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-rw-r--r--gdb/ada-lang.c78
1 files changed, 38 insertions, 40 deletions
diff --git a/gdb/ada-lang.c b/gdb/ada-lang.c
index 0232f6b..6bfc025 100644
--- a/gdb/ada-lang.c
+++ b/gdb/ada-lang.c
@@ -1377,45 +1377,6 @@ ada_la_decode (const char *encoded, int options)
return xstrdup (ada_decode (encoded).c_str ());
}
-/* Implement la_sniff_from_mangled_name for Ada. */
-
-static int
-ada_sniff_from_mangled_name (const char *mangled, char **out)
-{
- std::string demangled = ada_decode (mangled);
-
- *out = NULL;
-
- if (demangled != mangled && demangled[0] != '<')
- {
- /* Set the gsymbol language to Ada, but still return 0.
- Two reasons for that:
-
- 1. For Ada, we prefer computing the symbol's decoded name
- on the fly rather than pre-compute it, in order to save
- memory (Ada projects are typically very large).
-
- 2. There are some areas in the definition of the GNAT
- encoding where, with a bit of bad luck, we might be able
- to decode a non-Ada symbol, generating an incorrect
- demangled name (Eg: names ending with "TB" for instance
- are identified as task bodies and so stripped from
- the decoded name returned).
-
- Returning 1, here, but not setting *DEMANGLED, helps us get a
- little bit of the best of both worlds. Because we're last,
- we should not affect any of the other languages that were
- able to demangle the symbol before us; we get to correctly
- tag Ada symbols as such; and even if we incorrectly tagged a
- non-Ada symbol, which should be rare, any routing through the
- Ada language should be transparent (Ada tries to behave much
- like C/C++ with non-Ada symbols). */
- return 1;
- }
-
- return 0;
-}
-
/* Arrays */
@@ -13967,7 +13928,6 @@ extern const struct language_data ada_language_data =
true, /* la_store_sym_names_in_linkage_form_p */
ada_lookup_symbol_nonlocal, /* Looking up non-local symbols. */
ada_la_decode, /* Language specific symbol demangler */
- ada_sniff_from_mangled_name,
NULL, /* Language specific
class_name_from_physname */
ada_op_print_tab, /* expression operators for printing */
@@ -14108,6 +14068,44 @@ public:
return true;
}
+
+ /* See language.h. */
+ bool sniff_from_mangled_name (const char *mangled,
+ char **out) const override
+ {
+ std::string demangled = ada_decode (mangled);
+
+ *out = NULL;
+
+ if (demangled != mangled && demangled[0] != '<')
+ {
+ /* Set the gsymbol language to Ada, but still return 0.
+ Two reasons for that:
+
+ 1. For Ada, we prefer computing the symbol's decoded name
+ on the fly rather than pre-compute it, in order to save
+ memory (Ada projects are typically very large).
+
+ 2. There are some areas in the definition of the GNAT
+ encoding where, with a bit of bad luck, we might be able
+ to decode a non-Ada symbol, generating an incorrect
+ demangled name (Eg: names ending with "TB" for instance
+ are identified as task bodies and so stripped from
+ the decoded name returned).
+
+ Returning true, here, but not setting *DEMANGLED, helps us get
+ a little bit of the best of both worlds. Because we're last,
+ we should not affect any of the other languages that were
+ able to demangle the symbol before us; we get to correctly
+ tag Ada symbols as such; and even if we incorrectly tagged a
+ non-Ada symbol, which should be rare, any routing through the
+ Ada language should be transparent (Ada tries to behave much
+ like C/C++ with non-Ada symbols). */
+ return true;
+ }
+
+ return false;
+ }
};
/* Single instance of the Ada language class. */