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Diffstat (limited to 'bfd/obstack.h')
-rwxr-xr-x | bfd/obstack.h | 413 |
1 files changed, 0 insertions, 413 deletions
diff --git a/bfd/obstack.h b/bfd/obstack.h deleted file mode 100755 index a4898ec..0000000 --- a/bfd/obstack.h +++ /dev/null @@ -1,413 +0,0 @@ -/* obstack.h - object stack macros - Copyright (C) 1988 Free Software Foundation, Inc. - -This program is free software; you can redistribute it and/or modify it -under the terms of the GNU General Public License as published by the -Free Software Foundation; either version 1, or (at your option) any -later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ - -/* Summary: - -All the apparent functions defined here are macros. The idea -is that you would use these pre-tested macros to solve a -very specific set of problems, and they would run fast. -Caution: no side-effects in arguments please!! They may be -evaluated MANY times!! - -These macros operate a stack of objects. Each object starts life -small, and may grow to maturity. (Consider building a word syllable -by syllable.) An object can move while it is growing. Once it has -been "finished" it never changes address again. So the "top of the -stack" is typically an immature growing object, while the rest of the -stack is of mature, fixed size and fixed address objects. - -These routines grab large chunks of memory, using a function you -supply, called `obstack_chunk_alloc'. On occasion, they free chunks, -by calling `obstack_chunk_free'. You must define them and declare -them before using any obstack macros. - -Each independent stack is represented by a `struct obstack'. -Each of the obstack macros expects a pointer to such a structure -as the first argument. - -One motivation for this package is the problem of growing char strings -in symbol tables. Unless you are "fascist pig with a read-only mind" -[Gosper's immortal quote from HAKMEM item 154, out of context] you -would not like to put any arbitrary upper limit on the length of your -symbols. - -In practice this often means you will build many short symbols and a -few long symbols. At the time you are reading a symbol you don't know -how long it is. One traditional method is to read a symbol into a -buffer, realloc()ating the buffer every time you try to read a symbol -that is longer than the buffer. This is beaut, but you still will -want to copy the symbol from the buffer to a more permanent -symbol-table entry say about half the time. - -With obstacks, you can work differently. Use one obstack for all symbol -names. As you read a symbol, grow the name in the obstack gradually. -When the name is complete, finalize it. Then, if the symbol exists already, -free the newly read name. - -The way we do this is to take a large chunk, allocating memory from -low addresses. When you want to build a symbol in the chunk you just -add chars above the current "high water mark" in the chunk. When you -have finished adding chars, because you got to the end of the symbol, -you know how long the chars are, and you can create a new object. -Mostly the chars will not burst over the highest address of the chunk, -because you would typically expect a chunk to be (say) 100 times as -long as an average object. - -In case that isn't clear, when we have enough chars to make up -the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) -so we just point to it where it lies. No moving of chars is -needed and this is the second win: potentially long strings need -never be explicitly shuffled. Once an object is formed, it does not -change its address during its lifetime. - -When the chars burst over a chunk boundary, we allocate a larger -chunk, and then copy the partly formed object from the end of the old -chunk to the beginning of the new larger chunk. We then carry on -accreting characters to the end of the object as we normally would. - -A special macro is provided to add a single char at a time to a -growing object. This allows the use of register variables, which -break the ordinary 'growth' macro. - -Summary: - We allocate large chunks. - We carve out one object at a time from the current chunk. - Once carved, an object never moves. - We are free to append data of any size to the currently - growing object. - Exactly one object is growing in an obstack at any one time. - You can run one obstack per control block. - You may have as many control blocks as you dare. - Because of the way we do it, you can `unwind' a obstack - back to a previous state. (You may remove objects much - as you would with a stack.) -*/ - - -/* Don't do the contents of this file more than once. */ - -#ifndef __OBSTACKS__ -#define __OBSTACKS__ - -/* We use subtraction of (char *)0 instead of casting to int - because on word-addressable machines a simple cast to int - may ignore the byte-within-word field of the pointer. */ - -#ifndef __PTR_TO_INT -#define __PTR_TO_INT(P) ((P) - (char*)0) -#endif - -#ifndef __INT_TO_PTR -#define __INT_TO_PTR(P) ((P) + (char*)0) -#endif - -struct _obstack_chunk /* Lives at front of each chunk. */ -{ - char *limit; /* 1 past end of this chunk */ - struct _obstack_chunk *prev; /* address of prior chunk or NULL */ - char contents[4]; /* objects begin here */ -}; - -struct obstack /* control current object in current chunk */ -{ - long chunk_size; /* preferred size to allocate chunks in */ - struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */ - char *object_base; /* address of object we are building */ - char *next_free; /* where to add next char to current object */ - char *chunk_limit; /* address of char after current chunk */ - int temp; /* Temporary for some macros. */ - int alignment_mask; /* Mask of alignment for each object. */ - - PTR(*chunkfun) (); /* User's fcn to allocate a chunk. */ - void (*freefun) (); /* User's function to free a chunk. */ -}; - -#ifdef __STDC__ - -/* Do the function-declarations after the structs - but before defining the macros. */ - -void obstack_init (struct obstack *obstack); - -void * obstack_alloc (struct obstack *obstack, int size); - -void * obstack_copy (struct obstack *obstack, void *address, int size); -void * obstack_copy0 (struct obstack *obstack, void *address, int size); - -void obstack_free (struct obstack *obstack, void *block); - -void obstack_blank (struct obstack *obstack, int size); - -void obstack_grow (struct obstack *obstack, void *data, int size); -void obstack_grow0 (struct obstack *obstack, void *data, int size); - -void obstack_1grow (struct obstack *obstack, int data_char); -void obstack_ptr_grow (struct obstack *obstack, void *data); -void obstack_int_grow (struct obstack *obstack, int data); - -void * obstack_finish (struct obstack *obstack); - -int obstack_object_size (struct obstack *obstack); - -int obstack_room (struct obstack *obstack); -void obstack_1grow_fast (struct obstack *obstack, int data_char); -void obstack_ptr_grow_fast (struct obstack *obstack, void *data); -void obstack_int_grow_fast (struct obstack *obstack, int data); -void obstack_blank_fast (struct obstack *obstack, int size); - -void * obstack_base (struct obstack *obstack); -void * obstack_next_free (struct obstack *obstack); -int obstack_alignment_mask (struct obstack *obstack); -int obstack_chunk_size (struct obstack *obstack); - -#endif /* __STDC__ */ - -/* Non-ANSI C cannot really support alternative functions for these macros, - so we do not declare them. */ - -/* Pointer to beginning of object being allocated or to be allocated next. - Note that this might not be the final address of the object - because a new chunk might be needed to hold the final size. */ - -#define obstack_base(h) ((h)->object_base) - -/* Size for allocating ordinary chunks. */ - -#define obstack_chunk_size(h) ((h)->chunk_size) - -/* Pointer to next byte not yet allocated in current chunk. */ - -#define obstack_next_free(h) ((h)->next_free) - -/* Mask specifying low bits that should be clear in address of an object. */ - -#define obstack_alignment_mask(h) ((h)->alignment_mask) - -#define obstack_init(h) \ - _obstack_begin ((h), 0, 0, obstack_chunk_alloc, obstack_chunk_free) - -#define obstack_begin(h, size) \ - _obstack_begin ((h), (size), 0, obstack_chunk_alloc, obstack_chunk_free) - -#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar) - -#define obstack_blank_fast(h,n) ((h)->next_free += (n)) - -#if defined (__GNUC__) && defined (__STDC__) - -/* For GNU C, if not -traditional, - we can define these macros to compute all args only once - without using a global variable. - Also, we can avoid using the `temp' slot, to make faster code. */ - -#define obstack_object_size(OBSTACK) \ - ({ struct obstack *__o = (OBSTACK); \ - (unsigned) (__o->next_free - __o->object_base); }) - -#define obstack_room(OBSTACK) \ - ({ struct obstack *__o = (OBSTACK); \ - (unsigned) (__o->chunk_limit - __o->next_free); }) - -#define obstack_grow(OBSTACK,where,length) \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - ((__o->next_free + __len > __o->chunk_limit) \ - ? _obstack_newchunk (__o, __len) : 0); \ - bcopy (where, __o->next_free, __len); \ - __o->next_free += __len; \ - (void) 0; }) - -#define obstack_grow0(OBSTACK,where,length) \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - ((__o->next_free + __len + 1 > __o->chunk_limit) \ - ? _obstack_newchunk (__o, __len + 1) : 0), \ - bcopy (where, __o->next_free, __len), \ - __o->next_free += __len, \ - *(__o->next_free)++ = 0; \ - (void) 0; }) - -#define obstack_1grow(OBSTACK,datum) \ -({ struct obstack *__o = (OBSTACK); \ - ((__o->next_free + 1 > __o->chunk_limit) \ - ? _obstack_newchunk (__o, 1) : 0), \ - *(__o->next_free)++ = (datum); \ - (void) 0; }) - -/* These assume that the obstack alignment is good enough for pointers or ints, - and that the data added so far to the current object - shares that much alignment. */ - -#define obstack_ptr_grow(OBSTACK,datum) \ -({ struct obstack *__o = (OBSTACK); \ - ((__o->next_free + sizeof (void *) > __o->chunk_limit) \ - ? _obstack_newchunk (__o, sizeof (void *)) : 0), \ - *((void **)__o->next_free)++ = ((void *)datum); \ - (void) 0; }) - -#define obstack_int_grow(OBSTACK,datum) \ -({ struct obstack *__o = (OBSTACK); \ - ((__o->next_free + sizeof (int) > __o->chunk_limit) \ - ? _obstack_newchunk (__o, sizeof (int)) : 0), \ - *((int *)__o->next_free)++ = ((int)datum); \ - (void) 0; }) - -#define obstack_ptr_grow_fast(h,aptr) (*((void **)(h)->next_free)++ = (void *)aptr) -#define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint) - -#define obstack_blank(OBSTACK,length) \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - ((__o->chunk_limit - __o->next_free < __len) \ - ? _obstack_newchunk (__o, __len) : 0); \ - __o->next_free += __len; \ - (void) 0; }) - -#define obstack_alloc(OBSTACK,length) \ -({ struct obstack *__h = (OBSTACK); \ - obstack_blank (__h, (length)); \ - obstack_finish (__h); }) - -#define obstack_copy(OBSTACK,where,length) \ -({ struct obstack *__h = (OBSTACK); \ - obstack_grow (__h, (where), (length)); \ - obstack_finish (__h); }) - -#define obstack_copy0(OBSTACK,where,length) \ -({ struct obstack *__h = (OBSTACK); \ - obstack_grow0 (__h, (where), (length)); \ - obstack_finish (__h); }) - -#define obstack_finish(OBSTACK) \ -({ struct obstack *__o = (OBSTACK); \ - void *value = (void *) __o->object_base; \ - __o->next_free \ - = __INT_TO_PTR ((__PTR_TO_INT (__o->next_free)+__o->alignment_mask)\ - & ~ (__o->alignment_mask)); \ - ((__o->next_free - (char *)__o->chunk \ - > __o->chunk_limit - (char *)__o->chunk) \ - ? (__o->next_free = __o->chunk_limit) : 0); \ - __o->object_base = __o->next_free; \ - value; }) - -#define obstack_free(OBSTACK, OBJ) \ -({ struct obstack *__o = (OBSTACK); \ - void *__obj = (OBJ); \ - if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \ - __o->next_free = __o->object_base = __obj; \ - else (obstack_free) (__o, __obj); }) - -#else /* not __GNUC__ or not __STDC__ */ - -#define obstack_object_size(h) \ - (unsigned) ((h)->next_free - (h)->object_base) - -#define obstack_room(h) \ - (unsigned) ((h)->chunk_limit - (h)->next_free) - -#define obstack_grow(h,where,length) \ -( (h)->temp = (length), \ - (((h)->next_free + (h)->temp > (h)->chunk_limit) \ - ? _obstack_newchunk ((h), (h)->temp) : 0), \ - bcopy (where, (h)->next_free, (h)->temp), \ - (h)->next_free += (h)->temp) - -#define obstack_grow0(h,where,length) \ -( (h)->temp = (length), \ - (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \ - ? _obstack_newchunk ((h), (h)->temp + 1) : 0), \ - bcopy (where, (h)->next_free, (h)->temp), \ - (h)->next_free += (h)->temp, \ - *((h)->next_free)++ = 0) - -#define obstack_1grow(h,datum) \ -( (((h)->next_free + 1 > (h)->chunk_limit) \ - ? _obstack_newchunk ((h), 1) : 0), \ - *((h)->next_free)++ = (datum)) - -#define obstack_ptr_grow(h,datum) \ -( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \ - ? _obstack_newchunk ((h), sizeof (char *)) : 0), \ - *((char **)(h)->next_free)++ = ((char *)datum)) - -#define obstack_int_grow(h,datum) \ -( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \ - ? _obstack_newchunk ((h), sizeof (int)) : 0), \ - *((int *)(h)->next_free)++ = ((int)datum)) - -#define obstack_ptr_grow_fast(h,aptr) (*((char **)(h)->next_free)++ = (char *)aptr) -#define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint) - -#define obstack_blank(h,length) \ -( (h)->temp = (length), \ - (((h)->chunk_limit - (h)->next_free < (h)->temp) \ - ? _obstack_newchunk ((h), (h)->temp) : 0), \ - (h)->next_free += (h)->temp) - -#define obstack_alloc(h,length) \ - (obstack_blank ((h), (length)), obstack_finish ((h))) - -#define obstack_copy(h,where,length) \ - (obstack_grow ((h), (where), (length)), obstack_finish ((h))) - -#define obstack_copy0(h,where,length) \ - (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) - -#define obstack_finish(h) \ -( (h)->temp = __PTR_TO_INT ((h)->object_base), \ - (h)->next_free \ - = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \ - & ~ ((h)->alignment_mask)), \ - (((h)->next_free - (char *)(h)->chunk \ - > (h)->chunk_limit - (char *)(h)->chunk) \ - ? ((h)->next_free = (h)->chunk_limit) : 0), \ - (h)->object_base = (h)->next_free, \ - __INT_TO_PTR ((h)->temp)) - -#ifdef __STDC__ -#define obstack_free(h,obj) \ -( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \ - (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\ - ? (int) ((h)->next_free = (h)->object_base \ - = (h)->temp + (char *) (h)->chunk) \ - : ((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0))) -#else -#define obstack_free(h,obj) \ -( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \ - (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\ - ? (int) ((h)->next_free = (h)->object_base \ - = (h)->temp + (char *) (h)->chunk) \ - : (int) _obstack_free ((h), (h)->temp + (char *) (h)->chunk))) -#endif - -#endif /* not __GNUC__ or not __STDC__ */ - -/* Declare the external functions we use; they are in obstack.c. */ - -#ifdef __STDC__ - extern int _obstack_newchunk (struct obstack *h, int length); - extern int _obstack_free (struct obstack *h, void *obj); - extern void _obstack_begin (struct obstack *h, int size, int alignment, - void *(*chunkfun) (), void (*freefun) ()); -#else - extern int _obstack_newchunk (); - extern int _obstack_free (); - extern void _obstack_begin (); -#endif - -#endif /* not __OBSTACKS__ */ - |