diff options
Diffstat (limited to 'readline/readline.texinfo')
-rwxr-xr-x | readline/readline.texinfo | 434 |
1 files changed, 434 insertions, 0 deletions
diff --git a/readline/readline.texinfo b/readline/readline.texinfo new file mode 100755 index 0000000..36fe7a9 --- /dev/null +++ b/readline/readline.texinfo @@ -0,0 +1,434 @@ +\input texinfo @c -*-texinfo-*- +@comment %**start of header (This is for running Texinfo on a region.) +@setfilename readline.info +@settitle Line Editing Commands +@comment %**end of header (This is for running Texinfo on a region.) +@synindex fn vr + +@iftex +@comment finalout +@end iftex + +@ifinfo +This document describes the GNU Readline Library, a utility for aiding +in the consitency of user interface across discrete programs that need +to provide a command line interface. + +Copyright (C) 1988 Free Software Foundation, Inc. + +Permission is granted to make and distribute verbatim copies of +this manual provided the copyright notice and this permission notice +pare preserved on all copies. + +@ignore +Permission is granted to process this file through TeX and print the +results, provided the printed document carries copying permission +notice identical to this one except for the removal of this paragraph +(this paragraph not being relevant to the printed manual). + +@end ignore +Permission is granted to copy and distribute modified versions of this +manual under the conditions for verbatim copying, provided that the entire +resulting derived work is distributed under the terms of a permission +notice identical to this one. + +Permission is granted to copy and distribute translations of this manual +into another language, under the above conditions for modified versions, +except that this permission notice may be stated in a translation approved +by the Foundation. +@end ifinfo + +@setchapternewpage odd +@titlepage +@sp 11 +@center @titlefont{GNU Readline Library} +@sp 2 +@center by Brian Fox +@sp 2 +@center Version 1.0 +@sp 2 +@center February 1989 + +@comment Include the Distribution inside the titlepage environment so +@c that headings are turned off. + +@page +@vskip 0pt plus 1filll +Copyright @copyright{} 1989 Free Software Foundation, Inc. + +@sp 2 +This document describes the GNU Readline Library, a utility for aiding +in the consistency of user interface across discrete programs that need +to provide a command line interface. +@sp 2 + +Published by the Free Software Foundation @* +675 Massachusetts Avenue, @* +Cambridge, MA 02139 USA + +Permission is granted to make and distribute verbatim copies of +this manual provided the copyright notice and this permission notice +are preserved on all copies. + +Permission is granted to copy and distribute modified versions of this +manual under the conditions for verbatim copying, provided that the entire +resulting derived work is distributed under the terms of a permission +notice identical to this one. + +Permission is granted to copy and distribute translations of this manual +into another language, under the above conditions for modified versions, +except that this permission notice may be stated in a translation approved +by the Foundation. + +@end titlepage + +@node Top, Readline Top, ,(DIR) +@chapter GNU Readline Library + +@ifinfo +This document describes the GNU Readline Library, a utility for aiding +in the consistency of user interface across discrete programs that need +to provide a command line interface. +@end ifinfo + +@menu +* Readline Top:: GNU Readline User's Manual +* Readline Technical:: GNU Readline Programmer's Manual +@end menu +@include inc-readline.texinfo +@node Readline Technical, , Top, Top +@chapter Readline Programmer's Manual + +This manual describes the interface between the GNU Readline Library and +user programs. If you are a programmer, and you wish to include the +features found in GNU Readline in your own programs, such as completion, +line editing, and interactive history manipulation, this documentation +is for you. + +@menu +* Default Behaviour:: Using the default behaviour of Readline. +* Custom Functions:: Adding your own functions to Readline. +* Custom Completers:: Supplanting or supplementing Readline's + completion functions. +* Variable Index:: Index of externally tweakable variables. +@end menu + +@node Default Behaviour, Custom Functions, Readline Technical, Readline Technical +@section Default Behaviour + +Many programs provide a command line interface, such as @code{mail}, +@code{ftp}, and @code{sh}. For such programs, the default behaviour of +Readline is sufficient. This section describes how to use Readline in +the simplest way possible, perhaps to replace calls in your code to +@code{gets ()}. + +@findex readline () +@cindex readline, function +The function @code{readline} prints a prompt and then reads and returns +a single line of text from the user. The line which @code{readline ()} +returns is allocated with @code{malloc ()}; you should @code{free ()} +the line when you are done with it. The declaration in ANSI C is + +@example +@code{char *readline (char *@var{prompt});} +@end example +or, preferably, +@example +@code{#include <readline/readline.h>} +@end example + +So, one might say +@example +@code{char *line = readline ("Enter a line: ");} +@end example +in order to read a line of text from the user. + +The line which is returned has the final newline removed, so only the +text of the line remains. + +If readline encounters an EOF while reading the line, and the line is +empty at that point, then @code{(char *)NULL} is returned. Otherwise, +the line is ended just as if a newline was typed. + +If you want the user to be able to get at the line later, (with +@key{C-p} for example), you must call @code{add_history ()} to save the +line away in a @dfn{history} list of such lines. + +@example +@code{add_history (line)}; +@end example + +If you use @code{add_history ()}, you should also +@code{#include <readline/history.h>} +For full details on the GNU History Library, see the associated manual. + +It is polite to avoid saving empty lines on the history list, since +no one has a burning need to reuse a blank line. Here is a function +which usefully replaces the standard @code{gets ()} library function: + +@example +#include <readline/readline.h> +#include <readline/history.h> + +/* A static variable for holding the line. */ +static char *my_gets_line = (char *)NULL; + +/* Read a string, and return a pointer to it. Returns NULL on EOF. */ +char * +my_gets () +@{ + /* If the buffer has already been allocated, return the memory + to the free pool. */ + if (my_gets_line != (char *)NULL) + free (my_gets_line); + + /* Get a line from the user. */ + my_gets_line = readline (""); + + /* If the line has any text in it, save it on the history. */ + if (my_get_line && *my_gets_line) + add_history (my_gets_line); + + return (my_gets_line); +@} +@end example + +The above code gives the user the default behaviour of @key{TAB} +completion: completion on file names. If you do not want readline to +complete on filenames, you can change the binding of the @key{TAB} key +with @code{rl_bind_key ()}. + +@findex rl_bind_key () + +@example +@code{int rl_bind_key (int @var{key}, (int (*)())@var{function});} +@end example + +@code{rl_bind_key ()} takes 2 arguments; @var{key} is the character that +you want to bind, and @var{function} is the address of the function to +run when @var{key} is pressed. Binding @key{TAB} to @code{rl_insert ()} +makes @key{TAB} just insert itself. + +@code{rl_bind_key ()} returns non-zero if @var{key} is not a valid +ASCII character code (between 0 and 255). + +@example +@code{rl_bind_key ('\t', rl_insert);} +@end example + +@node Custom Functions, Custom Completers, Default Behaviour, Readline Technical +@section Custom Functions + +Readline provides a great many functions for manipulating the text of +the line. But it isn't possible to anticipate the needs of all +programs. This section describes the various functions and variables +defined in within the Readline library which allow a user program to add +customized functionality to Readline. + +@menu +* The Function Type:: C declarations to make code readable. +* Function Naming:: How to give a function you write a name. +* Keymaps:: Making keymaps. +* Binding Keys:: Changing Keymaps. +* Function Writing:: Variables and calling conventions. +* Allowing Undoing:: How to make your functions undoable. +@end menu + +@node The Function Type, Function Naming, Custom Functions, Custom Functions +For the sake of readabilty, we declare a new type of object, called +@dfn{Function}. `Function' is a C language function which returns an +@code{int}. The type declaration for `Function' is: + +@code{typedef int Function ();} + +The reason for declaring this new type is to make it easier to discuss +pointers to C functions. Let us say we had a variable called @var{func} +which was a pointer to a function. Instead of the classic C declaration + +@code{int (*)()func;} + +we have + +@code{Function *func;} + +@node Function Naming, Keymaps, The Function Type, Custom Functions +@subsection Naming a Function + +The user can dynamically change the bindings of keys while using +Readline. This is done by representing the function with a descriptive +name. The user is able to type the descriptive name when referring to +the function. Thus, in an init file, one might find + +@example +Meta-Rubout: backward-kill-word +@end example + +This binds @key{Meta-Rubout} to the function @emph{descriptively} named +@code{backward-kill-word}. You, as a programmer, should bind the +functions you write to descriptive names as well. Here is how to do +that. + +@defun rl_add_defun (char *name, Function *function, int key) +Add @var{name} to the list of named functions. Make @var{function} be +the function that gets called. If @var{key} is not -1, then bind it to +@var{function} using @code{rl_bind_key ()}. +@end defun + +Using this function alone is sufficient for most applications. It is +the recommended way to add a few functions to the default functions that +Readline has built in already. If you need to do more or different +things than adding a function to Readline, you may need to use the +underlying functions described below. + +@node Keymaps, Binding Keys, Function Naming, Custom Functions +@subsection Selecting a Keymap + +Key bindings take place on a @dfn{keymap}. The keymap is the +association between the keys that the user types and the functions that +get run. You can make your own keymaps, copy existing keymaps, and tell +Readline which keymap to use. + +@defun rl_make_bare_keymap () +Returns a new, empty keymap. The space for the keymap is allocated with +@code{malloc ()}; you should @code{free ()} it when you are done. +@end defun + +@defun rl_copy_keymap (Keymap map) +Return a new keymap which is a copy of @var{map}. +@end defun + +@defun rl_make_keymap () +Return a new keymap with the printing characters bound to rl_insert, +the lowercase Meta characters bound to run their equivalents, and +the Meta digits bound to produce numeric arguments. +@end defun + +@node Binding Keys, Function Writing, Keymaps, Custom Functions +@subsection Binding Keys + +You associate keys with functions through the keymap. Here are +the functions for doing that. + +@defun rl_bind_key (int key, Function *function) +Binds @var{key} to @var{function} in the currently selected keymap. +Returns non-zero in the case of an invalid @var{key}. +@end defun + +@defun rl_bind_key_in_map (int key, Function *function, Keymap map) +Bind @var{key} to @var{function} in @var{map}. Returns non-zero in the case +of an invalid @var{key}. +@end defun + +@defun rl_unbind_key (int key) +Make @var{key} do nothing in the currently selected keymap. +Returns non-zero in case of error. +@end defun + +@defun rl_unbind_key_in_map (int key, Keymap map) +Make @var{key} be bound to the null function in @var{map}. +Returns non-zero in case of error. +@end defun + +@node Function Writing, Allowing Undoing, Binding Keys, Custom Functions +@subsection Writing a New Function + +In order to write new functions for Readline, you need to know the +calling conventions for keyboard invoked functions, and the names of the +variables that describe the current state of the line gathered so far. + +@defvar char *rl_line_buffer +This is the line gathered so far. You are welcome to modify the +contents of this, but see Undoing, below. +@end defvar + +@defvar int rl_point +The offset of the current cursor position in @var{rl_line_buffer}. +@end defvar + +@defvar int rl_end +The number of characters present in @code{rl_line_buffer}. When +@code{rl_point} is at the end of the line, then @code{rl_point} and +@code{rl_end} are equal. +@end defvar + +The calling sequence for a command @code{foo} looks like + +@example +@code{foo (count, key)} +@end example + +where @var{count} is the numeric argument (or 1 if defaulted) and +@var{key} is the key that invoked this function. + +It is completely up to the function as to what should be done with the +numeric argument; some functions use it as a repeat count, other +functions as a flag, and some choose to ignore it. In general, if a +function uses the numeric argument as a repeat count, it should be able +to do something useful with a negative argument as well as a positive +argument. At the very least, it should be aware that it can be passed a +negative argument. + +@node Allowing Undoing, , Function Writing, Custom Functions +@subsection Allowing Undoing + +Supporting the undo command is a painless thing to do, and makes your +function much more useful to the end user. It is certainly easy to try +something if you know you can undo it. I could use an undo function for +the stock market. + +If your function simply inserts text once, or deletes text once, and it +calls @code{rl_insert_text ()} or @code{rl_delete_text ()} to do it, then +undoing is already done for you automatically, and you can safely skip +this section. + +If you do multiple insertions or multiple deletions, or any combination +of these operations, you will want to group them together into one +operation. This can be done with @code{rl_begin_undo_group ()} and +@code{rl_end_undo_group ()}. + +@defun rl_begin_undo_group () +Begins saving undo information in a group construct. The undo +information usually comes from calls to @code{rl_insert_text ()} and +@code{rl_delete_text ()}, but they could be direct calls to +@code{rl_add_undo ()}. +@end defun + +@defun rl_end_undo_group () +Closes the current undo group started with @code{rl_begin_undo_group +()}. There should be exactly one call to @code{rl_end_undo_group ()} +for every call to @code{rl_begin_undo_group ()}. +@end defun + +Finally, if you neither insert nor delete text, but directly modify the +existing text (e.g. change its case), you call @code{rl_modifying ()} +once, just before you modify the text. You must supply the indices of +the text range that you are going to modify. + +@defun rl_modifying (int start, int end) +Tell Readline to save the text between @var{start} and @var{end} as a +single undo unit. It is assumed that subsequent to this call you will +modify that range of text in some way. +@end defun + +@subsection An Example + +Let us say that we are actually going to put an example here. + +@node Custom Completers, Variable Index, Custom Functions, Readline Technical + +Typically, a program that reads commands from the user has a way of +disambiguating between commands and data. If your program is one of +these, then it can provide completion for either commands, or data, or +both commands and data. The following sections describe how your +program and Readline cooperate to provide this service to end users. + +@menu +@end menu + +@node Variable Index, , Custom Completers, Readline Technical +@appendix Variable Index +@printindex vr +@contents + +@bye + |