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diff --git a/ld/ldint.texinfo b/ld/ldint.texinfo new file mode 100644 index 0000000..58ea788 --- /dev/null +++ b/ld/ldint.texinfo @@ -0,0 +1,564 @@ +\input texinfo +@setfilename ldint.info + +@ifinfo +@format +START-INFO-DIR-ENTRY +* Ld-Internals: (ldint). The GNU linker internals. +END-INFO-DIR-ENTRY +@end format +@end ifinfo + +@ifinfo +This file documents the internals of the GNU linker ld. + +Copyright (C) 1992, 93, 94, 95, 96, 97, 1998 Free Software Foundation, Inc. +Contributed by Cygnus Support. + +Permission is granted to make and distribute verbatim copies of +this manual provided the copyright notice and this permission notice +are preserved on all copies. + +@ignore +Permission is granted to process this file through Tex and print the +results, provided the printed document carries copying permission +notice identical to this one except for the removal of this paragraph +(this paragraph not being relevant to the printed manual). + +@end ignore +Permission is granted to copy or distribute modified versions of this +manual under the terms of the GPL (for which purpose this text may be +regarded as a program in the language TeX). +@end ifinfo + +@iftex +@finalout +@setchapternewpage off +@settitle GNU Linker Internals +@titlepage +@title{A guide to the internals of the GNU linker} +@author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie +@author Cygnus Support +@page + +@tex +\def\$#1${{#1}} % Kluge: collect RCS revision info without $...$ +\xdef\manvers{\$Revision$} % For use in headers, footers too +{\parskip=0pt +\hfill Cygnus Support\par +\hfill \manvers\par +\hfill \TeX{}info \texinfoversion\par +} +@end tex + +@vskip 0pt plus 1filll +Copyright @copyright{} 1992, 93, 94, 95, 96, 97, 1998 +Free Software Foundation, Inc. + +Permission is granted to make and distribute verbatim copies of +this manual provided the copyright notice and this permission notice +are preserved on all copies. + +@end titlepage +@end iftex + +@node Top +@top + +This file documents the internals of the GNU linker @code{ld}. It is a +collection of miscellaneous information with little form at this point. +Mostly, it is a repository into which you can put information about +GNU @code{ld} as you discover it (or as you design changes to @code{ld}). + +@menu +* README:: The README File +* Emulations:: How linker emulations are generated +* Emulation Walkthrough:: A Walkthrough of a Typical Emulation +@end menu + +@node README +@chapter The @file{README} File + +Check the @file{README} file; it often has useful information that does not +appear anywhere else in the directory. + +@node Emulations +@chapter How linker emulations are generated + +Each linker target has an @dfn{emulation}. The emulation includes the +default linker script, and certain emulations also modify certain types +of linker behaviour. + +Emulations are created during the build process by the shell script +@file{genscripts.sh}. + +The @file{genscripts.sh} script starts by reading a file in the +@file{emulparams} directory. This is a shell script which sets various +shell variables used by @file{genscripts.sh} and the other shell scripts +it invokes. + +The @file{genscripts.sh} script will invoke a shell script in the +@file{scripttempl} directory in order to create default linker scripts +written in the linker command language. The @file{scripttempl} script +will be invoked 5 (or, in some cases, 6) times, with different +assignments to shell variables, to create different default scripts. +The choice of script is made based on the command line options. + +After creating the scripts, @file{genscripts.sh} will invoke yet another +shell script, this time in the @file{emultempl} directory. That shell +script will create the emulation source file, which contains C code. +This C code permits the linker emulation to override various linker +behaviours. Most targets use the generic emulation code, which is in +@file{emultempl/generic.em}. + +To summarize, @file{genscripts.sh} reads three shell scripts: an +emulation parameters script in the @file{emulparams} directory, a linker +script generation script in the @file{scripttempl} directory, and an +emulation source file generation script in the @file{emultempl} +directory. + +For example, the Sun 4 linker sets up variables in +@file{emulparams/sun4.sh}, creates linker scripts using +@file{scripttempl/aout.sc}, and creates the emulation code using +@file{emultempl/sunos.em}. + +Note that the linker can support several emulations simultaneously, +depending upon how it is configured. An emulation can be selected with +the @code{-m} option. The @code{-V} option will list all supported +emulations. + +@menu +* emulation parameters:: @file{emulparams} scripts +* linker scripts:: @file{scripttempl} scripts +* linker emulations:: @file{emultempl} scripts +@end menu + +@node emulation parameters +@section @file{emulparams} scripts + +Each target selects a particular file in the @file{emulparams} directory +by setting the shell variable @code{targ_emul} in @file{configure.tgt}. +This shell variable is used by the @file{configure} script to control +building an emulation source file. + +Certain conventions are enforced. Suppose the @code{targ_emul} variable +is set to @var{emul} in @file{configure.tgt}. The name of the emulation +shell script will be @file{emulparams/@var{emul}.sh}. The +@file{Makefile} must have a target named @file{e@var{emul}.c}; this +target must depend upon @file{emulparams/@var{emul}.sh}, as well as the +appropriate scripts in the @file{scripttempl} and @file{emultempl} +directories. The @file{Makefile} target must invoke @code{GENSCRIPTS} +with two arguments: @var{emul}, and the value of the make variable +@code{tdir_@var{emul}}. The value of the latter variable will be set by +the @file{configure} script, and is used to set the default target +directory to search. + +By convention, the @file{emulparams/@var{emul}.sh} shell script should +only set shell variables. It may set shell variables which are to be +interpreted by the @file{scripttempl} and the @file{emultempl} scripts. +Certain shell variables are interpreted directly by the +@file{genscripts.sh} script. + +Here is a list of shell variables interpreted by @file{genscripts.sh}, +as well as some conventional shell variables interpreted by the +@file{scripttempl} and @file{emultempl} scripts. + +@table @code +@item SCRIPT_NAME +This is the name of the @file{scripttempl} script to use. If +@code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use +the script @file{scriptteml/@var{script}.sc}. + +@item TEMPLATE_NAME +This is the name of the @file{emultemlp} script to use. If +@code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will +use the script @file{emultempl/@var{template}.em}. If this variable is +not set, the default value is @samp{generic}. + +@item GENERATE_SHLIB_SCRIPT +If this is set to a nonempty string, @file{genscripts.sh} will invoke +the @file{scripttempl} script an extra time to create a shared library +script. @ref{linker scripts}. + +@item OUTPUT_FORMAT +This is normally set to indicate the BFD output format use (e.g., +@samp{"a.out-sunos-big"}. The @file{scripttempl} script will normally +use it in an @code{OUTPUT_FORMAT} expression in the linker script. + +@item ARCH +This is normally set to indicate the architecture to use (e.g., +@samp{sparc}). The @file{scripttempl} script will normally use it in an +@code{OUTPUT_ARCH} expression in the linker script. + +@item ENTRY +Some @file{scripttempl} scripts use this to set the entry address, in an +@code{ENTRY} expression in the linker script. + +@item TEXT_START_ADDR +Some @file{scripttempl} scripts use this to set the start address of the +@samp{.text} section. + +@item NONPAGED_TEXT_START_ADDR +If this is defined, the @file{genscripts.sh} script sets +@code{TEXT_START_ADDR} to its value before running the +@file{scripttempl} script for the @code{-n} and @code{-N} options +(@pxref{linker scripts}). + +@item SEGMENT_SIZE +The @file{genscripts.sh} script uses this to set the default value of +@code{DATA_ALIGNMENT} when running the @file{scripttempl} script. + +@item TARGET_PAGE_SIZE +If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script +uses this to define it. + +@item ALIGNMENT +Some @file{scripttempl} scripts set this to a number to pass to +@code{ALIGN} to set the required alignment for the @code{end} symbol. +@end table + +@node linker scripts +@section @file{scripttempl} scripts + +Each linker target uses a @file{scripttempl} script to generate the +default linker scripts. The name of the @file{scripttempl} script is +set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script. +If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will +invoke @file{scripttempl/@var{script}.sc}. + +The @file{genscripts.sh} script will invoke the @file{scripttempl} +script 5 or 6 times. Each time it will set the shell variable +@code{LD_FLAG} to a different value. When the linker is run, the +options used will direct it to select a particular script. (Script +selection is controlled by the @code{get_script} emulation entry point; +this describes the conventional behaviour). + +The @file{scripttempl} script should just write a linker script, written +in the linker command language, to standard output. If the emulation +name--the name of the @file{emulparams} file without the @file{.sc} +extension--is @var{emul}, then the output will be directed to +@file{ldscripts/@var{emul}.@var{extension}} in the build directory, +where @var{extension} changes each time the @file{scripttempl} script is +invoked. + +Here is the list of values assigned to @code{LD_FLAG}. + +@table @code +@item (empty) +The script generated is used by default (when none of the following +cases apply). The output has an extension of @file{.x}. +@item n +The script generated is used when the linker is invoked with the +@code{-n} option. The output has an extension of @file{.xn}. +@item N +The script generated is used when the linker is invoked with the +@code{-N} option. The output has an extension of @file{.xbn}. +@item r +The script generated is used when the linker is invoked with the +@code{-r} option. The output has an extension of @file{.xr}. +@item u +The script generated is used when the linker is invoked with the +@code{-Ur} option. The output has an extension of @file{.xu}. +@item shared +The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to +this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the +@file{emulparams} file. The @file{emultempl} script must arrange to use +this script at the appropriate time, normally when the linker is invoked +with the @code{-shared} option. The output has an extension of +@file{.xs}. +@end table + +Besides the shell variables set by the @file{emulparams} script, and the +@code{LD_FLAG} variable, the @file{genscripts.sh} script will set +certain variables for each run of the @file{scripttempl} script. + +@table @code +@item RELOCATING +This will be set to a non-empty string when the linker is doing a final +relocation (e.g., all scripts other than @code{-r} and @code{-Ur}). + +@item CONSTRUCTING +This will be set to a non-empty string when the linker is building +global constructor and destructor tables (e.g., all scripts other than +@code{-r}). + +@item DATA_ALIGNMENT +This will be set to an @code{ALIGN} expression when the output should be +page aligned, or to @samp{.} when generating the @code{-N} script. + +@item CREATE_SHLIB +This will be set to a non-empty string when generating a @code{-shared} +script. +@end table + +The conventional way to write a @file{scripttempl} script is to first +set a few shell variables, and then write out a linker script using +@code{cat} with a here document. The linker script will use variable +substitutions, based on the above variables and those set in the +@file{emulparams} script, to control its behaviour. + +When there are parts of the @file{scripttempl} script which should only +be run when doing a final relocation, they should be enclosed within a +variable substitution based on @code{RELOCATING}. For example, on many +targets special symbols such as @code{_end} should be defined when doing +a final link. Naturally, those symbols should not be defined when doing +a relocateable link using @code{-r}. The @file{scripttempl} script +could use a construct like this to define those symbols: +@smallexample + $@{RELOCATING+ _end = .;@} +@end smallexample +This will do the symbol assignment only if the @code{RELOCATING} +variable is defined. + +The basic job of the linker script is to put the sections in the correct +order, and at the correct memory addresses. For some targets, the +linker script may have to do some other operations. + +For example, on most MIPS platforms, the linker is responsible for +defining the special symbol @code{_gp}, used to initialize the +@code{$gp} register. It must be set to the start of the small data +section plus @code{0x8000}. Naturally, it should only be defined when +doing a final relocation. This will typically be done like this: +@smallexample + $@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@} +@end smallexample +This line would appear just before the sections which compose the small +data section (@samp{.sdata}, @samp{.sbss}). All those sections would be +contiguous in memory. + +Many COFF systems build constructor tables in the linker script. The +compiler will arrange to output the address of each global constructor +in a @samp{.ctor} section, and the address of each global destructor in +a @samp{.dtor} section (this is done by defining +@code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the +@code{gcc} configuration files). The @code{gcc} runtime support +routines expect the constructor table to be named @code{__CTOR_LIST__}. +They expect it to be a list of words, with the first word being the +count of the number of entries. There should be a trailing zero word. +(Actually, the count may be -1 if the trailing word is present, and the +trailing word may be omitted if the count is correct, but, as the +@code{gcc} behaviour has changed slightly over the years, it is safest +to provide both). Here is a typical way that might be handled in a +@file{scripttempl} file. +@smallexample + $@{CONSTRUCTING+ __CTOR_LIST__ = .;@} + $@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@} + $@{CONSTRUCTING+ *(.ctors)@} + $@{CONSTRUCTING+ LONG(0)@} + $@{CONSTRUCTING+ __CTOR_END__ = .;@} + $@{CONSTRUCTING+ __DTOR_LIST__ = .;@} + $@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@} + $@{CONSTRUCTING+ *(.dtors)@} + $@{CONSTRUCTING+ LONG(0)@} + $@{CONSTRUCTING+ __DTOR_END__ = .;@} +@end smallexample +The use of @code{CONSTRUCTING} ensures that these linker script commands +will only appear when the linker is supposed to be building the +constructor and destructor tables. This example is written for a target +which uses 4 byte pointers. + +Embedded systems often need to set a stack address. This is normally +best done by using the @code{PROVIDE} construct with a default stack +address. This permits the user to easily override the stack address +using the @code{--defsym} option. Here is an example: +@smallexample + $@{RELOCATING+ PROVIDE (__stack = 0x80000000);@} +@end smallexample +The value of the symbol @code{__stack} would then be used in the startup +code to initialize the stack pointer. + +@node linker emulations +@section @file{emultempl} scripts + +Each linker target uses an @file{emultempl} script to generate the +emulation code. The name of the @file{emultempl} script is set by the +@code{TEMPLATE_NAME} variable in the @file{emulparams} script. If the +@code{TEMPLATE_NAME} variable is not set, the default is +@samp{generic}. If the value of @code{TEMPLATE_NAME} is @var{template}, +@file{genscripts.sh} will use @file{emultempl/@var{template}.em}. + +Most targets use the generic @file{emultempl} script, +@file{emultempl/generic.em}. A different @file{emultempl} script is +only needed if the linker must support unusual actions, such as linking +against shared libraries. + +The @file{emultempl} script is normally written as a simple invocation +of @code{cat} with a here document. The document will use a few +variable substitutions. Typically each function names uses a +substitution involving @code{EMULATION_NAME}, for ease of debugging when +the linker supports multiple emulations. + +Every function and variable in the emitted file should be static. The +only globally visible object must be named +@code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is +the name of the emulation set in @file{configure.tgt} (this is also the +name of the @file{emulparams} file without the @file{.sh} extension). +The @file{genscripts.sh} script will set the shell variable +@code{EMULATION_NAME} before invoking the @file{emultempl} script. + +The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a +@code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}. +It defines a set of function pointers which are invoked by the linker, +as well as strings for the emulation name (normally set from the shell +variable @code{EMULATION_NAME} and the default BFD target name (normally +set from the shell variable @code{OUTPUT_FORMAT} which is normally set +by the @file{emulparams} file). + +The @file{genscripts.sh} script will set the shell variable +@code{COMPILE_IN} when it invokes the @file{emultempl} script for the +default emulation. In this case, the @file{emultempl} script should +include the linker scripts directly, and return them from the +@code{get_scripts} entry point. When the emulation is not the default, +the @code{get_scripts} entry point should just return a file name. See +@file{emultempl/generic.em} for an example of how this is done. + +At some point, the linker emulation entry points should be documented. + +@node Emulation Walkthrough +@chapter A Walkthrough of a Typical Emulation + +This chapter is to help people who are new to the way emulations +interact with the linker, or who are suddenly thrust into the position +of having to work with existing emulations. It will discuss the files +you need to be aware of. It will tell you when the given "hooks" in +the emulation will be called. It will, hopefully, give you enough +information about when and how things happen that you'll be able to +get by. As always, the source is the definitive reference to this. + +The starting point for the linker is in @file{ldmain.c} where +@code{main} is defined. The bulk of the code that's emulation +specific will initially be in @code{emultempl/@var{emulation}.em} but +will end up in @code{e@var{emulation}.c} when the build is done. +Most of the work to select and interface with emulations is in +@code{ldemul.h} and @code{ldemul.c}. Specifically, @code{ldemul.h} +defines the @code{ld_emulation_xfer_struct} structure your emulation +exports. + +Your emulation file exports a symbol +@code{ld_@var{EMULATION_NAME}_emulation}. If your emulation is +selected (it usually is, since usually there's only one), +@code{ldemul.c} sets the variable @var{ld_emulation} to point to it. +@code{ldemul.c} also defines a number of API functions that interface +to your emulation, like @code{ldemul_after_parse} which simply calls +your @code{ld_@var{EMULATION}_emulation.after_parse} function. For +the rest of this section, the functions will be mentioned, but you +should assume the indirect reference to your emulation also. + +We will also skip or gloss over parts of the link process that don't +relate to emulations, like setting up internationalization. + +After initialization, @code{main} selects an emulation by pre-scanning +the command line arguments. It calls @code{ldemul_choose_target} to +choose a target. If you set @code{choose_target} to +@code{ldemul_default_target}, it picks your @code{target_name} by +default. + +@code{main} calls @code{ldemul_before_parse}, then @code{parse_args}. +@code{parse_args} calls @code{ldemul_parse_args} for each arg, which +must update the @code{getopt} globals if it recognizes the argument. +If the emulation doesn't recognize it, then parse_args checks to see +if it recognizes it. + +Now that the emulation has had access to all its command-line options, +@code{main} calls @code{ldemul_set_symbols}. This can be used for any +initialization that may be affected by options. It is also supposed +to set up any variables needed by the emulation script. + +@code{main} now calls @code{ldemul_get_script} to get the emulation +script to use (based on arguments, no doubt, @pxref{Emulations}) and +runs it. While parsing, @code{ldgram.y} may call @code{ldemul_hll} or +@code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB} +commands. It may call @code{ldemul_unrecognized_file} if you asked +the linker to link a file it doesn't recognize. It will call +@code{ldemul_recognized_file} for each file it does recognize, in case +the emulation wants to handle some files specially. All the while, +it's loading the files (possibly calling +@code{ldemul_open_dynamic_archive}) and symbols and stuff. After it's +done reading the script, @code{main} calls @code{ldemul_after_parse}. +Use the after-parse hook to set up anything that depends on stuff the +script might have set up, like the entry point. + +@code{main} next calls @code{lang_process} in @code{ldlang.c}. This +appears to be the main core of the linking itself, as far as emulation +hooks are concerned(*). It first opens the output file's BFD, calling +@code{ldemul_set_output_arch}, and calls +@code{ldemul_create_output_section_statements} in case you need to use +other means to find or create object files (i.e. shared libraries +found on a path, or fake stub objects). Despite the name, nobody +creates output sections here. + +(*) In most cases, the BFD library does the bulk of the actual +linking, handling symbol tables, symbol resolution, relocations, and +building the final output file. See the BFD reference for all the +details. Your emulation is usually concerned more with managing +things at the file and section level, like "put this here, add this +section", etc. + +Next, the objects to be linked are opened and BFDs created for them, +and @code{ldemul_after_open} is called. At this point, you have all +the objects and symbols loaded, but none of the data has been placed +yet. + +Next comes the Big Linking Thingy (except for the parts BFD does). +All input sections are mapped to output sections according to the +script. If a section doesn't get mapped by default, +@code{ldemul_place_orphan} will get called to figure out where it goes. +Next it figures out the offsets for each section, calling +@code{ldemul_before_allocation} before and +@code{ldemul_after_allocation} after deciding where each input section +ends up in the output sections. + +The last part of @code{lang_process} is to figure out all the symbols' +values. After assigning final values to the symbols, +@code{ldemul_finish} is called, and after that, any undefined symbols +are turned into fatal errors. + +OK, back to @code{main}, which calls @code{ldwrite} in +@file{ldwrite.c}. @code{ldwrite} calls BFD's final_link, which does +all the relocation fixups and writes the output bfd to disk, and we're +done. + +In summary, + +@itemize @bullet + +@item @code{main()} in @file{ldmain.c} +@item @file{emultempl/@var{EMULATION}.em} has your code +@item @code{ldemul_choose_target} (defaults to your @code{target_name}) +@item @code{ldemul_before_parse} +@item Parse argv, calls @code{ldemul_parse_args} for each +@item @code{ldemul_set_symbols} +@item @code{ldemul_get_script} +@item parse script + +@itemize @bullet +@item may call @code{ldemul_hll} or @code{ldemul_syslib} +@item may call @code{ldemul_open_dynamic_archive} +@end itemize + +@item @code{ldemul_after_parse} +@item @code{lang_process()} in @file{ldlang.c} + +@itemize @bullet +@item create @code{output_bfd} +@item @code{ldemul_set_output_arch} +@item @code{ldemul_create_output_section_statements} +@item read objects, create input bfds - all symbols exist, but have no values +@item may call @code{ldemul_unrecognized_file} +@item will call @code{ldemul_recognized_file} +@item @code{ldemul_after_open} +@item map input sections to output sections +@item may call @code{ldemul_place_orphan} for remaining sections +@item @code{ldemul_before_allocation} +@item gives input sections offsets into output sections, places output sections +@item @code{ldemul_after_allocation} - section addresses valid +@item assigns values to symbols +@item @code{ldemul_finish} - symbol values valid +@end itemize + +@item output bfd is written to disk + +@end itemize + +@contents +@bye |