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-rw-r--r--gdb/top.h57
1 files changed, 38 insertions, 19 deletions
diff --git a/gdb/top.h b/gdb/top.h
index acdb8e9..482ed3e 100644
--- a/gdb/top.h
+++ b/gdb/top.h
@@ -155,27 +155,49 @@ extern struct ui *current_ui;
/* The list of all UIs. */
extern struct ui *ui_list;
-/* State for SWITCH_THRU_ALL_UIS. Declared here because it is meant
- to be created on the stack, but should be treated as opaque. */
-struct switch_thru_all_uis
+/* State for SWITCH_THRU_ALL_UIS. */
+class switch_thru_all_uis
{
- struct ui *iter;
- struct cleanup *old_chain;
+public:
+
+ switch_thru_all_uis () : m_iter (ui_list), m_save_ui (&current_ui)
+ {
+ current_ui = ui_list;
+ }
+
+ /* If done iterating, return true; otherwise return false. */
+ bool done () const
+ {
+ return m_iter == NULL;
+ }
+
+ /* Move to the next UI, setting current_ui if iteration is not yet
+ complete. */
+ void next ()
+ {
+ m_iter = m_iter->next;
+ if (m_iter != NULL)
+ current_ui = m_iter;
+ }
+
+ private:
+
+ /* No need for these. They are intentionally not defined
+ anywhere. */
+ switch_thru_all_uis &operator= (const switch_thru_all_uis &);
+ switch_thru_all_uis (const switch_thru_all_uis &);
+
+ /* Used to iterate through the UIs. */
+ struct ui *m_iter;
+
+ /* Save and restore current_ui. */
+ scoped_restore_tmpl<struct ui *> m_save_ui;
};
-/* Functions to drive SWITCH_THRU_ALL_UIS. Though declared here by
- necessity, these functions should not be used other than via the
- SWITCH_THRU_ALL_UIS macro defined below. */
-extern void switch_thru_all_uis_init (struct switch_thru_all_uis *state);
-extern int switch_thru_all_uis_cond (struct switch_thru_all_uis *state);
-extern void switch_thru_all_uis_next (struct switch_thru_all_uis *state);
-
/* Traverse through all UI, and switch the current UI to the one
being iterated. */
-#define SWITCH_THRU_ALL_UIS(STATE) \
- for (switch_thru_all_uis_init (&STATE); \
- switch_thru_all_uis_cond (&STATE); \
- switch_thru_all_uis_next (&STATE))
+#define SWITCH_THRU_ALL_UIS() \
+ for (switch_thru_all_uis stau_state; !stau_state.done (); stau_state.next ())
/* Traverse over all UIs. */
#define ALL_UIS(UI) \
@@ -188,9 +210,6 @@ extern void delete_ui (struct ui *todel);
/* Cleanup that deletes a UI. */
extern struct cleanup *make_delete_ui_cleanup (struct ui *ui);
-/* Make a cleanup that restores the current UI. */
-extern struct cleanup *make_cleanup_restore_current_ui (void);
-
/* Register the UI's input file descriptor in the event loop. */
extern void ui_register_input_event_handler (struct ui *ui);