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+/* Async events for the GDB event loop.
+ Copyright (C) 1999-2019 Free Software Foundation, Inc.
+
+ This file is part of GDB.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+#include "defs.h"
+#include "async-event.h"
+
+#include "ser-event.h"
+#include "top.h"
+
+/* PROC is a function to be invoked when the READY flag is set. This
+ happens when there has been a signal and the corresponding signal
+ handler has 'triggered' this async_signal_handler for execution.
+ The actual work to be done in response to a signal will be carried
+ out by PROC at a later time, within process_event. This provides a
+ deferred execution of signal handlers.
+
+ Async_init_signals takes care of setting up such an
+ async_signal_handler for each interesting signal. */
+
+typedef struct async_signal_handler
+ {
+ int ready; /* If ready, call this handler
+ from the main event loop, using
+ invoke_async_handler. */
+ struct async_signal_handler *next_handler; /* Ptr to next handler. */
+ sig_handler_func *proc; /* Function to call to do the work. */
+ gdb_client_data client_data; /* Argument to async_handler_func. */
+ }
+async_signal_handler;
+
+/* PROC is a function to be invoked when the READY flag is set. This
+ happens when the event has been marked with
+ MARK_ASYNC_EVENT_HANDLER. The actual work to be done in response
+ to an event will be carried out by PROC at a later time, within
+ process_event. This provides a deferred execution of event
+ handlers. */
+typedef struct async_event_handler
+ {
+ /* If ready, call this handler from the main event loop, using
+ invoke_event_handler. */
+ int ready;
+
+ /* Point to next handler. */
+ struct async_event_handler *next_handler;
+
+ /* Function to call to do the work. */
+ async_event_handler_func *proc;
+
+ /* Argument to PROC. */
+ gdb_client_data client_data;
+ }
+async_event_handler;
+
+/* All the async_signal_handlers gdb is interested in are kept onto
+ this list. */
+static struct
+ {
+ /* Pointer to first in handler list. */
+ async_signal_handler *first_handler;
+
+ /* Pointer to last in handler list. */
+ async_signal_handler *last_handler;
+ }
+sighandler_list;
+
+/* All the async_event_handlers gdb is interested in are kept onto
+ this list. */
+static struct
+ {
+ /* Pointer to first in handler list. */
+ async_event_handler *first_handler;
+
+ /* Pointer to last in handler list. */
+ async_event_handler *last_handler;
+ }
+async_event_handler_list;
+
+
+/* This event is signalled whenever an asynchronous handler needs to
+ defer an action to the event loop. */
+static struct serial_event *async_signal_handlers_serial_event;
+
+/* Callback registered with ASYNC_SIGNAL_HANDLERS_SERIAL_EVENT. */
+
+static void
+async_signals_handler (int error, gdb_client_data client_data)
+{
+ /* Do nothing. Handlers are run by invoke_async_signal_handlers
+ from instead. */
+}
+
+void
+initialize_async_signal_handlers (void)
+{
+ async_signal_handlers_serial_event = make_serial_event ();
+
+ add_file_handler (serial_event_fd (async_signal_handlers_serial_event),
+ async_signals_handler, NULL);
+}
+
+
+
+/* Create an asynchronous handler, allocating memory for it.
+ Return a pointer to the newly created handler.
+ This pointer will be used to invoke the handler by
+ invoke_async_signal_handler.
+ PROC is the function to call with CLIENT_DATA argument
+ whenever the handler is invoked. */
+async_signal_handler *
+create_async_signal_handler (sig_handler_func * proc,
+ gdb_client_data client_data)
+{
+ async_signal_handler *async_handler_ptr;
+
+ async_handler_ptr = XNEW (async_signal_handler);
+ async_handler_ptr->ready = 0;
+ async_handler_ptr->next_handler = NULL;
+ async_handler_ptr->proc = proc;
+ async_handler_ptr->client_data = client_data;
+ if (sighandler_list.first_handler == NULL)
+ sighandler_list.first_handler = async_handler_ptr;
+ else
+ sighandler_list.last_handler->next_handler = async_handler_ptr;
+ sighandler_list.last_handler = async_handler_ptr;
+ return async_handler_ptr;
+}
+
+/* Mark the handler (ASYNC_HANDLER_PTR) as ready. This information
+ will be used when the handlers are invoked, after we have waited
+ for some event. The caller of this function is the interrupt
+ handler associated with a signal. */
+void
+mark_async_signal_handler (async_signal_handler * async_handler_ptr)
+{
+ async_handler_ptr->ready = 1;
+ serial_event_set (async_signal_handlers_serial_event);
+}
+
+/* See event-loop.h. */
+
+void
+clear_async_signal_handler (async_signal_handler *async_handler_ptr)
+{
+ async_handler_ptr->ready = 0;
+}
+
+/* See event-loop.h. */
+
+int
+async_signal_handler_is_marked (async_signal_handler *async_handler_ptr)
+{
+ return async_handler_ptr->ready;
+}
+
+/* Call all the handlers that are ready. Returns true if any was
+ indeed ready. */
+
+int
+invoke_async_signal_handlers (void)
+{
+ async_signal_handler *async_handler_ptr;
+ int any_ready = 0;
+
+ /* We're going to handle all pending signals, so no need to wake up
+ the event loop again the next time around. Note this must be
+ cleared _before_ calling the callbacks, to avoid races. */
+ serial_event_clear (async_signal_handlers_serial_event);
+
+ /* Invoke all ready handlers. */
+
+ while (1)
+ {
+ for (async_handler_ptr = sighandler_list.first_handler;
+ async_handler_ptr != NULL;
+ async_handler_ptr = async_handler_ptr->next_handler)
+ {
+ if (async_handler_ptr->ready)
+ break;
+ }
+ if (async_handler_ptr == NULL)
+ break;
+ any_ready = 1;
+ async_handler_ptr->ready = 0;
+ /* Async signal handlers have no connection to whichever was the
+ current UI, and thus always run on the main one. */
+ current_ui = main_ui;
+ (*async_handler_ptr->proc) (async_handler_ptr->client_data);
+ }
+
+ return any_ready;
+}
+
+/* Delete an asynchronous handler (ASYNC_HANDLER_PTR).
+ Free the space allocated for it. */
+void
+delete_async_signal_handler (async_signal_handler ** async_handler_ptr)
+{
+ async_signal_handler *prev_ptr;
+
+ if (sighandler_list.first_handler == (*async_handler_ptr))
+ {
+ sighandler_list.first_handler = (*async_handler_ptr)->next_handler;
+ if (sighandler_list.first_handler == NULL)
+ sighandler_list.last_handler = NULL;
+ }
+ else
+ {
+ prev_ptr = sighandler_list.first_handler;
+ while (prev_ptr && prev_ptr->next_handler != (*async_handler_ptr))
+ prev_ptr = prev_ptr->next_handler;
+ gdb_assert (prev_ptr);
+ prev_ptr->next_handler = (*async_handler_ptr)->next_handler;
+ if (sighandler_list.last_handler == (*async_handler_ptr))
+ sighandler_list.last_handler = prev_ptr;
+ }
+ xfree ((*async_handler_ptr));
+ (*async_handler_ptr) = NULL;
+}
+
+/* Create an asynchronous event handler, allocating memory for it.
+ Return a pointer to the newly created handler. PROC is the
+ function to call with CLIENT_DATA argument whenever the handler is
+ invoked. */
+async_event_handler *
+create_async_event_handler (async_event_handler_func *proc,
+ gdb_client_data client_data)
+{
+ async_event_handler *h;
+
+ h = XNEW (struct async_event_handler);
+ h->ready = 0;
+ h->next_handler = NULL;
+ h->proc = proc;
+ h->client_data = client_data;
+ if (async_event_handler_list.first_handler == NULL)
+ async_event_handler_list.first_handler = h;
+ else
+ async_event_handler_list.last_handler->next_handler = h;
+ async_event_handler_list.last_handler = h;
+ return h;
+}
+
+/* Mark the handler (ASYNC_HANDLER_PTR) as ready. This information
+ will be used by gdb_do_one_event. The caller will be whoever
+ created the event source, and wants to signal that the event is
+ ready to be handled. */
+void
+mark_async_event_handler (async_event_handler *async_handler_ptr)
+{
+ async_handler_ptr->ready = 1;
+}
+
+/* See event-loop.h. */
+
+void
+clear_async_event_handler (async_event_handler *async_handler_ptr)
+{
+ async_handler_ptr->ready = 0;
+}
+
+/* Check if asynchronous event handlers are ready, and call the
+ handler function for one that is. */
+
+int
+check_async_event_handlers ()
+{
+ async_event_handler *async_handler_ptr;
+
+ for (async_handler_ptr = async_event_handler_list.first_handler;
+ async_handler_ptr != NULL;
+ async_handler_ptr = async_handler_ptr->next_handler)
+ {
+ if (async_handler_ptr->ready)
+ {
+ async_handler_ptr->ready = 0;
+ (*async_handler_ptr->proc) (async_handler_ptr->client_data);
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+/* Delete an asynchronous handler (ASYNC_HANDLER_PTR).
+ Free the space allocated for it. */
+void
+delete_async_event_handler (async_event_handler **async_handler_ptr)
+{
+ async_event_handler *prev_ptr;
+
+ if (async_event_handler_list.first_handler == *async_handler_ptr)
+ {
+ async_event_handler_list.first_handler
+ = (*async_handler_ptr)->next_handler;
+ if (async_event_handler_list.first_handler == NULL)
+ async_event_handler_list.last_handler = NULL;
+ }
+ else
+ {
+ prev_ptr = async_event_handler_list.first_handler;
+ while (prev_ptr && prev_ptr->next_handler != *async_handler_ptr)
+ prev_ptr = prev_ptr->next_handler;
+ gdb_assert (prev_ptr);
+ prev_ptr->next_handler = (*async_handler_ptr)->next_handler;
+ if (async_event_handler_list.last_handler == (*async_handler_ptr))
+ async_event_handler_list.last_handler = prev_ptr;
+ }
+ xfree (*async_handler_ptr);
+ *async_handler_ptr = NULL;
+}