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author | Elena Zannoni <ezannoni@kwikemart.cygnus.com> | 2000-07-09 16:21:23 +0000 |
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committer | Elena Zannoni <ezannoni@kwikemart.cygnus.com> | 2000-07-09 16:21:23 +0000 |
commit | f9267e152c9c4e2b150366c590674180e66d45df (patch) | |
tree | e7e5dfd0d642c0a71503684b9eaff7da99c50562 /readline/doc/rluserman.html | |
parent | a44161c313d46a1b10fd764728a089c26037710a (diff) | |
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diff --git a/readline/doc/rluserman.html b/readline/doc/rluserman.html new file mode 100644 index 0000000..b813dda --- /dev/null +++ b/readline/doc/rluserman.html @@ -0,0 +1,1566 @@ +<HTML> +<HEAD> +<!-- This HTML file has been created by texi2html 1.52 + from /usr/homes/chet/src/bash/readline-src/doc/rluserman.texinfo on 1 March 2000 --> + +<TITLE>GNU Readline Library</TITLE> +</HEAD> +<BODY> +<H1>GNU Readline Library User Interface</H1> +<H2>Edition 4.1, for <CODE>Readline Library</CODE> Version 4.1.</H2> +<H2>January 2000</H2> +<ADDRESS>Brian Fox, Free Software Foundation</ADDRESS> +<ADDRESS>Chet Ramey, Case Western Reserve University</ADDRESS> +<P> +<P><HR><P> +<H1>Table of Contents</H1> +<UL> +<LI><A NAME="TOC1" HREF="rluserman.html#SEC1">Command Line Editing</A> +<UL> +<LI><A NAME="TOC2" HREF="rluserman.html#SEC2">Introduction to Line Editing</A> +<LI><A NAME="TOC3" HREF="rluserman.html#SEC3">Readline Interaction</A> +<UL> +<LI><A NAME="TOC4" HREF="rluserman.html#SEC4">Readline Bare Essentials</A> +<LI><A NAME="TOC5" HREF="rluserman.html#SEC5">Readline Movement Commands</A> +<LI><A NAME="TOC6" HREF="rluserman.html#SEC6">Readline Killing Commands</A> +<LI><A NAME="TOC7" HREF="rluserman.html#SEC7">Readline Arguments</A> +<LI><A NAME="TOC8" HREF="rluserman.html#SEC8">Searching for Commands in the History</A> +</UL> +<LI><A NAME="TOC9" HREF="rluserman.html#SEC9">Readline Init File</A> +<UL> +<LI><A NAME="TOC10" HREF="rluserman.html#SEC10">Readline Init File Syntax</A> +<LI><A NAME="TOC11" HREF="rluserman.html#SEC11">Conditional Init Constructs</A> +<LI><A NAME="TOC12" HREF="rluserman.html#SEC12">Sample Init File</A> +</UL> +<LI><A NAME="TOC13" HREF="rluserman.html#SEC13">Bindable Readline Commands</A> +<UL> +<LI><A NAME="TOC14" HREF="rluserman.html#SEC14">Commands For Moving</A> +<LI><A NAME="TOC15" HREF="rluserman.html#SEC15">Commands For Manipulating The History</A> +<LI><A NAME="TOC16" HREF="rluserman.html#SEC16">Commands For Changing Text</A> +<LI><A NAME="TOC17" HREF="rluserman.html#SEC17">Killing And Yanking</A> +<LI><A NAME="TOC18" HREF="rluserman.html#SEC18">Specifying Numeric Arguments</A> +<LI><A NAME="TOC19" HREF="rluserman.html#SEC19">Letting Readline Type For You</A> +<LI><A NAME="TOC20" HREF="rluserman.html#SEC20">Keyboard Macros</A> +<LI><A NAME="TOC21" HREF="rluserman.html#SEC21">Some Miscellaneous Commands</A> +</UL> +<LI><A NAME="TOC22" HREF="rluserman.html#SEC22">Readline vi Mode</A> +</UL> +</UL> +<P><HR><P> + +<P> +This document describes the end user interface of the GNU Readline Library, +a utility which aids in the consistency of user interface across discrete +programs that need to provide a command line interface. + +</P> +<P> +Published by the Free Software Foundation <BR> +59 Temple Place, Suite 330, <BR> +Boston, MA 02111 USA + +</P> +<P> +Permission is granted to make and distribute verbatim copies of +this manual provided the copyright notice and this permission notice +are preserved on all copies. + +</P> +<P> +Permission is granted to copy and distribute modified versions of this +manual under the conditions for verbatim copying, provided that the entire +resulting derived work is distributed under the terms of a permission +notice identical to this one. + +</P> +<P> +Permission is granted to copy and distribute translations of this manual +into another language, under the above conditions for modified versions, +except that this permission notice may be stated in a translation approved +by the Free Software Foundation. + +</P> +<P> +Copyright (C) 1988-1999 Free Software Foundation, Inc. + +</P> + + + +<H1><A NAME="SEC1" HREF="rluserman.html#TOC1">Command Line Editing</A></H1> + +<P> +This chapter describes the basic features of the GNU +command line editing interface. + +</P> + +<UL> +<LI><A HREF="rluserman.html#SEC2">Introduction and Notation</A>: Notation used in this text. +<LI><A HREF="rluserman.html#SEC3">Readline Interaction</A>: The minimum set of commands for editing a line. +<LI><A HREF="rluserman.html#SEC9">Readline Init File</A>: Customizing Readline from a user's view. +<LI><A HREF="rluserman.html#SEC13">Bindable Readline Commands</A>: A description of most of the Readline commands + available for binding +<LI><A HREF="rluserman.html#SEC22">Readline vi Mode</A>: A short description of how to make Readline + behave like the vi editor. +</UL> + + + +<H2><A NAME="SEC2" HREF="rluserman.html#TOC2">Introduction to Line Editing</A></H2> + +<P> +The following paragraphs describe the notation used to represent +keystrokes. + +</P> +<P> +The text <KBD>C-k</KBD> is read as `Control-K' and describes the character +produced when the <KBD>k</KBD> key is pressed while the Control key +is depressed. + +</P> +<P> +The text <KBD>M-k</KBD> is read as `Meta-K' and describes the character +produced when the Meta key (if you have one) is depressed, and the <KBD>k</KBD> +key is pressed. +The Meta key is labeled <KBD>ALT</KBD> on many keyboards. +On keyboards with two keys labeled <KBD>ALT</KBD> (usually to either side of +the space bar), the <KBD>ALT</KBD> on the left side is generally set to +work as a Meta key. +The <KBD>ALT</KBD> key on the right may also be configured to work as a +Meta key or may be configured as some other modifier, such as a +Compose key for typing accented characters. + +</P> +<P> +If you do not have a Meta or <KBD>ALT</KBD> key, or another key working as +a Meta key, the identical keystroke can be generated by typing <KBD>ESC</KBD> +<I>first</I>, and then typing <KBD>k</KBD>. +Either process is known as <EM>metafying</EM> the <KBD>k</KBD> key. + +</P> +<P> +The text <KBD>M-C-k</KBD> is read as `Meta-Control-k' and describes the +character produced by <EM>metafying</EM> <KBD>C-k</KBD>. + +</P> +<P> +In addition, several keys have their own names. Specifically, +<KBD>DEL</KBD>, <KBD>ESC</KBD>, <KBD>LFD</KBD>, <KBD>SPC</KBD>, <KBD>RET</KBD>, and <KBD>TAB</KBD> all +stand for themselves when seen in this text, or in an init file +(see section <A HREF="rluserman.html#SEC9">Readline Init File</A>). +If your keyboard lacks a <KBD>LFD</KBD> key, typing <KBD>C-j</KBD> will +produce the desired character. +The <KBD>RET</KBD> key may be labeled <KBD>Return</KBD> or <KBD>Enter</KBD> on +some keyboards. + +</P> + + +<H2><A NAME="SEC3" HREF="rluserman.html#TOC3">Readline Interaction</A></H2> +<P> +<A NAME="IDX1"></A> + +</P> +<P> +Often during an interactive session you type in a long line of text, +only to notice that the first word on the line is misspelled. The +Readline library gives you a set of commands for manipulating the text +as you type it in, allowing you to just fix your typo, and not forcing +you to retype the majority of the line. Using these editing commands, +you move the cursor to the place that needs correction, and delete or +insert the text of the corrections. Then, when you are satisfied with +the line, you simply press <KBD>RETURN</KBD>. You do not have to be at the +end of the line to press <KBD>RETURN</KBD>; the entire line is accepted +regardless of the location of the cursor within the line. + +</P> + +<UL> +<LI><A HREF="rluserman.html#SEC4">Readline Bare Essentials</A>: The least you need to know about Readline. +<LI><A HREF="rluserman.html#SEC5">Readline Movement Commands</A>: Moving about the input line. +<LI><A HREF="rluserman.html#SEC6">Readline Killing Commands</A>: How to delete text, and how to get it back! +<LI><A HREF="rluserman.html#SEC7">Readline Arguments</A>: Giving numeric arguments to commands. +<LI><A HREF="rluserman.html#SEC8">Searching</A>: Searching through previous lines. +</UL> + + + +<H3><A NAME="SEC4" HREF="rluserman.html#TOC4">Readline Bare Essentials</A></H3> +<P> +<A NAME="IDX2"></A> +<A NAME="IDX3"></A> +<A NAME="IDX4"></A> + +</P> +<P> +In order to enter characters into the line, simply type them. The typed +character appears where the cursor was, and then the cursor moves one +space to the right. If you mistype a character, you can use your +erase character to back up and delete the mistyped character. + +</P> +<P> +Sometimes you may mistype a character, and +not notice the error until you have typed several other characters. In +that case, you can type <KBD>C-b</KBD> to move the cursor to the left, and then +correct your mistake. Afterwards, you can move the cursor to the right +with <KBD>C-f</KBD>. + +</P> +<P> +When you add text in the middle of a line, you will notice that characters +to the right of the cursor are `pushed over' to make room for the text +that you have inserted. Likewise, when you delete text behind the cursor, +characters to the right of the cursor are `pulled back' to fill in the +blank space created by the removal of the text. A list of the bare +essentials for editing the text of an input line follows. + +</P> +<DL COMPACT> + +<DT><KBD>C-b</KBD> +<DD> +Move back one character. +<DT><KBD>C-f</KBD> +<DD> +Move forward one character. +<DT><KBD>DEL</KBD> or <KBD>Backspace</KBD> +<DD> +Delete the character to the left of the cursor. +<DT><KBD>C-d</KBD> +<DD> +Delete the character underneath the cursor. +<DT>Printing characters +<DD> +Insert the character into the line at the cursor. +<DT><KBD>C-_</KBD> or <KBD>C-x C-u</KBD> +<DD> +Undo the last editing command. You can undo all the way back to an +empty line. +</DL> + +<P> +(Depending on your configuration, the <KBD>Backspace</KBD> key be set to +delete the character to the left of the cursor and the <KBD>DEL</KBD> key set +to delete the character underneath the cursor, like <KBD>C-d</KBD>, rather +than the character to the left of the cursor.) + +</P> + + +<H3><A NAME="SEC5" HREF="rluserman.html#TOC5">Readline Movement Commands</A></H3> + +<P> +The above table describes the most basic keystrokes that you need +in order to do editing of the input line. For your convenience, many +other commands have been added in addition to <KBD>C-b</KBD>, <KBD>C-f</KBD>, +<KBD>C-d</KBD>, and <KBD>DEL</KBD>. Here are some commands for moving more rapidly +about the line. + +</P> +<DL COMPACT> + +<DT><KBD>C-a</KBD> +<DD> +Move to the start of the line. +<DT><KBD>C-e</KBD> +<DD> +Move to the end of the line. +<DT><KBD>M-f</KBD> +<DD> +Move forward a word, where a word is composed of letters and digits. +<DT><KBD>M-b</KBD> +<DD> +Move backward a word. +<DT><KBD>C-l</KBD> +<DD> +Clear the screen, reprinting the current line at the top. +</DL> + +<P> +Notice how <KBD>C-f</KBD> moves forward a character, while <KBD>M-f</KBD> moves +forward a word. It is a loose convention that control keystrokes +operate on characters while meta keystrokes operate on words. + +</P> + + +<H3><A NAME="SEC6" HREF="rluserman.html#TOC6">Readline Killing Commands</A></H3> + +<P> +<A NAME="IDX5"></A> +<A NAME="IDX6"></A> + +</P> +<P> +<EM>Killing</EM> text means to delete the text from the line, but to save +it away for later use, usually by <EM>yanking</EM> (re-inserting) +it back into the line. +(`Cut' and `paste' are more recent jargon for `kill' and `yank'.) + +</P> +<P> +If the description for a command says that it `kills' text, then you can +be sure that you can get the text back in a different (or the same) +place later. + +</P> +<P> +When you use a kill command, the text is saved in a <EM>kill-ring</EM>. +Any number of consecutive kills save all of the killed text together, so +that when you yank it back, you get it all. The kill +ring is not line specific; the text that you killed on a previously +typed line is available to be yanked back later, when you are typing +another line. +<A NAME="IDX7"></A> + +</P> +<P> +Here is the list of commands for killing text. + +</P> +<DL COMPACT> + +<DT><KBD>C-k</KBD> +<DD> +Kill the text from the current cursor position to the end of the line. + +<DT><KBD>M-d</KBD> +<DD> +Kill from the cursor to the end of the current word, or, if between +words, to the end of the next word. +Word boundaries are the same as those used by <KBD>M-f</KBD>. + +<DT><KBD>M-DEL</KBD> +<DD> +Kill from the cursor the start of the previous word, or, if between +words, to the start of the previous word. +Word boundaries are the same as those used by <KBD>M-b</KBD>. + +<DT><KBD>C-w</KBD> +<DD> +Kill from the cursor to the previous whitespace. This is different than +<KBD>M-DEL</KBD> because the word boundaries differ. + +</DL> + +<P> +Here is how to <EM>yank</EM> the text back into the line. Yanking +means to copy the most-recently-killed text from the kill buffer. + +</P> +<DL COMPACT> + +<DT><KBD>C-y</KBD> +<DD> +Yank the most recently killed text back into the buffer at the cursor. + +<DT><KBD>M-y</KBD> +<DD> +Rotate the kill-ring, and yank the new top. You can only do this if +the prior command is <KBD>C-y</KBD> or <KBD>M-y</KBD>. +</DL> + + + +<H3><A NAME="SEC7" HREF="rluserman.html#TOC7">Readline Arguments</A></H3> + +<P> +You can pass numeric arguments to Readline commands. Sometimes the +argument acts as a repeat count, other times it is the <I>sign</I> of the +argument that is significant. If you pass a negative argument to a +command which normally acts in a forward direction, that command will +act in a backward direction. For example, to kill text back to the +start of the line, you might type <SAMP>`M-- C-k'</SAMP>. + +</P> +<P> +The general way to pass numeric arguments to a command is to type meta +digits before the command. If the first `digit' typed is a minus +sign (<SAMP>`-'</SAMP>), then the sign of the argument will be negative. Once +you have typed one meta digit to get the argument started, you can type +the remainder of the digits, and then the command. For example, to give +the <KBD>C-d</KBD> command an argument of 10, you could type <SAMP>`M-1 0 C-d'</SAMP>. + +</P> + + +<H3><A NAME="SEC8" HREF="rluserman.html#TOC8">Searching for Commands in the History</A></H3> + +<P> +Readline provides commands for searching through the command history +for lines containing a specified string. +There are two search modes: <VAR>incremental</VAR> and <VAR>non-incremental</VAR>. + +</P> +<P> +Incremental searches begin before the user has finished typing the +search string. +As each character of the search string is typed, Readline displays +the next entry from the history matching the string typed so far. +An incremental search requires only as many characters as needed to +find the desired history entry. +To search backward in the history for a particular string, type +<KBD>C-r</KBD>. Typing <KBD>C-s</KBD> searches forward through the history. +The characters present in the value of the <CODE>isearch-terminators</CODE> variable +are used to terminate an incremental search. +If that variable has not been assigned a value, the <KBD>ESC</KBD> and +<KBD>C-J</KBD> characters will terminate an incremental search. +<KBD>C-g</KBD> will abort an incremental search and restore the original line. +When the search is terminated, the history entry containing the +search string becomes the current line. + +</P> +<P> +To find other matching entries in the history list, type <KBD>C-r</KBD> or +<KBD>C-s</KBD> as appropriate. +This will search backward or forward in the history for the next +entry matching the search string typed so far. +Any other key sequence bound to a Readline command will terminate +the search and execute that command. +For instance, a <KBD>RET</KBD> will terminate the search and accept +the line, thereby executing the command from the history list. + +</P> +<P> +Non-incremental searches read the entire search string before starting +to search for matching history lines. The search string may be +typed by the user or be part of the contents of the current line. + +</P> + + +<H2><A NAME="SEC9" HREF="rluserman.html#TOC9">Readline Init File</A></H2> +<P> +<A NAME="IDX8"></A> + +</P> +<P> +Although the Readline library comes with a set of Emacs-like +keybindings installed by default, it is possible to use a different set +of keybindings. +Any user can customize programs that use Readline by putting +commands in an <EM>inputrc</EM> file, conventionally in his home directory. +The name of this +file is taken from the value of the environment variable <CODE>INPUTRC</CODE>. If +that variable is unset, the default is <TT>`~/.inputrc'</TT>. + +</P> +<P> +When a program which uses the Readline library starts up, the +init file is read, and the key bindings are set. + +</P> +<P> +In addition, the <CODE>C-x C-r</CODE> command re-reads this init file, thus +incorporating any changes that you might have made to it. + +</P> + +<UL> +<LI><A HREF="rluserman.html#SEC10">Readline Init File Syntax</A>: Syntax for the commands in the inputrc file. + +<LI><A HREF="rluserman.html#SEC11">Conditional Init Constructs</A>: Conditional key bindings in the inputrc file. + +<LI><A HREF="rluserman.html#SEC12">Sample Init File</A>: An example inputrc file. +</UL> + + + +<H3><A NAME="SEC10" HREF="rluserman.html#TOC10">Readline Init File Syntax</A></H3> + +<P> +There are only a few basic constructs allowed in the +Readline init file. Blank lines are ignored. +Lines beginning with a <SAMP>`#'</SAMP> are comments. +Lines beginning with a <SAMP>`$'</SAMP> indicate conditional +constructs (see section <A HREF="rluserman.html#SEC11">Conditional Init Constructs</A>). Other lines +denote variable settings and key bindings. + +</P> +<DL COMPACT> + +<DT>Variable Settings +<DD> +You can modify the run-time behavior of Readline by +altering the values of variables in Readline +using the <CODE>set</CODE> command within the init file. Here is how to +change from the default Emacs-like key binding to use +<CODE>vi</CODE> line editing commands: + + +<PRE> +set editing-mode vi +</PRE> + +A great deal of run-time behavior is changeable with the following +variables. + +<DL COMPACT> + +<DT><CODE>bell-style</CODE> +<DD> +<A NAME="IDX9"></A> +Controls what happens when Readline wants to ring the terminal bell. +If set to <SAMP>`none'</SAMP>, Readline never rings the bell. If set to +<SAMP>`visible'</SAMP>, Readline uses a visible bell if one is available. +If set to <SAMP>`audible'</SAMP> (the default), Readline attempts to ring +the terminal's bell. + +<DT><CODE>comment-begin</CODE> +<DD> +<A NAME="IDX10"></A> +The string to insert at the beginning of the line when the +<CODE>insert-comment</CODE> command is executed. The default value +is <CODE>"#"</CODE>. + +<DT><CODE>completion-ignore-case</CODE> +<DD> +If set to <SAMP>`on'</SAMP>, Readline performs filename matching and completion +in a case-insensitive fashion. +The default value is <SAMP>`off'</SAMP>. + +<DT><CODE>completion-query-items</CODE> +<DD> +<A NAME="IDX11"></A> +The number of possible completions that determines when the user is +asked whether he wants to see the list of possibilities. If the +number of possible completions is greater than this value, +Readline will ask the user whether or not he wishes to view +them; otherwise, they are simply listed. The default limit is +<CODE>100</CODE>. + +<DT><CODE>convert-meta</CODE> +<DD> +<A NAME="IDX12"></A> +If set to <SAMP>`on'</SAMP>, Readline will convert characters with the +eighth bit set to an ASCII key sequence by stripping the eighth +bit and prefixing an <KBD>ESC</KBD> character, converting them to a +meta-prefixed key sequence. The default value is <SAMP>`on'</SAMP>. + +<DT><CODE>disable-completion</CODE> +<DD> +<A NAME="IDX13"></A> +If set to <SAMP>`On'</SAMP>, Readline will inhibit word completion. +Completion characters will be inserted into the line as if they had +been mapped to <CODE>self-insert</CODE>. The default is <SAMP>`off'</SAMP>. + +<DT><CODE>editing-mode</CODE> +<DD> +<A NAME="IDX14"></A> +The <CODE>editing-mode</CODE> variable controls which default set of +key bindings is used. By default, Readline starts up in Emacs editing +mode, where the keystrokes are most similar to Emacs. This variable can be +set to either <SAMP>`emacs'</SAMP> or <SAMP>`vi'</SAMP>. + +<DT><CODE>enable-keypad</CODE> +<DD> +<A NAME="IDX15"></A> +When set to <SAMP>`on'</SAMP>, Readline will try to enable the application +keypad when it is called. Some systems need this to enable the +arrow keys. The default is <SAMP>`off'</SAMP>. + +<DT><CODE>expand-tilde</CODE> +<DD> +<A NAME="IDX16"></A> +If set to <SAMP>`on'</SAMP>, tilde expansion is performed when Readline +attempts word completion. The default is <SAMP>`off'</SAMP>. + +<DT><CODE>horizontal-scroll-mode</CODE> +<DD> +<A NAME="IDX17"></A> +This variable can be set to either <SAMP>`on'</SAMP> or <SAMP>`off'</SAMP>. Setting it +to <SAMP>`on'</SAMP> means that the text of the lines being edited will scroll +horizontally on a single screen line when they are longer than the width +of the screen, instead of wrapping onto a new screen line. By default, +this variable is set to <SAMP>`off'</SAMP>. + +<DT><CODE>input-meta</CODE> +<DD> +<A NAME="IDX18"></A> +<A NAME="IDX19"></A> +If set to <SAMP>`on'</SAMP>, Readline will enable eight-bit input (it +will not strip the eighth bit from the characters it reads), +regardless of what the terminal claims it can support. The +default value is <SAMP>`off'</SAMP>. The name <CODE>meta-flag</CODE> is a +synonym for this variable. + +<DT><CODE>isearch-terminators</CODE> +<DD> +<A NAME="IDX20"></A> +The string of characters that should terminate an incremental search without +subsequently executing the character as a command (see section <A HREF="rluserman.html#SEC8">Searching for Commands in the History</A>). +If this variable has not been given a value, the characters <KBD>ESC</KBD> and +<KBD>C-J</KBD> will terminate an incremental search. + +<DT><CODE>keymap</CODE> +<DD> +<A NAME="IDX21"></A> +Sets Readline's idea of the current keymap for key binding commands. +Acceptable <CODE>keymap</CODE> names are +<CODE>emacs</CODE>, +<CODE>emacs-standard</CODE>, +<CODE>emacs-meta</CODE>, +<CODE>emacs-ctlx</CODE>, +<CODE>vi</CODE>, +<CODE>vi-command</CODE>, and +<CODE>vi-insert</CODE>. +<CODE>vi</CODE> is equivalent to <CODE>vi-command</CODE>; <CODE>emacs</CODE> is +equivalent to <CODE>emacs-standard</CODE>. The default value is <CODE>emacs</CODE>. +The value of the <CODE>editing-mode</CODE> variable also affects the +default keymap. + +<DT><CODE>mark-directories</CODE> +<DD> +If set to <SAMP>`on'</SAMP>, completed directory names have a slash +appended. The default is <SAMP>`on'</SAMP>. + +<DT><CODE>mark-modified-lines</CODE> +<DD> +<A NAME="IDX22"></A> +This variable, when set to <SAMP>`on'</SAMP>, causes Readline to display an +asterisk (<SAMP>`*'</SAMP>) at the start of history lines which have been modified. +This variable is <SAMP>`off'</SAMP> by default. + +<DT><CODE>output-meta</CODE> +<DD> +<A NAME="IDX23"></A> +If set to <SAMP>`on'</SAMP>, Readline will display characters with the +eighth bit set directly rather than as a meta-prefixed escape +sequence. The default is <SAMP>`off'</SAMP>. + +<DT><CODE>print-completions-horizontally</CODE> +<DD> +If set to <SAMP>`on'</SAMP>, Readline will display completions with matches +sorted horizontally in alphabetical order, rather than down the screen. +The default is <SAMP>`off'</SAMP>. + +<DT><CODE>show-all-if-ambiguous</CODE> +<DD> +<A NAME="IDX24"></A> +This alters the default behavior of the completion functions. If +set to <SAMP>`on'</SAMP>, +words which have more than one possible completion cause the +matches to be listed immediately instead of ringing the bell. +The default value is <SAMP>`off'</SAMP>. + +<DT><CODE>visible-stats</CODE> +<DD> +<A NAME="IDX25"></A> +If set to <SAMP>`on'</SAMP>, a character denoting a file's type +is appended to the filename when listing possible +completions. The default is <SAMP>`off'</SAMP>. + +</DL> + +<DT>Key Bindings +<DD> +The syntax for controlling key bindings in the init file is +simple. First you need to find the name of the command that you +want to change. The following sections contain tables of the command +name, the default keybinding, if any, and a short description of what +the command does. + +Once you know the name of the command, simply place the name of the key +you wish to bind the command to, a colon, and then the name of the +command on a line in the init file. The name of the key +can be expressed in different ways, depending on which is most +comfortable for you. + +<DL COMPACT> + +<DT><VAR>keyname</VAR>: <VAR>function-name</VAR> or <VAR>macro</VAR> +<DD> +<VAR>keyname</VAR> is the name of a key spelled out in English. For example: + +<PRE> +Control-u: universal-argument +Meta-Rubout: backward-kill-word +Control-o: "> output" +</PRE> + +In the above example, <KBD>C-u</KBD> is bound to the function +<CODE>universal-argument</CODE>, and <KBD>C-o</KBD> is bound to run the macro +expressed on the right hand side (that is, to insert the text +<SAMP>`> output'</SAMP> into the line). + +<DT>"<VAR>keyseq</VAR>": <VAR>function-name</VAR> or <VAR>macro</VAR> +<DD> +<VAR>keyseq</VAR> differs from <VAR>keyname</VAR> above in that strings +denoting an entire key sequence can be specified, by placing +the key sequence in double quotes. Some GNU Emacs style key +escapes can be used, as in the following example, but the +special character names are not recognized. + + +<PRE> +"\C-u": universal-argument +"\C-x\C-r": re-read-init-file +"\e[11~": "Function Key 1" +</PRE> + +In the above example, <KBD>C-u</KBD> is bound to the function +<CODE>universal-argument</CODE> (just as it was in the first example), +<SAMP>`<KBD>C-x</KBD> <KBD>C-r</KBD>'</SAMP> is bound to the function <CODE>re-read-init-file</CODE>, +and <SAMP>`<KBD>ESC</KBD> <KBD>[</KBD> <KBD>1</KBD> <KBD>1</KBD> <KBD>~</KBD>'</SAMP> is bound to insert +the text <SAMP>`Function Key 1'</SAMP>. + +</DL> + +The following GNU Emacs style escape sequences are available when +specifying key sequences: + +<DL COMPACT> + +<DT><CODE><KBD>\C-</KBD></CODE> +<DD> +control prefix +<DT><CODE><KBD>\M-</KBD></CODE> +<DD> +meta prefix +<DT><CODE><KBD>\e</KBD></CODE> +<DD> +an escape character +<DT><CODE><KBD>\\</KBD></CODE> +<DD> +backslash +<DT><CODE><KBD>\"</KBD></CODE> +<DD> +<KBD>"</KBD>, a double quotation mark +<DT><CODE><KBD>\'</KBD></CODE> +<DD> +<KBD>'</KBD>, a single quote or apostrophe +</DL> + +In addition to the GNU Emacs style escape sequences, a second +set of backslash escapes is available: + +<DL COMPACT> + +<DT><CODE>\a</CODE> +<DD> +alert (bell) +<DT><CODE>\b</CODE> +<DD> +backspace +<DT><CODE>\d</CODE> +<DD> +delete +<DT><CODE>\f</CODE> +<DD> +form feed +<DT><CODE>\n</CODE> +<DD> +newline +<DT><CODE>\r</CODE> +<DD> +carriage return +<DT><CODE>\t</CODE> +<DD> +horizontal tab +<DT><CODE>\v</CODE> +<DD> +vertical tab +<DT><CODE>\<VAR>nnn</VAR></CODE> +<DD> +the character whose <CODE>ASCII</CODE> code is the octal value <VAR>nnn</VAR> +(one to three digits) +<DT><CODE>\x<VAR>nnn</VAR></CODE> +<DD> +the character whose <CODE>ASCII</CODE> code is the hexadecimal value <VAR>nnn</VAR> +(one to three digits) +</DL> + +When entering the text of a macro, single or double quotes must +be used to indicate a macro definition. +Unquoted text is assumed to be a function name. +In the macro body, the backslash escapes described above are expanded. +Backslash will quote any other character in the macro text, +including <SAMP>`"'</SAMP> and <SAMP>`''</SAMP>. +For example, the following binding will make <SAMP>`C-x \'</SAMP> +insert a single <SAMP>`\'</SAMP> into the line: + +<PRE> +"\C-x\\": "\\" +</PRE> + +</DL> + + + +<H3><A NAME="SEC11" HREF="rluserman.html#TOC11">Conditional Init Constructs</A></H3> + +<P> +Readline implements a facility similar in spirit to the conditional +compilation features of the C preprocessor which allows key +bindings and variable settings to be performed as the result +of tests. There are four parser directives used. + +</P> +<DL COMPACT> + +<DT><CODE>$if</CODE> +<DD> +The <CODE>$if</CODE> construct allows bindings to be made based on the +editing mode, the terminal being used, or the application using +Readline. The text of the test extends to the end of the line; +no characters are required to isolate it. + +<DL COMPACT> + +<DT><CODE>mode</CODE> +<DD> +The <CODE>mode=</CODE> form of the <CODE>$if</CODE> directive is used to test +whether Readline is in <CODE>emacs</CODE> or <CODE>vi</CODE> mode. +This may be used in conjunction +with the <SAMP>`set keymap'</SAMP> command, for instance, to set bindings in +the <CODE>emacs-standard</CODE> and <CODE>emacs-ctlx</CODE> keymaps only if +Readline is starting out in <CODE>emacs</CODE> mode. + +<DT><CODE>term</CODE> +<DD> +The <CODE>term=</CODE> form may be used to include terminal-specific +key bindings, perhaps to bind the key sequences output by the +terminal's function keys. The word on the right side of the +<SAMP>`='</SAMP> is tested against both the full name of the terminal and +the portion of the terminal name before the first <SAMP>`-'</SAMP>. This +allows <CODE>sun</CODE> to match both <CODE>sun</CODE> and <CODE>sun-cmd</CODE>, +for instance. + +<DT><CODE>application</CODE> +<DD> +The <VAR>application</VAR> construct is used to include +application-specific settings. Each program using the Readline +library sets the <VAR>application name</VAR>, and you can test for it. +This could be used to bind key sequences to functions useful for +a specific program. For instance, the following command adds a +key sequence that quotes the current or previous word in Bash: + +<PRE> +$if Bash +# Quote the current or previous word +"\C-xq": "\eb\"\ef\"" +$endif +</PRE> + +</DL> + +<DT><CODE>$endif</CODE> +<DD> +This command, as seen in the previous example, terminates an +<CODE>$if</CODE> command. + +<DT><CODE>$else</CODE> +<DD> +Commands in this branch of the <CODE>$if</CODE> directive are executed if +the test fails. + +<DT><CODE>$include</CODE> +<DD> +This directive takes a single filename as an argument and reads commands +and bindings from that file. + +<PRE> +$include /etc/inputrc +</PRE> + +</DL> + + + +<H3><A NAME="SEC12" HREF="rluserman.html#TOC12">Sample Init File</A></H3> + +<P> +Here is an example of an inputrc file. This illustrates key +binding, variable assignment, and conditional syntax. + +</P> + +<PRE> +# This file controls the behaviour of line input editing for +# programs that use the Gnu Readline library. Existing programs +# include FTP, Bash, and Gdb. +# +# You can re-read the inputrc file with C-x C-r. +# Lines beginning with '#' are comments. +# +# First, include any systemwide bindings and variable assignments from +# /etc/Inputrc +$include /etc/Inputrc + +# +# Set various bindings for emacs mode. + +set editing-mode emacs + +$if mode=emacs + +Meta-Control-h: backward-kill-word Text after the function name is ignored + +# +# Arrow keys in keypad mode +# +#"\M-OD": backward-char +#"\M-OC": forward-char +#"\M-OA": previous-history +#"\M-OB": next-history +# +# Arrow keys in ANSI mode +# +"\M-[D": backward-char +"\M-[C": forward-char +"\M-[A": previous-history +"\M-[B": next-history +# +# Arrow keys in 8 bit keypad mode +# +#"\M-\C-OD": backward-char +#"\M-\C-OC": forward-char +#"\M-\C-OA": previous-history +#"\M-\C-OB": next-history +# +# Arrow keys in 8 bit ANSI mode +# +#"\M-\C-[D": backward-char +#"\M-\C-[C": forward-char +#"\M-\C-[A": previous-history +#"\M-\C-[B": next-history + +C-q: quoted-insert + +$endif + +# An old-style binding. This happens to be the default. +TAB: complete + +# Macros that are convenient for shell interaction +$if Bash +# edit the path +"\C-xp": "PATH=${PATH}\e\C-e\C-a\ef\C-f" +# prepare to type a quoted word -- insert open and close double quotes +# and move to just after the open quote +"\C-x\"": "\"\"\C-b" +# insert a backslash (testing backslash escapes in sequences and macros) +"\C-x\\": "\\" +# Quote the current or previous word +"\C-xq": "\eb\"\ef\"" +# Add a binding to refresh the line, which is unbound +"\C-xr": redraw-current-line +# Edit variable on current line. +"\M-\C-v": "\C-a\C-k$\C-y\M-\C-e\C-a\C-y=" +$endif + +# use a visible bell if one is available +set bell-style visible + +# don't strip characters to 7 bits when reading +set input-meta on + +# allow iso-latin1 characters to be inserted rather than converted to +# prefix-meta sequences +set convert-meta off + +# display characters with the eighth bit set directly rather than +# as meta-prefixed characters +set output-meta on + +# if there are more than 150 possible completions for a word, ask the +# user if he wants to see all of them +set completion-query-items 150 + +# For FTP +$if Ftp +"\C-xg": "get \M-?" +"\C-xt": "put \M-?" +"\M-.": yank-last-arg +$endif +</PRE> + + + +<H2><A NAME="SEC13" HREF="rluserman.html#TOC13">Bindable Readline Commands</A></H2> + + +<UL> +<LI><A HREF="rluserman.html#SEC14">Commands For Moving</A>: Moving about the line. +<LI><A HREF="rluserman.html#SEC15">Commands For History</A>: Getting at previous lines. +<LI><A HREF="rluserman.html#SEC16">Commands For Text</A>: Commands for changing text. +<LI><A HREF="rluserman.html#SEC17">Commands For Killing</A>: Commands for killing and yanking. +<LI><A HREF="rluserman.html#SEC18">Numeric Arguments</A>: Specifying numeric arguments, repeat counts. +<LI><A HREF="rluserman.html#SEC19">Commands For Completion</A>: Getting Readline to do the typing for you. +<LI><A HREF="rluserman.html#SEC20">Keyboard Macros</A>: Saving and re-executing typed characters +<LI><A HREF="rluserman.html#SEC21">Miscellaneous Commands</A>: Other miscellaneous commands. +</UL> + +<P> +This section describes Readline commands that may be bound to key +sequences. + +</P> +<P> +Command names without an accompanying key sequence are unbound by default. +In the following descriptions, <VAR>point</VAR> refers to the current cursor +position, and <VAR>mark</VAR> refers to a cursor position saved by the +<CODE>set-mark</CODE> command. +The text between the point and mark is referred to as the <VAR>region</VAR>. + +</P> + + +<H3><A NAME="SEC14" HREF="rluserman.html#TOC14">Commands For Moving</A></H3> +<DL COMPACT> + +<DT><CODE>beginning-of-line (C-a)</CODE> +<DD> +<A NAME="IDX26"></A> +Move to the start of the current line. + +<DT><CODE>end-of-line (C-e)</CODE> +<DD> +<A NAME="IDX27"></A> +Move to the end of the line. + +<DT><CODE>forward-char (C-f)</CODE> +<DD> +<A NAME="IDX28"></A> +Move forward a character. + +<DT><CODE>backward-char (C-b)</CODE> +<DD> +<A NAME="IDX29"></A> +Move back a character. + +<DT><CODE>forward-word (M-f)</CODE> +<DD> +<A NAME="IDX30"></A> +Move forward to the end of the next word. Words are composed of +letters and digits. + +<DT><CODE>backward-word (M-b)</CODE> +<DD> +<A NAME="IDX31"></A> +Move back to the start of the current or previous word. Words are +composed of letters and digits. + +<DT><CODE>clear-screen (C-l)</CODE> +<DD> +<A NAME="IDX32"></A> +Clear the screen and redraw the current line, +leaving the current line at the top of the screen. + +<DT><CODE>redraw-current-line ()</CODE> +<DD> +<A NAME="IDX33"></A> +Refresh the current line. By default, this is unbound. + +</DL> + + + +<H3><A NAME="SEC15" HREF="rluserman.html#TOC15">Commands For Manipulating The History</A></H3> + +<DL COMPACT> + +<DT><CODE>accept-line (Newline, Return)</CODE> +<DD> +<A NAME="IDX34"></A> +Accept the line regardless of where the cursor is. If this line is +non-empty, add it to the history list. If this line was a history +line, then restore the history line to its original state. + +<DT><CODE>previous-history (C-p)</CODE> +<DD> +<A NAME="IDX35"></A> +Move `up' through the history list. + +<DT><CODE>next-history (C-n)</CODE> +<DD> +<A NAME="IDX36"></A> +Move `down' through the history list. + +<DT><CODE>beginning-of-history (M-<)</CODE> +<DD> +<A NAME="IDX37"></A> +Move to the first line in the history. + +<DT><CODE>end-of-history (M->)</CODE> +<DD> +<A NAME="IDX38"></A> +Move to the end of the input history, i.e., the line currently +being entered. + +<DT><CODE>reverse-search-history (C-r)</CODE> +<DD> +<A NAME="IDX39"></A> +Search backward starting at the current line and moving `up' through +the history as necessary. This is an incremental search. + +<DT><CODE>forward-search-history (C-s)</CODE> +<DD> +<A NAME="IDX40"></A> +Search forward starting at the current line and moving `down' through +the the history as necessary. This is an incremental search. + +<DT><CODE>non-incremental-reverse-search-history (M-p)</CODE> +<DD> +<A NAME="IDX41"></A> +Search backward starting at the current line and moving `up' +through the history as necessary using a non-incremental search +for a string supplied by the user. + +<DT><CODE>non-incremental-forward-search-history (M-n)</CODE> +<DD> +<A NAME="IDX42"></A> +Search forward starting at the current line and moving `down' +through the the history as necessary using a non-incremental search +for a string supplied by the user. + +<DT><CODE>history-search-forward ()</CODE> +<DD> +<A NAME="IDX43"></A> +Search forward through the history for the string of characters +between the start of the current line and the point. +This is a non-incremental search. +By default, this command is unbound. + +<DT><CODE>history-search-backward ()</CODE> +<DD> +<A NAME="IDX44"></A> +Search backward through the history for the string of characters +between the start of the current line and the point. This +is a non-incremental search. By default, this command is unbound. + +<DT><CODE>yank-nth-arg (M-C-y)</CODE> +<DD> +<A NAME="IDX45"></A> +Insert the first argument to the previous command (usually +the second word on the previous line). With an argument <VAR>n</VAR>, +insert the <VAR>n</VAR>th word from the previous command (the words +in the previous command begin with word 0). A negative argument +inserts the <VAR>n</VAR>th word from the end of the previous command. + +<DT><CODE>yank-last-arg (M-., M-_)</CODE> +<DD> +<A NAME="IDX46"></A> +Insert last argument to the previous command (the last word of the +previous history entry). With an +argument, behave exactly like <CODE>yank-nth-arg</CODE>. +Successive calls to <CODE>yank-last-arg</CODE> move back through the history +list, inserting the last argument of each line in turn. + +</DL> + + + +<H3><A NAME="SEC16" HREF="rluserman.html#TOC16">Commands For Changing Text</A></H3> + +<DL COMPACT> + +<DT><CODE>delete-char (C-d)</CODE> +<DD> +<A NAME="IDX47"></A> +Delete the character under the cursor. If the cursor is at the +beginning of the line, there are no characters in the line, and +the last character typed was not bound to <CODE>delete-char</CODE>, then +return <CODE>EOF</CODE>. + +<DT><CODE>backward-delete-char (Rubout)</CODE> +<DD> +<A NAME="IDX48"></A> +Delete the character behind the cursor. A numeric argument means +to kill the characters instead of deleting them. + +<DT><CODE>forward-backward-delete-char ()</CODE> +<DD> +<A NAME="IDX49"></A> +Delete the character under the cursor, unless the cursor is at the +end of the line, in which case the character behind the cursor is +deleted. By default, this is not bound to a key. + +<DT><CODE>quoted-insert (C-q, C-v)</CODE> +<DD> +<A NAME="IDX50"></A> +Add the next character typed to the line verbatim. This is +how to insert key sequences like <KBD>C-q</KBD>, for example. + +<DT><CODE>tab-insert (M-TAB)</CODE> +<DD> +<A NAME="IDX51"></A> +Insert a tab character. + +<DT><CODE>self-insert (a, b, A, 1, !, ...)</CODE> +<DD> +<A NAME="IDX52"></A> +Insert yourself. + +<DT><CODE>transpose-chars (C-t)</CODE> +<DD> +<A NAME="IDX53"></A> +Drag the character before the cursor forward over +the character at the cursor, moving the +cursor forward as well. If the insertion point +is at the end of the line, then this +transposes the last two characters of the line. +Negative arguments have no effect. + +<DT><CODE>transpose-words (M-t)</CODE> +<DD> +<A NAME="IDX54"></A> +Drag the word before point past the word after point, +moving point past that word as well. + +<DT><CODE>upcase-word (M-u)</CODE> +<DD> +<A NAME="IDX55"></A> +Uppercase the current (or following) word. With a negative argument, +uppercase the previous word, but do not move the cursor. + +<DT><CODE>downcase-word (M-l)</CODE> +<DD> +<A NAME="IDX56"></A> +Lowercase the current (or following) word. With a negative argument, +lowercase the previous word, but do not move the cursor. + +<DT><CODE>capitalize-word (M-c)</CODE> +<DD> +<A NAME="IDX57"></A> +Capitalize the current (or following) word. With a negative argument, +capitalize the previous word, but do not move the cursor. + +</DL> + + + +<H3><A NAME="SEC17" HREF="rluserman.html#TOC17">Killing And Yanking</A></H3> + +<DL COMPACT> + +<DT><CODE>kill-line (C-k)</CODE> +<DD> +<A NAME="IDX58"></A> +Kill the text from point to the end of the line. + +<DT><CODE>backward-kill-line (C-x Rubout)</CODE> +<DD> +<A NAME="IDX59"></A> +Kill backward to the beginning of the line. + +<DT><CODE>unix-line-discard (C-u)</CODE> +<DD> +<A NAME="IDX60"></A> +Kill backward from the cursor to the beginning of the current line. + +<DT><CODE>kill-whole-line ()</CODE> +<DD> +<A NAME="IDX61"></A> +Kill all characters on the current line, no matter point is. +By default, this is unbound. + +<DT><CODE>kill-word (M-d)</CODE> +<DD> +<A NAME="IDX62"></A> +Kill from point to the end of the current word, or if between +words, to the end of the next word. +Word boundaries are the same as <CODE>forward-word</CODE>. + +<DT><CODE>backward-kill-word (M-DEL)</CODE> +<DD> +<A NAME="IDX63"></A> +Kill the word behind point. +Word boundaries are the same as <CODE>backward-word</CODE>. + +<DT><CODE>unix-word-rubout (C-w)</CODE> +<DD> +<A NAME="IDX64"></A> +Kill the word behind point, using white space as a word boundary. +The killed text is saved on the kill-ring. + +<DT><CODE>delete-horizontal-space ()</CODE> +<DD> +<A NAME="IDX65"></A> +Delete all spaces and tabs around point. By default, this is unbound. + +<DT><CODE>kill-region ()</CODE> +<DD> +<A NAME="IDX66"></A> +Kill the text in the current region. +By default, this command is unbound. + +<DT><CODE>copy-region-as-kill ()</CODE> +<DD> +<A NAME="IDX67"></A> +Copy the text in the region to the kill buffer, so it can be yanked +right away. By default, this command is unbound. + +<DT><CODE>copy-backward-word ()</CODE> +<DD> +<A NAME="IDX68"></A> +Copy the word before point to the kill buffer. +The word boundaries are the same as <CODE>backward-word</CODE>. +By default, this command is unbound. + +<DT><CODE>copy-forward-word ()</CODE> +<DD> +<A NAME="IDX69"></A> +Copy the word following point to the kill buffer. +The word boundaries are the same as <CODE>forward-word</CODE>. +By default, this command is unbound. + +<DT><CODE>yank (C-y)</CODE> +<DD> +<A NAME="IDX70"></A> +Yank the top of the kill ring into the buffer at the current +cursor position. + +<DT><CODE>yank-pop (M-y)</CODE> +<DD> +<A NAME="IDX71"></A> +Rotate the kill-ring, and yank the new top. You can only do this if +the prior command is yank or yank-pop. +</DL> + + + +<H3><A NAME="SEC18" HREF="rluserman.html#TOC18">Specifying Numeric Arguments</A></H3> +<DL COMPACT> + +<DT><CODE>digit-argument (M-0, M-1, ... M--)</CODE> +<DD> +<A NAME="IDX72"></A> +Add this digit to the argument already accumulating, or start a new +argument. <KBD>M--</KBD> starts a negative argument. + +<DT><CODE>universal-argument ()</CODE> +<DD> +<A NAME="IDX73"></A> +This is another way to specify an argument. +If this command is followed by one or more digits, optionally with a +leading minus sign, those digits define the argument. +If the command is followed by digits, executing <CODE>universal-argument</CODE> +again ends the numeric argument, but is otherwise ignored. +As a special case, if this command is immediately followed by a +character that is neither a digit or minus sign, the argument count +for the next command is multiplied by four. +The argument count is initially one, so executing this function the +first time makes the argument count four, a second time makes the +argument count sixteen, and so on. +By default, this is not bound to a key. +</DL> + + + +<H3><A NAME="SEC19" HREF="rluserman.html#TOC19">Letting Readline Type For You</A></H3> + +<DL COMPACT> + +<DT><CODE>complete (TAB)</CODE> +<DD> +<A NAME="IDX74"></A> +Attempt to do completion on the text before the cursor. This is +application-specific. Generally, if you are typing a filename +argument, you can do filename completion; if you are typing a command, +you can do command completion; if you are typing in a symbol to GDB, you +can do symbol name completion; if you are typing in a variable to Bash, +you can do variable name completion, and so on. + +<DT><CODE>possible-completions (M-?)</CODE> +<DD> +<A NAME="IDX75"></A> +List the possible completions of the text before the cursor. + +<DT><CODE>insert-completions (M-*)</CODE> +<DD> +<A NAME="IDX76"></A> +Insert all completions of the text before point that would have +been generated by <CODE>possible-completions</CODE>. + +<DT><CODE>menu-complete ()</CODE> +<DD> +<A NAME="IDX77"></A> +Similar to <CODE>complete</CODE>, but replaces the word to be completed +with a single match from the list of possible completions. +Repeated execution of <CODE>menu-complete</CODE> steps through the list +of possible completions, inserting each match in turn. +At the end of the list of completions, the bell is rung and the +original text is restored. +An argument of <VAR>n</VAR> moves <VAR>n</VAR> positions forward in the list +of matches; a negative argument may be used to move backward +through the list. +This command is intended to be bound to <CODE>TAB</CODE>, but is unbound +by default. + +<DT><CODE>delete-char-or-list ()</CODE> +<DD> +<A NAME="IDX78"></A> +Deletes the character under the cursor if not at the beginning or +end of the line (like <CODE>delete-char</CODE>). +If at the end of the line, behaves identically to +<CODE>possible-completions</CODE>. +This command is unbound by default. + +</DL> + + + +<H3><A NAME="SEC20" HREF="rluserman.html#TOC20">Keyboard Macros</A></H3> +<DL COMPACT> + +<DT><CODE>start-kbd-macro (C-x ()</CODE> +<DD> +<A NAME="IDX79"></A> +Begin saving the characters typed into the current keyboard macro. + +<DT><CODE>end-kbd-macro (C-x ))</CODE> +<DD> +<A NAME="IDX80"></A> +Stop saving the characters typed into the current keyboard macro +and save the definition. + +<DT><CODE>call-last-kbd-macro (C-x e)</CODE> +<DD> +<A NAME="IDX81"></A> +Re-execute the last keyboard macro defined, by making the characters +in the macro appear as if typed at the keyboard. + +</DL> + + + +<H3><A NAME="SEC21" HREF="rluserman.html#TOC21">Some Miscellaneous Commands</A></H3> +<DL COMPACT> + +<DT><CODE>re-read-init-file (C-x C-r)</CODE> +<DD> +<A NAME="IDX82"></A> +Read in the contents of the <VAR>inputrc</VAR> file, and incorporate +any bindings or variable assignments found there. + +<DT><CODE>abort (C-g)</CODE> +<DD> +<A NAME="IDX83"></A> +Abort the current editing command and +ring the terminal's bell (subject to the setting of +<CODE>bell-style</CODE>). + +<DT><CODE>do-uppercase-version (M-a, M-b, M-<VAR>x</VAR>, ...)</CODE> +<DD> +<A NAME="IDX84"></A> +If the metafied character <VAR>x</VAR> is lowercase, run the command +that is bound to the corresponding uppercase character. + +<DT><CODE>prefix-meta (ESC)</CODE> +<DD> +<A NAME="IDX85"></A> +Make the next character typed be metafied. This is for keyboards +without a meta key. Typing <SAMP>`ESC f'</SAMP> is equivalent to typing +<SAMP>`M-f'</SAMP>. + +<DT><CODE>undo (C-_, C-x C-u)</CODE> +<DD> +<A NAME="IDX86"></A> +Incremental undo, separately remembered for each line. + +<DT><CODE>revert-line (M-r)</CODE> +<DD> +<A NAME="IDX87"></A> +Undo all changes made to this line. This is like executing the <CODE>undo</CODE> +command enough times to get back to the beginning. + +<DT><CODE>tilde-expand (M-~)</CODE> +<DD> +<A NAME="IDX88"></A> +Perform tilde expansion on the current word. + +<DT><CODE>set-mark (C-@)</CODE> +<DD> +<A NAME="IDX89"></A> +Set the mark to the current point. If a +numeric argument is supplied, the mark is set to that position. + +<DT><CODE>exchange-point-and-mark (C-x C-x)</CODE> +<DD> +<A NAME="IDX90"></A> +Swap the point with the mark. The current cursor position is set to +the saved position, and the old cursor position is saved as the mark. + +<DT><CODE>character-search (C-])</CODE> +<DD> +<A NAME="IDX91"></A> +A character is read and point is moved to the next occurrence of that +character. A negative count searches for previous occurrences. + +<DT><CODE>character-search-backward (M-C-])</CODE> +<DD> +<A NAME="IDX92"></A> +A character is read and point is moved to the previous occurrence +of that character. A negative count searches for subsequent +occurrences. + +<DT><CODE>insert-comment (M-#)</CODE> +<DD> +<A NAME="IDX93"></A> +The value of the <CODE>comment-begin</CODE> +variable is inserted at the beginning of the current line, +and the line is accepted as if a newline had been typed. + +<DT><CODE>dump-functions ()</CODE> +<DD> +<A NAME="IDX94"></A> +Print all of the functions and their key bindings to the +Readline output stream. If a numeric argument is supplied, +the output is formatted in such a way that it can be made part +of an <VAR>inputrc</VAR> file. This command is unbound by default. + +<DT><CODE>dump-variables ()</CODE> +<DD> +<A NAME="IDX95"></A> +Print all of the settable variables and their values to the +Readline output stream. If a numeric argument is supplied, +the output is formatted in such a way that it can be made part +of an <VAR>inputrc</VAR> file. This command is unbound by default. + +<DT><CODE>dump-macros ()</CODE> +<DD> +<A NAME="IDX96"></A> +Print all of the Readline key sequences bound to macros and the +strings they ouput. If a numeric argument is supplied, +the output is formatted in such a way that it can be made part +of an <VAR>inputrc</VAR> file. This command is unbound by default. + +</DL> + + + +<H2><A NAME="SEC22" HREF="rluserman.html#TOC22">Readline vi Mode</A></H2> + +<P> +While the Readline library does not have a full set of <CODE>vi</CODE> +editing functions, it does contain enough to allow simple editing +of the line. The Readline <CODE>vi</CODE> mode behaves as specified in +the POSIX 1003.2 standard. + +</P> +<P> +In order to switch interactively between <CODE>emacs</CODE> and <CODE>vi</CODE> +editing modes, use the command M-C-j (toggle-editing-mode). +The Readline default is <CODE>emacs</CODE> mode. + +</P> +<P> +When you enter a line in <CODE>vi</CODE> mode, you are already placed in +`insertion' mode, as if you had typed an <SAMP>`i'</SAMP>. Pressing <KBD>ESC</KBD> +switches you into `command' mode, where you can edit the text of the +line with the standard <CODE>vi</CODE> movement keys, move to previous +history lines with <SAMP>`k'</SAMP> and subsequent lines with <SAMP>`j'</SAMP>, and +so forth. + +</P> + +<P><HR><P> +This document was generated on 1 March 2000 using the +<A HREF="http://wwwinfo.cern.ch/dis/texi2html/">texi2html</A> +translator version 1.52.</P> +</BODY> +</HTML> |