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-rw-r--r--libiberty/splay-tree.c55
1 files changed, 48 insertions, 7 deletions
diff --git a/libiberty/splay-tree.c b/libiberty/splay-tree.c
index d7ed868..bf1a0f3 100644
--- a/libiberty/splay-tree.c
+++ b/libiberty/splay-tree.c
@@ -1,5 +1,6 @@
/* A splay-tree datatype.
- Copyright (C) 1998, 1999, 2000, 2001 Free Software Foundation, Inc.
+ Copyright (C) 1998, 1999, 2000, 2001, 2009,
+ 2010 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of GNU CC.
@@ -265,13 +266,53 @@ splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn,
splay_tree_deallocate_fn deallocate_fn,
void *allocate_data)
{
- splay_tree sp = (splay_tree) (*allocate_fn) (sizeof (struct splay_tree_s),
- allocate_data);
+ return
+ splay_tree_new_typed_alloc (compare_fn, delete_key_fn, delete_value_fn,
+ allocate_fn, allocate_fn, deallocate_fn,
+ allocate_data);
+}
+
+/*
+
+@deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc
+(splay_tree_compare_fn @var{compare_fn},
+splay_tree_delete_key_fn @var{delete_key_fn},
+splay_tree_delete_value_fn @var{delete_value_fn},
+splay_tree_allocate_fn @var{tree_allocate_fn},
+splay_tree_allocate_fn @var{node_allocate_fn},
+splay_tree_deallocate_fn @var{deallocate_fn},
+void * @var{allocate_data})
+
+This function creates a splay tree that uses two different allocators
+@var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the
+tree itself and its nodes respectively. This is useful when variables of
+different types need to be allocated with different allocators.
+
+The splay tree will use @var{compare_fn} to compare nodes,
+@var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to
+deallocate values.
+
+@end deftypefn
+
+*/
+
+splay_tree
+splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn,
+ splay_tree_delete_key_fn delete_key_fn,
+ splay_tree_delete_value_fn delete_value_fn,
+ splay_tree_allocate_fn tree_allocate_fn,
+ splay_tree_allocate_fn node_allocate_fn,
+ splay_tree_deallocate_fn deallocate_fn,
+ void * allocate_data)
+{
+ splay_tree sp = (splay_tree) (*tree_allocate_fn)
+ (sizeof (struct splay_tree_s), allocate_data);
+
sp->root = 0;
sp->comp = compare_fn;
sp->delete_key = delete_key_fn;
sp->delete_value = delete_value_fn;
- sp->allocate = allocate_fn;
+ sp->allocate = node_allocate_fn;
sp->deallocate = deallocate_fn;
sp->allocate_data = allocate_data;
@@ -313,10 +354,10 @@ splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value)
{
/* Create a new node, and insert it at the root. */
splay_tree_node node;
-
+
node = ((splay_tree_node)
- (*sp->allocate) (sizeof (struct splay_tree_node_s),
- sp->allocate_data));
+ (*sp->allocate) (sizeof (struct splay_tree_node_s),
+ sp->allocate_data));
node->key = key;
node->value = value;