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-../gcc/gcc-1.19/obstack.h \ No newline at end of file
+/* obstack.h - object stack macros
+ Copyright (C) 1986, 1988 Free Software Foundation, Inc.
+
+ NO WARRANTY
+
+ BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY
+NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW. EXCEPT
+WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC,
+RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS"
+WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY
+AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
+DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
+CORRECTION.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL RICHARD M.
+STALLMAN, THE FREE SOFTWARE FOUNDATION, INC., AND/OR ANY OTHER PARTY
+WHO MAY MODIFY AND REDISTRIBUTE THIS PROGRAM AS PERMITTED BELOW, BE
+LIABLE TO YOU FOR DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR
+OTHER SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR
+DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR
+A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS) THIS
+PROGRAM, EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY.
+
+ GENERAL PUBLIC LICENSE TO COPY
+
+ 1. You may copy and distribute verbatim copies of this source file
+as you receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy a valid copyright notice "Copyright
+(C) 1988 Free Software Foundation, Inc."; and include following the
+copyright notice a verbatim copy of the above disclaimer of warranty
+and of this License. You may charge a distribution fee for the
+physical act of transferring a copy.
+
+ 2. You may modify your copy or copies of this source file or
+any portion of it, and copy and distribute such modifications under
+the terms of Paragraph 1 above, provided that you also do the following:
+
+ a) cause the modified files to carry prominent notices stating
+ that you changed the files and the date of any change; and
+
+ b) cause the whole of any work that you distribute or publish,
+ that in whole or in part contains or is a derivative of this
+ program or any part thereof, to be licensed at no charge to all
+ third parties on terms identical to those contained in this
+ License Agreement (except that you may choose to grant more extensive
+ warranty protection to some or all third parties, at your option).
+
+ c) You may charge a distribution fee for the physical act of
+ transferring a copy, and you may at your option offer warranty
+ protection in exchange for a fee.
+
+Mere aggregation of another unrelated program with this program (or its
+derivative) on a volume of a storage or distribution medium does not bring
+the other program under the scope of these terms.
+
+ 3. You may copy and distribute this program (or a portion or derivative
+of it, under Paragraph 2) in object code or executable form under the terms
+of Paragraphs 1 and 2 above provided that you also do one of the following:
+
+ a) accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of
+ Paragraphs 1 and 2 above; or,
+
+ b) accompany it with a written offer, valid for at least three
+ years, to give any third party free (except for a nominal
+ shipping charge) a complete machine-readable copy of the
+ corresponding source code, to be distributed under the terms of
+ Paragraphs 1 and 2 above; or,
+
+ c) accompany it with the information you received as to where the
+ corresponding source code may be obtained. (This alternative is
+ allowed only for noncommercial distribution and only if you
+ received the program in object code or executable form alone.)
+
+For an executable file, complete source code means all the source code for
+all modules it contains; but, as a special exception, it need not include
+source code for modules which are standard libraries that accompany the
+operating system on which the executable file runs.
+
+ 4. You may not copy, sublicense, distribute or transfer this program
+except as expressly provided under this License Agreement. Any attempt
+otherwise to copy, sublicense, distribute or transfer this program is void and
+your rights to use the program under this License agreement shall be
+automatically terminated. However, parties who have received computer
+software programs from you with this License Agreement will not have
+their licenses terminated so long as such parties remain in full compliance.
+
+ 5. If you wish to incorporate parts of this program into other free
+programs whose distribution conditions are different, write to the Free
+Software Foundation at 675 Mass Ave, Cambridge, MA 02139. We have not yet
+worked out a simple rule that can be stated here, but we will often permit
+this. We will be guided by the two goals of preserving the free status of
+all derivatives our free software and of promoting the sharing and reuse of
+software.
+
+
+In other words, you are welcome to use, share and improve this program.
+You are forbidden to forbid anyone else to use, share and improve
+what you give them. Help stamp out software-hoarding! */
+
+
+/* Summary:
+
+All the apparent functions defined here are macros. The idea
+is that you would use these pre-tested macros to solve a
+very specific set of problems, and they would run fast.
+Caution: no side-effects in arguments please!! They may be
+evaluated MANY times!!
+
+These macros operate a stack of objects. Each object starts life
+small, and may grow to maturity. (Consider building a word syllable
+by syllable.) An object can move while it is growing. Once it has
+been "finished" it never changes address again. So the "top of the
+stack" is typically an immature growing object, while the rest of the
+stack is of mature, fixed size and fixed address objects.
+
+These routines grab large chunks of memory, using a function you
+supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
+by calling `obstack_chunk_free'. You must define them and declare
+them before using any obstack macros.
+
+Each independent stack is represented by a `struct obstack'.
+Each of the obstack macros expects a pointer to such a structure
+as the first argument.
+
+One motivation for this package is the problem of growing char strings
+in symbol tables. Unless you are "facist pig with a read-only mind"
+[Gosper's immortal quote from HAKMEM item 154, out of context] you
+would not like to put any arbitrary upper limit on the length of your
+symbols.
+
+In practice this often means you will build many short symbols and a
+few long symbols. At the time you are reading a symbol you don't know
+how long it is. One traditional method is to read a symbol into a
+buffer, realloc()ating the buffer every time you try to read a symbol
+that is longer than the buffer. This is beaut, but you still will
+want to copy the symbol from the buffer to a more permanent
+symbol-table entry say about half the time.
+
+With obstacks, you can work differently. Use one obstack for all symbol
+names. As you read a symbol, grow the name in the obstack gradually.
+When the name is complete, finalize it. Then, if the symbol exists already,
+free the newly read name.
+
+The way we do this is to take a large chunk, allocating memory from
+low addresses. When you want to build a aymbol in the chunk you just
+add chars above the current "high water mark" in the chunk. When you
+have finished adding chars, because you got to the end of the symbol,
+you know how long the chars are, and you can create a new object.
+Mostly the chars will not burst over the highest address of the chunk,
+because you would typically expect a chunk to be (say) 100 times as
+long as an average object.
+
+In case that isn't clear, when we have enough chars to make up
+the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
+so we just point to it where it lies. No moving of chars is
+needed and this is the second win: potentially long strings need
+never be explicitly shuffled. Once an object is formed, it does not
+change its address during its lifetime.
+
+When the chars burst over a chunk boundary, we allocate a larger
+chunk, and then copy the partly formed object from the end of the old
+chunk to the beggining of the new larger chunk. We then carry on
+accreting characters to the end of the object as we normaly would.
+
+A special macro is provided to add a single char at a time to a
+growing object. This allows the use of register variables, which
+break the ordinary 'growth' macro.
+
+Summary:
+ We allocate large chunks.
+ We carve out one object at a time from the current chunk.
+ Once carved, an object never moves.
+ We are free to append data of any size to the currently
+ growing object.
+ Exactly one object is growing in an obstack at any one time.
+ You can run one obstack per control block.
+ You may have as many control blocks as you dare.
+ Because of the way we do it, you can `unwind' a obstack
+ back to a previous state. (You may remove objects much
+ as you would with a stack.)
+*/
+
+
+/* Don't do the contents of this file more than once. */
+
+#ifndef __OBSTACKS__
+#define __OBSTACKS__
+
+#ifdef __STDC__
+
+/* Do the function-declarations before defining the macros. */
+
+void obstack_init (struct obstack *obstack);
+
+void * obstack_alloc (struct obstack *obstack, int size);
+
+void * obstack_copy (struct obstack *obstack, void *address, int size);
+void * obstack_copy0 (struct obstack *obstack, void *address, int size);
+
+void obstack_free (struct obstack *obstack, void *block);
+
+void obstack_blank (struct obstack *obstack, int size);
+
+void obstack_grow (struct obstack *obstack, void *data, int size);
+void obstack_grow0 (struct obstack *obstack, void *data, int size);
+
+void obstack_1grow (struct obstack *obstack, int data_char);
+
+void * obstack_finish (struct obstack *obstack);
+
+int obstack_object_size (struct obstack *obstack);
+
+int obstack_room (struct obstack *obstack);
+void obstack_1grow_fast (struct obstack *obstack, int data_char);
+void obstack_blank_fast (struct obstack *obstack, int size);
+
+void * object_base (struct obstack *obstack);
+void * object_next_free (struct obstack *obstack);
+int obstack_alignment_mask (struct obstack *obstack);
+int obstack_chunk_size (struct obstack *obstack);
+
+#endif /* __STDC__ */
+
+/* Non-ANSI C cannot really support alternative functions for these macros,
+ so we do not declare them. */
+
+struct _obstack_chunk /* Lives at front of each chunk. */
+{
+ char *limit; /* 1 past end of this chunk */
+ struct _obstack_chunk *prev; /* address of prior chunk or NULL */
+ char contents[4]; /* objects begin here */
+};
+
+struct obstack /* control current object in current chunk */
+{
+ long chunk_size; /* preferred size to allocate chunks in */
+ struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */
+ char *object_base; /* address of object we are building */
+ char *next_free; /* where to add next char to current object */
+ char *chunk_limit; /* address of char after current chunk */
+ int temp; /* Temporary for some macros. */
+ int alignment_mask; /* Mask of alignment for each object. */
+ struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
+ void (*freefun) (); /* User's function to free a chunk. */
+};
+
+/* Pointer to beginning of object being allocated or to be allocated next.
+ Note that this might not be the final address of the object
+ because a new chunk might be needed to hold the final size. */
+
+#define obstack_base(h) ((h)->object_base)
+
+/* Size for allocating ordinary chunks. */
+
+#define obstack_chunk_size(h) ((h)->chunk_size)
+
+/* Pointer to next byte not yet allocated in current chunk. */
+
+#define obstack_next_free(h) ((h)->next_free)
+
+/* Mask specifying low bits that should be clear in address of an object. */
+
+#define obstack_alignment_mask(h) ((h)->alignment_mask)
+
+#define obstack_init(h) \
+ _obstack_begin ((h), 4096 - 4, 4, obstack_chunk_alloc, obstack_chunk_free)
+
+#define obstack_begin(h, size) \
+ _obstack_begin ((h), (size), 4, obstack_chunk_alloc, obstack_chunk_free)
+
+#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
+
+#define obstack_blank_fast(h,n) ((h)->next_free += (n))
+
+#if defined (__GNU__) && defined (__STDC__)
+
+/* For GNU C we can define these macros to compute all args only once
+ without using a global variable.
+ Also, we can avoid using the `temp' slot, to make faster code.
+
+ By checking both __GNU__ and __STDC__, we can make sure
+ both GNU language extensions and ANSI preprocessing are available. */
+
+#define obstack_object_size(OBSTACK) \
+ ({ struct obstack *__o = (OBSTACK); \
+ (unsigned) (__o->next_free - __o->object_base); })
+
+#define obstack_room(OBSTACK) \
+ ({ struct obstack *__o = (OBSTACK); \
+ (unsigned) (__o->chunk_limit - __o->next_free); })
+
+#define obstack_grow(OBSTACK,where,length) \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ ((__o->next_free + __len > __o->chunk_limit) \
+ ? _obstack_newchunk (__o, __len) : 0); \
+ bcopy (where, __o->next_free, __len); \
+ __o->next_free += __len; \
+ (void) 0; })
+
+#define obstack_grow0(OBSTACK,where,length) \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ ((__o->next_free + __len + 1 > __o->chunk_limit) \
+ ? _obstack_newchunk (__o, __len + 1) : 0), \
+ bcopy (where, __o->next_free, __len), \
+ __o->next_free += __len, \
+ *(__o->next_free)++ = 0; \
+ (void) 0; })
+
+#define obstack_1grow(OBSTACK,datum) \
+({ struct obstack *__o = (OBSTACK); \
+ ((__o->next_free + 1 > __o->chunk_limit) \
+ ? _obstack_newchunk (__o, 1) : 0), \
+ *(__o->next_free)++ = (datum); \
+ (void) 0; })
+
+#define obstack_blank(OBSTACK,length) \
+({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ ((__o->next_free + __len > __o->chunk_limit) \
+ ? _obstack_newchunk (__o, __len) : 0); \
+ __o->next_free += __len; \
+ (void) 0; })
+
+#define obstack_alloc(OBSTACK,length) \
+({ struct obstack *__h = (OBSTACK); \
+ obstack_blank (__h, (length)); \
+ obstack_finish (__h); })
+
+#define obstack_copy(OBSTACK,where,length) \
+({ struct obstack *__h = (OBSTACK); \
+ obstack_grow (__h, (where), (length)); \
+ obstack_finish (__h); })
+
+#define obstack_copy0(OBSTACK,where,length) \
+({ struct obstack *__h = (OBSTACK); \
+ obstack_grow0 (__h, (where), (length)); \
+ obstack_finish (__h); })
+
+#define obstack_finish(OBSTACK) \
+({ struct obstack *__o = (OBSTACK); \
+ void *value = (void *) __o->object_base; \
+ __o->next_free \
+ = (char*)((int)(__o->next_free+__o->alignment_mask) \
+ & ~ (__o->alignment_mask)); \
+ ((__o->next_free - (char *)__o->chunk \
+ > __o->chunk_limit - (char *)__o->chunk) \
+ ? __o->next_free = __o->chunk_limit : 0); \
+ __o->object_base = __o->next_free; \
+ value; })
+
+#define obstack_free(OBSTACK, OBJ) \
+({ struct obstack *__o = (OBSTACK); \
+ void *__obj = (OBJ); \
+ if (__obj >= (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
+ __o->next_free = __o->object_base = __obj; \
+ else (obstack_free) (__o, __obj); })
+
+#else /* not __GNU__ */
+
+/* The non-GNU macros copy the obstack-pointer into this global variable
+ to avoid multiple evaluation. */
+
+extern struct obstack *_obstack;
+
+#define obstack_object_size(h) \
+ (unsigned) (_obstack = (h), (h)->next_free - (h)->object_base)
+
+#define obstack_room(h) \
+ (unsigned) (_obstack = (h), (h)->chunk_limit - (h)->next_free)
+
+#define obstack_grow(h,where,length) \
+( (h)->temp = (length), \
+ (((h)->next_free + (h)->temp > (h)->chunk_limit) \
+ ? _obstack_newchunk ((h), (h)->temp) : 0), \
+ bcopy (where, (h)->next_free, (h)->temp), \
+ (h)->next_free += (h)->temp)
+
+#define obstack_grow0(h,where,length) \
+( (h)->temp = (length), \
+ (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
+ ? _obstack_newchunk ((h), (h)->temp + 1) : 0), \
+ bcopy (where, (h)->next_free, (h)->temp), \
+ (h)->next_free += (h)->temp, \
+ *((h)->next_free)++ = 0)
+
+#define obstack_1grow(h,datum) \
+( (((h)->next_free + 1 > (h)->chunk_limit) \
+ ? _obstack_newchunk ((h), 1) : 0), \
+ *((h)->next_free)++ = (datum))
+
+#define obstack_blank(h,length) \
+( (h)->temp = (length), \
+ (((h)->next_free + (h)->temp > (h)->chunk_limit) \
+ ? _obstack_newchunk ((h), (h)->temp) : 0), \
+ (h)->next_free += (h)->temp)
+
+#define obstack_alloc(h,length) \
+ (obstack_blank ((h), (length)), obstack_finish ((h)))
+
+#define obstack_copy(h,where,length) \
+ (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
+
+#define obstack_copy0(h,where,length) \
+ (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
+
+#define obstack_finish(h) \
+( (h)->temp = (int) (h)->object_base, \
+ (h)->next_free \
+ = (char*)((int)((h)->next_free+(h)->alignment_mask) \
+ & ~ ((h)->alignment_mask)), \
+ (((h)->next_free - (char *)(h)->chunk \
+ > (h)->chunk_limit - (char *)(h)->chunk) \
+ ? (h)->next_free = (h)->chunk_limit : 0), \
+ (h)->object_base = (h)->next_free, \
+ (char *) (h)->temp)
+
+#ifdef __STDC__
+#define obstack_free(h,obj) \
+( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
+ (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
+ ? (int) ((h)->next_free = (h)->object_base \
+ = (h)->temp + (char *) (h)->chunk) \
+ : (int) (obstack_free) ((h), (h)->temp + (char *) (h)->chunk)))
+#else
+#define obstack_free(h,obj) \
+( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
+ (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
+ ? (int) ((h)->next_free = (h)->object_base \
+ = (h)->temp + (char *) (h)->chunk) \
+ : (int) _obstack_free ((h), (h)->temp + (char *) (h)->chunk)))
+#endif
+
+#endif /* not __GNU__ */
+
+#endif /* not __OBSTACKS__ */
+