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authorDavid Edelsohn <dje.gcc@gmail.com>1997-04-03 02:37:44 +0000
committerDavid Edelsohn <dje.gcc@gmail.com>1997-04-03 02:37:44 +0000
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parent00d74d3ea10224b732d818b5eb14a04a51e75443 (diff)
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+/* Simulator pseudo baseclass.
+ Copyright (C) 1997 Free Software Foundation, Inc.
+ Contributed by Cygnus Support.
+
+This file is part of GDB, the GNU debugger.
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
+
+/* This file is meant to be included by sim-basics.h. */
+
+#ifndef SIM_BASE_H
+#define SIM_BASE_H
+
+/* Global pointer to current state while sim_resume is running.
+ On a machine with lots of registers, it might be possible to reserve
+ one of them for current_state. However on a machine with few registers
+ current_state can't permanently live in one and indirecting through it
+ will be slower [in which case one can have sim_resume set globals from
+ current_state for faster access].
+ If CURRENT_STATE_REG is defined, it means current_state is living in
+ a global register. */
+
+#ifdef CURRENT_STATE_REG
+/* FIXME: wip */
+#else
+extern struct sim_state *current_state;
+#endif
+
+/* Simulator state pseudo base-class.
+ Each simulator is required to have a sim-main.h file that includes
+ sim-basics.h and defines struct sim_state to be:
+
+ struct sim_state {
+ struct sim_state_base base;
+ ... simulator specific members ...
+ };
+ */
+
+struct sim_state_base {
+ /* Marker for those wanting to do sanity checks. */
+ int magic;
+#define SIM_MAGIC_NUMBER 0x4242
+#define STATE_MAGIC(sd) ((sd)->base.magic)
+
+ /* Simulator's argv[0]. */
+ const char *my_name;
+#define STATE_MY_NAME(sd) ((sd)->base.my_name)
+
+ /* Who opened the simulator. */
+ SIM_OPEN_KIND open_kind;
+#define STATE_OPEN_KIND(sd) ((sd)->base.open_kind)
+
+ /* The host callbacks. */
+ struct host_callback_struct *callback;
+#define STATE_CALLBACK(sd) ((sd)->base.callback)
+
+#if 0 /* FIXME: Not ready yet. */
+ /* Stuff defined in sim-config.h. */
+ struct sim_config config;
+#define STATE_CONFIG(sd) ((sd)->base.config)
+#endif
+};
+
+/* Functions for allocating/freeing a sim_state. */
+SIM_DESC sim_state_alloc PARAMS ((void));
+void sim_state_free PARAMS ((SIM_DESC));
+
+#endif /* SIM_BASE_H */