/* BFD library support routines for constructors Copyright (C) 1990-1991 Free Software Foundation, Inc. Hacked by Steve Chamberlain of Cygnus Support. With some help from Judy Chamberlain too. This file is part of BFD, the Binary File Descriptor library. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* SECTION Constructors Classes in C++ have @dfn{constructors} and @dfn{destructors}. These are functions which are called automatically by the language whenever data of a class is created or destroyed. Class data which is static may also be have a type which requires `construction'; the contructor must be called before the data can be referenced, so the contructor must be called before the program begins. The common solution to this problem is for the compiler to call a magic function as the first statement before <
>. This magic function (often called <<__main>>) runs around calling the constructors for all the things needing it. With COFF, the compiler has a bargain with the linker et al. All constructors are given strange names; for example, <<__GLOBAL__$I$foo>> might be the label of a contructor for the class @var{foo}. The solution on unfortunate systems (most System V machines) is to perform a partial link on all the <<.o>> files, do an <> on the result, run <> or some such over the result looking for strange <<__GLOBAL__$>> symbols, generate a C program from this, compile it, and link with the partially linked input. This process is usually called <>. Some versions of <> use something called the <> mechanism. The constructor symbols are output from the compiler with a special stab code saying that they are constructors, and the linker can deal with them directly. BFD allows applications (i.e., the linker) to deal with constructor information independently of their external implementation by providing a set of entry points for the indiviual object back ends to call to maintain a database of the contructor information. The application can interrogate the database to find out what it wants. The construction data essential for the linker to be able to perform its job are: o asymbol - The asymbol of the contructor entry point contains all the information necessary to call the function. o table id - The type of symbol, i.e., is it a constructor, a destructor or something else someone dreamed up to make our lives difficult. The constructor module takes this information and builds extra sections attached to the BFDs which own the entry points. It creates these sections as if they were tables of pointers to the entry points, and builds relocation entries to go with them so that the tables can be relocated along with the data they reference. These sections are marked with a special bit (<>), which the linker notices and does with what it wants. */ #include #include #include /* INTERNAL_FUNCTION bfd_constructor_entry SYNOPSIS boolean bfd_constructor_entry(bfd *abfd, asymbol **symbol_ptr_ptr, CONST char*type); DESCRIPTION @var{symbol_ptr_ptr} describes the function to be called; @var{type} descibes the xtor type, e.g., something like "CTOR" or "DTOR" would be fine. @var{abfd} is the BFD which owns the function. Create a section called "CTOR" or "DTOR" or whatever if the BFD doesn't already have one, and grow a relocation table for the entry points as they accumulate. Return <> if successful, <> if out of memory. */ boolean DEFUN(bfd_constructor_entry,(abfd, symbol_ptr_ptr, type), bfd *abfd AND asymbol **symbol_ptr_ptr AND CONST char *type) { /* Look up the section we're using to store the table in */ asection *rel_section = bfd_get_section_by_name (abfd, type); if (rel_section == (asection *)NULL) { rel_section = bfd_make_section (abfd, type); rel_section->flags = SEC_CONSTRUCTOR; rel_section->alignment_power = 2; } /* Create a relocation into the section which references the entry point */ { arelent_chain *reloc = (arelent_chain *)bfd_alloc(abfd, sizeof(arelent_chain)); if (!reloc) { bfd_set_error (bfd_error_no_memory); return false; } /* reloc->relent.section = (asection *)NULL;*/ reloc->relent.addend = 0; reloc->relent.sym_ptr_ptr = symbol_ptr_ptr; reloc->next = rel_section->constructor_chain; rel_section->constructor_chain = reloc; reloc->relent.address = rel_section->_cooked_size; /* ask the cpu which howto to use */ reloc->relent.howto = bfd_reloc_type_lookup(abfd, BFD_RELOC_CTOR); rel_section->_cooked_size += sizeof(int *); rel_section->reloc_count++; } return true; }