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author | Jeff Law <law@redhat.com> | 1996-11-27 05:29:49 +0000 |
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committer | Jeff Law <law@redhat.com> | 1996-11-27 05:29:49 +0000 |
commit | 1f3bea21691b1a8461f9b44fbcf101c4a5ba124f (patch) | |
tree | 24aa99b0a6df4a5ee7e6ef4125583ed4845276c4 /sim/mn10300 | |
parent | 7844472931bc55884b1ceadc094173384d491079 (diff) | |
download | gdb-1f3bea21691b1a8461f9b44fbcf101c4a5ba124f.zip gdb-1f3bea21691b1a8461f9b44fbcf101c4a5ba124f.tar.gz gdb-1f3bea21691b1a8461f9b44fbcf101c4a5ba124f.tar.bz2 |
* simops.c: Implement "movm" and "bCC" insns.
Function calls and conditional branches work!
Diffstat (limited to 'sim/mn10300')
-rw-r--r-- | sim/mn10300/ChangeLog | 2 | ||||
-rw-r--r-- | sim/mn10300/simops.c | 165 |
2 files changed, 160 insertions, 7 deletions
diff --git a/sim/mn10300/ChangeLog b/sim/mn10300/ChangeLog index 7eae6fe..89524fd 100644 --- a/sim/mn10300/ChangeLog +++ b/sim/mn10300/ChangeLog @@ -1,5 +1,7 @@ Tue Nov 26 15:43:41 1996 Jeffrey A Law (law@cygnus.com) + * simops.c: Implement "movm" and "bCC" insns. + * mn10300_sim.h (_state): Add another register (MDR). (REG_MDR): Define. * simops.c: Implement "cmp", "calls", "rets", "jmp" and diff --git a/sim/mn10300/simops.c b/sim/mn10300/simops.c index 2229148..deeb22c 100644 --- a/sim/mn10300/simops.c +++ b/sim/mn10300/simops.c @@ -92,13 +92,13 @@ void OP_90 () { } -/* mov sp, an*/ +/* mov sp, an */ void OP_3C () { State.regs[REG_A0 + (insn & 0x3)] = State.regs[REG_SP]; } -/* mov am, sp*/ +/* mov am, sp */ void OP_F2F0 () { State.regs[REG_SP] = State.regs[REG_A0 + ((insn & 0xc) >> 2)]; @@ -349,7 +349,7 @@ void OP_240000 () { } -/* mov imm32, an*/ +/* mov imm32, an */ void OP_FCDC0000 () { unsigned long value; @@ -585,14 +585,114 @@ void OP_1C () { } -/* movm */ +/* movm (sp), reg_list */ void OP_CE00 () { -} - -/* movm */ + unsigned long sp = State.regs[REG_SP]; + unsigned long mask; + + mask = insn & 0xff; + + if (mask & 0x8) + { + sp += 4; + State.regs[REG_LAR] = load_mem (sp, 4); + sp += 4; + State.regs[REG_LIR] = load_mem (sp, 4); + sp += 4; + State.regs[REG_MDR] = load_mem (sp, 4); + sp += 4; + State.regs[REG_A0 + 1] = load_mem (sp, 4); + sp += 4; + State.regs[REG_A0] = load_mem (sp, 4); + sp += 4; + State.regs[REG_D0 + 1] = load_mem (sp, 4); + sp += 4; + State.regs[REG_D0] = load_mem (sp, 4); + sp += 4; + } + + if (mask & 0x10) + { + State.regs[REG_A0 + 3] = load_mem (sp, 4); + sp += 4; + } + + if (mask & 0x20) + { + State.regs[REG_A0 + 2] = load_mem (sp, 4); + sp += 4; + } + + if (mask & 0x40) + { + State.regs[REG_D0 + 3] = load_mem (sp, 4); + sp += 4; + } + + if (mask & 0x80) + { + State.regs[REG_D0 + 2] = load_mem (sp, 4); + sp += 4; + } + + /* And make sure to update the stack pointer. */ + State.regs[REG_SP] = sp; +} + +/* movm reg_list, (sp) */ void OP_CF00 () { + unsigned long sp = State.regs[REG_SP]; + unsigned long mask; + + mask = insn & 0xff; + + if (mask & 0x80) + { + sp -= 4; + store_mem (sp, 4, State.regs[REG_D0 + 2]); + } + + if (mask & 0x40) + { + sp -= 4; + store_mem (sp, 4, State.regs[REG_D0 + 3]); + } + + if (mask & 0x20) + { + sp -= 4; + store_mem (sp, 4, State.regs[REG_A0 + 2]); + } + + if (mask & 0x10) + { + sp -= 4; + store_mem (sp, 4, State.regs[REG_A0 + 3]); + } + + if (mask & 0x8) + { + sp -= 4; + store_mem (sp, 4, State.regs[REG_D0]); + sp -= 4; + store_mem (sp, 4, State.regs[REG_D0 + 1]); + sp -= 4; + store_mem (sp, 4, State.regs[REG_A0]); + sp -= 4; + store_mem (sp, 4, State.regs[REG_A0 + 1]); + sp -= 4; + store_mem (sp, 4, State.regs[REG_MDR]); + sp -= 4; + store_mem (sp, 4, State.regs[REG_LIR]); + sp -= 4; + store_mem (sp, 4, State.regs[REG_LAR]); + sp -= 4; + } + + /* And make sure to update the stack pointer. */ + State.regs[REG_SP] = sp; } /* clr dn */ @@ -1386,66 +1486,117 @@ void OP_C900 () /* bgt */ void OP_C100 () { + /* The dispatching code will add 2 after we return, so + we subtract two here to make things right. */ + if (!(((PSW & PSW_Z) != 0) + || (((PSW & PSW_N) != 0) ^ ((PSW & PSW_V) != 0)))) + State.pc += SEXT8 (insn & 0xff) - 2; } /* bge */ void OP_C200 () { + /* The dispatching code will add 2 after we return, so + we subtract two here to make things right. */ + if (!(((PSW & PSW_N) != 0) ^ ((PSW & PSW_V) != 0))) + State.pc += SEXT8 (insn & 0xff) - 2; } /* ble */ void OP_C300 () { + /* The dispatching code will add 2 after we return, so + we subtract two here to make things right. */ + if (((PSW & PSW_Z) != 0) + || (((PSW & PSW_N) != 0) ^ ((PSW & PSW_V) != 0))) + State.pc += SEXT8 (insn & 0xff) - 2; } /* blt */ void OP_C000 () { + /* The dispatching code will add 2 after we return, so + we subtract two here to make things right. */ + if (((PSW & PSW_N) != 0) ^ ((PSW & PSW_V) != 0)) + State.pc += SEXT8 (insn & 0xff) - 2; } /* bhi */ void OP_C500 () { + /* The dispatching code will add 2 after we return, so + we subtract two here to make things right. */ + if (!(((PSW & PSW_C) != 0) || ((PSW & PSW_Z) != 0))) + State.pc += SEXT8 (insn & 0xff) - 2; } /* bcc */ void OP_C600 () { + /* The dispatching code will add 2 after we return, so + we subtract two here to make things right. */ + if (!((PSW & PSW_C) != 0)) + State.pc += SEXT8 (insn & 0xff) - 2; } /* bls */ void OP_C700 () { + /* The dispatching code will add 2 after we return, so + we subtract two here to make things right. */ + if (((PSW & PSW_C) != 0) || ((PSW & PSW_Z) != 0)) + State.pc += SEXT8 (insn & 0xff) - 2; } /* bcs */ void OP_C400 () { + /* The dispatching code will add 2 after we return, so + we subtract two here to make things right. */ + if ((PSW & PSW_C) != 0) + State.pc += SEXT8 (insn & 0xff) - 2; } /* bvc */ void OP_F8E800 () { + /* The dispatching code will add 3 after we return, so + we subtract two here to make things right. */ + if (!((PSW & PSW_V) != 0)) + State.pc += SEXT8 (insn & 0xff) - 3; } /* bvs */ void OP_F8E900 () { + /* The dispatching code will add 3 after we return, so + we subtract two here to make things right. */ + if ((PSW & PSW_V) != 0) + State.pc += SEXT8 (insn & 0xff) - 3; } /* bnc */ void OP_F8EA00 () { + /* The dispatching code will add 3 after we return, so + we subtract two here to make things right. */ + if (!((PSW & PSW_C) != 0)) + State.pc += SEXT8 (insn & 0xff) - 3; } /* bns */ void OP_F8EB00 () { + /* The dispatching code will add 3 after we return, so + we subtract two here to make things right. */ + if ((PSW & PSW_N) != 0) + State.pc += SEXT8 (insn & 0xff) - 3; } /* bra */ void OP_CA00 () { + State.pc += SEXT8 (insn & 0xff) - 2; } /* leq */ |