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+/* This testcase is part of GDB, the GNU debugger.
+
+ Copyright 2008, 2009, 2010 Free Software Foundation, Inc.
+
+ Contributed by Red Hat, originally written by Keith Seitz.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ Please email any bugs, comments, and/or additions to this file to:
+ bug-gdb@gnu.org */
+
+#include <stdlib.h>
+#include <iostream>
+
+// Forward decls
+class base;
+class derived;
+
+// A simple template with specializations
+template <typename T>
+class tclass
+{
+public:
+ void do_something () { } // tclass<T>::do_something
+};
+
+template <>
+void tclass<char>::do_something () { } // tclass<char>::do_something
+
+template <>
+void tclass<int>::do_something () { } // tclass<int>::do_something
+
+template<>
+void tclass<long>::do_something () { } // tclass<long>::do_something
+
+template<>
+void tclass<short>::do_something () { } // tclass<short>::do_something
+
+// A simple template with multiple template parameters
+template <class A, class B, class C, class D, class E>
+void flubber (void) // flubber
+{
+ A a;
+ B b;
+ C c;
+ D d;
+ E e;
+
+ ++a;
+ ++b;
+ ++c;
+ ++d;
+ ++e;
+}
+
+// Some contrived policies
+template <class T>
+struct operation_1
+{
+ static void function (void) { } // operation_1<T>::function
+};
+
+template <class T>
+struct operation_2
+{
+ static void function (void) { } // operation_2<T>::function
+};
+
+template <class T>
+struct operation_3
+{
+ static void function (void) { } // operation_3<T>::function
+};
+
+template <class T>
+struct operation_4
+{
+ static void function (void) { } // operation_4<T>::function
+};
+
+// A policy-based class w/ and w/o default policy
+template <class T, class Policy>
+class policy : public Policy
+{
+public:
+ policy (T obj) : obj_ (obj) { } // policy<T, Policy>::policy
+
+private:
+ T obj_;
+};
+
+template <class T, class Policy = operation_1<T> >
+class policyd : public Policy
+{
+public:
+ policyd (T obj) : obj_ (obj) { } // policyd<T, Policy>::policyd
+ ~policyd (void) { } // policyd<T, Policy>::~policyd
+
+private:
+ T obj_;
+};
+
+typedef policy<int, operation_1<void*> > policy1;
+typedef policy<int, operation_2<void*> > policy2;
+typedef policy<int, operation_3<void*> > policy3;
+typedef policy<int, operation_4<void*> > policy4;
+
+typedef policyd<int> policyd1;
+typedef policyd<long> policyd2;
+typedef policyd<char> policyd3;
+typedef policyd<base> policyd4;
+typedef policyd<tclass<int> > policyd5;
+
+class fluff { };
+static fluff *g_fluff = new fluff ();
+
+class base
+{
+protected:
+ int foo_;
+
+public:
+ base (void) : foo_ (42) { } // base::base(void)
+ base (int foo) : foo_ (foo) { } // base::base(int)
+ ~base (void) { } // base::~base
+
+ // Some overloaded methods
+ int overload (void) const { return 0; } // base::overload(void) const
+ int overload (int i) const { return 1; } // base::overload(int) const
+ int overload (short s) const { return 2; } // base::overload(short) const
+ int overload (long l) const { return 3; } // base::overload(long) const
+ int overload (char* a) const { return 4; } // base::overload(char*) const
+ int overload (base& b) const { return 5; } // base::overload(base&) const
+
+ // Operators
+ int operator+ (base const& o) const // base::operator+
+ { return foo_ + o.foo_; }
+
+ base operator++ (void) // base::operator++
+ { ++foo_; return *this; }
+
+ base operator+=(base const& o) // base::operator+=
+ { foo_ += o.foo_; return *this; }
+
+ int operator- (base const& o) const // base::operator-
+ { return foo_ - o.foo_; }
+
+ base operator-- (void) // base::operator--
+ { --foo_; return *this; }
+
+ base operator-= (base const& o) // base::operator-=
+ { foo_ -= o.foo_; return *this; }
+
+ int operator* (base const& o) const // base::operator*
+ { return foo_ * o.foo_; }
+
+ base operator*= (base const& o) // base::operator*=
+ { foo_ *= o.foo_; return *this; }
+
+ int operator/ (base const& o) const // base::operator/
+ { return foo_ / o.foo_; }
+
+ base operator/= (base const& o) // base::operator/=
+ { foo_ /= o.foo_; return *this; }
+
+ int operator% (base const& o) const // base::operator%
+ { return foo_ % o.foo_; }
+
+ base operator%= (base const& o) // base::operator%=
+ { foo_ %= o.foo_; return *this; }
+
+ bool operator< (base const& o) const // base::operator<
+ { return foo_ < o.foo_; }
+
+ bool operator<= (base const& o) const // base::operator<=
+ { return foo_ <= o.foo_; }
+
+ bool operator> (base const& o) const // base::operator>
+ { return foo_ > o.foo_; }
+
+ bool operator>= (base const& o) const // base::operator>=
+ { return foo_ >= o.foo_; }
+
+ bool operator!= (base const& o) const // base::operator!=
+ { return foo_ != o.foo_; }
+
+ bool operator== (base const& o) const // base::operator==
+ { return foo_ == o.foo_; }
+
+ bool operator! (void) const // base::operator!
+ { return !foo_; }
+
+ bool operator&& (base const& o) const // base::operator&&
+ { return foo_ && o.foo_; }
+
+ bool operator|| (base const& o) const // base::operator||
+ { return foo_ || o.foo_; }
+
+ int operator<< (int value) const // base::operator<<
+ { return foo_ << value; }
+
+ base operator<<= (int value) // base::operator<<=
+ { foo_ <<= value; return *this; }
+
+ int operator>> (int value) const // base::operator>>
+ { return foo_ >> value; }
+
+ base operator>>= (int value) // base::operator>>=
+ { foo_ >>= value; return *this; }
+
+ int operator~ (void) const // base::operator~
+ { return ~foo_; }
+
+ int operator& (base const& o) const // base::operator&
+ { return foo_ & o.foo_; }
+
+ base operator&= (base const& o) // base::operator&=
+ { foo_ &= o.foo_; return *this; }
+
+ int operator| (base const& o) const // base::operator|
+ { return foo_ | o.foo_; }
+
+ base operator|= (base const& o) // base::operator|=
+ { foo_ |= o.foo_; return *this; }
+
+ int operator^ (base const& o) const // base::operator^
+ { return foo_ ^ o.foo_; }
+
+ base operator^= (base const& o) // base::operator^=
+ { foo_ ^= o.foo_; return *this; }
+
+ base operator= (base const& o) // base::operator=
+ { foo_ = o.foo_; return *this; }
+
+ void operator() (void) const // base::operator()
+ { return; }
+
+ int operator[] (int idx) const // base::operator[]
+ { return idx; }
+
+ void* operator new (size_t size) throw () // base::operator new
+ { return malloc (size); }
+
+ void operator delete (void* ptr) // base::operator delete
+ { free (ptr); }
+
+ void* operator new[] (size_t size) throw () // base::operator new[]
+ { return malloc (size); }
+
+ void operator delete[] (void* ptr) // base::operator delete[]
+ { free (ptr); }
+
+ base const* operator-> (void) const // base::opeartor->
+ { return this; }
+
+ int operator->* (base const& b) const // base::operator->*
+ { return foo_ * b.foo_; }
+
+ operator char* () const { return const_cast<char*> ("hello"); } // base::operator char*
+ operator int () const { return 21; } // base::operator int
+ operator fluff* () const { return new fluff (); } // base::operator fluff*
+ operator fluff** () const { return &g_fluff; } // base::operator fluff**
+};
+
+class base1 : public virtual base
+{
+public:
+ base1 (void) : foo_ (21) { } // base1::base1(void)
+ base1 (int a) : foo_(a) { } // base1::base1(int)
+ void a_function (void) const { } // base1::a_function
+
+protected:
+ int foo_;
+};
+
+class base2 : public virtual base
+{
+public:
+ base2 () : foo_ (3) { } // base2::base2
+
+protected:
+ void a_function (void) const { } // base2::a_function
+ int foo_;
+};
+
+class derived : public base1, public base2
+{
+ public:
+ derived(void) : foo_ (4) { } // derived::derived
+ void a_function (void) const // derived::a_function
+ {
+ this->base1::a_function ();
+ this->base2::a_function ();
+ }
+
+ protected:
+ int foo_;
+};
+
+int
+main (int argc, char* argv[]) // main
+{ // main
+ derived d;
+ void (derived::*pfunc) (void) const = &derived::a_function;
+ (d.*pfunc) ();
+
+ base a (1), b (3), c (8);
+ (void) a.overload ();
+ (void) a.overload (static_cast<int> (0));
+ (void) a.overload (static_cast<short> (0));
+ (void) a.overload (static_cast<long> (0));
+ (void) a.overload (static_cast<char*> (0));
+ (void) a.overload (a);
+
+ int r;
+ r = b + c;
+ ++a;
+ a += b;
+ r = b - c;
+ --a;
+ a -= b;
+ r = b * c;
+ a *= b;
+ r = b / c;
+ a /= b;
+ r = b % c;
+ a %= b;
+ bool x = (b < c);
+ x = (b <= c);
+ x = (b > c);
+ x = (b >= c);
+ x = (b != c);
+ x = (b == c);
+ x = (!b);
+ x = (b && c);
+ x = (b || c);
+ r = b << 2;
+ a <<= 1;
+ r = b >> 2;
+ a >>= 1;
+ r = ~b;
+ r = b & c;
+ a &= c;
+ r = b | c;
+ a |= c;
+ r = b ^ c;
+ a ^= c;
+ a = c;
+ a ();
+ int i = a[3];
+ derived* f = new derived ();
+ derived* g = new derived[3];
+ delete f;
+ delete[] g;
+ a->overload ();
+ r = a->*b;
+
+ tclass<char> char_tclass;
+ tclass<int> int_tclass;
+ tclass<short> short_tclass;
+ tclass<long> long_tclass;
+ tclass<base> base_tclass;
+ char_tclass.do_something ();
+ int_tclass.do_something ();
+ short_tclass.do_something ();
+ long_tclass.do_something ();
+ base_tclass.do_something ();
+
+ flubber<int, int, int, int, int> ();
+ flubber<int, int, int, int, short> ();
+ flubber<int, int, int, int, long> ();
+ flubber<int, int, int, int, char> ();
+ flubber<int, int, int, short, int> ();
+ flubber<int, int, int, short, short> ();
+ flubber<int, int, int, short, long> ();
+ flubber<int, int, int, short, char> ();
+ flubber<int, int, int, long, int> ();
+ flubber<int, int, int, long, short> ();
+ flubber<int, int, int, long, long> ();
+ flubber<int, int, int, long, char> ();
+ flubber<int, int, int, char, int> ();
+ flubber<int, int, int, char, short> ();
+ flubber<int, int, int, char, long> ();
+ flubber<int, int, int, char, char> ();
+ flubber<int, int, short, int, int> ();
+ flubber<int, int, short, int, short> ();
+ flubber<int, int, short, int, long> ();
+ flubber<int, int, short, int, char> ();
+ flubber<int, int, short, short, int> ();
+ flubber<short, int, short, int, short> ();
+ flubber<long, short, long, short, long> ();
+
+ policy1 p1 (1);
+ p1.function ();
+ policy2 p2 (2);
+ p2.function ();
+ policy3 p3 (3);
+ p3.function ();
+ policy4 p4 (4);
+ p4.function ();
+
+ policyd1 pd1 (5);
+ pd1.function ();
+ policyd2 pd2 (6);
+ pd2.function ();
+ policyd3 pd3 (7);
+ pd3.function ();
+ policyd4 pd4 (d);
+ pd4.function ();
+ policyd5 pd5 (int_tclass);
+ pd5.function ();
+
+ base1 b1 (3);
+
+ r = a;
+ char* str = a;
+ fluff* flp = a;
+ fluff** flpp = a;
+}
+