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-rw-r--r--bfd/elf32-spu.c34
1 files changed, 33 insertions, 1 deletions
diff --git a/bfd/elf32-spu.c b/bfd/elf32-spu.c
index 838f6fc..0443e5e 100644
--- a/bfd/elf32-spu.c
+++ b/bfd/elf32-spu.c
@@ -5045,7 +5045,8 @@ static bfd_boolean
spu_elf_modify_segment_map (bfd *abfd, struct bfd_link_info *info)
{
asection *toe, *s;
- struct elf_segment_map *m;
+ struct elf_segment_map *m, *m_overlay;
+ struct elf_segment_map **p, **p_overlay;
unsigned int i;
if (info == NULL)
@@ -5092,6 +5093,37 @@ spu_elf_modify_segment_map (bfd *abfd, struct bfd_link_info *info)
break;
}
+
+ /* Some SPU ELF loaders ignore the PF_OVERLAY flag and just load all
+ PT_LOAD segments. This can cause the .ovl.init section to be
+ overwritten with the contents of some overlay segment. To work
+ around this issue, we ensure that all PF_OVERLAY segments are
+ sorted first amongst the program headers; this ensures that even
+ with a broken loader, the .ovl.init section (which is not marked
+ as PF_OVERLAY) will be placed into SPU local store on startup. */
+
+ /* Move all overlay segments onto a separate list. */
+ p = &elf_tdata (abfd)->segment_map;
+ p_overlay = &m_overlay;
+ while (*p != NULL)
+ {
+ if ((*p)->p_type == PT_LOAD && (*p)->count == 1
+ && spu_elf_section_data ((*p)->sections[0])->u.o.ovl_index != 0)
+ {
+ struct elf_segment_map *m = *p;
+ *p = m->next;
+ *p_overlay = m;
+ p_overlay = &m->next;
+ continue;
+ }
+
+ p = &((*p)->next);
+ }
+
+ /* Re-insert overlay segments at the head of the segment map. */
+ *p_overlay = elf_tdata (abfd)->segment_map;
+ elf_tdata (abfd)->segment_map = m_overlay;
+
return TRUE;
}