/* symbols.c -symbol table- Copyright (C) 1987, 1990, 1991, 1992, 1993 Free Software Foundation, Inc. This file is part of GAS, the GNU Assembler. GAS is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GAS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GAS; see the file COPYING. If not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #define DEBUG #include #include "as.h" #include "obstack.h" /* For "symbols.h" */ #include "subsegs.h" #ifndef WORKING_DOT_WORD extern int new_broken_words; #endif /* symbol-name => struct symbol pointer */ static struct hash_control *sy_hash; /* Below are commented in "symbols.h". */ symbolS *symbol_rootP; symbolS *symbol_lastP; symbolS abs_symbol; symbolS *dot_text_symbol; symbolS *dot_data_symbol; symbolS *dot_bss_symbol; struct obstack notes; static void fb_label_init PARAMS ((void)); void symbol_begin () { symbol_lastP = NULL; symbol_rootP = NULL; /* In case we have 0 symbols (!!) */ sy_hash = hash_new (); memset ((char *) (&abs_symbol), '\0', sizeof (abs_symbol)); #ifdef BFD_ASSEMBLER abs_symbol.bsym = bfd_abs_section.symbol; #else /* Can't initialise a union. Sigh. */ S_SET_SEGMENT (&abs_symbol, absolute_section); #endif #ifdef LOCAL_LABELS_FB fb_label_init (); #endif /* LOCAL_LABELS_FB */ } /* * symbol_new() * * Return a pointer to a new symbol. * Die if we can't make a new symbol. * Fill in the symbol's values. * Add symbol to end of symbol chain. * * * Please always call this to create a new symbol. * * Changes since 1985: Symbol names may not contain '\0'. Sigh. * 2nd argument is now a SEG rather than a TYPE. The mapping between * segments and types is mostly encapsulated herein (actually, we inherit it * from macros in struc-symbol.h). */ symbolS * symbol_new (name, segment, value, frag) CONST char *name; /* It is copied, the caller can destroy/modify */ segT segment; /* Segment identifier (SEG_) */ valueT value; /* Symbol value */ fragS *frag; /* Associated fragment */ { unsigned int name_length; char *preserved_copy_of_name; symbolS *symbolP; name_length = strlen (name) + 1; /* +1 for \0 */ obstack_grow (¬es, name, name_length); preserved_copy_of_name = obstack_finish (¬es); #ifdef STRIP_UNDERSCORE if (preserved_copy_of_name[0] == '_') preserved_copy_of_name++; #endif symbolP = (symbolS *) obstack_alloc (¬es, sizeof (symbolS)); /* symbol must be born in some fixed state. This seems as good as any. */ memset (symbolP, 0, sizeof (symbolS)); #ifdef BFD_ASSEMBLER symbolP->bsym = bfd_make_empty_symbol (stdoutput); assert (symbolP->bsym != 0); symbolP->bsym->udata = (PTR) symbolP; #endif S_SET_NAME (symbolP, preserved_copy_of_name); S_SET_SEGMENT (symbolP, segment); S_SET_VALUE (symbolP, value); symbol_clear_list_pointers(symbolP); symbolP->sy_frag = frag; #ifndef BFD_ASSEMBLER symbolP->sy_number = ~0; symbolP->sy_name_offset = ~0; #endif /* * Link to end of symbol chain. */ symbol_append (symbolP, symbol_lastP, &symbol_rootP, &symbol_lastP); obj_symbol_new_hook (symbolP); #ifdef DEBUG verify_symbol_chain(symbol_rootP, symbol_lastP); #endif /* DEBUG */ return symbolP; } /* * colon() * * We have just seen ":". * Creates a struct symbol unless it already exists. * * Gripes if we are redefining a symbol incompatibly (and ignores it). * */ void colon (sym_name) /* just seen "x:" - rattle symbols & frags */ register char *sym_name; /* symbol name, as a cannonical string */ /* We copy this string: OK to alter later. */ { register symbolS *symbolP; /* symbol we are working with */ #ifdef LOCAL_LABELS_DOLLAR /* Sun local labels go out of scope whenever a non-local symbol is defined. */ if (*sym_name != 'L') dollar_label_clear (); #endif /* LOCAL_LABELS_DOLLAR */ #ifndef WORKING_DOT_WORD if (new_broken_words) { struct broken_word *a; int possible_bytes; fragS *frag_tmp; char *frag_opcode; extern const int md_short_jump_size; extern const int md_long_jump_size; possible_bytes = (md_short_jump_size + new_broken_words * md_long_jump_size); frag_tmp = frag_now; frag_opcode = frag_var (rs_broken_word, possible_bytes, possible_bytes, (relax_substateT) 0, (symbolS *) broken_words, 0L, NULL); /* We want to store the pointer to where to insert the jump table in the fr_opcode of the rs_broken_word frag. This requires a little hackery. */ while (frag_tmp && (frag_tmp->fr_type != rs_broken_word || frag_tmp->fr_opcode)) frag_tmp = frag_tmp->fr_next; know (frag_tmp); frag_tmp->fr_opcode = frag_opcode; new_broken_words = 0; for (a = broken_words; a && a->dispfrag == 0; a = a->next_broken_word) a->dispfrag = frag_tmp; } #endif /* WORKING_DOT_WORD */ if ((symbolP = symbol_find (sym_name)) != 0) { #ifdef RESOLVE_SYMBOL_REDEFINITION if (RESOLVE_SYMBOL_REDEFINITION (symbolP)) return; #endif /* * Now check for undefined symbols */ if (!S_IS_DEFINED (symbolP)) { if (S_GET_VALUE (symbolP) == 0) { symbolP->sy_frag = frag_now; #ifdef OBJ_VMS S_GET_OTHER(symbolP) = const_flag; #endif S_SET_VALUE (symbolP, (valueT) ((char*)obstack_next_free (&frags) - frag_now->fr_literal)); S_SET_SEGMENT (symbolP, now_seg); #ifdef N_UNDF know (N_UNDF == 0); #endif /* if we have one, it better be zero. */ } else { /* * There are still several cases to check: * A .comm/.lcomm symbol being redefined as * initialized data is OK * A .comm/.lcomm symbol being redefined with * a larger size is also OK * * This only used to be allowed on VMS gas, but Sun cc * on the sparc also depends on it. */ if (((!S_IS_DEBUG (symbolP) && !S_IS_DEFINED (symbolP) && S_IS_EXTERNAL (symbolP)) || S_GET_SEGMENT (symbolP) == bss_section) && (now_seg == data_section || now_seg == S_GET_SEGMENT (symbolP))) { /* * Select which of the 2 cases this is */ if (now_seg != data_section) { /* * New .comm for prev .comm symbol. * If the new size is larger we just * change its value. If the new size * is smaller, we ignore this symbol */ if (S_GET_VALUE (symbolP) < ((unsigned) frag_now_fix ())) { S_SET_VALUE (symbolP, (valueT) frag_now_fix ()); } } else { /* It is a .comm/.lcomm being converted to initialized data. */ symbolP->sy_frag = frag_now; #ifdef OBJ_VMS S_GET_OTHER(symbolP) = const_flag; #endif /* OBJ_VMS */ S_SET_VALUE (symbolP, (valueT) frag_now_fix ()); S_SET_SEGMENT (symbolP, now_seg); /* keep N_EXT bit */ } } else { #if defined (S_GET_OTHER) && defined (S_GET_DESC) as_fatal ("Symbol \"%s\" is already defined as \"%s\"/%d.%d.%ld.", sym_name, segment_name (S_GET_SEGMENT (symbolP)), S_GET_OTHER (symbolP), S_GET_DESC (symbolP), (long) S_GET_VALUE (symbolP)); #else as_fatal ("Symbol \"%s\" is already defined as \"%s\"/%d.", sym_name, segment_name (S_GET_SEGMENT (symbolP)), S_GET_VALUE (symbolP)); #endif } } /* if the undefined symbol has no value */ } else { /* Don't blow up if the definition is the same */ if (!(frag_now == symbolP->sy_frag && S_GET_VALUE (symbolP) == (char*)obstack_next_free (&frags) - frag_now->fr_literal && S_GET_SEGMENT (symbolP) == now_seg)) as_fatal ("Symbol %s already defined.", sym_name); } /* if this symbol is not yet defined */ } else { symbolP = symbol_new (sym_name, now_seg, (valueT) ((char*)obstack_next_free (&frags) - frag_now->fr_literal), frag_now); #ifdef OBJ_VMS S_SET_OTHER (symbolP, const_flag); #endif /* OBJ_VMS */ symbol_table_insert (symbolP); } /* if we have seen this symbol before */ #ifdef TC_HPPA pa_define_label(symbolP); #endif return; } /* colon() */ /* * symbol_table_insert() * * Die if we can't insert the symbol. * */ void symbol_table_insert (symbolP) symbolS *symbolP; { register char *error_string; know (symbolP); know (S_GET_NAME (symbolP)); if (*(error_string = hash_jam (sy_hash, S_GET_NAME (symbolP), (char *) symbolP))) { as_fatal ("Inserting \"%s\" into symbol table failed: %s", S_GET_NAME (symbolP), error_string); } /* on error */ } /* symbol_table_insert() */ /* * symbol_find_or_make() * * If a symbol name does not exist, create it as undefined, and insert * it into the symbol table. Return a pointer to it. */ symbolS * symbol_find_or_make (name) char *name; { register symbolS *symbolP; symbolP = symbol_find (name); if (symbolP == NULL) { symbolP = symbol_make (name); symbol_table_insert (symbolP); } /* if symbol wasn't found */ return (symbolP); } /* symbol_find_or_make() */ symbolS * symbol_make (name) CONST char *name; { symbolS *symbolP; /* Let the machine description default it, e.g. for register names. */ symbolP = md_undefined_symbol ((char *) name); if (!symbolP) symbolP = symbol_new (name, undefined_section, (valueT) 0, &zero_address_frag); return (symbolP); } /* symbol_make() */ /* * symbol_find() * * Implement symbol table lookup. * In: A symbol's name as a string: '\0' can't be part of a symbol name. * Out: NULL if the name was not in the symbol table, else the address * of a struct symbol associated with that name. */ symbolS * symbol_find (name) CONST char *name; { #ifdef STRIP_UNDERSCORE return (symbol_find_base (name, 1)); #else /* STRIP_UNDERSCORE */ return (symbol_find_base (name, 0)); #endif /* STRIP_UNDERSCORE */ } /* symbol_find() */ symbolS * symbol_find_base (name, strip_underscore) CONST char *name; int strip_underscore; { if (strip_underscore && *name == '_') name++; return ((symbolS *) hash_find (sy_hash, name)); } /* * Once upon a time, symbols were kept in a singly linked list. At * least coff needs to be able to rearrange them from time to time, for * which a doubly linked list is much more convenient. Loic did these * as macros which seemed dangerous to me so they're now functions. * xoxorich. */ /* Link symbol ADDME after symbol TARGET in the chain. */ void symbol_append (addme, target, rootPP, lastPP) symbolS *addme; symbolS *target; symbolS **rootPP; symbolS **lastPP; { if (target == NULL) { know (*rootPP == NULL); know (*lastPP == NULL); *rootPP = addme; *lastPP = addme; return; } /* if the list is empty */ if (target->sy_next != NULL) { #ifdef SYMBOLS_NEED_BACKPOINTERS target->sy_next->sy_previous = addme; #endif /* SYMBOLS_NEED_BACKPOINTERS */ } else { know (*lastPP == target); *lastPP = addme; } /* if we have a next */ addme->sy_next = target->sy_next; target->sy_next = addme; #ifdef SYMBOLS_NEED_BACKPOINTERS addme->sy_previous = target; #endif /* SYMBOLS_NEED_BACKPOINTERS */ } #ifdef SYMBOLS_NEED_BACKPOINTERS /* Remove SYMBOLP from the list. */ void symbol_remove (symbolP, rootPP, lastPP) symbolS *symbolP; symbolS **rootPP; symbolS **lastPP; { if (symbolP == *rootPP) { *rootPP = symbolP->sy_next; } /* if it was the root */ if (symbolP == *lastPP) { *lastPP = symbolP->sy_previous; } /* if it was the tail */ if (symbolP->sy_next != NULL) { symbolP->sy_next->sy_previous = symbolP->sy_previous; } /* if not last */ if (symbolP->sy_previous != NULL) { symbolP->sy_previous->sy_next = symbolP->sy_next; } /* if not first */ #ifdef DEBUG verify_symbol_chain (*rootPP, *lastPP); #endif /* DEBUG */ } /* Set the chain pointers of SYMBOL to null. */ void symbol_clear_list_pointers (symbolP) symbolS *symbolP; { symbolP->sy_next = NULL; symbolP->sy_previous = NULL; } /* Link symbol ADDME before symbol TARGET in the chain. */ void symbol_insert (addme, target, rootPP, lastPP) symbolS *addme; symbolS *target; symbolS **rootPP; symbolS **lastPP; { if (target->sy_previous != NULL) { target->sy_previous->sy_next = addme; } else { know (*rootPP == target); *rootPP = addme; } /* if not first */ addme->sy_previous = target->sy_previous; target->sy_previous = addme; addme->sy_next = target; #ifdef DEBUG verify_symbol_chain (*rootPP, *lastPP); #endif /* DEBUG */ } #endif /* SYMBOLS_NEED_BACKPOINTERS */ void verify_symbol_chain (rootP, lastP) symbolS *rootP; symbolS *lastP; { symbolS *symbolP = rootP; if (symbolP == NULL) return; for (; symbol_next (symbolP) != NULL; symbolP = symbol_next (symbolP)) { #ifdef SYMBOLS_NEED_BACKPOINTERS know (symbolP->sy_next->sy_previous == symbolP); #else /* Walk the list anyways, to make sure pointers are still good. */ *symbolP; #endif /* SYMBOLS_NEED_BACKPOINTERS */ } assert (lastP == symbolP); } void verify_symbol_chain_2 (sym) symbolS *sym; { symbolS *p = sym, *n = sym; #ifdef SYMBOLS_NEED_BACKPOINTERS while (symbol_previous (p)) p = symbol_previous (p); #endif while (symbol_next (n)) n = symbol_next (n); verify_symbol_chain (p, n); } /* Resolve the value of a symbol. This is called during the final pass over the symbol table to resolve any symbols with complex values. */ void resolve_symbol_value (symp) symbolS *symp; { if (symp->sy_resolved) return; if (symp->sy_resolving) { as_bad ("Symbol definition loop encountered at %s", S_GET_NAME (symp)); S_SET_VALUE (symp, (valueT) 0); } else { symp->sy_resolving = 1; if (symp->sy_value.X_seg == absolute_section) S_SET_VALUE (symp, S_GET_VALUE (symp) + symp->sy_frag->fr_address); else if (symp->sy_value.X_seg == undefined_section) { resolve_symbol_value (symp->sy_value.X_add_symbol); #ifdef obj_frob_forward_symbol /* Some object formats need to forward the segment. */ obj_frob_forward_symbol (symp); #endif S_SET_VALUE (symp, (symp->sy_value.X_add_number + symp->sy_frag->fr_address + S_GET_VALUE (symp->sy_value.X_add_symbol))); } else if (symp->sy_value.X_seg == diff_section) { resolve_symbol_value (symp->sy_value.X_add_symbol); resolve_symbol_value (symp->sy_value.X_subtract_symbol); if (S_GET_SEGMENT (symp->sy_value.X_add_symbol) != S_GET_SEGMENT (symp->sy_value.X_subtract_symbol)) as_bad ("%s is difference of symbols in different sections", S_GET_NAME (symp)); S_SET_VALUE (symp, (symp->sy_value.X_add_number + symp->sy_frag->fr_address + S_GET_VALUE (symp->sy_value.X_add_symbol) - S_GET_VALUE (symp->sy_value.X_subtract_symbol))); S_SET_SEGMENT (symp, absolute_section); } else { /* More cases need to be added here. */ abort (); } } symp->sy_resolved = 1; } #ifdef LOCAL_LABELS_DOLLAR /* Dollar labels look like a number followed by a dollar sign. Eg, "42$". They are *really* local. That is, they go out of scope whenever we see a label that isn't local. Also, like fb labels, there can be multiple instances of a dollar label. Therefor, we name encode each instance with the instance number, keep a list of defined symbols separate from the real symbol table, and we treat these buggers as a sparse array. */ static long *dollar_labels; static long *dollar_label_instances; static char *dollar_label_defines; static long dollar_label_count; static long dollar_label_max; int dollar_label_defined (label) long label; { long *i; know ((dollar_labels != NULL) || (dollar_label_count == 0)); for (i = dollar_labels; i < dollar_labels + dollar_label_count; ++i) if (*i == label) return dollar_label_defines[i - dollar_labels]; /* if we get here, label isn't defined */ return 0; } /* dollar_label_defined() */ static int dollar_label_instance (label) long label; { long *i; know ((dollar_labels != NULL) || (dollar_label_count == 0)); for (i = dollar_labels; i < dollar_labels + dollar_label_count; ++i) if (*i == label) return (dollar_label_instances[i - dollar_labels]); /* If we get here, we haven't seen the label before, therefore its instance count is zero. */ return 0; } void dollar_label_clear () { memset (dollar_label_defines, '\0', dollar_label_count); } #define DOLLAR_LABEL_BUMP_BY 10 void define_dollar_label (label) long label; { long *i; for (i = dollar_labels; i < dollar_labels + dollar_label_count; ++i) if (*i == label) { ++dollar_label_instances[i - dollar_labels]; dollar_label_defines[i - dollar_labels] = 1; return; } /* if we get to here, we don't have label listed yet. */ if (dollar_labels == NULL) { dollar_labels = (long *) xmalloc (DOLLAR_LABEL_BUMP_BY * sizeof (long)); dollar_label_instances = (long *) xmalloc (DOLLAR_LABEL_BUMP_BY * sizeof (long)); dollar_label_defines = xmalloc (DOLLAR_LABEL_BUMP_BY); dollar_label_max = DOLLAR_LABEL_BUMP_BY; dollar_label_count = 0; } else if (dollar_label_count == dollar_label_max) { dollar_label_max += DOLLAR_LABEL_BUMP_BY; dollar_labels = (long *) xrealloc ((char *) dollar_labels, dollar_label_max * sizeof (long)); dollar_label_instances = (long *) xrealloc ((char *) dollar_label_instances, dollar_label_max * sizeof (long)); dollar_label_defines = xrealloc (dollar_label_defines, dollar_label_max); } /* if we needed to grow */ dollar_labels[dollar_label_count] = label; dollar_label_instances[dollar_label_count] = 1; dollar_label_defines[dollar_label_count] = 1; ++dollar_label_count; } /* * dollar_label_name() * * Caller must copy returned name: we re-use the area for the next name. * * The mth occurence of label n: is turned into the symbol "Ln^Am" * where n is the label number and m is the instance number. "L" makes * it a label discarded unless debugging and "^A"('\1') ensures no * ordinary symbol SHOULD get the same name as a local label * symbol. The first "4:" is "L4^A1" - the m numbers begin at 1. * * fb labels get the same treatment, except that ^B is used in place of ^A. */ char * /* Return local label name. */ dollar_label_name (n, augend) register long n; /* we just saw "n$:" : n a number */ register int augend; /* 0 for current instance, 1 for new instance */ { long i; /* Returned to caller, then copied. used for created names ("4f") */ static char symbol_name_build[24]; register char *p; register char *q; char symbol_name_temporary[20]; /* build up a number, BACKWARDS */ know (n >= 0); know (augend == 0 || augend == 1); p = symbol_name_build; *p++ = 'L'; /* Next code just does sprintf( {}, "%d", n); */ /* label number */ q = symbol_name_temporary; for (*q++ = 0, i = n; i; ++q) { *q = i % 10 + '0'; i /= 10; } while ((*p = *--q) != '\0') ++p; *p++ = 1; /* ^A */ /* instance number */ q = symbol_name_temporary; for (*q++ = 0, i = dollar_label_instance (n) + augend; i; ++q) { *q = i % 10 + '0'; i /= 10; } while ((*p++ = *--q) != '\0');; /* The label, as a '\0' ended string, starts at symbol_name_build. */ return symbol_name_build; } #endif /* LOCAL_LABELS_DOLLAR */ #ifdef LOCAL_LABELS_FB /* * Sombody else's idea of local labels. They are made by "n:" where n * is any decimal digit. Refer to them with * "nb" for previous (backward) n: * or "nf" for next (forward) n:. * * We do a little better and let n be any number, not just a single digit, but * since the other guy's assembler only does ten, we treat the first ten * specially. * * Like someone else's assembler, we have one set of local label counters for * entire assembly, not one set per (sub)segment like in most assemblers. This * implies that one can refer to a label in another segment, and indeed some * crufty compilers have done just that. * * Since there could be a LOT of these things, treat them as a sparse array. */ #define FB_LABEL_SPECIAL (10) static long fb_low_counter[FB_LABEL_SPECIAL]; static long *fb_labels; static long *fb_label_instances; static long fb_label_count = 0; static long fb_label_max = 0; /* this must be more than FB_LABEL_SPECIAL */ #define FB_LABEL_BUMP_BY (FB_LABEL_SPECIAL + 6) static void fb_label_init () { memset ((void *) fb_low_counter, '\0', sizeof (fb_low_counter)); } /* fb_label_init() */ /* add one to the instance number of this fb label */ void fb_label_instance_inc (label) long label; { long *i; if (label < FB_LABEL_SPECIAL) { ++fb_low_counter[label]; return; } if (fb_labels != NULL) { for (i = fb_labels + FB_LABEL_SPECIAL; i < fb_labels + fb_label_count; ++i) { if (*i == label) { ++fb_label_instances[i - fb_labels]; return; } /* if we find it */ } /* for each existing label */ } /* if we get to here, we don't have label listed yet. */ if (fb_labels == NULL) { fb_labels = (long *) xmalloc (FB_LABEL_BUMP_BY * sizeof (long)); fb_label_instances = (long *) xmalloc (FB_LABEL_BUMP_BY * sizeof (long)); fb_label_max = FB_LABEL_BUMP_BY; fb_label_count = FB_LABEL_SPECIAL; } else if (fb_label_count == fb_label_max) { fb_label_max += FB_LABEL_BUMP_BY; fb_labels = (long *) xrealloc ((char *) fb_labels, fb_label_max * sizeof (long)); fb_label_instances = (long *) xrealloc ((char *) fb_label_instances, fb_label_max * sizeof (long)); } /* if we needed to grow */ fb_labels[fb_label_count] = label; fb_label_instances[fb_label_count] = 1; ++fb_label_count; return; } /* fb_label_instance_inc() */ static long fb_label_instance (label) long label; { long *i; if (label < FB_LABEL_SPECIAL) { return (fb_low_counter[label]); } if (fb_labels != NULL) { for (i = fb_labels + FB_LABEL_SPECIAL; i < fb_labels + fb_label_count; ++i) { if (*i == label) { return (fb_label_instances[i - fb_labels]); } /* if we find it */ } /* for each existing label */ } /* We didn't find the label, so this must be a reference to the first instance. */ return 0; } /* * fb_label_name() * * Caller must copy returned name: we re-use the area for the next name. * * The mth occurence of label n: is turned into the symbol "Ln^Bm" * where n is the label number and m is the instance number. "L" makes * it a label discarded unless debugging and "^B"('\2') ensures no * ordinary symbol SHOULD get the same name as a local label * symbol. The first "4:" is "L4^B1" - the m numbers begin at 1. * * dollar labels get the same treatment, except that ^A is used in place of ^B. */ char * /* Return local label name. */ fb_label_name (n, augend) long n; /* we just saw "n:", "nf" or "nb" : n a number */ long augend; /* 0 for nb, 1 for n:, nf */ { long i; /* Returned to caller, then copied. used for created names ("4f") */ static char symbol_name_build[24]; register char *p; register char *q; char symbol_name_temporary[20]; /* build up a number, BACKWARDS */ know (n >= 0); know (augend == 0 || augend == 1); p = symbol_name_build; *p++ = 'L'; /* Next code just does sprintf( {}, "%d", n); */ /* label number */ q = symbol_name_temporary; for (*q++ = 0, i = n; i; ++q) { *q = i % 10 + '0'; i /= 10; } while ((*p = *--q) != '\0') ++p; *p++ = 2; /* ^B */ /* instance number */ q = symbol_name_temporary; for (*q++ = 0, i = fb_label_instance (n) + augend; i; ++q) { *q = i % 10 + '0'; i /= 10; } while ((*p++ = *--q) != '\0');; /* The label, as a '\0' ended string, starts at symbol_name_build. */ return (symbol_name_build); } /* fb_label_name() */ #endif /* LOCAL_LABELS_FB */ /* * decode name that may have been generated by foo_label_name() above. If * the name wasn't generated by foo_label_name(), then return it unaltered. * This is used for error messages. */ char * decode_local_label_name (s) char *s; { char *p; char *symbol_decode; int label_number; int instance_number; char *type; const char *message_format = "\"%d\" (instance number %d of a %s label)"; if (s[0] != 'L') return (s); for (label_number = 0, p = s + 1; isdigit (*p); ++p) { label_number = (10 * label_number) + *p - '0'; } if (*p == 1) { type = "dollar"; } else if (*p == 2) { type = "fb"; } else { return (s); } for (instance_number = 0, p = s + 1; isdigit (*p); ++p) { instance_number = (10 * instance_number) + *p - '0'; } symbol_decode = obstack_alloc (¬es, strlen (message_format) + 30); (void) sprintf (symbol_decode, message_format, label_number, instance_number, type); return (symbol_decode); } /* decode_local_label_name() */ /* Get the value of a symbol. */ valueT S_GET_VALUE (s) symbolS *s; { if (s->sy_value.X_seg != absolute_section) as_bad ("Attempt to get value of unresolved symbol %s", S_GET_NAME (s)); return (valueT) s->sy_value.X_add_number; } /* Set the value of a symbol. */ void S_SET_VALUE (s, val) symbolS *s; valueT val; { s->sy_value.X_seg = absolute_section; s->sy_value.X_add_number = (offsetT) val; } #ifdef BFD_ASSEMBLER int S_IS_EXTERNAL (s) symbolS *s; { flagword flags = s->bsym->flags; /* sanity check */ if (flags & BSF_LOCAL && flags & (BSF_EXPORT | BSF_GLOBAL)) abort (); return (flags & (BSF_EXPORT | BSF_GLOBAL)) != 0; } int S_IS_COMMON (s) symbolS *s; { return s->bsym->section == &bfd_com_section; } int S_IS_DEFINED (s) symbolS *s; { return s->bsym->section != undefined_section; } int S_IS_DEBUG (s) symbolS *s; { if (s->bsym->flags & BSF_DEBUGGING) return 1; return 0; } int S_IS_LOCAL (s) symbolS *s; { flagword flags = s->bsym->flags; /* sanity check */ if (flags & BSF_LOCAL && flags & (BSF_EXPORT | BSF_GLOBAL)) abort (); return (S_GET_NAME (s) && ! S_IS_DEBUG (s) && (strchr (S_GET_NAME (s), '\001') || strchr (S_GET_NAME (s), '\002') || (S_LOCAL_NAME (s) && !flagseen['L']))); } int S_IS_EXTERN (s) symbolS *s; { return S_IS_EXTERNAL (s); } int S_IS_STABD (s) symbolS *s; { return S_GET_NAME (s) == 0; } CONST char * S_GET_NAME (s) symbolS *s; { return s->bsym->name; } segT S_GET_SEGMENT (s) symbolS *s; { return s->bsym->section; } void S_SET_SEGMENT (s, seg) symbolS *s; segT seg; { s->bsym->section = seg; } void S_SET_EXTERNAL (s) symbolS *s; { s->bsym->flags |= BSF_EXPORT | BSF_GLOBAL; s->bsym->flags &= ~BSF_LOCAL; } void S_CLEAR_EXTERNAL (s) symbolS *s; { s->bsym->flags |= BSF_LOCAL; s->bsym->flags &= ~(BSF_EXPORT | BSF_GLOBAL); } void S_SET_NAME (s, name) symbolS *s; char *name; { s->bsym->name = name; } #endif /* BFD_ASSEMBLER */ /* end of symbols.c */