/* Data structures associated with breakpoints in GDB. Copyright (C) 1992-2004, 2007-2012 Free Software Foundation, Inc. This file is part of GDB. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #if !defined (BREAKPOINT_H) #define BREAKPOINT_H 1 #include "frame.h" #include "value.h" #include "vec.h" struct value; struct block; struct breakpoint_object; struct get_number_or_range_state; struct thread_info; struct bpstats; struct bp_location; /* This is the maximum number of bytes a breakpoint instruction can take. Feel free to increase it. It's just used in a few places to size arrays that should be independent of the target architecture. */ #define BREAKPOINT_MAX 16 /* Type of breakpoint. */ /* FIXME In the future, we should fold all other breakpoint-like things into here. This includes: * single-step (for machines where we have to simulate single stepping) (probably, though perhaps it is better for it to look as much as possible like a single-step to wait_for_inferior). */ enum bptype { bp_none = 0, /* Eventpoint has been deleted */ bp_breakpoint, /* Normal breakpoint */ bp_hardware_breakpoint, /* Hardware assisted breakpoint */ bp_until, /* used by until command */ bp_finish, /* used by finish command */ bp_watchpoint, /* Watchpoint */ bp_hardware_watchpoint, /* Hardware assisted watchpoint */ bp_read_watchpoint, /* read watchpoint, (hardware assisted) */ bp_access_watchpoint, /* access watchpoint, (hardware assisted) */ bp_longjmp, /* secret breakpoint to find longjmp() */ bp_longjmp_resume, /* secret breakpoint to escape longjmp() */ /* An internal breakpoint that is installed on the unwinder's debug hook. */ bp_exception, /* An internal breakpoint that is set at the point where an exception will land. */ bp_exception_resume, /* Used by wait_for_inferior for stepping over subroutine calls, and for skipping prologues. */ bp_step_resume, /* Used by wait_for_inferior for stepping over signal handlers. */ bp_hp_step_resume, /* Used to detect when a watchpoint expression has gone out of scope. These breakpoints are usually not visible to the user. This breakpoint has some interesting properties: 1) There's always a 1:1 mapping between watchpoints on local variables and watchpoint_scope breakpoints. 2) It automatically deletes itself and the watchpoint it's associated with when hit. 3) It can never be disabled. */ bp_watchpoint_scope, /* The breakpoint at the end of a call dummy. */ /* FIXME: What if the function we are calling longjmp()s out of the call, or the user gets out with the "return" command? We currently have no way of cleaning up the breakpoint in these (obscure) situations. (Probably can solve this by noticing longjmp, "return", etc., it's similar to noticing when a watchpoint on a local variable goes out of scope (with hardware support for watchpoints)). */ bp_call_dummy, /* A breakpoint set on std::terminate, that is used to catch otherwise uncaught exceptions thrown during an inferior call. */ bp_std_terminate, /* Some dynamic linkers (HP, maybe Solaris) can arrange for special code in the inferior to run when significant events occur in the dynamic linker (for example a library is loaded or unloaded). By placing a breakpoint in this magic code GDB will get control when these significant events occur. GDB can then re-examine the dynamic linker's data structures to discover any newly loaded dynamic libraries. */ bp_shlib_event, /* Some multi-threaded systems can arrange for a location in the inferior to be executed when certain thread-related events occur (such as thread creation or thread death). By placing a breakpoint at one of these locations, GDB will get control when these events occur. GDB can then update its thread lists etc. */ bp_thread_event, /* On the same principal, an overlay manager can arrange to call a magic location in the inferior whenever there is an interesting change in overlay status. GDB can update its overlay tables and fiddle with breakpoints in overlays when this breakpoint is hit. */ bp_overlay_event, /* Master copies of longjmp breakpoints. These are always installed as soon as an objfile containing longjmp is loaded, but they are always disabled. While necessary, temporary clones of bp_longjmp type will be created and enabled. */ bp_longjmp_master, /* Master copies of std::terminate breakpoints. */ bp_std_terminate_master, /* Like bp_longjmp_master, but for exceptions. */ bp_exception_master, bp_catchpoint, bp_tracepoint, bp_fast_tracepoint, bp_static_tracepoint, /* Event for JIT compiled code generation or deletion. */ bp_jit_event, /* Breakpoint is placed at the STT_GNU_IFUNC resolver. When hit GDB inserts new bp_gnu_ifunc_resolver_return at the caller. bp_gnu_ifunc_resolver is still being kept here as a different thread may still hit it before bp_gnu_ifunc_resolver_return is hit by the original thread. */ bp_gnu_ifunc_resolver, /* On its hit GDB now know the resolved address of the target STT_GNU_IFUNC function. Associated bp_gnu_ifunc_resolver can be deleted now and the breakpoint moved to the target function entry point. */ bp_gnu_ifunc_resolver_return, }; /* States of enablement of breakpoint. */ enum enable_state { bp_disabled, /* The eventpoint is inactive, and cannot trigger. */ bp_enabled, /* The eventpoint is active, and can trigger. */ bp_call_disabled, /* The eventpoint has been disabled while a call into the inferior is "in flight", because some eventpoints interfere with the implementation of a call on some targets. The eventpoint will be automatically enabled and reset when the call "lands" (either completes, or stops at another eventpoint). */ bp_permanent /* There is a breakpoint instruction hard-wired into the target's code. Don't try to write another breakpoint instruction on top of it, or restore its value. Step over it using the architecture's SKIP_INSN macro. */ }; /* Disposition of breakpoint. Ie: what to do after hitting it. */ enum bpdisp { disp_del, /* Delete it */ disp_del_at_next_stop, /* Delete at next stop, whether hit or not */ disp_disable, /* Disable it */ disp_donttouch /* Leave it alone */ }; enum target_hw_bp_type { hw_write = 0, /* Common HW watchpoint */ hw_read = 1, /* Read HW watchpoint */ hw_access = 2, /* Access HW watchpoint */ hw_execute = 3 /* Execute HW breakpoint */ }; /* Information used by targets to insert and remove breakpoints. */ struct bp_target_info { /* Address space at which the breakpoint was placed. */ struct address_space *placed_address_space; /* Address at which the breakpoint was placed. This is normally the same as ADDRESS from the bp_location, except when adjustment happens in gdbarch_breakpoint_from_pc. The most common form of adjustment is stripping an alternate ISA marker from the PC which is used to determine the type of breakpoint to insert. */ CORE_ADDR placed_address; /* If this is a ranged breakpoint, then this field contains the length of the range that will be watched for execution. */ int length; /* If the breakpoint lives in memory and reading that memory would give back the breakpoint, instead of the original contents, then the original contents are cached here. Only SHADOW_LEN bytes of this buffer are valid, and only when the breakpoint is inserted. */ gdb_byte shadow_contents[BREAKPOINT_MAX]; /* The length of the data cached in SHADOW_CONTENTS. */ int shadow_len; /* The size of the placed breakpoint, according to gdbarch_breakpoint_from_pc, when the breakpoint was inserted. This is generally the same as SHADOW_LEN, unless we did not need to read from the target to implement the memory breakpoint (e.g. if a remote stub handled the details). We may still need the size to remove the breakpoint safely. */ int placed_size; }; /* GDB maintains two types of information about each breakpoint (or watchpoint, or other related event). The first type corresponds to struct breakpoint; this is a relatively high-level structure which contains the source location(s), stopping conditions, user commands to execute when the breakpoint is hit, and so forth. The second type of information corresponds to struct bp_location. Each breakpoint has one or (eventually) more locations associated with it, which represent target-specific and machine-specific mechanisms for stopping the program. For instance, a watchpoint expression may require multiple hardware watchpoints in order to catch all changes in the value of the expression being watched. */ enum bp_loc_type { bp_loc_software_breakpoint, bp_loc_hardware_breakpoint, bp_loc_hardware_watchpoint, bp_loc_other /* Miscellaneous... */ }; /* This structure is a collection of function pointers that, if available, will be called instead of performing the default action for this bp_loc_type. */ struct bp_location_ops { /* Destructor. Releases everything from SELF (but not SELF itself). */ void (*dtor) (struct bp_location *self); }; struct bp_location { /* Chain pointer to the next breakpoint location for the same parent breakpoint. */ struct bp_location *next; /* Methods associated with this location. */ const struct bp_location_ops *ops; /* The reference count. */ int refc; /* Type of this breakpoint location. */ enum bp_loc_type loc_type; /* Each breakpoint location must belong to exactly one higher-level breakpoint. This pointer is NULL iff this bp_location is no longer attached to a breakpoint. For example, when a breakpoint is deleted, its locations may still be found in the moribund_locations list, or if we had stopped for it, in bpstats. */ struct breakpoint *owner; /* Conditional. Break only if this expression's value is nonzero. Unlike string form of condition, which is associated with breakpoint, this is associated with location, since if breakpoint has several locations, the evaluation of expression can be different for different locations. Only valid for real breakpoints; a watchpoint's conditional expression is stored in the owner breakpoint object. */ struct expression *cond; /* This location's address is in an unloaded solib, and so this location should not be inserted. It will be automatically enabled when that solib is loaded. */ char shlib_disabled; /* Is this particular location enabled. */ char enabled; /* Nonzero if this breakpoint is now inserted. */ char inserted; /* Nonzero if this is not the first breakpoint in the list for the given address. location of tracepoint can _never_ be duplicated with other locations of tracepoints and other kinds of breakpoints, because two locations at the same address may have different actions, so both of these locations should be downloaded and so that `tfind N' always works. */ char duplicate; /* If we someday support real thread-specific breakpoints, then the breakpoint location will need a thread identifier. */ /* Data for specific breakpoint types. These could be a union, but simplicity is more important than memory usage for breakpoints. */ /* Architecture associated with this location's address. May be different from the breakpoint architecture. */ struct gdbarch *gdbarch; /* The program space associated with this breakpoint location address. Note that an address space may be represented in more than one program space (e.g. each uClinux program will be given its own program space, but there will only be one address space for all of them), but we must not insert more than one location at the same address in the same address space. */ struct program_space *pspace; /* Note that zero is a perfectly valid code address on some platforms (for example, the mn10200 (OBSOLETE) and mn10300 simulators). NULL is not a special value for this field. Valid for all types except bp_loc_other. */ CORE_ADDR address; /* For hardware watchpoints, the size of the memory region being watched. For hardware ranged breakpoints, the size of the breakpoint range. */ int length; /* Type of hardware watchpoint. */ enum target_hw_bp_type watchpoint_type; /* For any breakpoint type with an address, this is the section associated with the address. Used primarily for overlay debugging. */ struct obj_section *section; /* Address at which breakpoint was requested, either by the user or by GDB for internal breakpoints. This will usually be the same as ``address'' (above) except for cases in which ADJUST_BREAKPOINT_ADDRESS has computed a different address at which to place the breakpoint in order to comply with a processor's architectual constraints. */ CORE_ADDR requested_address; char *function_name; /* Details of the placed breakpoint, when inserted. */ struct bp_target_info target_info; /* Similarly, for the breakpoint at an overlay's LMA, if necessary. */ struct bp_target_info overlay_target_info; /* In a non-stop mode, it's possible that we delete a breakpoint, but as we do that, some still running thread hits that breakpoint. For that reason, we need to keep locations belonging to deleted breakpoints for a bit, so that don't report unexpected SIGTRAP. We can't keep such locations forever, so we use a heuristic -- after we process certain number of inferior events since breakpoint was deleted, we retire all locations of that breakpoint. This variable keeps a number of events still to go, when it becomes 0 this location is retired. */ int events_till_retirement; /* Line number of this address. */ int line_number; /* Source file name of this address. */ char *source_file; }; /* This structure is a collection of function pointers that, if available, will be called instead of the performing the default action for this bptype. */ struct breakpoint_ops { /* Destructor. Releases everything from SELF (but not SELF itself). */ void (*dtor) (struct breakpoint *self); /* Allocate a location for this breakpoint. */ struct bp_location * (*allocate_location) (struct breakpoint *); /* Reevaluate a breakpoint. This is necessary after symbols change (e.g., an executable or DSO was loaded, or the inferior just started). */ void (*re_set) (struct breakpoint *self); /* Insert the breakpoint or watchpoint or activate the catchpoint. Return 0 for success, 1 if the breakpoint, watchpoint or catchpoint type is not supported, -1 for failure. */ int (*insert_location) (struct bp_location *); /* Remove the breakpoint/catchpoint that was previously inserted with the "insert" method above. Return 0 for success, 1 if the breakpoint, watchpoint or catchpoint type is not supported, -1 for failure. */ int (*remove_location) (struct bp_location *); /* Return true if it the target has stopped due to hitting breakpoint location BL. This function does not check if we should stop, only if BL explains the stop. */ int (*breakpoint_hit) (const struct bp_location *bl, struct address_space *, CORE_ADDR); /* Check internal conditions of the breakpoint referred to by BS. If we should not stop for this breakpoint, set BS->stop to 0. */ void (*check_status) (struct bpstats *bs); /* Tell how many hardware resources (debug registers) are needed for this breakpoint. If this function is not provided, then the breakpoint or watchpoint needs one debug register. */ int (*resources_needed) (const struct bp_location *); /* Tell whether we can downgrade from a hardware watchpoint to a software one. If not, the user will not be able to enable the watchpoint when there are not enough hardware resources available. */ int (*works_in_software_mode) (const struct breakpoint *); /* The normal print routine for this breakpoint, called when we hit it. */ enum print_stop_action (*print_it) (struct bpstats *bs); /* Display information about this breakpoint, for "info breakpoints". */ void (*print_one) (struct breakpoint *, struct bp_location **); /* Display extra information about this breakpoint, below the normal breakpoint description in "info breakpoints". In the example below, the "address range" line was printed by print_one_detail_ranged_breakpoint. (gdb) info breakpoints Num Type Disp Enb Address What 2 hw breakpoint keep y in main at test-watch.c:70 address range: [0x10000458, 0x100004c7] */ void (*print_one_detail) (const struct breakpoint *, struct ui_out *); /* Display information about this breakpoint after setting it (roughly speaking; this is called from "mention"). */ void (*print_mention) (struct breakpoint *); /* Print to FP the CLI command that recreates this breakpoint. */ void (*print_recreate) (struct breakpoint *, struct ui_file *fp); }; /* Helper for breakpoint_ops->print_recreate implementations. Prints the "thread" or "task" condition of B, and then a newline. Necessary because most breakpoint implementations accept thread/task conditions at the end of the spec line, like "break foo thread 1", which needs outputting before any breakpoint-type specific extra command necessary for B's recreation. */ extern void print_recreate_thread (struct breakpoint *b, struct ui_file *fp); enum watchpoint_triggered { /* This watchpoint definitely did not trigger. */ watch_triggered_no = 0, /* Some hardware watchpoint triggered, and it might have been this one, but we do not know which it was. */ watch_triggered_unknown, /* This hardware watchpoint definitely did trigger. */ watch_triggered_yes }; /* This is used to declare the VEC syscalls_to_be_caught. */ DEF_VEC_I(int); typedef struct bp_location *bp_location_p; DEF_VEC_P(bp_location_p); /* A reference-counted struct command_line. This lets multiple breakpoints share a single command list. This is an implementation detail to the breakpoints module. */ struct counted_command_line; /* Some targets (e.g., embedded PowerPC) need two debug registers to set a watchpoint over a memory region. If this flag is true, GDB will use only one register per watchpoint, thus assuming that all acesses that modify a memory location happen at its starting address. */ extern int target_exact_watchpoints; /* Note that the ->silent field is not currently used by any commands (though the code is in there if it was to be, and set_raw_breakpoint does set it to 0). I implemented it because I thought it would be useful for a hack I had to put in; I'm going to leave it in because I can see how there might be times when it would indeed be useful */ /* This is for all kinds of breakpoints. */ struct breakpoint { /* Methods associated with this breakpoint. */ const struct breakpoint_ops *ops; struct breakpoint *next; /* Type of breakpoint. */ enum bptype type; /* Zero means disabled; remember the info but don't break here. */ enum enable_state enable_state; /* What to do with this breakpoint after we hit it. */ enum bpdisp disposition; /* Number assigned to distinguish breakpoints. */ int number; /* Location(s) associated with this high-level breakpoint. */ struct bp_location *loc; /* Non-zero means a silent breakpoint (don't print frame info if we stop here). */ unsigned char silent; /* Non-zero means display ADDR_STRING to the user verbatim. */ unsigned char display_canonical; /* Number of stops at this breakpoint that should be continued automatically before really stopping. */ int ignore_count; /* Chain of command lines to execute when this breakpoint is hit. */ struct counted_command_line *commands; /* Stack depth (address of frame). If nonzero, break only if fp equals this. */ struct frame_id frame_id; /* The program space used to set the breakpoint. This is only set for breakpoints which are specific to a program space; for non-thread-specific ordinary breakpoints this is NULL. */ struct program_space *pspace; /* String we used to set the breakpoint (malloc'd). */ char *addr_string; /* The filter that should be passed to decode_line_full when re-setting this breakpoint. This may be NULL, but otherwise is allocated with xmalloc. */ char *filter; /* For a ranged breakpoint, the string we used to find the end of the range (malloc'd). */ char *addr_string_range_end; /* Architecture we used to set the breakpoint. */ struct gdbarch *gdbarch; /* Language we used to set the breakpoint. */ enum language language; /* Input radix we used to set the breakpoint. */ int input_radix; /* String form of the breakpoint condition (malloc'd), or NULL if there is no condition. */ char *cond_string; /* String form of exp to use for displaying to the user (malloc'd), or NULL if none. */ /* Holds the address of the related watchpoint_scope breakpoint when using watchpoints on local variables (might the concept of a related breakpoint be useful elsewhere, if not just call it the watchpoint_scope breakpoint or something like that. FIXME). */ struct breakpoint *related_breakpoint; /* Thread number for thread-specific breakpoint, or -1 if don't care. */ int thread; /* Ada task number for task-specific breakpoint, or 0 if don't care. */ int task; /* Count of the number of times this breakpoint was taken, dumped with the info, but not used for anything else. Useful for seeing how many times you hit a break prior to the program aborting, so you can back up to just before the abort. */ int hit_count; /* Is breakpoint's condition not yet parsed because we found no location initially so had no context to parse the condition in. */ int condition_not_parsed; /* With a Python scripting enabled GDB, store a reference to the Python object that has been associated with this breakpoint. This is always NULL for a GDB that is not script enabled. It can sometimes be NULL for enabled GDBs as not all breakpoint types are tracked by the Python scripting API. */ struct breakpoint_object *py_bp_object; }; /* An instance of this type is used to represent a watchpoint. It includes a "struct breakpoint" as a kind of base class; users downcast to "struct breakpoint *" when needed. */ struct watchpoint { /* The base class. */ struct breakpoint base; /* String form of exp to use for displaying to the user (malloc'd), or NULL if none. */ char *exp_string; /* String form to use for reparsing of EXP (malloc'd) or NULL. */ char *exp_string_reparse; /* The expression we are watching, or NULL if not a watchpoint. */ struct expression *exp; /* The largest block within which it is valid, or NULL if it is valid anywhere (e.g. consists just of global symbols). */ struct block *exp_valid_block; /* The conditional expression if any. */ struct expression *cond_exp; /* The largest block within which it is valid, or NULL if it is valid anywhere (e.g. consists just of global symbols). */ struct block *cond_exp_valid_block; /* Value of the watchpoint the last time we checked it, or NULL when we do not know the value yet or the value was not readable. VAL is never lazy. */ struct value *val; /* Nonzero if VAL is valid. If VAL_VALID is set but VAL is NULL, then an error occurred reading the value. */ int val_valid; /* Holds the frame address which identifies the frame this watchpoint should be evaluated in, or `null' if the watchpoint should be evaluated on the outermost frame. */ struct frame_id watchpoint_frame; /* Holds the thread which identifies the frame this watchpoint should be considered in scope for, or `null_ptid' if the watchpoint should be evaluated in all threads. */ ptid_t watchpoint_thread; /* For hardware watchpoints, the triggered status according to the hardware. */ enum watchpoint_triggered watchpoint_triggered; /* Whether this watchpoint is exact (see target_exact_watchpoints). */ int exact; /* The mask address for a masked hardware watchpoint. */ CORE_ADDR hw_wp_mask; }; /* Returns true if BPT is really a watchpoint. */ extern int is_watchpoint (const struct breakpoint *bpt); /* An instance of this type is used to represent all kinds of tracepoints. It includes a "struct breakpoint" as a kind of base class; users downcast to "struct breakpoint *" when needed. */ struct tracepoint { /* The base class. */ struct breakpoint base; /* Number of times this tracepoint should single-step and collect additional data. */ long step_count; /* Number of times this tracepoint should be hit before disabling/ending. */ int pass_count; /* The number of the tracepoint on the target. */ int number_on_target; /* The total space taken by all the trace frames for this tracepoint. */ ULONGEST traceframe_usage; /* The static tracepoint marker id, if known. */ char *static_trace_marker_id; /* LTTng/UST allow more than one marker with the same ID string, although it unadvised because it confuses tools. When setting static tracepoints by marker ID, this will record the index in the array of markers we found for the given marker ID for which this static tracepoint corresponds. When resetting breakpoints, we will use this index to try to find the same marker again. */ int static_trace_marker_id_idx; }; typedef struct breakpoint *breakpoint_p; DEF_VEC_P(breakpoint_p); /* The following stuff is an abstract data type "bpstat" ("breakpoint status"). This provides the ability to determine whether we have stopped at a breakpoint, and what we should do about it. */ typedef struct bpstats *bpstat; /* Clears a chain of bpstat, freeing storage of each. */ extern void bpstat_clear (bpstat *); /* Return a copy of a bpstat. Like "bs1 = bs2" but all storage that is part of the bpstat is copied as well. */ extern bpstat bpstat_copy (bpstat); extern bpstat bpstat_stop_status (struct address_space *aspace, CORE_ADDR pc, ptid_t ptid); /* This bpstat_what stuff tells wait_for_inferior what to do with a breakpoint (a challenging task). The enum values order defines priority-like order of the actions. Once you've decided that some action is appropriate, you'll never go back and decide something of a lower priority is better. Each of these actions is mutually exclusive with the others. That means, that if you find yourself adding a new action class here and wanting to tell GDB that you have two simultaneous actions to handle, something is wrong, and you probably don't actually need a new action type. Note that a step resume breakpoint overrides another breakpoint of signal handling (see comment in wait_for_inferior at where we set the step_resume breakpoint). */ enum bpstat_what_main_action { /* Perform various other tests; that is, this bpstat does not say to perform any action (e.g. failed watchpoint and nothing else). */ BPSTAT_WHAT_KEEP_CHECKING, /* Remove breakpoints, single step once, then put them back in and go back to what we were doing. It's possible that this should be removed from the main_action and put into a separate field, to more cleanly handle BPSTAT_WHAT_CLEAR_LONGJMP_RESUME_SINGLE. */ BPSTAT_WHAT_SINGLE, /* Set longjmp_resume breakpoint, remove all other breakpoints, and continue. The "remove all other breakpoints" part is required if we are also stepping over another breakpoint as well as doing the longjmp handling. */ BPSTAT_WHAT_SET_LONGJMP_RESUME, /* Clear longjmp_resume breakpoint, then handle as BPSTAT_WHAT_KEEP_CHECKING. */ BPSTAT_WHAT_CLEAR_LONGJMP_RESUME, /* Clear step resume breakpoint, and keep checking. */ BPSTAT_WHAT_STEP_RESUME, /* Rather than distinguish between noisy and silent stops here, it might be cleaner to have bpstat_print make that decision (also taking into account stop_print_frame and source_only). But the implications are a bit scary (interaction with auto-displays, etc.), so I won't try it. */ /* Stop silently. */ BPSTAT_WHAT_STOP_SILENT, /* Stop and print. */ BPSTAT_WHAT_STOP_NOISY, /* Clear step resume breakpoint, and keep checking. High-priority step-resume breakpoints are used when even if there's a user breakpoint at the current PC when we set the step-resume breakpoint, we don't want to re-handle any breakpoint other than the step-resume when it's hit; instead we want to move past the breakpoint. This is used in the case of skipping signal handlers. */ BPSTAT_WHAT_HP_STEP_RESUME, }; /* An enum indicating the kind of "stack dummy" stop. This is a bit of a misnomer because only one kind of truly a stack dummy. */ enum stop_stack_kind { /* We didn't stop at a stack dummy breakpoint. */ STOP_NONE = 0, /* Stopped at a stack dummy. */ STOP_STACK_DUMMY, /* Stopped at std::terminate. */ STOP_STD_TERMINATE }; struct bpstat_what { enum bpstat_what_main_action main_action; /* Did we hit a call dummy breakpoint? This only goes with a main_action of BPSTAT_WHAT_STOP_SILENT or BPSTAT_WHAT_STOP_NOISY (the concept of continuing from a call dummy without popping the frame is not a useful one). */ enum stop_stack_kind call_dummy; /* Used for BPSTAT_WHAT_SET_LONGJMP_RESUME and BPSTAT_WHAT_CLEAR_LONGJMP_RESUME. True if we are handling a longjmp, false if we are handling an exception. */ int is_longjmp; }; /* The possible return values for print_bpstat, print_it_normal, print_it_done, print_it_noop. */ enum print_stop_action { /* We printed nothing or we need to do some more analysis. */ PRINT_UNKNOWN = -1, /* We printed something, and we *do* desire that something to be followed by a location. */ PRINT_SRC_AND_LOC, /* We printed something, and we do *not* desire that something to be followed by a location. */ PRINT_SRC_ONLY, /* We already printed all we needed to print, don't print anything else. */ PRINT_NOTHING }; /* Tell what to do about this bpstat. */ struct bpstat_what bpstat_what (bpstat); /* Find the bpstat associated with a breakpoint. NULL otherwise. */ bpstat bpstat_find_breakpoint (bpstat, struct breakpoint *); /* Nonzero if a signal that we got in wait() was due to circumstances explained by the BS. */ /* Currently that is true if we have hit a breakpoint, or if there is a watchpoint enabled. */ #define bpstat_explains_signal(bs) ((bs) != NULL) /* Nonzero is this bpstat causes a stop. */ extern int bpstat_causes_stop (bpstat); /* Nonzero if we should step constantly (e.g. watchpoints on machines without hardware support). This isn't related to a specific bpstat, just to things like whether watchpoints are set. */ extern int bpstat_should_step (void); /* Print a message indicating what happened. Returns nonzero to say that only the source line should be printed after this (zero return means print the frame as well as the source line). */ extern enum print_stop_action bpstat_print (bpstat, int); /* Put in *NUM the breakpoint number of the first breakpoint we are stopped at. *BSP upon return is a bpstat which points to the remaining breakpoints stopped at (but which is not guaranteed to be good for anything but further calls to bpstat_num). Return 0 if passed a bpstat which does not indicate any breakpoints. Return -1 if stopped at a breakpoint that has been deleted since we set it. Return 1 otherwise. */ extern int bpstat_num (bpstat *, int *); /* Perform actions associated with the stopped inferior. Actually, we just use this for breakpoint commands. Perhaps other actions will go here later, but this is executed at a late time (from the command loop). */ extern void bpstat_do_actions (void); /* Modify all entries of STOP_BPSTAT of INFERIOR_PTID so that the actions will not be performed. */ extern void bpstat_clear_actions (void); /* Implementation: */ /* Values used to tell the printing routine how to behave for this bpstat. */ enum bp_print_how { /* This is used when we want to do a normal printing of the reason for stopping. The output will depend on the type of eventpoint we are dealing with. This is the default value, most commonly used. */ print_it_normal, /* This is used when nothing should be printed for this bpstat entry. */ print_it_noop, /* This is used when everything which needs to be printed has already been printed. But we still want to print the frame. */ print_it_done }; struct bpstats { /* Linked list because there can be more than one breakpoint at the same place, and a bpstat reflects the fact that all have been hit. */ bpstat next; /* Location that caused the stop. Locations are refcounted, so this will never be NULL. Note that this location may end up detached from a breakpoint, but that does not necessary mean that the struct breakpoint is gone. E.g., consider a watchpoint with a condition that involves an inferior function call. Watchpoint locations are recreated often (on resumes, hence on infcalls too). Between creating the bpstat and after evaluating the watchpoint condition, this location may hence end up detached from its original owner watchpoint, even though the watchpoint is still listed. If it's condition evaluates as true, we still want this location to cause a stop, and we will still need to know which watchpoint it was originally attached. What this means is that we should not (in most cases) follow the `bpstat->bp_location->owner' link, but instead use the `breakpoint_at' field below. */ struct bp_location *bp_location_at; /* Breakpoint that caused the stop. This is nullified if the breakpoint ends up being deleted. See comments on `bp_location_at' above for why do we need this field instead of following the location's owner. */ struct breakpoint *breakpoint_at; /* The associated command list. */ struct counted_command_line *commands; /* Old value associated with a watchpoint. */ struct value *old_val; /* Nonzero if this breakpoint tells us to print the frame. */ char print; /* Nonzero if this breakpoint tells us to stop. */ char stop; /* Tell bpstat_print and print_bp_stop_message how to print stuff associated with this element of the bpstat chain. */ enum bp_print_how print_it; }; enum inf_context { inf_starting, inf_running, inf_exited, inf_execd }; /* The possible return values for breakpoint_here_p. We guarantee that zero always means "no breakpoint here". */ enum breakpoint_here { no_breakpoint_here = 0, ordinary_breakpoint_here, permanent_breakpoint_here }; /* Prototypes for breakpoint-related functions. */ extern enum breakpoint_here breakpoint_here_p (struct address_space *, CORE_ADDR); extern int moribund_breakpoint_here_p (struct address_space *, CORE_ADDR); extern int breakpoint_inserted_here_p (struct address_space *, CORE_ADDR); extern int regular_breakpoint_inserted_here_p (struct address_space *, CORE_ADDR); extern int software_breakpoint_inserted_here_p (struct address_space *, CORE_ADDR); /* Returns true if there's a hardware watchpoint or access watchpoint inserted in the range defined by ADDR and LEN. */ extern int hardware_watchpoint_inserted_in_range (struct address_space *, CORE_ADDR addr, ULONGEST len); extern int breakpoint_thread_match (struct address_space *, CORE_ADDR, ptid_t); extern void until_break_command (char *, int, int); /* Initialize a struct bp_location. */ extern void init_bp_location (struct bp_location *loc, const struct bp_location_ops *ops, struct breakpoint *owner); extern void update_breakpoint_locations (struct breakpoint *b, struct symtabs_and_lines sals, struct symtabs_and_lines sals_end); extern void breakpoint_re_set (void); extern void breakpoint_re_set_thread (struct breakpoint *); extern struct breakpoint *set_momentary_breakpoint (struct gdbarch *, struct symtab_and_line, struct frame_id, enum bptype); extern struct breakpoint *set_momentary_breakpoint_at_pc (struct gdbarch *, CORE_ADDR pc, enum bptype type); extern struct breakpoint *clone_momentary_breakpoint (struct breakpoint *bpkt); extern void set_ignore_count (int, int, int); extern void breakpoint_init_inferior (enum inf_context); extern struct cleanup *make_cleanup_delete_breakpoint (struct breakpoint *); extern void delete_breakpoint (struct breakpoint *); extern void breakpoint_auto_delete (bpstat); /* Return the chain of command lines to execute when this breakpoint is hit. */ extern struct command_line *breakpoint_commands (struct breakpoint *b); /* Return a string image of DISP. The string is static, and thus should NOT be deallocated after use. */ const char *bpdisp_text (enum bpdisp disp); extern void break_command (char *, int); extern void hbreak_command_wrapper (char *, int); extern void thbreak_command_wrapper (char *, int); extern void rbreak_command_wrapper (char *, int); extern void watch_command_wrapper (char *, int, int); extern void awatch_command_wrapper (char *, int, int); extern void rwatch_command_wrapper (char *, int, int); extern void tbreak_command (char *, int); extern struct breakpoint_ops bkpt_breakpoint_ops; extern void initialize_breakpoint_ops (void); /* Arguments to pass as context to some catch command handlers. */ #define CATCH_PERMANENT ((void *) (uintptr_t) 0) #define CATCH_TEMPORARY ((void *) (uintptr_t) 1) /* Like add_cmd, but add the command to both the "catch" and "tcatch" lists, and pass some additional user data to the command function. */ extern void add_catch_command (char *name, char *docstring, void (*sfunc) (char *args, int from_tty, struct cmd_list_element *command), char **(*completer) (struct cmd_list_element *cmd, char *text, char *word), void *user_data_catch, void *user_data_tcatch); /* Initialize a breakpoint struct for Ada exception catchpoints. */ extern void init_ada_exception_breakpoint (struct breakpoint *b, struct gdbarch *gdbarch, struct symtab_and_line sal, char *addr_string, const struct breakpoint_ops *ops, int tempflag, int from_tty); /* Add breakpoint B on the breakpoint list, and notify the user, the target and breakpoint_created observers of its existence. If INTERNAL is non-zero, the breakpoint number will be allocated from the internal breakpoint count. If UPDATE_GLL is non-zero, update_global_location_list will be called. */ extern void install_breakpoint (int internal, struct breakpoint *b, int update_gll); extern int create_breakpoint (struct gdbarch *gdbarch, char *arg, char *cond_string, int thread, int parse_condition_and_thread, int tempflag, enum bptype wanted_type, int ignore_count, enum auto_boolean pending_break_support, const struct breakpoint_ops *ops, int from_tty, int enabled, int internal); extern void insert_breakpoints (void); extern int remove_breakpoints (void); extern int remove_breakpoints_pid (int pid); /* This function can be used to physically insert eventpoints from the specified traced inferior process, without modifying the breakpoint package's state. This can be useful for those targets which support following the processes of a fork() or vfork() system call, when both of the resulting two processes are to be followed. */ extern int reattach_breakpoints (int); /* This function can be used to update the breakpoint package's state after an exec() system call has been executed. This function causes the following: - All eventpoints are marked "not inserted". - All eventpoints with a symbolic address are reset such that the symbolic address must be reevaluated before the eventpoints can be reinserted. - The solib breakpoints are explicitly removed from the breakpoint list. - A step-resume breakpoint, if any, is explicitly removed from the breakpoint list. - All eventpoints without a symbolic address are removed from the breakpoint list. */ extern void update_breakpoints_after_exec (void); /* This function can be used to physically remove hardware breakpoints and watchpoints from the specified traced inferior process, without modifying the breakpoint package's state. This can be useful for those targets which support following the processes of a fork() or vfork() system call, when one of the resulting two processes is to be detached and allowed to run free. It is an error to use this function on the process whose id is inferior_ptid. */ extern int detach_breakpoints (int); /* This function is called when program space PSPACE is about to be deleted. It takes care of updating breakpoints to not reference this PSPACE anymore. */ extern void breakpoint_program_space_exit (struct program_space *pspace); extern void set_longjmp_breakpoint (struct thread_info *tp, struct frame_id frame); extern void delete_longjmp_breakpoint (int thread); extern void enable_overlay_breakpoints (void); extern void disable_overlay_breakpoints (void); extern void set_std_terminate_breakpoint (void); extern void delete_std_terminate_breakpoint (void); /* These functions respectively disable or reenable all currently enabled watchpoints. When disabled, the watchpoints are marked call_disabled. When re-enabled, they are marked enabled. The intended client of these functions is call_function_by_hand. The inferior must be stopped, and all breakpoints removed, when these functions are used. The need for these functions is that on some targets (e.g., HP-UX), gdb is unable to unwind through the dummy frame that is pushed as part of the implementation of a call command. Watchpoints can cause the inferior to stop in places where this frame is visible, and that can cause execution control to become very confused. Note that if a user sets breakpoints in an interactively called function, the call_disabled watchpoints will have been re-enabled when the first such breakpoint is reached. However, on targets that are unable to unwind through the call dummy frame, watches of stack-based storage may then be deleted, because gdb will believe that their watched storage is out of scope. (Sigh.) */ extern void disable_watchpoints_before_interactive_call_start (void); extern void enable_watchpoints_after_interactive_call_stop (void); /* These functions disable and re-enable all breakpoints during inferior startup. They are intended to be called from solib code where necessary. This is needed on platforms where the main executable is relocated at some point during startup processing, making breakpoint addresses invalid. If additional breakpoints are created after the routine disable_breakpoints_before_startup but before the routine enable_breakpoints_after_startup was called, they will also be marked as disabled. */ extern void disable_breakpoints_before_startup (void); extern void enable_breakpoints_after_startup (void); /* For script interpreters that need to define breakpoint commands after they've already read the commands into a struct command_line. */ extern enum command_control_type commands_from_control_command (char *arg, struct command_line *cmd); extern void clear_breakpoint_hit_counts (void); extern struct breakpoint *get_breakpoint (int num); /* The following are for displays, which aren't really breakpoints, but here is as good a place as any for them. */ extern void disable_current_display (void); extern void do_displays (void); extern void disable_display (int); extern void clear_displays (void); extern void disable_breakpoint (struct breakpoint *); extern void enable_breakpoint (struct breakpoint *); extern void breakpoint_set_commands (struct breakpoint *b, struct command_line *commands); extern void breakpoint_set_silent (struct breakpoint *b, int silent); extern void breakpoint_set_thread (struct breakpoint *b, int thread); extern void breakpoint_set_task (struct breakpoint *b, int task); /* Clear the "inserted" flag in all breakpoints. */ extern void mark_breakpoints_out (void); extern void make_breakpoint_permanent (struct breakpoint *); extern struct breakpoint *create_jit_event_breakpoint (struct gdbarch *, CORE_ADDR); extern struct breakpoint *create_solib_event_breakpoint (struct gdbarch *, CORE_ADDR); extern struct breakpoint *create_thread_event_breakpoint (struct gdbarch *, CORE_ADDR); extern void remove_jit_event_breakpoints (void); extern void remove_solib_event_breakpoints (void); extern void remove_thread_event_breakpoints (void); extern void disable_breakpoints_in_shlibs (void); /* This function returns TRUE if ep is a catchpoint. */ extern int ep_is_catchpoint (struct breakpoint *); /* Enable breakpoints and delete when hit. Called with ARG == NULL deletes all breakpoints. */ extern void delete_command (char *arg, int from_tty); /* Manage a software single step breakpoint (or two). Insert may be called twice before remove is called. */ extern void insert_single_step_breakpoint (struct gdbarch *, struct address_space *, CORE_ADDR); extern int single_step_breakpoints_inserted (void); extern void remove_single_step_breakpoints (void); extern void cancel_single_step_breakpoints (void); /* Manage manual breakpoints, separate from the normal chain of breakpoints. These functions are used in murky target-specific ways. Please do not add more uses! */ extern void *deprecated_insert_raw_breakpoint (struct gdbarch *, struct address_space *, CORE_ADDR); extern int deprecated_remove_raw_breakpoint (struct gdbarch *, void *); /* Check if any hardware watchpoints have triggered, according to the target. */ int watchpoints_triggered (struct target_waitstatus *); /* Helper for transparent breakpoint hiding for memory read and write routines. Update one of READBUF or WRITEBUF with either the shadows (READBUF), or the breakpoint instructions (WRITEBUF) of inserted breakpoints at the memory range defined by MEMADDR and extending for LEN bytes. If writing, then WRITEBUF is a copy of WRITEBUF_ORG on entry.*/ extern void breakpoint_xfer_memory (gdb_byte *readbuf, gdb_byte *writebuf, const gdb_byte *writebuf_org, ULONGEST memaddr, LONGEST len); extern int breakpoints_always_inserted_mode (void); /* Called each time new event from target is processed. Retires previously deleted breakpoint locations that in our opinion won't ever trigger. */ extern void breakpoint_retire_moribund (void); /* Set break condition of breakpoint B to EXP. */ extern void set_breakpoint_condition (struct breakpoint *b, char *exp, int from_tty); /* Checks if we are catching syscalls or not. Returns 0 if not, greater than 0 if we are. */ extern int catch_syscall_enabled (void); /* Checks if we are catching syscalls with the specific syscall_number. Used for "filtering" the catchpoints. Returns 0 if not, greater than 0 if we are. */ extern int catching_syscall_number (int syscall_number); /* Return a tracepoint with the given number if found. */ extern struct tracepoint *get_tracepoint (int num); extern struct tracepoint *get_tracepoint_by_number_on_target (int num); /* Find a tracepoint by parsing a number in the supplied string. */ extern struct tracepoint * get_tracepoint_by_number (char **arg, struct get_number_or_range_state *state, int optional_p); /* Return a vector of all tracepoints currently defined. The vector is newly allocated; the caller should free when done with it. */ extern VEC(breakpoint_p) *all_tracepoints (void); extern int is_tracepoint (const struct breakpoint *b); /* Return a vector of all static tracepoints defined at ADDR. The vector is newly allocated; the caller should free when done with it. */ extern VEC(breakpoint_p) *static_tracepoints_here (CORE_ADDR addr); /* Function that can be passed to read_command_line to validate that each command is suitable for tracepoint command list. */ extern void check_tracepoint_command (char *line, void *closure); /* Call at the start and end of an "rbreak" command to register breakpoint numbers for a later "commands" command. */ extern void start_rbreak_breakpoints (void); extern void end_rbreak_breakpoints (void); /* Breakpoint iterator function. Calls a callback function once for each breakpoint, so long as the callback function returns false. If the callback function returns true, the iteration will end and the current breakpoint will be returned. This can be useful for implementing a search for a breakpoint with arbitrary attributes, or for applying an operation to every breakpoint. */ extern struct breakpoint *iterate_over_breakpoints (int (*) (struct breakpoint *, void *), void *); /* Nonzero if the specified PC cannot be a location where functions have been inlined. */ extern int pc_at_non_inline_function (struct address_space *aspace, CORE_ADDR pc); extern int user_breakpoint_p (struct breakpoint *); /* Attempt to determine architecture of location identified by SAL. */ extern struct gdbarch *get_sal_arch (struct symtab_and_line sal); #endif /* !defined (BREAKPOINT_H) */