/* symbols.c -symbol table- Copyright (C) 1987, 90, 91, 92, 93, 94, 95, 96, 97, 98, 1999 Free Software Foundation, Inc. This file is part of GAS, the GNU Assembler. GAS is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GAS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GAS; see the file COPYING. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* #define DEBUG_SYMS / * to debug symbol list maintenance */ #include #include "as.h" #include "obstack.h" /* For "symbols.h" */ #include "subsegs.h" #include "struc-symbol.h" /* This is non-zero if symbols are case sensitive, which is the default. */ int symbols_case_sensitive = 1; #ifndef WORKING_DOT_WORD extern int new_broken_words; #endif /* symbol-name => struct symbol pointer */ static struct hash_control *sy_hash; /* Table of local symbols. */ static struct hash_control *local_hash; /* Below are commented in "symbols.h". */ symbolS *symbol_rootP; symbolS *symbol_lastP; symbolS abs_symbol; #ifdef DEBUG_SYMS #define debug_verify_symchain verify_symbol_chain #else #define debug_verify_symchain(root, last) ((void) 0) #endif struct obstack notes; static void fb_label_init PARAMS ((void)); static long dollar_label_instance PARAMS ((long)); static long fb_label_instance PARAMS ((long)); static void print_binary PARAMS ((FILE *, const char *, expressionS *)); /* symbol_new() Return a pointer to a new symbol. Die if we can't make a new symbol. Fill in the symbol's values. Add symbol to end of symbol chain. This function should be called in the general case of creating a symbol. However, if the output file symbol table has already been set, and you are certain that this symbol won't be wanted in the output file, you can call symbol_create. */ symbolS * symbol_new (name, segment, valu, frag) const char *name; segT segment; valueT valu; fragS *frag; { symbolS *symbolP = symbol_create (name, segment, valu, frag); /* * Link to end of symbol chain. */ #ifdef BFD_ASSEMBLER { extern int symbol_table_frozen; if (symbol_table_frozen) abort (); } #endif symbol_append (symbolP, symbol_lastP, &symbol_rootP, &symbol_lastP); return symbolP; } /* Save a symbol name on a permanent obstack, and convert it according to the object file format. */ static char * save_symbol_name (name) const char *name; { unsigned int name_length; char *ret; name_length = strlen (name) + 1; /* +1 for \0 */ obstack_grow (¬es, name, name_length); ret = obstack_finish (¬es); #ifdef STRIP_UNDERSCORE if (ret[0] == '_') ++ret; #endif #ifdef tc_canonicalize_symbol_name ret = tc_canonicalize_symbol_name (ret); #endif if (! symbols_case_sensitive) { unsigned char *s; for (s = (unsigned char *) ret; *s != '\0'; s++) if (islower (*s)) *s = toupper (*s); } return ret; } symbolS * symbol_create (name, segment, valu, frag) const char *name; /* It is copied, the caller can destroy/modify */ segT segment; /* Segment identifier (SEG_) */ valueT valu; /* Symbol value */ fragS *frag; /* Associated fragment */ { char *preserved_copy_of_name; symbolS *symbolP; preserved_copy_of_name = save_symbol_name (name); symbolP = (symbolS *) obstack_alloc (¬es, sizeof (symbolS)); /* symbol must be born in some fixed state. This seems as good as any. */ memset (symbolP, 0, sizeof (symbolS)); #ifdef BFD_ASSEMBLER symbolP->bsym = bfd_make_empty_symbol (stdoutput); if (symbolP->bsym == NULL) as_perror ("%s", "bfd_make_empty_symbol"); symbolP->bsym->udata.p = (PTR) symbolP; #endif S_SET_NAME (symbolP, preserved_copy_of_name); S_SET_SEGMENT (symbolP, segment); S_SET_VALUE (symbolP, valu); symbol_clear_list_pointers (symbolP); symbolP->sy_frag = frag; #ifndef BFD_ASSEMBLER symbolP->sy_number = ~0; symbolP->sy_name_offset = (unsigned int) ~0; #endif obj_symbol_new_hook (symbolP); #ifdef tc_symbol_new_hook tc_symbol_new_hook (symbolP); #endif return symbolP; } #ifdef BFD_ASSEMBLER /* Local symbol support. If we can get away with it, we keep only a small amount of information for local symbols. */ static struct local_symbol *local_symbol_make PARAMS ((const char *, segT, valueT, fragS *)); static symbolS *local_symbol_convert PARAMS ((struct local_symbol *)); /* Used for statistics. */ static unsigned long local_symbol_count; static unsigned long local_symbol_conversion_count; /* This macro is called with a symbol argument passed by reference. It returns whether this is a local symbol. If necessary, it changes its argument to the real symbol. */ #define LOCAL_SYMBOL_CHECK(s) \ (s->bsym == NULL \ ? (local_symbol_converted_p ((struct local_symbol *) s) \ ? (s = local_symbol_get_real_symbol ((struct local_symbol *) s), \ 0) \ : 1) \ : 0) /* Create a local symbol and insert it into the local hash table. */ static struct local_symbol * local_symbol_make (name, section, offset, frag) const char *name; segT section; valueT offset; fragS *frag; { char *name_copy; struct local_symbol *ret; ++local_symbol_count; name_copy = save_symbol_name (name); ret = (struct local_symbol *) obstack_alloc (¬es, sizeof *ret); ret->lsy_marker = NULL; ret->lsy_name = name_copy; ret->lsy_section = section; local_symbol_set_frag (ret, frag); ret->lsy_offset = offset; hash_jam (local_hash, name_copy, (PTR) ret); return ret; } /* Convert a local symbol into a real symbol. Note that we do not reclaim the space used by the local symbol. */ static symbolS * local_symbol_convert (locsym) struct local_symbol *locsym; { symbolS *ret; assert (locsym->lsy_marker == NULL); if (local_symbol_converted_p (locsym)) return local_symbol_get_real_symbol (locsym); ++local_symbol_conversion_count; ret = symbol_new (locsym->lsy_name, locsym->lsy_section, locsym->lsy_offset, local_symbol_get_frag (locsym)); if (local_symbol_resolved_p (locsym)) ret->sy_resolved = 1; /* Local symbols are always either defined or used. */ ret->sy_used = 1; symbol_table_insert (ret); local_symbol_mark_converted (locsym); local_symbol_set_real_symbol (locsym, ret); hash_jam (local_hash, locsym->lsy_name, NULL); return ret; } #else /* ! BFD_ASSEMBLER */ #define LOCAL_SYMBOL_CHECK(s) 0 #define local_symbol_convert(s) ((symbolS *) s) #endif /* ! BFD_ASSEMBLER */ /* * colon() * * We have just seen ":". * Creates a struct symbol unless it already exists. * * Gripes if we are redefining a symbol incompatibly (and ignores it). * */ symbolS * colon (sym_name) /* just seen "x:" - rattle symbols & frags */ const char *sym_name; /* symbol name, as a cannonical string */ /* We copy this string: OK to alter later. */ { register symbolS *symbolP; /* symbol we are working with */ /* Sun local labels go out of scope whenever a non-local symbol is defined. */ if (LOCAL_LABELS_DOLLAR) { int local; #ifdef BFD_ASSEMBLER local = bfd_is_local_label_name (stdoutput, sym_name); #else local = LOCAL_LABEL (sym_name); #endif if (! local) dollar_label_clear (); } #ifndef WORKING_DOT_WORD if (new_broken_words) { struct broken_word *a; int possible_bytes; fragS *frag_tmp; char *frag_opcode; extern const int md_short_jump_size; extern const int md_long_jump_size; possible_bytes = (md_short_jump_size + new_broken_words * md_long_jump_size); frag_tmp = frag_now; frag_opcode = frag_var (rs_broken_word, possible_bytes, possible_bytes, (relax_substateT) 0, (symbolS *) broken_words, (offsetT) 0, NULL); /* We want to store the pointer to where to insert the jump table in the fr_opcode of the rs_broken_word frag. This requires a little hackery. */ while (frag_tmp && (frag_tmp->fr_type != rs_broken_word || frag_tmp->fr_opcode)) frag_tmp = frag_tmp->fr_next; know (frag_tmp); frag_tmp->fr_opcode = frag_opcode; new_broken_words = 0; for (a = broken_words; a && a->dispfrag == 0; a = a->next_broken_word) a->dispfrag = frag_tmp; } #endif /* WORKING_DOT_WORD */ if ((symbolP = symbol_find (sym_name)) != 0) { #ifdef RESOLVE_SYMBOL_REDEFINITION if (RESOLVE_SYMBOL_REDEFINITION (symbolP)) return symbolP; #endif /* * Now check for undefined symbols */ if (LOCAL_SYMBOL_CHECK (symbolP)) { #ifdef BFD_ASSEMBLER struct local_symbol *locsym = (struct local_symbol *) symbolP; if (locsym->lsy_section != undefined_section && (local_symbol_get_frag (locsym) != frag_now || locsym->lsy_section != now_seg || locsym->lsy_offset != frag_now_fix ())) { as_bad (_("Symbol %s already defined."), sym_name); return symbolP; } locsym->lsy_section = now_seg; local_symbol_set_frag (locsym, frag_now); locsym->lsy_offset = frag_now_fix (); #endif } else if (!S_IS_DEFINED (symbolP) || S_IS_COMMON (symbolP)) { if (S_GET_VALUE (symbolP) == 0) { symbolP->sy_frag = frag_now; #ifdef OBJ_VMS S_SET_OTHER(symbolP, const_flag); #endif S_SET_VALUE (symbolP, (valueT) frag_now_fix ()); S_SET_SEGMENT (symbolP, now_seg); #ifdef N_UNDF know (N_UNDF == 0); #endif /* if we have one, it better be zero. */ } else { /* * There are still several cases to check: * A .comm/.lcomm symbol being redefined as * initialized data is OK * A .comm/.lcomm symbol being redefined with * a larger size is also OK * * This only used to be allowed on VMS gas, but Sun cc * on the sparc also depends on it. */ if (((!S_IS_DEBUG (symbolP) && (!S_IS_DEFINED (symbolP) || S_IS_COMMON (symbolP)) && S_IS_EXTERNAL (symbolP)) || S_GET_SEGMENT (symbolP) == bss_section) && (now_seg == data_section || now_seg == S_GET_SEGMENT (symbolP))) { /* * Select which of the 2 cases this is */ if (now_seg != data_section) { /* * New .comm for prev .comm symbol. * If the new size is larger we just * change its value. If the new size * is smaller, we ignore this symbol */ if (S_GET_VALUE (symbolP) < ((unsigned) frag_now_fix ())) { S_SET_VALUE (symbolP, (valueT) frag_now_fix ()); } } else { /* It is a .comm/.lcomm being converted to initialized data. */ symbolP->sy_frag = frag_now; #ifdef OBJ_VMS S_SET_OTHER(symbolP, const_flag); #endif S_SET_VALUE (symbolP, (valueT) frag_now_fix ()); S_SET_SEGMENT (symbolP, now_seg); /* keep N_EXT bit */ } } else { #if defined (S_GET_OTHER) && defined (S_GET_DESC) as_fatal (_("Symbol \"%s\" is already defined as \"%s\"/%d.%d.%ld."), sym_name, segment_name (S_GET_SEGMENT (symbolP)), S_GET_OTHER (symbolP), S_GET_DESC (symbolP), (long) S_GET_VALUE (symbolP)); #else as_fatal (_("Symbol \"%s\" is already defined as \"%s\"/%ld."), sym_name, segment_name (S_GET_SEGMENT (symbolP)), (long) S_GET_VALUE (symbolP)); #endif } } /* if the undefined symbol has no value */ } else { /* Don't blow up if the definition is the same */ if (!(frag_now == symbolP->sy_frag && S_GET_VALUE (symbolP) == frag_now_fix () && S_GET_SEGMENT (symbolP) == now_seg)) as_fatal (_("Symbol %s already defined."), sym_name); } /* if this symbol is not yet defined */ } #ifdef BFD_ASSEMBLER else if (! flag_keep_locals && bfd_is_local_label_name (stdoutput, sym_name)) { symbolP = (symbolS *) local_symbol_make (sym_name, now_seg, (valueT) frag_now_fix (), frag_now); } #endif /* BFD_ASSEMBLER */ else { symbolP = symbol_new (sym_name, now_seg, (valueT) frag_now_fix (), frag_now); #ifdef OBJ_VMS S_SET_OTHER (symbolP, const_flag); #endif /* OBJ_VMS */ symbol_table_insert (symbolP); } /* if we have seen this symbol before */ if (mri_common_symbol != NULL) { /* This symbol is actually being defined within an MRI common section. This requires special handling. */ if (LOCAL_SYMBOL_CHECK (symbolP)) symbolP = local_symbol_convert ((struct local_symbol *) symbolP); symbolP->sy_value.X_op = O_symbol; symbolP->sy_value.X_add_symbol = mri_common_symbol; symbolP->sy_value.X_add_number = S_GET_VALUE (mri_common_symbol); symbolP->sy_frag = &zero_address_frag; S_SET_SEGMENT (symbolP, expr_section); symbolP->sy_mri_common = 1; } #ifdef tc_frob_label tc_frob_label (symbolP); #endif #ifdef obj_frob_label obj_frob_label (symbolP); #endif return symbolP; } /* * symbol_table_insert() * * Die if we can't insert the symbol. * */ void symbol_table_insert (symbolP) symbolS *symbolP; { register const char *error_string; know (symbolP); know (S_GET_NAME (symbolP)); if (LOCAL_SYMBOL_CHECK (symbolP)) { error_string = hash_jam (local_hash, S_GET_NAME (symbolP), (PTR) symbolP); if (error_string != NULL) as_fatal (_("Inserting \"%s\" into symbol table failed: %s"), S_GET_NAME (symbolP), error_string); return; } if ((error_string = hash_jam (sy_hash, S_GET_NAME (symbolP), (PTR) symbolP))) { as_fatal (_("Inserting \"%s\" into symbol table failed: %s"), S_GET_NAME (symbolP), error_string); } /* on error */ } /* symbol_table_insert() */ /* * symbol_find_or_make() * * If a symbol name does not exist, create it as undefined, and insert * it into the symbol table. Return a pointer to it. */ symbolS * symbol_find_or_make (name) const char *name; { register symbolS *symbolP; symbolP = symbol_find (name); if (symbolP == NULL) { #ifdef BFD_ASSEMBLER if (! flag_keep_locals && bfd_is_local_label_name (stdoutput, name)) { symbolP = md_undefined_symbol ((char *) name); if (symbolP != NULL) return symbolP; symbolP = (symbolS *) local_symbol_make (name, undefined_section, (valueT) 0, &zero_address_frag); return symbolP; } #endif symbolP = symbol_make (name); symbol_table_insert (symbolP); } /* if symbol wasn't found */ return (symbolP); } /* symbol_find_or_make() */ symbolS * symbol_make (name) CONST char *name; { symbolS *symbolP; /* Let the machine description default it, e.g. for register names. */ symbolP = md_undefined_symbol ((char *) name); if (!symbolP) symbolP = symbol_new (name, undefined_section, (valueT) 0, &zero_address_frag); return (symbolP); } /* symbol_make() */ /* * symbol_find() * * Implement symbol table lookup. * In: A symbol's name as a string: '\0' can't be part of a symbol name. * Out: NULL if the name was not in the symbol table, else the address * of a struct symbol associated with that name. */ symbolS * symbol_find (name) CONST char *name; { #ifdef STRIP_UNDERSCORE return (symbol_find_base (name, 1)); #else /* STRIP_UNDERSCORE */ return (symbol_find_base (name, 0)); #endif /* STRIP_UNDERSCORE */ } /* symbol_find() */ symbolS * symbol_find_base (name, strip_underscore) CONST char *name; int strip_underscore; { if (strip_underscore && *name == '_') name++; #ifdef tc_canonicalize_symbol_name { char *copy; size_t len = strlen (name) + 1; copy = (char *) alloca (len); memcpy (copy, name, len); name = tc_canonicalize_symbol_name (copy); } #endif if (! symbols_case_sensitive) { char *copy; const char *orig; unsigned char c; orig = name; name = copy = (char *) alloca (strlen (name) + 1); while ((c = *orig++) != '\0') { if (islower (c)) c = toupper (c); *copy++ = c; } *copy = '\0'; } #ifdef BFD_ASSEMBLER { struct local_symbol *locsym; locsym = (struct local_symbol *) hash_find (local_hash, name); if (locsym != NULL) return (symbolS *) locsym; } #endif return ((symbolS *) hash_find (sy_hash, name)); } /* * Once upon a time, symbols were kept in a singly linked list. At * least coff needs to be able to rearrange them from time to time, for * which a doubly linked list is much more convenient. Loic did these * as macros which seemed dangerous to me so they're now functions. * xoxorich. */ /* Link symbol ADDME after symbol TARGET in the chain. */ void symbol_append (addme, target, rootPP, lastPP) symbolS *addme; symbolS *target; symbolS **rootPP; symbolS **lastPP; { if (LOCAL_SYMBOL_CHECK (addme)) abort (); if (target != NULL && LOCAL_SYMBOL_CHECK (target)) abort (); if (target == NULL) { know (*rootPP == NULL); know (*lastPP == NULL); addme->sy_next = NULL; #ifdef SYMBOLS_NEED_BACKPOINTERS addme->sy_previous = NULL; #endif *rootPP = addme; *lastPP = addme; return; } /* if the list is empty */ if (target->sy_next != NULL) { #ifdef SYMBOLS_NEED_BACKPOINTERS target->sy_next->sy_previous = addme; #endif /* SYMBOLS_NEED_BACKPOINTERS */ } else { know (*lastPP == target); *lastPP = addme; } /* if we have a next */ addme->sy_next = target->sy_next; target->sy_next = addme; #ifdef SYMBOLS_NEED_BACKPOINTERS addme->sy_previous = target; #endif /* SYMBOLS_NEED_BACKPOINTERS */ debug_verify_symchain (symbol_rootP, symbol_lastP); } /* Set the chain pointers of SYMBOL to null. */ void symbol_clear_list_pointers (symbolP) symbolS *symbolP; { if (LOCAL_SYMBOL_CHECK (symbolP)) abort (); symbolP->sy_next = NULL; #ifdef SYMBOLS_NEED_BACKPOINTERS symbolP->sy_previous = NULL; #endif } #ifdef SYMBOLS_NEED_BACKPOINTERS /* Remove SYMBOLP from the list. */ void symbol_remove (symbolP, rootPP, lastPP) symbolS *symbolP; symbolS **rootPP; symbolS **lastPP; { if (LOCAL_SYMBOL_CHECK (symbolP)) abort (); if (symbolP == *rootPP) { *rootPP = symbolP->sy_next; } /* if it was the root */ if (symbolP == *lastPP) { *lastPP = symbolP->sy_previous; } /* if it was the tail */ if (symbolP->sy_next != NULL) { symbolP->sy_next->sy_previous = symbolP->sy_previous; } /* if not last */ if (symbolP->sy_previous != NULL) { symbolP->sy_previous->sy_next = symbolP->sy_next; } /* if not first */ debug_verify_symchain (*rootPP, *lastPP); } /* Link symbol ADDME before symbol TARGET in the chain. */ void symbol_insert (addme, target, rootPP, lastPP) symbolS *addme; symbolS *target; symbolS **rootPP; symbolS **lastPP ATTRIBUTE_UNUSED; { if (LOCAL_SYMBOL_CHECK (addme)) abort (); if (LOCAL_SYMBOL_CHECK (target)) abort (); if (target->sy_previous != NULL) { target->sy_previous->sy_next = addme; } else { know (*rootPP == target); *rootPP = addme; } /* if not first */ addme->sy_previous = target->sy_previous; target->sy_previous = addme; addme->sy_next = target; debug_verify_symchain (*rootPP, *lastPP); } #endif /* SYMBOLS_NEED_BACKPOINTERS */ void verify_symbol_chain (rootP, lastP) symbolS *rootP; symbolS *lastP; { symbolS *symbolP = rootP; if (symbolP == NULL) return; for (; symbol_next (symbolP) != NULL; symbolP = symbol_next (symbolP)) { #ifdef BFD_ASSEMBLER assert (symbolP->bsym != NULL); #endif #ifdef SYMBOLS_NEED_BACKPOINTERS assert (symbolP->sy_next->sy_previous == symbolP); #else /* Walk the list anyways, to make sure pointers are still good. */ ; #endif /* SYMBOLS_NEED_BACKPOINTERS */ } assert (lastP == symbolP); } void verify_symbol_chain_2 (sym) symbolS *sym; { symbolS *p = sym, *n = sym; #ifdef SYMBOLS_NEED_BACKPOINTERS while (symbol_previous (p)) p = symbol_previous (p); #endif while (symbol_next (n)) n = symbol_next (n); verify_symbol_chain (p, n); } /* Resolve the value of a symbol. This is called during the final pass over the symbol table to resolve any symbols with complex values. */ valueT resolve_symbol_value (symp, finalize) symbolS *symp; int finalize; { int resolved; valueT final_val; segT final_seg; #ifdef BFD_ASSEMBLER if (LOCAL_SYMBOL_CHECK (symp)) { struct local_symbol *locsym = (struct local_symbol *) symp; if (local_symbol_resolved_p (locsym)) return locsym->lsy_offset; final_val = (local_symbol_get_frag (locsym)->fr_address + locsym->lsy_offset); if (finalize) { locsym->lsy_offset = final_val; local_symbol_mark_resolved (locsym); } return final_val; } #endif if (symp->sy_resolved) { if (symp->sy_value.X_op == O_constant) return (valueT) symp->sy_value.X_add_number; else return 0; } resolved = 0; final_seg = S_GET_SEGMENT (symp); if (symp->sy_resolving) { if (finalize) as_bad (_("Symbol definition loop encountered at %s"), S_GET_NAME (symp)); final_val = 0; resolved = 1; } else { symbolS *add_symbol, *op_symbol; offsetT left, right; segT seg_left, seg_right; operatorT op; symp->sy_resolving = 1; /* Help out with CSE. */ add_symbol = symp->sy_value.X_add_symbol; op_symbol = symp->sy_value.X_op_symbol; final_val = symp->sy_value.X_add_number; op = symp->sy_value.X_op; switch (op) { default: BAD_CASE (op); break; case O_absent: final_val = 0; /* Fall through. */ case O_constant: final_val += symp->sy_frag->fr_address; if (final_seg == expr_section) final_seg = absolute_section; resolved = 1; break; case O_symbol: case O_symbol_rva: left = resolve_symbol_value (add_symbol, finalize); do_symbol: if (symp->sy_mri_common) { /* This is a symbol inside an MRI common section. The relocation routines are going to handle it specially. Don't change the value. */ resolved = symbol_resolved_p (add_symbol); break; } if (finalize && final_val == 0) { if (LOCAL_SYMBOL_CHECK (add_symbol)) add_symbol = local_symbol_convert ((struct local_symbol *) add_symbol); copy_symbol_attributes (symp, add_symbol); } /* If we have equated this symbol to an undefined symbol, we keep X_op set to O_symbol, and we don't change X_add_number. This permits the routine which writes out relocation to detect this case, and convert the relocation to be against the symbol to which this symbol is equated. */ if (! S_IS_DEFINED (add_symbol) || S_IS_COMMON (add_symbol)) { if (finalize) { S_SET_SEGMENT (symp, S_GET_SEGMENT (add_symbol)); symp->sy_value.X_op = O_symbol; symp->sy_value.X_add_symbol = add_symbol; symp->sy_value.X_add_number = final_val; } final_val = 0; resolved = symbol_resolved_p (add_symbol); goto exit_dont_set_value; } else { final_val += symp->sy_frag->fr_address + left; if (final_seg == expr_section || final_seg == undefined_section) final_seg = S_GET_SEGMENT (add_symbol); } resolved = symbol_resolved_p (add_symbol); break; case O_uminus: case O_bit_not: case O_logical_not: left = resolve_symbol_value (add_symbol, finalize); if (op == O_uminus) left = -left; else if (op == O_logical_not) left = !left; else left = ~left; final_val += left + symp->sy_frag->fr_address; if (final_seg == expr_section || final_seg == undefined_section) final_seg = absolute_section; resolved = symbol_resolved_p (add_symbol); break; case O_multiply: case O_divide: case O_modulus: case O_left_shift: case O_right_shift: case O_bit_inclusive_or: case O_bit_or_not: case O_bit_exclusive_or: case O_bit_and: case O_add: case O_subtract: case O_eq: case O_ne: case O_lt: case O_le: case O_ge: case O_gt: case O_logical_and: case O_logical_or: left = resolve_symbol_value (add_symbol, finalize); right = resolve_symbol_value (op_symbol, finalize); seg_left = S_GET_SEGMENT (add_symbol); seg_right = S_GET_SEGMENT (op_symbol); /* Simplify addition or subtraction of a constant by folding the constant into X_add_number. */ if (op == O_add || op == O_subtract) { if (seg_right == absolute_section) { if (op == O_add) final_val += right; else final_val -= right; op = O_symbol; op_symbol = NULL; goto do_symbol; } else if (seg_left == absolute_section && op == O_add) { op = O_symbol; final_val += left; add_symbol = op_symbol; left = right; op_symbol = NULL; goto do_symbol; } } /* Subtraction is permitted if both operands are in the same section. Otherwise, both operands must be absolute. We already handled the case of addition or subtraction of a constant above. This will probably need to be changed for an object file format which supports arbitrary expressions, such as IEEE-695. */ /* Don't emit messages unless we're finalizing the symbol value, otherwise we may get the same message multiple times. */ if ((seg_left != absolute_section || seg_right != absolute_section) && (op != O_subtract || seg_left != seg_right || seg_left == undefined_section) && finalize) { char *file; unsigned int line; if (expr_symbol_where (symp, &file, &line)) { if (seg_left == undefined_section) as_bad_where (file, line, _("undefined symbol %s in operation"), S_GET_NAME (symp->sy_value.X_add_symbol)); if (seg_right == undefined_section) as_bad_where (file, line, _("undefined symbol %s in operation"), S_GET_NAME (symp->sy_value.X_op_symbol)); if (seg_left != undefined_section && seg_right != undefined_section) as_bad_where (file, line, _("invalid section for operation")); } else { if (seg_left == undefined_section) as_bad (_("undefined symbol %s in operation setting %s"), S_GET_NAME (symp->sy_value.X_add_symbol), S_GET_NAME (symp)); if (seg_right == undefined_section) as_bad (_("undefined symbol %s in operation setting %s"), S_GET_NAME (symp->sy_value.X_op_symbol), S_GET_NAME (symp)); if (seg_left != undefined_section && seg_right != undefined_section) as_bad (_("invalid section for operation setting %s"), S_GET_NAME (symp)); } } /* Check for division by zero. */ if ((op == O_divide || op == O_modulus) && right == 0) { /* If seg_right is not absolute_section, then we've already issued a warning about using a bad symbol. */ if (seg_right == absolute_section && finalize) { char *file; unsigned int line; if (expr_symbol_where (symp, &file, &line)) as_bad_where (file, line, _("division by zero")); else as_bad (_("division by zero when setting %s"), S_GET_NAME (symp)); } right = 1; } switch (symp->sy_value.X_op) { case O_multiply: left *= right; break; case O_divide: left /= right; break; case O_modulus: left %= right; break; case O_left_shift: left <<= right; break; case O_right_shift: left >>= right; break; case O_bit_inclusive_or: left |= right; break; case O_bit_or_not: left |= ~right; break; case O_bit_exclusive_or: left ^= right; break; case O_bit_and: left &= right; break; case O_add: left += right; break; case O_subtract: left -= right; break; case O_eq: left = left == right ? ~ (offsetT) 0 : 0; break; case O_ne: left = left != right ? ~ (offsetT) 0 : 0; break; case O_lt: left = left < right ? ~ (offsetT) 0 : 0; break; case O_le: left = left <= right ? ~ (offsetT) 0 : 0; break; case O_ge: left = left >= right ? ~ (offsetT) 0 : 0; break; case O_gt: left = left > right ? ~ (offsetT) 0 : 0; break; case O_logical_and: left = left && right; break; case O_logical_or: left = left || right; break; default: abort (); } final_val += symp->sy_frag->fr_address + left; if (final_seg == expr_section || final_seg == undefined_section) final_seg = absolute_section; resolved = (symbol_resolved_p (add_symbol) && symbol_resolved_p (op_symbol)); break; case O_register: case O_big: case O_illegal: /* Give an error (below) if not in expr_section. We don't want to worry about expr_section symbols, because they are fictional (they are created as part of expression resolution), and any problems may not actually mean anything. */ break; } symp->sy_resolving = 0; } if (finalize) { S_SET_VALUE (symp, final_val); #if defined (OBJ_AOUT) && ! defined (BFD_ASSEMBLER) /* The old a.out backend does not handle S_SET_SEGMENT correctly for a stab symbol, so we use this bad hack. */ if (final_seg != S_GET_SEGMENT (symp)) #endif S_SET_SEGMENT (symp, final_seg); } exit_dont_set_value: /* Don't worry if we can't resolve an expr_section symbol. */ if (finalize) { if (resolved) symp->sy_resolved = 1; else if (S_GET_SEGMENT (symp) != expr_section) { as_bad (_("can't resolve value for symbol \"%s\""), S_GET_NAME (symp)); symp->sy_resolved = 1; } } return final_val; } #ifdef BFD_ASSEMBLER static void resolve_local_symbol PARAMS ((const char *, PTR)); /* A static function passed to hash_traverse. */ static void resolve_local_symbol (key, value) const char *key ATTRIBUTE_UNUSED; PTR value; { if (value != NULL) resolve_symbol_value (value, 1); } #endif /* Resolve all local symbols. */ void resolve_local_symbol_values () { #ifdef BFD_ASSEMBLER hash_traverse (local_hash, resolve_local_symbol); #endif } /* Dollar labels look like a number followed by a dollar sign. Eg, "42$". They are *really* local. That is, they go out of scope whenever we see a label that isn't local. Also, like fb labels, there can be multiple instances of a dollar label. Therefor, we name encode each instance with the instance number, keep a list of defined symbols separate from the real symbol table, and we treat these buggers as a sparse array. */ static long *dollar_labels; static long *dollar_label_instances; static char *dollar_label_defines; static unsigned long dollar_label_count; static unsigned long dollar_label_max; int dollar_label_defined (label) long label; { long *i; know ((dollar_labels != NULL) || (dollar_label_count == 0)); for (i = dollar_labels; i < dollar_labels + dollar_label_count; ++i) if (*i == label) return dollar_label_defines[i - dollar_labels]; /* if we get here, label isn't defined */ return 0; } /* dollar_label_defined() */ static long dollar_label_instance (label) long label; { long *i; know ((dollar_labels != NULL) || (dollar_label_count == 0)); for (i = dollar_labels; i < dollar_labels + dollar_label_count; ++i) if (*i == label) return (dollar_label_instances[i - dollar_labels]); /* If we get here, we haven't seen the label before, therefore its instance count is zero. */ return 0; } void dollar_label_clear () { memset (dollar_label_defines, '\0', (unsigned int) dollar_label_count); } #define DOLLAR_LABEL_BUMP_BY 10 void define_dollar_label (label) long label; { long *i; for (i = dollar_labels; i < dollar_labels + dollar_label_count; ++i) if (*i == label) { ++dollar_label_instances[i - dollar_labels]; dollar_label_defines[i - dollar_labels] = 1; return; } /* if we get to here, we don't have label listed yet. */ if (dollar_labels == NULL) { dollar_labels = (long *) xmalloc (DOLLAR_LABEL_BUMP_BY * sizeof (long)); dollar_label_instances = (long *) xmalloc (DOLLAR_LABEL_BUMP_BY * sizeof (long)); dollar_label_defines = xmalloc (DOLLAR_LABEL_BUMP_BY); dollar_label_max = DOLLAR_LABEL_BUMP_BY; dollar_label_count = 0; } else if (dollar_label_count == dollar_label_max) { dollar_label_max += DOLLAR_LABEL_BUMP_BY; dollar_labels = (long *) xrealloc ((char *) dollar_labels, dollar_label_max * sizeof (long)); dollar_label_instances = (long *) xrealloc ((char *) dollar_label_instances, dollar_label_max * sizeof (long)); dollar_label_defines = xrealloc (dollar_label_defines, dollar_label_max); } /* if we needed to grow */ dollar_labels[dollar_label_count] = label; dollar_label_instances[dollar_label_count] = 1; dollar_label_defines[dollar_label_count] = 1; ++dollar_label_count; } /* * dollar_label_name() * * Caller must copy returned name: we re-use the area for the next name. * * The mth occurence of label n: is turned into the symbol "Ln^Am" * where n is the label number and m is the instance number. "L" makes * it a label discarded unless debugging and "^A"('\1') ensures no * ordinary symbol SHOULD get the same name as a local label * symbol. The first "4:" is "L4^A1" - the m numbers begin at 1. * * fb labels get the same treatment, except that ^B is used in place of ^A. */ char * /* Return local label name. */ dollar_label_name (n, augend) register long n; /* we just saw "n$:" : n a number */ register int augend; /* 0 for current instance, 1 for new instance */ { long i; /* Returned to caller, then copied. used for created names ("4f") */ static char symbol_name_build[24]; register char *p; register char *q; char symbol_name_temporary[20]; /* build up a number, BACKWARDS */ know (n >= 0); know (augend == 0 || augend == 1); p = symbol_name_build; *p++ = 'L'; /* Next code just does sprintf( {}, "%d", n); */ /* label number */ q = symbol_name_temporary; for (*q++ = 0, i = n; i; ++q) { *q = i % 10 + '0'; i /= 10; } while ((*p = *--q) != '\0') ++p; *p++ = 1; /* ^A */ /* instance number */ q = symbol_name_temporary; for (*q++ = 0, i = dollar_label_instance (n) + augend; i; ++q) { *q = i % 10 + '0'; i /= 10; } while ((*p++ = *--q) != '\0');; /* The label, as a '\0' ended string, starts at symbol_name_build. */ return symbol_name_build; } /* * Sombody else's idea of local labels. They are made by "n:" where n * is any decimal digit. Refer to them with * "nb" for previous (backward) n: * or "nf" for next (forward) n:. * * We do a little better and let n be any number, not just a single digit, but * since the other guy's assembler only does ten, we treat the first ten * specially. * * Like someone else's assembler, we have one set of local label counters for * entire assembly, not one set per (sub)segment like in most assemblers. This * implies that one can refer to a label in another segment, and indeed some * crufty compilers have done just that. * * Since there could be a LOT of these things, treat them as a sparse array. */ #define FB_LABEL_SPECIAL (10) static long fb_low_counter[FB_LABEL_SPECIAL]; static long *fb_labels; static long *fb_label_instances; static long fb_label_count; static long fb_label_max; /* this must be more than FB_LABEL_SPECIAL */ #define FB_LABEL_BUMP_BY (FB_LABEL_SPECIAL + 6) static void fb_label_init () { memset ((void *) fb_low_counter, '\0', sizeof (fb_low_counter)); } /* fb_label_init() */ /* add one to the instance number of this fb label */ void fb_label_instance_inc (label) long label; { long *i; if (label < FB_LABEL_SPECIAL) { ++fb_low_counter[label]; return; } if (fb_labels != NULL) { for (i = fb_labels + FB_LABEL_SPECIAL; i < fb_labels + fb_label_count; ++i) { if (*i == label) { ++fb_label_instances[i - fb_labels]; return; } /* if we find it */ } /* for each existing label */ } /* if we get to here, we don't have label listed yet. */ if (fb_labels == NULL) { fb_labels = (long *) xmalloc (FB_LABEL_BUMP_BY * sizeof (long)); fb_label_instances = (long *) xmalloc (FB_LABEL_BUMP_BY * sizeof (long)); fb_label_max = FB_LABEL_BUMP_BY; fb_label_count = FB_LABEL_SPECIAL; } else if (fb_label_count == fb_label_max) { fb_label_max += FB_LABEL_BUMP_BY; fb_labels = (long *) xrealloc ((char *) fb_labels, fb_label_max * sizeof (long)); fb_label_instances = (long *) xrealloc ((char *) fb_label_instances, fb_label_max * sizeof (long)); } /* if we needed to grow */ fb_labels[fb_label_count] = label; fb_label_instances[fb_label_count] = 1; ++fb_label_count; } static long fb_label_instance (label) long label; { long *i; if (label < FB_LABEL_SPECIAL) { return (fb_low_counter[label]); } if (fb_labels != NULL) { for (i = fb_labels + FB_LABEL_SPECIAL; i < fb_labels + fb_label_count; ++i) { if (*i == label) { return (fb_label_instances[i - fb_labels]); } /* if we find it */ } /* for each existing label */ } /* We didn't find the label, so this must be a reference to the first instance. */ return 0; } /* * fb_label_name() * * Caller must copy returned name: we re-use the area for the next name. * * The mth occurence of label n: is turned into the symbol "Ln^Bm" * where n is the label number and m is the instance number. "L" makes * it a label discarded unless debugging and "^B"('\2') ensures no * ordinary symbol SHOULD get the same name as a local label * symbol. The first "4:" is "L4^B1" - the m numbers begin at 1. * * dollar labels get the same treatment, except that ^A is used in place of ^B. */ char * /* Return local label name. */ fb_label_name (n, augend) long n; /* we just saw "n:", "nf" or "nb" : n a number */ long augend; /* 0 for nb, 1 for n:, nf */ { long i; /* Returned to caller, then copied. used for created names ("4f") */ static char symbol_name_build[24]; register char *p; register char *q; char symbol_name_temporary[20]; /* build up a number, BACKWARDS */ know (n >= 0); know (augend == 0 || augend == 1); p = symbol_name_build; *p++ = 'L'; /* Next code just does sprintf( {}, "%d", n); */ /* label number */ q = symbol_name_temporary; for (*q++ = 0, i = n; i; ++q) { *q = i % 10 + '0'; i /= 10; } while ((*p = *--q) != '\0') ++p; *p++ = 2; /* ^B */ /* instance number */ q = symbol_name_temporary; for (*q++ = 0, i = fb_label_instance (n) + augend; i; ++q) { *q = i % 10 + '0'; i /= 10; } while ((*p++ = *--q) != '\0');; /* The label, as a '\0' ended string, starts at symbol_name_build. */ return (symbol_name_build); } /* fb_label_name() */ /* * decode name that may have been generated by foo_label_name() above. If * the name wasn't generated by foo_label_name(), then return it unaltered. * This is used for error messages. */ char * decode_local_label_name (s) char *s; { char *p; char *symbol_decode; int label_number; int instance_number; char *type; const char *message_format = _("\"%d\" (instance number %d of a %s label)"); if (s[0] != 'L') return s; for (label_number = 0, p = s + 1; isdigit ((unsigned char) *p); ++p) label_number = (10 * label_number) + *p - '0'; if (*p == 1) type = "dollar"; else if (*p == 2) type = "fb"; else return s; for (instance_number = 0, p++; isdigit ((unsigned char) *p); ++p) instance_number = (10 * instance_number) + *p - '0'; symbol_decode = obstack_alloc (¬es, strlen (message_format) + 30); sprintf (symbol_decode, message_format, label_number, instance_number, type); return symbol_decode; } /* Get the value of a symbol. */ valueT S_GET_VALUE (s) symbolS *s; { #ifdef BFD_ASSEMBLER if (LOCAL_SYMBOL_CHECK (s)) return ((struct local_symbol *) s)->lsy_offset; #endif if (!s->sy_resolved && s->sy_value.X_op != O_constant) resolve_symbol_value (s, 1); if (s->sy_value.X_op != O_constant) { static symbolS *recur; /* FIXME: In non BFD assemblers, S_IS_DEFINED and S_IS_COMMON may call S_GET_VALUE. We use a static symbol to avoid the immediate recursion. */ if (recur == s) return (valueT) s->sy_value.X_add_number; recur = s; if (! s->sy_resolved || s->sy_value.X_op != O_symbol || (S_IS_DEFINED (s) && ! S_IS_COMMON (s))) as_bad (_("Attempt to get value of unresolved symbol %s"), S_GET_NAME (s)); recur = NULL; } return (valueT) s->sy_value.X_add_number; } /* Set the value of a symbol. */ void S_SET_VALUE (s, val) symbolS *s; valueT val; { #ifdef BFD_ASSEMBLER if (LOCAL_SYMBOL_CHECK (s)) { ((struct local_symbol *) s)->lsy_offset = val; return; } #endif s->sy_value.X_op = O_constant; s->sy_value.X_add_number = (offsetT) val; s->sy_value.X_unsigned = 0; } void copy_symbol_attributes (dest, src) symbolS *dest, *src; { if (LOCAL_SYMBOL_CHECK (dest)) dest = local_symbol_convert ((struct local_symbol *) dest); if (LOCAL_SYMBOL_CHECK (src)) src = local_symbol_convert ((struct local_symbol *) src); #ifdef BFD_ASSEMBLER /* In an expression, transfer the settings of these flags. The user can override later, of course. */ #define COPIED_SYMFLAGS (BSF_FUNCTION | BSF_OBJECT) dest->bsym->flags |= src->bsym->flags & COPIED_SYMFLAGS; #endif #ifdef OBJ_COPY_SYMBOL_ATTRIBUTES OBJ_COPY_SYMBOL_ATTRIBUTES (dest, src); #endif } #ifdef BFD_ASSEMBLER int S_IS_FUNCTION (s) symbolS *s; { flagword flags; if (LOCAL_SYMBOL_CHECK (s)) return 0; flags = s->bsym->flags; return (flags & BSF_FUNCTION) != 0; } int S_IS_EXTERNAL (s) symbolS *s; { flagword flags; if (LOCAL_SYMBOL_CHECK (s)) return 0; flags = s->bsym->flags; /* sanity check */ if ((flags & BSF_LOCAL) && (flags & BSF_GLOBAL)) abort (); return (flags & BSF_GLOBAL) != 0; } int S_IS_WEAK (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return 0; return (s->bsym->flags & BSF_WEAK) != 0; } int S_IS_COMMON (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return 0; return bfd_is_com_section (s->bsym->section); } int S_IS_DEFINED (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return ((struct local_symbol *) s)->lsy_section != undefined_section; return s->bsym->section != undefined_section; } int S_IS_DEBUG (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return 0; if (s->bsym->flags & BSF_DEBUGGING) return 1; return 0; } int S_IS_LOCAL (s) symbolS *s; { flagword flags; const char *name; if (LOCAL_SYMBOL_CHECK (s)) return 1; flags = s->bsym->flags; /* sanity check */ if ((flags & BSF_LOCAL) && (flags & BSF_GLOBAL)) abort (); if (bfd_get_section (s->bsym) == reg_section) return 1; if (flag_strip_local_absolute && (flags & BSF_GLOBAL) == 0 && bfd_get_section (s->bsym) == absolute_section) return 1; name = S_GET_NAME (s); return (name != NULL && ! S_IS_DEBUG (s) && (strchr (name, '\001') || strchr (name, '\002') || (! flag_keep_locals && (bfd_is_local_label (stdoutput, s->bsym) || (flag_mri && name[0] == '?' && name[1] == '?'))))); } int S_IS_EXTERN (s) symbolS *s; { return S_IS_EXTERNAL (s); } int S_IS_STABD (s) symbolS *s; { return S_GET_NAME (s) == 0; } CONST char * S_GET_NAME (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return ((struct local_symbol *) s)->lsy_name; return s->bsym->name; } segT S_GET_SEGMENT (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return ((struct local_symbol *) s)->lsy_section; return s->bsym->section; } void S_SET_SEGMENT (s, seg) symbolS *s; segT seg; { /* Don't reassign section symbols. The direct reason is to prevent seg faults assigning back to const global symbols such as *ABS*, but it shouldn't happen anyway. */ if (LOCAL_SYMBOL_CHECK (s)) { if (seg == reg_section) s = local_symbol_convert ((struct local_symbol *) s); else { ((struct local_symbol *) s)->lsy_section = seg; return; } } if (s->bsym->flags & BSF_SECTION_SYM) { if (s->bsym->section != seg) abort(); } else s->bsym->section = seg; } void S_SET_EXTERNAL (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); if ((s->bsym->flags & BSF_WEAK) != 0) { /* Let .weak override .global. */ return; } s->bsym->flags |= BSF_GLOBAL; s->bsym->flags &= ~(BSF_LOCAL|BSF_WEAK); } void S_CLEAR_EXTERNAL (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return; if ((s->bsym->flags & BSF_WEAK) != 0) { /* Let .weak override. */ return; } s->bsym->flags |= BSF_LOCAL; s->bsym->flags &= ~(BSF_GLOBAL|BSF_WEAK); } void S_SET_WEAK (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); s->bsym->flags |= BSF_WEAK; s->bsym->flags &= ~(BSF_GLOBAL|BSF_LOCAL); } void S_SET_NAME (s, name) symbolS *s; char *name; { if (LOCAL_SYMBOL_CHECK (s)) { ((struct local_symbol *) s)->lsy_name = name; return; } s->bsym->name = name; } #endif /* BFD_ASSEMBLER */ #ifdef SYMBOLS_NEED_BACKPOINTERS /* Return the previous symbol in a chain. */ symbolS * symbol_previous (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) abort (); return s->sy_previous; } #endif /* SYMBOLS_NEED_BACKPOINTERS */ /* Return the next symbol in a chain. */ symbolS * symbol_next (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) abort (); return s->sy_next; } /* Return a pointer to the value of a symbol as an expression. */ expressionS * symbol_get_value_expression (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); return &s->sy_value; } /* Set the value of a symbol to an expression. */ void symbol_set_value_expression (s, exp) symbolS *s; const expressionS *exp; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); s->sy_value = *exp; } /* Set the frag of a symbol. */ void symbol_set_frag (s, f) symbolS *s; fragS *f; { #ifdef BFD_ASSEMBLER if (LOCAL_SYMBOL_CHECK (s)) { local_symbol_set_frag ((struct local_symbol *) s, f); return; } #endif s->sy_frag = f; } /* Return the frag of a symbol. */ fragS * symbol_get_frag (s) symbolS *s; { #ifdef BFD_ASSEMBLER if (LOCAL_SYMBOL_CHECK (s)) return local_symbol_get_frag ((struct local_symbol *) s); #endif return s->sy_frag; } /* Mark a symbol as having been used. */ void symbol_mark_used (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return; s->sy_used = 1; } /* Clear the mark of whether a symbol has been used. */ void symbol_clear_used (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); s->sy_used = 0; } /* Return whether a symbol has been used. */ int symbol_used_p (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return 1; return s->sy_used; } /* Mark a symbol as having been used in a reloc. */ void symbol_mark_used_in_reloc (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); s->sy_used_in_reloc = 1; } /* Clear the mark of whether a symbol has been used in a reloc. */ void symbol_clear_used_in_reloc (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return; s->sy_used_in_reloc = 0; } /* Return whether a symbol has been used in a reloc. */ int symbol_used_in_reloc_p (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return 0; return s->sy_used_in_reloc; } /* Mark a symbol as an MRI common symbol. */ void symbol_mark_mri_common (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); s->sy_mri_common = 1; } /* Clear the mark of whether a symbol is an MRI common symbol. */ void symbol_clear_mri_common (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return; s->sy_mri_common = 0; } /* Return whether a symbol is an MRI common symbol. */ int symbol_mri_common_p (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return 0; return s->sy_mri_common; } /* Mark a symbol as having been written. */ void symbol_mark_written (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return; s->written = 1; } /* Clear the mark of whether a symbol has been written. */ void symbol_clear_written (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return; s->written = 0; } /* Return whether a symbol has been written. */ int symbol_written_p (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return 0; return s->written; } /* Mark a symbol has having been resolved. */ void symbol_mark_resolved (s) symbolS *s; { #ifdef BFD_ASSEMBLER if (LOCAL_SYMBOL_CHECK (s)) { local_symbol_mark_resolved ((struct local_symbol *) s); return; } #endif s->sy_resolved = 1; } /* Return whether a symbol has been resolved. */ int symbol_resolved_p (s) symbolS *s; { #ifdef BFD_ASSEMBLER if (LOCAL_SYMBOL_CHECK (s)) return local_symbol_resolved_p ((struct local_symbol *) s); #endif return s->sy_resolved; } /* Return whether a symbol is a section symbol. */ int symbol_section_p (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return 0; #ifdef BFD_ASSEMBLER return (s->bsym->flags & BSF_SECTION_SYM) != 0; #else /* FIXME */ return 0; #endif } /* Return whether a symbol is equated to another symbol. */ int symbol_equated_p (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return 0; return s->sy_value.X_op == O_symbol; } /* Return whether a symbol has a constant value. */ int symbol_constant_p (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) return 1; return s->sy_value.X_op == O_constant; } #ifdef BFD_ASSEMBLER /* Return the BFD symbol for a symbol. */ asymbol * symbol_get_bfdsym (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); return s->bsym; } /* Set the BFD symbol for a symbol. */ void symbol_set_bfdsym (s, bsym) symbolS *s; asymbol *bsym; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); s->bsym = bsym; } #endif /* BFD_ASSEMBLER */ #ifdef OBJ_SYMFIELD_TYPE /* Get a pointer to the object format information for a symbol. */ OBJ_SYMFIELD_TYPE * symbol_get_obj (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); return &s->sy_obj; } /* Set the object format information for a symbol. */ void symbol_set_obj (s, o) symbolS *s; OBJ_SYMFIELD_TYPE *o; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); s->sy_obj = *o; } #endif /* OBJ_SYMFIELD_TYPE */ #ifdef TC_SYMFIELD_TYPE /* Get a pointer to the processor information for a symbol. */ TC_SYMFIELD_TYPE * symbol_get_tc (s) symbolS *s; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); return &s->sy_tc; } /* Set the processor information for a symbol. */ void symbol_set_tc (s, o) symbolS *s; TC_SYMFIELD_TYPE *o; { if (LOCAL_SYMBOL_CHECK (s)) s = local_symbol_convert ((struct local_symbol *) s); s->sy_tc = *o; } #endif /* TC_SYMFIELD_TYPE */ void symbol_begin () { symbol_lastP = NULL; symbol_rootP = NULL; /* In case we have 0 symbols (!!) */ sy_hash = hash_new (); #ifdef BFD_ASSEMBLER local_hash = hash_new (); #endif memset ((char *) (&abs_symbol), '\0', sizeof (abs_symbol)); #ifdef BFD_ASSEMBLER #if defined (EMIT_SECTION_SYMBOLS) || !defined (RELOC_REQUIRES_SYMBOL) abs_symbol.bsym = bfd_abs_section.symbol; #endif #else /* Can't initialise a union. Sigh. */ S_SET_SEGMENT (&abs_symbol, absolute_section); #endif abs_symbol.sy_value.X_op = O_constant; abs_symbol.sy_frag = &zero_address_frag; if (LOCAL_LABELS_FB) fb_label_init (); } int indent_level; /* Maximum indent level. Available for modification inside a gdb session. */ int max_indent_level = 8; #if 0 static void indent () { printf ("%*s", indent_level * 4, ""); } #endif void print_symbol_value_1 (file, sym) FILE *file; symbolS *sym; { const char *name = S_GET_NAME (sym); if (!name || !name[0]) name = "(unnamed)"; fprintf (file, "sym %lx %s", (unsigned long) sym, name); if (LOCAL_SYMBOL_CHECK (sym)) { #ifdef BFD_ASSEMBLER struct local_symbol *locsym = (struct local_symbol *) sym; if (local_symbol_get_frag (locsym) != &zero_address_frag && local_symbol_get_frag (locsym) != NULL) fprintf (file, " frag %lx", (long) local_symbol_get_frag (locsym)); if (local_symbol_resolved_p (locsym)) fprintf (file, " resolved"); fprintf (file, " local"); #endif } else { if (sym->sy_frag != &zero_address_frag) fprintf (file, " frag %lx", (long) sym->sy_frag); if (sym->written) fprintf (file, " written"); if (sym->sy_resolved) fprintf (file, " resolved"); else if (sym->sy_resolving) fprintf (file, " resolving"); if (sym->sy_used_in_reloc) fprintf (file, " used-in-reloc"); if (sym->sy_used) fprintf (file, " used"); if (S_IS_LOCAL (sym)) fprintf (file, " local"); if (S_IS_EXTERN (sym)) fprintf (file, " extern"); if (S_IS_DEBUG (sym)) fprintf (file, " debug"); if (S_IS_DEFINED (sym)) fprintf (file, " defined"); } fprintf (file, " %s", segment_name (S_GET_SEGMENT (sym))); if (symbol_resolved_p (sym)) { segT s = S_GET_SEGMENT (sym); if (s != undefined_section && s != expr_section) fprintf (file, " %lx", (long) S_GET_VALUE (sym)); } else if (indent_level < max_indent_level && S_GET_SEGMENT (sym) != undefined_section) { indent_level++; fprintf (file, "\n%*s<", indent_level * 4, ""); #ifdef BFD_ASSEMBLER if (LOCAL_SYMBOL_CHECK (sym)) fprintf (file, "constant %lx", (long) ((struct local_symbol *) sym)->lsy_offset); else #endif print_expr_1 (file, &sym->sy_value); fprintf (file, ">"); indent_level--; } fflush (file); } void print_symbol_value (sym) symbolS *sym; { indent_level = 0; print_symbol_value_1 (stderr, sym); fprintf (stderr, "\n"); } static void print_binary (file, name, exp) FILE *file; const char * name; expressionS *exp; { indent_level++; fprintf (file, "%s\n%*s<", name, indent_level * 4, ""); print_symbol_value_1 (file, exp->X_add_symbol); fprintf (file, ">\n%*s<", indent_level * 4, ""); print_symbol_value_1 (file, exp->X_op_symbol); fprintf (file, ">"); indent_level--; } void print_expr_1 (file, exp) FILE *file; expressionS *exp; { fprintf (file, "expr %lx ", (long) exp); switch (exp->X_op) { case O_illegal: fprintf (file, "illegal"); break; case O_absent: fprintf (file, "absent"); break; case O_constant: fprintf (file, "constant %lx", (long) exp->X_add_number); break; case O_symbol: indent_level++; fprintf (file, "symbol\n%*s<", indent_level * 4, ""); print_symbol_value_1 (file, exp->X_add_symbol); fprintf (file, ">"); maybe_print_addnum: if (exp->X_add_number) fprintf (file, "\n%*s%lx", indent_level * 4, "", (long) exp->X_add_number); indent_level--; break; case O_register: fprintf (file, "register #%d", (int) exp->X_add_number); break; case O_big: fprintf (file, "big"); break; case O_uminus: fprintf (file, "uminus -<"); indent_level++; print_symbol_value_1 (file, exp->X_add_symbol); fprintf (file, ">"); goto maybe_print_addnum; case O_bit_not: fprintf (file, "bit_not"); break; case O_multiply: print_binary (file, "multiply", exp); break; case O_divide: print_binary (file, "divide", exp); break; case O_modulus: print_binary (file, "modulus", exp); break; case O_left_shift: print_binary (file, "lshift", exp); break; case O_right_shift: print_binary (file, "rshift", exp); break; case O_bit_inclusive_or: print_binary (file, "bit_ior", exp); break; case O_bit_exclusive_or: print_binary (file, "bit_xor", exp); break; case O_bit_and: print_binary (file, "bit_and", exp); break; case O_eq: print_binary (file, "eq", exp); break; case O_ne: print_binary (file, "ne", exp); break; case O_lt: print_binary (file, "lt", exp); break; case O_le: print_binary (file, "le", exp); break; case O_ge: print_binary (file, "ge", exp); break; case O_gt: print_binary (file, "gt", exp); break; case O_logical_and: print_binary (file, "logical_and", exp); break; case O_logical_or: print_binary (file, "logical_or", exp); break; case O_add: indent_level++; fprintf (file, "add\n%*s<", indent_level * 4, ""); print_symbol_value_1 (file, exp->X_add_symbol); fprintf (file, ">\n%*s<", indent_level * 4, ""); print_symbol_value_1 (file, exp->X_op_symbol); fprintf (file, ">"); goto maybe_print_addnum; case O_subtract: indent_level++; fprintf (file, "subtract\n%*s<", indent_level * 4, ""); print_symbol_value_1 (file, exp->X_add_symbol); fprintf (file, ">\n%*s<", indent_level * 4, ""); print_symbol_value_1 (file, exp->X_op_symbol); fprintf (file, ">"); goto maybe_print_addnum; default: fprintf (file, "{unknown opcode %d}", (int) exp->X_op); break; } fflush (stdout); } void print_expr (exp) expressionS *exp; { print_expr_1 (stderr, exp); fprintf (stderr, "\n"); } void symbol_print_statistics (file) FILE *file; { hash_print_statistics (file, "symbol table", sy_hash); #ifdef BFD_ASSEMBLER hash_print_statistics (file, "mini local symbol table", local_hash); fprintf (file, "%lu mini local symbols created, %lu converted\n", local_symbol_count, local_symbol_conversion_count); #endif } /* end of symbols.c */