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+/*
+ * This file is obj-bfd-sunos.h.
+ */
+
+ /* define an obj specific macro off which target cpu back ends may key. */
+#define OBJ_BFD
+#define OBJ_BFD_SUNOS
+
+#include "bfd.h"
+
+ /* include whatever target cpu is appropriate. */
+#include "targ-cpu.h"
+
+/*
+ * SYMBOLS
+ */
+
+/*
+ * If your object format needs to reorder symbols, define this. When
+ * defined, symbols are kept on a doubly linked list and functions are
+ * made available for push, insert, append, and delete. If not defined,
+ * symbols are kept on a singly linked list, only the append and clear
+ * facilities are available, and they are macros.
+ */
+
+ /* #define SYMBOLS_NEED_PACKPOINTERS */
+
+typedef asymbol obj_symbol_type;
+typedef void *object_headers;
+
+#define S_SET_NAME(s, v) ((s)->sy_symbol.name = (v))
+#define S_GET_NAME(s) ((s)->sy_symbol.name)
+#define S_SET_SEGMENT(s,v) ((s)->sy_symbol.udata = (v))
+#define S_GET_SEGMENT(s) ((s)->sy_symbol.udata)
+#define S_SET_EXTERNAL(s) ((s)->sy_symbol.flags |= BSF_GLOBAL)
+#define S_SET_VALUE(s,v) ((s)->sy_symbol.value = (v))
+#define S_GET_VALUE(s) ((s)->sy_symbol.value)
+#define S_IS_DEFINED(s) (!((s)->sy_symbol.flags & BSF_UNDEFINED))
+
+#define DEFAULT_MAGIC_NUMBER_FOR_OBJECT_FILE (0) /* your magic number */
+#define OBJ_EMIT_LINENO(a,b,c) /* must be *something*. This no-op's it out. */
+
+/*
+ * Local Variables:
+ * comment-column: 0
+ * fill-column: 131
+ * End:
+ */
+
+/* end of obj-bfd-sunos.h */