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-rw-r--r--include/ChangeLog5
-rw-r--r--include/bfdlink.h5
2 files changed, 10 insertions, 0 deletions
diff --git a/include/ChangeLog b/include/ChangeLog
index 23841a5..3edbe8d 100644
--- a/include/ChangeLog
+++ b/include/ChangeLog
@@ -1,3 +1,8 @@
+2006-10-30 H.J. Lu <hongjiu.lu@intel.com>
+
+ PR ld/3111
+ * bfdlink.h (bfd_link_info): Add reduce_memory_overheads.
+
2006-10-25 Trevor Smigiel <Trevor_Smigiel@playstation.sony.com>
Yukishige Shibata <shibata@rd.scei.sony.co.jp>
Nobuhisa Fujinami <fnami@rd.scei.sony.co.jp>
diff --git a/include/bfdlink.h b/include/bfdlink.h
index 0cc9177..228cab8 100644
--- a/include/bfdlink.h
+++ b/include/bfdlink.h
@@ -335,6 +335,11 @@ struct bfd_link_info
/* TRUE if .gnu.hash section should be created. */
unsigned int emit_gnu_hash: 1;
+ /* If TRUE reduce memory overheads, at the expense of speed. This will
+ cause map file generation to use an O(N^2) algorithm and disable
+ caching ELF symbol buffer. */
+ unsigned int reduce_memory_overheads: 1;
+
/* What to do with unresolved symbols in an object file.
When producing executables the default is GENERATE_ERROR.
When producing shared libraries the default is IGNORE. The