 0), \ (h)->object_base = (h)->next_free, \ (char *) (h)->temp) #ifdef __STDC__ #define obstack_free(h,obj) \ ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \ (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\ ? (int) ((h)->next_free = (h)->object_base \ = (h)->temp + (char *) (h)->chunk) \ : (int) (obstack_free) ((h), (h)->temp + (char *) (h)->chunk))) #else #define obstack_free(h,obj) \ ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \ (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\ ? (int) ((h)->next_free = (h)->object_base \ = (h)->temp + (char *) (h)->chunk) \ : (int) _obstack_free ((h), (h)->temp + (char *) (h)->chunk))) #endif #endif /* not __GNU__ */ #endif /* not __OBSTACKS__ */