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The BPF port in binutils has been rewritten (commit
d218e7fedc74d67837d2134120917f4ac877454c) in order to not be longer
based on CGEN. Please see that commit log for more information.
This patch updates the BPF simulator accordingly. The new
implementation is much simpler and it is based on the new BPF opcodes.
Tested with target bpf-unknown-none with both 64-bit little-endian
host and 32-bit little-endian host.
Note that I have not tested in a big-endian host yet. I will do so
once this lands upstream so I can use the GCC compiler farm.
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Add explicit arch-specific modules.c rules to keep the build from
generating an incorrect common/modules.c. Otherwise the pattern
rules would cascade such that it'd look for $arch/modules.o which
turned into common/modules.c which triggered the gen rule.
My local testing of this code didn't catch this bug because of how
Automake manages .Po (dependency files) in incremental builds -- it
was adding extra rules that override the pattern rules which caused
the build to generate correct modules.c files. But when building
from a cold cache, the pattern rules would force common/modules.c to
be used leading to crashes at runtime.
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This makes sure the arch-specific modules.c wildcard is matched and
not the common/%.c so that we compile it correctly. It also makes
sure each subdir has depdir logic enabled.
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Now that we build these objects in the top dir & generate modules.c
there, we don't need to generate them all first -- we can let the
normal dependency graph take care of building things in parallel.
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This simplifies the build logic and avoids an Automake bug where the
common_libcommon_a_OBJECTS variable isn't set in the arch libsim.a
DEPENDENCIES for targets that, alphabetically, come before "common".
We aren't affected by that bug with the current code, but as we move
things out of SIM_ALL_RECURSIVE_DEPS and rely on finer dependencies,
we will trip over it.
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We can drop the arch-specific rules from the subdir as they're no
longer used.
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The objects are still compiled in the subdir, but the creation of the
archive itself is in the top-level. This is a required step before we
can move compilation itself up, and makes it easier to review.
The downside is that each object compile is a recursive make instead of
a single one. On my 4 core system, it adds ~100msec to the build per
port, so it's not great, but it shouldn't be a big deal. This will go
away of course once the top-level compiles objects.
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Add rules for tracking generated subdir modules.c files. This doesn't
actually generate the file from the top-level, but allows us to add
rules that need to be ordered wrt it. Once those changes land, we can
rework this to actually generate from the top-level.
This currently builds off of the objects that go into the libsim.a as
we don't build those from the top-level either. Once we migrate that
up, we can switch this to the source files directly. It's a bit hacky
overall, but makes it easier to migrate things in smaller chunks, and
we aren't going to keep this logic long term.
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Automake's automatic header deptracking has a bootstrap problem where
it can't detect generated headers when compiling. We've been handling
that by adding a custom SIM_ALL_RECURSIVE_DEPS variable, but that only
works when building objects recursively in subdirs. As we move those
out to the top-level, we don't have any recursive steps anymore. The
Automake approach is to declare those headers in BUILT_SOURCES.
This isn't completely foolproof as the Automake manual documents: it
only activates for `make all`, not `make foo.o`, but that shouldn't be
a huge limitation as it only affects the initial compile. After that,
rebuilds should work fine.
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This commit is the result of running the gdb/copyright.py script,
which automated the update of the copyright year range for all
source files managed by the GDB project to be updated to include
year 2023.
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Automake will run each subdir individually before moving on to the next
one. This means that the linking phase, a single threaded process, will
not run in parallel with anything else. When we have to link ~32 ports,
that's 32 link steps that don't take advantage of parallel systems. On
my really old 4-core system, this cuts a multi-target build from ~60 sec
to ~30 sec. We eventually want to move all compile+link steps to this
common dir anyways, so might as well move linking now for a nice speedup.
We use noinst_PROGRAMS instead of bin_PROGRAMS because we're taking care
of the install ourselves rather than letting automake process it.
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This commit brings all the changes made by running gdb/copyright.py
as per GDB's Start of New Year Procedure.
For the avoidance of doubt, all changes in this commits were
performed by the script.
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The ## marker tells automake to not include the comment in its
generated output, so use that in most places where the comment
only makes sense in the inputs.
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These rules don't depend on the target compiler settings, so hoist
the build logic up to the common builds for better parallelization.
We have to extend the genmloop.sh logic a bit to allow outputting
to a subdir since it always assumed cwd was the right place.
We leave the cgen maintainer rules in the subdirs for now as they
aren't normally run, and they rely on cgen logic that has not yet
been generalized.
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