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authorStu Grossman <grossman@cygnus>1991-11-19 05:16:47 +0000
committerStu Grossman <grossman@cygnus>1991-11-19 05:16:47 +0000
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+Info file readline.info, produced by Makeinfo, -*- Text -*- from input
+file rlman.texinfo.
+
+ This document describes the GNU Readline Library, a utility which
+aids in the consistency of user interface across discrete programs
+that need to provide a command line interface.
+
+ Copyright (C) 1988, 1991 Free Software Foundation, Inc.
+
+ Permission is granted to make and distribute verbatim copies of
+this manual provided the copyright notice and this permission notice
+pare preserved on all copies.
+
+ Permission is granted to copy and distribute modified versions of
+this manual under the conditions for verbatim copying, provided that
+the entire resulting derived work is distributed under the terms of a
+permission notice identical to this one.
+
+ Permission is granted to copy and distribute translations of this
+manual into another language, under the above conditions for modified
+versions, except that this permission notice may be stated in a
+translation approved by the Foundation.
+
+
+File: readline.info, Node: Top, Next: Command Line Editing, Prev: (DIR), Up: (DIR)
+
+GNU Readline Library
+********************
+
+ This document describes the GNU Readline Library, a utility which
+aids in the consistency of user interface across discrete programs
+that need to provide a command line interface.
+
+* Menu:
+
+* Command Line Editing:: GNU Readline User's Manual.
+* Programming with GNU Readline:: GNU Readline Programmer's Manual.
+* Concept Index:: Index of concepts described in this manual.
+* Function and Variable Index:: Index of externally visible functions
+ and variables.
+
+
+File: readline.info, Node: Command Line Editing, Next: Programming with GNU Readline, Prev: Top, Up: Top
+
+Command Line Editing
+********************
+
+ This text describes GNU's command line editing interface.
+
+* Menu:
+
+* Introduction and Notation:: Notation used in this text.
+* Readline Interaction:: The minimum set of commands for editing a line.
+* Readline Init File:: Customizing Readline from a user's view.
+
+
+File: readline.info, Node: Introduction and Notation, Next: Readline Interaction, Up: Command Line Editing
+
+Introduction to Line Editing
+============================
+
+ The following paragraphs describe the notation we use to represent
+keystrokes.
+
+ The text C-k is read as `Control-K' and describes the character
+produced when the Control key is depressed and the k key is struck.
+
+ The text M-k is read as `Meta-K' and describes the character
+produced when the meta key (if you have one) is depressed, and the k
+key is struck. If you do not have a meta key, the identical keystroke
+can be generated by typing ESC first, and then typing k. Either
+process is known as "metafying" the k key.
+
+ The text M-C-k is read as `Meta-Control-k' and describes the
+character produced by "metafying" C-k.
+
+ In addition, several keys have their own names. Specifically, DEL,
+ESC, LFD, SPC, RET, and TAB all stand for themselves when seen in this
+text, or in an init file (*note Readline Init File::., for more info).
+
+
+File: readline.info, Node: Readline Interaction, Next: Readline Init File, Prev: Introduction and Notation, Up: Command Line Editing
+
+Readline Interaction
+====================
+
+ Often during an interactive session you type in a long line of text,
+only to notice that the first word on the line is misspelled. The
+Readline library gives you a set of commands for manipulating the text
+as you type it in, allowing you to just fix your typo, and not forcing
+you to retype the majority of the line. Using these editing commands,
+you move the cursor to the place that needs correction, and delete or
+insert the text of the corrections. Then, when you are satisfied with
+the line, you simply press RETURN. You do not have to be at the end
+of the line to press RETURN; the entire line is accepted regardless of
+the location of the cursor within the line.
+
+* Menu:
+
+* Readline Bare Essentials:: The least you need to know about Readline.
+* Readline Movement Commands:: Moving about the input line.
+* Readline Killing Commands:: How to delete text, and how to get it back!
+* Readline Arguments:: Giving numeric arguments to commands.
+
+
+File: readline.info, Node: Readline Bare Essentials, Next: Readline Movement Commands, Up: Readline Interaction
+
+Readline Bare Essentials
+------------------------
+
+ In order to enter characters into the line, simply type them. The
+typed character appears where the cursor was, and then the cursor
+moves one space to the right. If you mistype a character, you can use
+DEL to back up, and delete the mistyped character.
+
+ Sometimes you may miss typing a character that you wanted to type,
+and not notice your error until you have typed several other
+characters. In that case, you can type C-b to move the cursor to the
+left, and then correct your mistake. Aftwerwards, you can move the
+cursor to the right with C-f.
+
+ When you add text in the middle of a line, you will notice that
+characters to the right of the cursor get `pushed over' to make room
+for the text that you have inserted. Likewise, when you delete text
+behind the cursor, characters to the right of the cursor get `pulled
+back' to fill in the blank space created by the removal of the text.
+A list of the basic bare essentials for editing the text of an input
+line follows.
+
+C-b
+ Move back one character.
+
+C-f
+ Move forward one character.
+
+DEL
+ Delete the character to the left of the cursor.
+
+C-d
+ Delete the character underneath the cursor.
+
+Printing characters
+ Insert itself into the line at the cursor.
+
+C-_
+ Undo the last thing that you did. You can undo all the way back
+ to an empty line.
+
+
+File: readline.info, Node: Readline Movement Commands, Next: Readline Killing Commands, Prev: Readline Bare Essentials, Up: Readline Interaction
+
+Readline Movement Commands
+--------------------------
+
+ The above table describes the most basic possible keystrokes that
+you need in order to do editing of the input line. For your
+convenience, many other commands have been added in addition to C-b,
+C-f, C-d, and DEL. Here are some commands for moving more rapidly
+about the line.
+
+C-a
+ Move to the start of the line.
+
+C-e
+ Move to the end of the line.
+
+M-f
+ Move forward a word.
+
+M-b
+ Move backward a word.
+
+C-l
+ Clear the screen, reprinting the current line at the top.
+
+ Notice how C-f moves forward a character, while M-f moves forward a
+word. It is a loose convention that control keystrokes operate on
+characters while meta keystrokes operate on words.
+
+
+File: readline.info, Node: Readline Killing Commands, Next: Readline Arguments, Prev: Readline Movement Commands, Up: Readline Interaction
+
+Readline Killing Commands
+-------------------------
+
+ The act of "cutting" text means to delete the text from the line,
+and to save away the deleted text for later use, just as if you had
+cut the text out of the line with a pair of scissors. There is a
+
+ "Killing" text means to delete the text from the line, but to save
+it away for later use, usually by "yanking" it back into the line. If
+the description for a command says that it `kills' text, then you can
+be sure that you can get the text back in a different (or the same)
+place later.
+
+ Here is the list of commands for killing text.
+
+C-k
+ Kill the text from the current cursor position to the end of the
+ line.
+
+M-d
+ Kill from the cursor to the end of the current word, or if between
+ words, to the end of the next word.
+
+M-DEL
+ Kill fromthe cursor the start of the previous word, or if between
+ words, to the start of the previous word.
+
+C-w
+ Kill from the cursor to the previous whitespace. This is
+ different than M-DEL because the word boundaries differ.
+
+ And, here is how to "yank" the text back into the line. Yanking is
+
+C-y
+ Yank the most recently killed text back into the buffer at the
+ cursor.
+
+M-y
+ Rotate the kill-ring, and yank the new top. You can only do this
+ if the prior command is C-y or M-y.
+
+ When you use a kill command, the text is saved in a "kill-ring".
+Any number of consecutive kills save all of the killed text together,
+so that when you yank it back, you get it in one clean sweep. The kill
+ring is not line specific; the text that you killed on a previously
+typed line is available to be yanked back later, when you are typing
+another line.
+
+
+File: readline.info, Node: Readline Arguments, Prev: Readline Killing Commands, Up: Readline Interaction
+
+Readline Arguments
+------------------
+
+ You can pass numeric arguments to Readline commands. Sometimes the
+argument acts as a repeat count, other times it is the sign of the
+argument that is significant. If you pass a negative argument to a
+command which normally acts in a forward direction, that command will
+act in a backward direction. For example, to kill text back to the
+start of the line, you might type M-- C-k.
+
+ The general way to pass numeric arguments to a command is to type
+meta digits before the command. If the first `digit' you type is a
+minus sign (-), then the sign of the argument will be negative. Once
+you have typed one meta digit to get the argument started, you can type
+the remainder of the digits, and then the command. For example, to
+give the C-d command an argument of 10, you could type M-1 0 C-d.
+
+
+File: readline.info, Node: Readline Init File, Prev: Readline Interaction, Up: Command Line Editing
+
+Readline Init File
+==================
+
+ Although the Readline library comes with a set of Emacs-like
+keybindings, it is possible that you would like to use a different set
+of keybindings. You can customize programs that use Readline by
+putting commands in an "init" file in your home directory. The name
+of this file is `~/.inputrc'.
+
+ When a program which uses the Readline library starts up, the
+`~/.inputrc' file is read, and the keybindings are set.
+
+ In addition, the `C-x C-r' command re-reads this init file, thus
+incorporating any changes that you might have made to it.
+
+* Menu:
+
+* Readline Init Syntax:: Syntax for the commands in `~/.inputrc'.
+* Readline Vi Mode:: Switching to `vi' mode in Readline.
+
+
+File: readline.info, Node: Readline Init Syntax, Next: Readline Vi Mode, Up: Readline Init File
+
+Readline Init Syntax
+--------------------
+
+ There are only four constructs allowed in the `~/.inputrc' file:
+
+Variable Settings
+ You can change the state of a few variables in Readline. You do
+ this by using the `set' command within the init file. Here is
+ how you would specify that you wish to use Vi line editing
+ commands:
+
+ set editing-mode vi
+
+ Right now, there are only a few variables which can be set; so
+ few in fact, that we just iterate them here:
+
+ `editing-mode'
+ The `editing-mode' variable controls which editing mode you
+ are using. By default, GNU Readline starts up in Emacs
+ editing mode, where the keystrokes are most similar to
+ Emacs. This variable can either be set to `emacs' or `vi'.
+
+ `horizontal-scroll-mode'
+ This variable can either be set to `On' or `Off'. Setting it
+ to `On' means that the text of the lines that you edit will
+ scroll horizontally on a single screen line when they are
+ larger than the width of the screen, instead of wrapping
+ onto a new screen line. By default, this variable is set to
+ `Off'.
+
+ `mark-modified-lines'
+ This variable when set to `On', says to display an asterisk
+ (`*') at the starts of history lines which have been
+ modified. This variable is off by default.
+
+ `prefer-visible-bell'
+ If this variable is set to `On' it means to use a visible
+ bell if one is available, rather than simply ringing the
+ terminal bell. By default, the value is `Off'.
+
+Key Bindings
+ The syntax for controlling keybindings in the `~/.inputrc' file is
+ simple. First you have to know the name of the command that you
+ want to change. The following pages contain tables of the
+ command name, the default keybinding, and a short description of
+ what the command does.
+
+ Once you know the name of the command, simply place the name of
+ the key you wish to bind the command to, a colon, and then the
+ name of the command on a line in the `~/.inputrc' file. The name
+ of the key can be expressed in different ways, depending on which
+ is most comfortable for you.
+
+ KEYNAME: FUNCTION-NAME or MACRO
+ KEYNAME is the name of a key spelled out in English. For
+ example:
+
+ Control-u: universal-argument
+ Meta-Rubout: backward-kill-word
+ Control-o: ">&output"
+
+ In the above example, `C-u' is bound to the function
+ `universal-argument', and `C-o' is bound to run the macro
+ expressed on the right hand side (that is, to insert the text
+ `>&output' into the line).
+
+ "KEYSEQ": FUNCTION-NAME or MACRO
+ KEYSEQ differs from KEYNAME above in that strings denoting
+ an entire key sequence can be specified. Simply place the
+ key sequence in double quotes. GNU Emacs style key escapes
+ can be used, as in the following example:
+
+ "\C-u": universal-argument
+ "\C-x\C-r": re-read-init-file
+ "\e[11~": "Function Key 1"
+
+ In the above example, `C-u' is bound to the function
+ `universal-argument' (just as it was in the first example),
+ `C-x C-r' is bound to the function `re-read-init-file', and
+ `ESC [ 1 1 ~' is bound to insert the text `Function Key 1'.
+
+* Menu:
+
+* Commands For Moving:: Moving about the line.
+* Commands For History:: Getting at previous lines.
+* Commands For Text:: Commands for changing text.
+* Commands For Killing:: Commands for killing and yanking.
+* Numeric Arguments:: Specifying numeric arguments, repeat counts.
+* Commands For Completion:: Getting Readline to do the typing for you.
+* Miscellaneous Commands:: Other miscillaneous commands.
+
+
+File: readline.info, Node: Commands For Moving, Next: Commands For History, Up: Readline Init Syntax
+
+Commands For Moving
+...................
+
+`beginning-of-line (C-a)'
+ Move to the start of the current line.
+
+`end-of-line (C-e)'
+ Move to the end of the line.
+
+`forward-char (C-f)'
+ Move forward a character.
+
+`backward-char (C-b)'
+ Move back a character.
+
+`forward-word (M-f)'
+ Move forward to the end of the next word.
+
+`backward-word (M-b)'
+ Move back to the start of this, or the previous, word.
+
+`clear-screen (C-l)'
+ Clear the screen leaving the current line at the top of the
+ screen.
+
+
+File: readline.info, Node: Commands For History, Next: Commands For Text, Prev: Commands For Moving, Up: Readline Init Syntax
+
+Commands For Manipulating The History
+.....................................
+
+`accept-line (Newline, Return)'
+ Accept the line regardless of where the cursor is. If this line
+ is non-empty, add it to the history list. If this line was a
+ history line, then restore the history line to its original state.
+
+`previous-history (C-p)'
+ Move `up' through the history list.
+
+`next-history (C-n)'
+ Move `down' through the history list.
+
+`beginning-of-history (M-<)'
+ Move to the first line in the history.
+
+`end-of-history (M->)'
+ Move to the end of the input history, i.e., the line you are
+ entering!
+
+`reverse-search-history (C-r)'
+ Search backward starting at the current line and moving `up'
+ through the history as necessary. This is an incremental search.
+
+`forward-search-history (C-s)'
+ Search forward starting at the current line and moving `down'
+ through the the history as neccessary.
+
+
+File: readline.info, Node: Commands For Text, Next: Commands For Killing, Prev: Commands For History, Up: Readline Init Syntax
+
+Commands For Changing Text
+..........................
+
+`delete-char (C-d)'
+ Delete the character under the cursor. If the cursor is at the
+ beginning of the line, and there are no characters in the line,
+ and the last character typed was not C-d, then return EOF.
+
+`backward-delete-char (Rubout)'
+ Delete the character behind the cursor. A numeric arg says to
+ kill the characters instead of deleting them.
+
+`quoted-insert (C-q, C-v)'
+ Add the next character that you type to the line verbatim. This
+ is how to insert things like C-q for example.
+
+`tab-insert (M-TAB)'
+ Insert a tab character.
+
+`self-insert (a, b, A, 1, !, ...)'
+ Insert yourself.
+
+`transpose-chars (C-t)'
+ Drag the character before point forward over the character at
+ point. Point moves forward as well. If point is at the end of
+ the line, then transpose the two characters before point.
+ Negative args don't work.
+
+`transpose-words (M-t)'
+ Drag the word behind the cursor past the word in front of the
+ cursor moving the cursor over that word as well.
+
+`upcase-word (M-u)'
+ Uppercase the current (or following) word. With a negative
+ argument, do the previous word, but do not move point.
+
+`downcase-word (M-l)'
+ Lowercase the current (or following) word. With a negative
+ argument, do the previous word, but do not move point.
+
+`capitalize-word (M-c)'
+ Uppercase the current (or following) word. With a negative
+ argument, do the previous word, but do not move point.
+
+
+File: readline.info, Node: Commands For Killing, Next: Numeric Arguments, Prev: Commands For Text, Up: Readline Init Syntax
+
+Killing And Yanking
+...................
+
+`kill-line (C-k)'
+ Kill the text from the current cursor position to the end of the
+ line.
+
+`backward-kill-line ()'
+ Kill backward to the beginning of the line. This is normally
+ unbound.
+
+`kill-word (M-d)'
+ Kill from the cursor to the end of the current word, or if between
+ words, to the end of the next word.
+
+`backward-kill-word (M-DEL)'
+ Kill the word behind the cursor.
+
+`unix-line-discard (C-u)'
+ Do what C-u used to do in Unix line input. We save the killed
+ text on the kill-ring, though.
+
+`unix-word-rubout (C-w)'
+ Do what C-w used to do in Unix line input. The killed text is
+ saved on the kill-ring. This is different than
+ backward-kill-word because the word boundaries differ.
+
+`yank (C-y)'
+ Yank the top of the kill ring into the buffer at point.
+
+`yank-pop (M-y)'
+ Rotate the kill-ring, and yank the new top. You can only do this
+ if the prior command is yank or yank-pop.
+
+
+File: readline.info, Node: Numeric Arguments, Next: Commands For Completion, Prev: Commands For Killing, Up: Readline Init Syntax
+
+Specifying Numeric Arguments
+............................
+
+`digit-argument (M-0, M-1, ... M--)'
+ Add this digit to the argument already accumulating, or start a
+ new argument. M-- starts a negative argument.
+
+`universal-argument ()'
+ Do what C-u does in emacs. By default, this is not bound.
+
+
+File: readline.info, Node: Commands For Completion, Next: Miscellaneous Commands, Prev: Numeric Arguments, Up: Readline Init Syntax
+
+Letting Readline Type For You
+.............................
+
+`complete (TAB)'
+ Attempt to do completion on the text before point. This is
+ implementation defined. Generally, if you are typing a filename
+ argument, you can do filename completion; if you are typing a
+ command, you can do command completion, if you are typing in a
+ symbol to GDB, you can do symbol name completion, if you are
+ typing in a variable to Bash, you can do variable name
+ completion...
+
+`possible-completions (M-?)'
+ List the possible completions of the text before point.
+
+
+File: readline.info, Node: Miscellaneous Commands, Prev: Commands For Completion, Up: Readline Init Syntax
+
+Some Miscellaneous Commands
+...........................
+
+`re-read-init-file (C-x C-r)'
+ Read in the contents of your `~/.inputrc' file, and incorporate
+ any bindings found there.
+
+`abort (C-g)'
+ Ding! Stops things.
+
+`do-uppercase-version (M-a, M-b, ...)'
+ Run the command that is bound to your uppercase brother.
+
+`prefix-meta (ESC)'
+ Make the next character that you type be metafied. This is for
+ people without a meta key. Typing `ESC f' is equivalent to typing
+ `M-f'.
+
+`undo (C-_)'
+ Incremental undo, separately remembered for each line.
+
+`revert-line (M-r)'
+ Undo all changes made to this line. This is like typing the
+ `undo' command enough times to get back to the beginning.
+
+
+File: readline.info, Node: Readline Vi Mode, Prev: Readline Init Syntax, Up: Readline Init File
+
+Readline Vi Mode
+----------------
+
+ While the Readline library does not have a full set of Vi editing
+functions, it does contain enough to allow simple editing of the line.
+
+ In order to switch interactively between Emacs and Vi editing
+modes, use the command M-C-j (toggle-editing-mode).
+
+ When you enter a line in Vi mode, you are already placed in
+`insertion' mode, as if you had typed an `i'. Pressing ESC switches
+you into `edit' mode, where you can edit the text of the line with the
+standard Vi movement keys, move to previous history lines with `k',
+and following lines with `j', and so forth.
+
+ This document describes the GNU Readline Library, a utility for
+aiding in the consitency of user interface across discrete programs
+that need to provide a command line interface.
+
+ Copyright (C) 1988 Free Software Foundation, Inc.
+
+ Permission is granted to make and distribute verbatim copies of
+this manual provided the copyright notice and this permission notice
+pare preserved on all copies.
+
+ Permission is granted to copy and distribute modified versions of
+this manual under the conditions for verbatim copying, provided that
+the entire resulting derived work is distributed under the terms of a
+permission notice identical to this one.
+
+ Permission is granted to copy and distribute translations of this
+manual into another language, under the above conditions for modified
+versions, except that this permission notice may be stated in a
+translation approved by the Foundation.
+
+
+File: readline.info, Node: Programming with GNU Readline, Next: Concept Index, Prev: Command Line Editing, Up: Top
+
+Programming with GNU Readline
+*****************************
+
+ This manual describes the interface between the GNU Readline
+Library and user programs. If you are a programmer, and you wish to
+include the features found in GNU Readline in your own programs, such
+as completion, line editing, and interactive history manipulation,
+this documentation is for you.
+
+* Menu:
+
+* Default Behaviour:: Using the default behaviour of Readline.
+* Custom Functions:: Adding your own functions to Readline.
+* Custom Completers:: Supplanting or supplementing Readline's
+ completion functions.
+
+
+File: readline.info, Node: Default Behaviour, Next: Custom Functions, Up: Programming with GNU Readline
+
+Default Behaviour
+=================
+
+ Many programs provide a command line interface, such as `mail',
+`ftp', and `sh'. For such programs, the default behaviour of Readline
+is sufficient. This section describes how to use Readline in the
+simplest way possible, perhaps to replace calls in your code to `gets
+()'.
+
+ The function `readline' prints a prompt and then reads and returns
+a single line of text from the user. The line which `readline ()'
+returns is allocated with `malloc ()'; you should `free ()' the line
+when you are done with it. The declaration for `readline' in ANSI C is
+
+ `char *readline (char *PROMPT);'
+
+ So, one might say
+
+ `char *line = readline ("Enter a line: ");'
+
+ in order to read a line of text from the user.
+
+ The line which is returned has the final newline removed, so only
+the text of the line remains.
+
+ If readline encounters an `EOF' while reading the line, and the
+line is empty at that point, then `(char *)NULL' is returned.
+Otherwise, the line is ended just as if a newline was typed.
+
+ If you want the user to be able to get at the line later, (with C-p
+for example), you must call `add_history ()' to save the line away in
+a "history" list of such lines.
+
+ `add_history (line)';
+
+ For full details on the GNU History Library, see the associated
+manual.
+
+ It is polite to avoid saving empty lines on the history list, since
+it is rare than someone has a burning need to reuse a blank line.
+Here is a function which usefully replaces the standard `gets ()'
+library function:
+
+ /* A static variable for holding the line. */
+ static char *line_read = (char *)NULL;
+
+ /* Read a string, and return a pointer to it. Returns NULL on EOF. */
+ char *
+ do_gets ()
+ {
+ /* If the buffer has already been allocated, return the memory
+ to the free pool. */
+ if (line_read != (char *)NULL)
+ {
+ free (line_read);
+ line_read = (char *)NULL;
+ }
+
+ /* Get a line from the user. */
+ line_read = readline ("");
+
+ /* If the line has any text in it, save it on the history. */
+ if (line_read && *line_read)
+ add_history (line_read);
+
+ return (line_read);
+ }
+
+ The above code gives the user the default behaviour of TAB
+completion: completion on file names. If you do not want readline to
+complete on filenames, you can change the binding of the TAB key with
+`rl_bind_key ()'.
+
+ `int rl_bind_key (int KEY, (int (*)())FUNCTION);'
+
+ `rl_bind_key ()' takes 2 arguments; KEY is the character that you
+want to bind, and FUNCTION is the address of the function to run when
+KEY is pressed. Binding TAB to `rl_insert ()' makes TAB just insert
+itself.
+
+ `rl_bind_key ()' returns non-zero if KEY is not a valid ASCII
+character code (between 0 and 255).
+
+ `rl_bind_key ('\t', rl_insert);'
+
+ This code should be executed once at the start of your program; you
+might write a function called `initialize_readline ()' which performs
+this and other desired initializations, such as installing custom
+completers, etc.
+
+
+File: readline.info, Node: Custom Functions, Next: Custom Completers, Prev: Default Behaviour, Up: Programming with GNU Readline
+
+Custom Functions
+================
+
+ Readline provides a great many functions for manipulating the text
+of the line. But it isn't possible to anticipate the needs of all
+programs. This section describes the various functions and variables
+defined in within the Readline library which allow a user program to
+add customized functionality to Readline.
+
+* Menu:
+
+* The Function Type:: C declarations to make code readable.
+* Function Naming:: How to give a function you write a name.
+* Keymaps:: Making keymaps.
+* Binding Keys:: Changing Keymaps.
+* Function Writing:: Variables and calling conventions.
+* Allowing Undoing:: How to make your functions undoable.
+
+
+File: readline.info, Node: The Function Type, Next: Function Naming, Up: Custom Functions
+
+The Function Type
+-----------------
+
+ For the sake of readabilty, we declare a new type of object, called
+"Function". A `Function' is a C language function which returns an
+`int'. The type declaration for `Function' is:
+
+`typedef int Function ();'
+
+ The reason for declaring this new type is to make it easier to write
+code describing pointers to C functions. Let us say we had a variable
+called FUNC which was a pointer to a function. Instead of the classic
+C declaration
+
+ `int (*)()func;'
+
+ we have
+
+ `Function *func;'
+
+
+File: readline.info, Node: Function Naming, Next: Keymaps, Prev: The Function Type, Up: Custom Functions
+
+Naming a Function
+-----------------
+
+ The user can dynamically change the bindings of keys while using
+Readline. This is done by representing the function with a descriptive
+name. The user is able to type the descriptive name when referring to
+the function. Thus, in an init file, one might find
+
+ Meta-Rubout: backward-kill-word
+
+ This binds the keystroke Meta-Rubout to the function
+*descriptively* named `backward-kill-word'. You, as the programmer,
+should bind the functions you write to descriptive names as well.
+Readline provides a function for doing that:
+
+ * Function: rl_add_defun (CHAR *NAME, FUNCTION *FUNCTION, INT KEY)
+ Add NAME to the list of named functions. Make FUNCTION be the
+ function that gets called. If KEY is not -1, then bind it to
+ FUNCTION using `rl_bind_key ()'.
+
+ Using this function alone is sufficient for most applications. It
+is the recommended way to add a few functions to the default functions
+that Readline has built in already. If you need to do more or
+different things than adding a function to Readline, you may need to
+use the underlying functions described below.
+
+
+File: readline.info, Node: Keymaps, Next: Binding Keys, Prev: Function Naming, Up: Custom Functions
+
+Selecting a Keymap
+------------------
+
+ Key bindings take place on a "keymap". The keymap is the
+association between the keys that the user types and the functions that
+get run. You can make your own keymaps, copy existing keymaps, and
+tell Readline which keymap to use.
+
+ * Function: Keymap rl_make_bare_keymap ()
+ Returns a new, empty keymap. The space for the keymap is
+ allocated with `malloc ()'; you should `free ()' it when you are
+ done.
+
+ * Function: Keymap rl_copy_keymap (KEYMAP MAP)
+ Return a new keymap which is a copy of MAP.
+
+ * Function: Keymap rl_make_keymap ()
+ Return a new keymap with the printing characters bound to
+ rl_insert, the lowercase Meta characters bound to run their
+ equivalents, and the Meta digits bound to produce numeric
+ arguments.
+
+
+File: readline.info, Node: Binding Keys, Next: Function Writing, Prev: Keymaps, Up: Custom Functions
+
+Binding Keys
+------------
+
+ You associate keys with functions through the keymap. Here are
+functions for doing that.
+
+ * Function: int rl_bind_key (INT KEY, FUNCTION *FUNCTION)
+ Binds KEY to FUNCTION in the currently selected keymap. Returns
+ non-zero in the case of an invalid KEY.
+
+ * Function: int rl_bind_key_in_map (INT KEY, FUNCTION *FUNCTION,
+ KEYMAP MAP)
+ Bind KEY to FUNCTION in MAP. Returns non-zero in the case of an
+ invalid KEY.
+
+ * Function: int rl_unbind_key (INT KEY)
+ Make KEY do nothing in the currently selected keymap. Returns
+ non-zero in case of error.
+
+ * Function: int rl_unbind_key_in_map (INT KEY, KEYMAP MAP)
+ Make KEY be bound to the null function in MAP. Returns non-zero
+ in case of error.
+
+ * Function: rl_generic_bind (INT TYPE, CHAR *KEYSEQ, CHAR *DATA,
+ KEYMAP MAP)
+ Bind the key sequence represented by the string KEYSEQ to the
+ arbitrary pointer DATA. TYPE says what kind of data is pointed
+ to by DATA; right now this can be a function (`ISFUNC'), a macro
+ (`ISMACR'), or a keymap (`ISKMAP'). This makes new keymaps as
+ necessary. The initial place to do bindings is in MAP.
+
+
+File: readline.info, Node: Function Writing, Next: Allowing Undoing, Prev: Binding Keys, Up: Custom Functions
+
+Writing a New Function
+----------------------
+
+ In order to write new functions for Readline, you need to know the
+calling conventions for keyboard invoked functions, and the names of
+the variables that describe the current state of the line gathered so
+far.
+
+ * Variable: char *rl_line_buffer
+ This is the line gathered so far. You are welcome to modify the
+ contents of this, but see Undoing, below.
+
+ * Variable: int rl_point
+ The offset of the current cursor position in RL_LINE_BUFFER.
+
+ * Variable: int rl_end
+ The number of characters present in `rl_line_buffer'. When
+ `rl_point' is at the end of the line, then `rl_point' and
+ `rl_end' are equal.
+
+ The calling sequence for a command `foo' looks like
+
+ `foo (int count, int key)'
+
+ where COUNT is the numeric argument (or 1 if defaulted) and KEY is
+the key that invoked this function.
+
+ It is completely up to the function as to what should be done with
+the numeric argument; some functions use it as a repeat count, other
+functions as a flag, and some choose to ignore it. In general, if a
+function uses the numeric argument as a repeat count, it should be able
+to do something useful with a negative argument as well as a positive
+argument. At the very least, it should be aware that it can be passed
+a negative argument.
+
+
+File: readline.info, Node: Allowing Undoing, Prev: Function Writing, Up: Custom Functions
+
+Allowing Undoing
+----------------
+
+ Supporting the undo command is a painless thing to do, and makes
+your functions much more useful to the end user. It is certainly easy
+to try something if you know you can undo it. I could use an undo
+function for the stock market.
+
+ If your function simply inserts text once, or deletes text once,
+and it calls `rl_insert_text ()' or `rl_delete_text ()' to do it, then
+undoing is already done for you automatically, and you can safely skip
+this section.
+
+ If you do multiple insertions or multiple deletions, or any
+combination of these operations, you should group them together into
+one operation. This can be done with `rl_begin_undo_group ()' and
+`rl_end_undo_group ()'.
+
+ * Function: rl_begin_undo_group ()
+ Begins saving undo information in a group construct. The undo
+ information usually comes from calls to `rl_insert_text ()' and
+ `rl_delete_text ()', but they could be direct calls to
+ `rl_add_undo ()'.
+
+ * Function: rl_end_undo_group ()
+ Closes the current undo group started with `rl_begin_undo_group
+ ()'. There should be exactly one call to `rl_end_undo_group ()'
+ for every call to `rl_begin_undo_group ()'.
+
+ Finally, if you neither insert nor delete text, but directly modify
+the existing text (e.g. change its case), you call `rl_modifying ()'
+once, just before you modify the text. You must supply the indices of
+the text range that you are going to modify.
+
+ * Function: rl_modifying (INT START, INT END)
+ Tell Readline to save the text between START and END as a single
+ undo unit. It is assumed that subsequent to this call you will
+ modify that range of text in some way.
+
+An Example
+----------
+
+ Here is a function which changes lowercase characters to the
+uppercase equivalents, and uppercase characters to the lowercase
+equivalents. If this function was bound to `M-c', then typing `M-c'
+would change the case of the character under point. Typing `10 M-c'
+would change the case of the following 10 characters, leaving the
+cursor on the last character changed.
+
+ /* Invert the case of the COUNT following characters. */
+ invert_case_line (count, key)
+ int count, key;
+ {
+ register int start, end;
+
+ start = rl_point;
+
+ if (count < 0)
+ {
+ direction = -1;
+ count = -count;
+ }
+ else
+ direction = 1;
+
+ /* Find the end of the range to modify. */
+ end = start + (count * direction);
+
+ /* Force it to be within range. */
+ if (end > rl_end)
+ end = rl_end;
+ else if (end < 0)
+ end = -1;
+
+ if (start > end)
+ {
+ int temp = start;
+ start = end;
+ end = temp;
+ }
+
+ if (start == end)
+ return;
+
+ /* Tell readline that we are modifying the line, so save the undo
+ information. */
+ rl_modifying (start, end);
+
+ for (; start != end; start += direction)
+ {
+ if (uppercase_p (rl_line_buffer[start]))
+ rl_line_buffer[start] = to_lower (rl_line_buffer[start]);
+ else if (lowercase_p (rl_line_buffer[start]))
+ rl_line_buffer[start] = to_upper (rl_line_buffer[start]);
+ }
+ /* Move point to on top of the last character changed. */
+ rl_point = end - direction;
+ }
+
+
+File: readline.info, Node: Custom Completers, Prev: Custom Functions, Up: Programming with GNU Readline
+
+Custom Completers
+=================
+
+ Typically, a program that reads commands from the user has a way of
+disambiguating commands and data. If your program is one of these,
+then it can provide completion for either commands, or data, or both
+commands and data. The following sections describe how your program
+and Readline cooperate to provide this service to end users.
+
+* Menu:
+
+* How Completing Works:: The logic used to do completion.
+* Completion Functions:: Functions provided by Readline.
+* Completion Variables:: Variables which control completion.
+* A Short Completion Example:: An example of writing completer subroutines.
+
+
+File: readline.info, Node: How Completing Works, Next: Completion Functions, Up: Custom Completers
+
+How Completing Works
+--------------------
+
+ In order to complete some text, the full list of possible
+completions must be available. That is to say, it is not possible to
+accurately expand a partial word without knowing what all of the
+possible words that make sense in that context are. The GNU Readline
+library provides the user interface to completion, and additionally,
+two of the most common completion functions; filename and username.
+For completing other types of text, you must write your own completion
+function. This section describes exactly what those functions must
+do, and provides an example function.
+
+ There are three major functions used to perform completion:
+
+ 1. The user-interface function `rl_complete ()'. This function is
+ called interactively with the same calling conventions as other
+ functions in readline intended for interactive use; i.e. COUNT,
+ and INVOKING-KEY. It isolates the word to be completed and calls
+ `completion_matches ()' to generate a list of possible
+ completions. It then either lists the possible completions or
+ actually performs the completion, depending on which behaviour is
+ desired.
+
+ 2. The internal function `completion_matches ()' uses your
+ "generator" function to generate the list of possible matches, and
+ then returns the array of these matches. You should place the
+ address of your generator function in
+ `rl_completion_entry_function'.
+
+ 3. The generator function is called repeatedly from
+ `completion_matches ()', returning a string each time. The
+ arguments to the generator function are TEXT and STATE. TEXT is
+ the partial word to be completed. STATE is zero the first time
+ the function is called, and a positive non-zero integer for each
+ subsequent call. When the generator function returns `(char
+ *)NULL' this signals `completion_matches ()' that there are no
+ more possibilities left.
+
+ * Function: rl_complete (INT IGNORE, INT INVOKING_KEY)
+ Complete the word at or before point. You have supplied the
+ function that does the initial simple matching selection
+ algorithm (see `completion_matches ()'). The default is to do
+ filename completion.
+
+ Note that `rl_complete ()' has the identical calling conventions as
+any other key-invokable function; this is because by default it is
+bound to the `TAB' key.
+
+ * Variable: Function *rl_completion_entry_function
+ This is a pointer to the generator function for
+ `completion_matches ()'. If the value of
+ `rl_completion_entry_function' is `(Function *)NULL' then the
+ default filename generator function is used, namely
+ `filename_entry_function ()'.
+
+
+File: readline.info, Node: Completion Functions, Next: Completion Variables, Prev: How Completing Works, Up: Custom Completers
+
+Completion Functions
+--------------------
+
+ Here is the complete list of callable completion functions present
+in Readline.
+
+ * Function: rl_complete_internal (INT WHAT_TO_DO)
+ Complete the word at or before point. WHAT_TO_DO says what to do
+ with the completion. A value of `?' means list the possible
+ completions. `TAB' means do standard completion. `*' means
+ insert all of the possible completions.
+
+ * Function: rl_complete (INT IGNORE, INT INVOKING_KEY)
+ Complete the word at or before point. You have supplied the
+ function that does the initial simple matching selection
+ algorithm (see `completion_matches ()'). The default is to do
+ filename completion. This just calls `rl_complete_internal ()'
+ with an argument of `TAB'.
+
+ * Function: rl_possible_completions ()
+ List the possible completions. See description of `rl_complete
+ ()'. This just calls `rl_complete_internal ()' with an argument
+ of `?'.
+
+ * Function: char **completion_matches (CHAR *TEXT, CHAR
+ *(*ENTRY_FUNCTION) ())
+ Returns an array of `(char *)' which is a list of completions for
+ TEXT. If there are no completions, returns `(char **)NULL'. The
+ first entry in the returned array is the substitution for TEXT.
+ The remaining entries are the possible completions. The array is
+ terminated with a `NULL' pointer.
+
+ ENTRY_FUNCTION is a function of two args, and returns a `(char
+ *)'. The first argument is TEXT. The second is a state
+ argument; it is zero on the first call, and non-zero on subsequent
+ calls. It returns a `NULL' pointer to the caller when there are
+ no more matches.
+
+ * Function: char *filename_completion_function (CHAR *TEXT, INT STATE)
+ A generator function for filename completion in the general case.
+ Note that completion in the Bash shell is a little different
+ because of all the pathnames that must be followed when looking
+ up the completion for a command.
+
+ * Function: char *username_completion_function (CHAR *TEXT, INT STATE)
+ A completion generator for usernames. TEXT contains a partial
+ username preceded by a random character (usually `~').
+
+
+File: readline.info, Node: Completion Variables, Next: A Short Completion Example, Prev: Completion Functions, Up: Custom Completers
+
+Completion Variables
+--------------------
+
+ * Variable: Function *rl_completion_entry_function
+ A pointer to the generator function for `completion_matches ()'.
+ `NULL' means to use `filename_entry_function ()', the default
+ filename completer.
+
+ * Variable: Function *rl_attempted_completion_function
+ A pointer to an alternative function to create matches. The
+ function is called with TEXT, START, and END. START and END are
+ indices in `rl_line_buffer' saying what the boundaries of TEXT
+ are. If this function exists and returns `NULL' then
+ `rl_complete ()' will call the value of
+ `rl_completion_entry_function' to generate matches, otherwise the
+ array of strings returned will be used.
+
+ * Variable: int rl_completion_query_items
+ Up to this many items will be displayed in response to a
+ possible-completions call. After that, we ask the user if she is
+ sure she wants to see them all. The default value is 100.
+
+ * Variable: char *rl_basic_word_break_characters
+ The basic list of characters that signal a break between words
+ for the completer routine. The contents of this variable is what
+ breaks words in the Bash shell, i.e. " \t\n\"\\'`@$><=;|&{(".
+
+ * Variable: char *rl_completer_word_break_characters
+ The list of characters that signal a break between words for
+ `rl_complete_internal ()'. The default list is the contents of
+ `rl_basic_word_break_characters'.
+
+ * Variable: char *rl_special_prefixes
+ The list of characters that are word break characters, but should
+ be left in TEXT when it is passed to the completion function.
+ Programs can use this to help determine what kind of completing
+ to do.
+
+ * Variable: int rl_ignore_completion_duplicates
+ If non-zero, then disallow duplicates in the matches. Default is
+ 1.
+
+ * Variable: int rl_filename_completion_desired
+ Non-zero means that the results of the matches are to be treated
+ as filenames. This is *always* zero on entry, and can only be
+ changed within a completion entry generator function.
+
+ * Variable: Function *rl_ignore_some_completions_function
+ This function, if defined, is called by the completer when real
+ filename completion is done, after all the matching names have
+ been generated. It is passed a `NULL' terminated array of `(char
+ *)' known as MATCHES in the code. The 1st element (`matches[0]')
+ is the maximal substring that is common to all matches. This
+ function can re-arrange the list of matches as required, but each
+ deleted element of the array must be `free()''d.
+
+
+File: readline.info, Node: A Short Completion Example, Prev: Completion Variables, Up: Custom Completers
+
+A Short Completion Example
+--------------------------
+
+ Here is a small application demonstrating the use of the GNU
+Readline library. It is called `fileman', and the source code resides
+in `readline/examples/fileman.c'. This sample application provides
+completion of command names, line editing features, and access to the
+history list.
+
+ /* fileman.c -- A tiny application which demonstrates how to use the
+ GNU Readline library. This application interactively allows users
+ to manipulate files and their modes. */
+
+ #include <stdio.h>
+ #include <readline/readline.h>
+ #include <readline/history.h>
+ #include <sys/types.h>
+ #include <sys/file.h>
+ #include <sys/stat.h>
+ #include <sys/errno.h>
+
+ /* The names of functions that actually do the manipulation. */
+ int com_list (), com_view (), com_rename (), com_stat (), com_pwd ();
+ int com_delete (), com_help (), com_cd (), com_quit ();
+
+ /* A structure which contains information on the commands this program
+ can understand. */
+
+ typedef struct {
+ char *name; /* User printable name of the function. */
+ Function *func; /* Function to call to do the job. */
+ char *doc; /* Documentation for this function. */
+ } COMMAND;
+
+ COMMAND commands[] = {
+ { "cd", com_cd, "Change to directory DIR" },
+ { "delete", com_delete, "Delete FILE" },
+ { "help", com_help, "Display this text" },
+ { "?", com_help, "Synonym for `help'" },
+ { "list", com_list, "List files in DIR" },
+ { "ls", com_list, "Synonym for `list'" },
+ { "pwd", com_pwd, "Print the current working directory" },
+ { "quit", com_quit, "Quit using Fileman" },
+ { "rename", com_rename, "Rename FILE to NEWNAME" },
+ { "stat", com_stat, "Print out statistics on FILE" },
+ { "view", com_view, "View the contents of FILE" },
+ { (char *)NULL, (Function *)NULL, (char *)NULL }
+ };
+
+ /* The name of this program, as taken from argv[0]. */
+ char *progname;
+
+ /* When non-zero, this global means the user is done using this program. */
+ int done = 0;
+
+ main (argc, argv)
+ int argc;
+ char **argv;
+ {
+ progname = argv[0];
+
+ initialize_readline (); /* Bind our completer. */
+
+ /* Loop reading and executing lines until the user quits. */
+ while (!done)
+ {
+ char *line;
+
+ line = readline ("FileMan: ");
+
+ if (!line)
+ {
+ done = 1; /* Encountered EOF at top level. */
+ }
+ else
+ {
+ /* Remove leading and trailing whitespace from the line.
+ Then, if there is anything left, add it to the history list
+ and execute it. */
+ stripwhite (line);
+
+ if (*line)
+ {
+ add_history (line);
+ execute_line (line);
+ }
+ }
+
+ if (line)
+ free (line);
+ }
+ exit (0);
+ }
+
+ /* Execute a command line. */
+ execute_line (line)
+ char *line;
+ {
+ register int i;
+ COMMAND *find_command (), *command;
+ char *word;
+
+ /* Isolate the command word. */
+ i = 0;
+ while (line[i] && !whitespace (line[i]))
+ i++;
+
+ word = line;
+
+ if (line[i])
+ line[i++] = '\0';
+
+ command = find_command (word);
+
+ if (!command)
+ {
+ fprintf (stderr, "%s: No such command for FileMan.\n", word);
+ return;
+ }
+
+ /* Get argument to command, if any. */
+ while (whitespace (line[i]))
+ i++;
+
+ word = line + i;
+
+ /* Call the function. */
+ (*(command->func)) (word);
+ }
+
+ /* Look up NAME as the name of a command, and return a pointer to that
+ command. Return a NULL pointer if NAME isn't a command name. */
+ COMMAND *
+ find_command (name)
+ char *name;
+ {
+ register int i;
+
+ for (i = 0; commands[i].name; i++)
+ if (strcmp (name, commands[i].name) == 0)
+ return (&commands[i]);
+
+ return ((COMMAND *)NULL);
+ }
+
+ /* Strip whitespace from the start and end of STRING. */
+ stripwhite (string)
+ char *string;
+ {
+ register int i = 0;
+
+ while (whitespace (string[i]))
+ i++;
+
+ if (i)
+ strcpy (string, string + i);
+
+ i = strlen (string) - 1;
+
+ while (i > 0 && whitespace (string[i]))
+ i--;
+
+ string[++i] = '\0';
+ }
+
+ /* **************************************************************** */
+ /* */
+ /* Interface to Readline Completion */
+ /* */
+ /* **************************************************************** */
+
+ /* Tell the GNU Readline library how to complete. We want to try to complete
+ on command names if this is the first word in the line, or on filenames
+ if not. */
+ initialize_readline ()
+ {
+ char **fileman_completion ();
+
+ /* Allow conditional parsing of the ~/.inputrc file. */
+ rl_readline_name = "FileMan";
+
+ /* Tell the completer that we want a crack first. */
+ rl_attempted_completion_function = (Function *)fileman_completion;
+ }
+
+ /* Attempt to complete on the contents of TEXT. START and END show the
+ region of TEXT that contains the word to complete. We can use the
+ entire line in case we want to do some simple parsing. Return the
+ array of matches, or NULL if there aren't any. */
+ char **
+ fileman_completion (text, start, end)
+ char *text;
+ int start, end;
+ {
+ char **matches;
+ char *command_generator ();
+
+ matches = (char **)NULL;
+
+ /* If this word is at the start of the line, then it is a command
+ to complete. Otherwise it is the name of a file in the current
+ directory. */
+ if (start == 0)
+ matches = completion_matches (text, command_generator);
+
+ return (matches);
+ }
+
+ /* Generator function for command completion. STATE lets us know whether
+ to start from scratch; without any state (i.e. STATE == 0), then we
+ start at the top of the list. */
+ char *
+ command_generator (text, state)
+ char *text;
+ int state;
+ {
+ static int list_index, len;
+ char *name;
+
+ /* If this is a new word to complete, initialize now. This includes
+ saving the length of TEXT for efficiency, and initializing the index
+ variable to 0. */
+ if (!state)
+ {
+ list_index = 0;
+ len = strlen (text);
+ }
+
+ /* Return the next name which partially matches from the command list. */
+ while (name = commands[list_index].name)
+ {
+ list_index++;
+
+ if (strncmp (name, text, len) == 0)
+ return (name);
+ }
+
+ /* If no names matched, then return NULL. */
+ return ((char *)NULL);
+ }
+
+ /* **************************************************************** */
+ /* */
+ /* FileMan Commands */
+ /* */
+ /* **************************************************************** */
+
+ /* String to pass to system (). This is for the LIST, VIEW and RENAME
+ commands. */
+ static char syscom[1024];
+
+ /* List the file(s) named in arg. */
+ com_list (arg)
+ char *arg;
+ {
+ if (!arg)
+ arg = "*";
+
+ sprintf (syscom, "ls -FClg %s", arg);
+ system (syscom);
+ }
+
+ com_view (arg)
+ char *arg;
+ {
+ if (!valid_argument ("view", arg))
+ return;
+
+ sprintf (syscom, "cat %s | more", arg);
+ system (syscom);
+ }
+
+ com_rename (arg)
+ char *arg;
+ {
+ too_dangerous ("rename");
+ }
+
+ com_stat (arg)
+ char *arg;
+ {
+ struct stat finfo;
+
+ if (!valid_argument ("stat", arg))
+ return;
+
+ if (stat (arg, &finfo) == -1)
+ {
+ perror (arg);
+ return;
+ }
+
+ printf ("Statistics for `%s':\n", arg);
+
+ printf ("%s has %d link%s, and is %d bytes in length.\n", arg,
+ finfo.st_nlink, (finfo.st_nlink == 1) ? "" : "s", finfo.st_size);
+ printf (" Created on: %s", ctime (&finfo.st_ctime));
+ printf (" Last access at: %s", ctime (&finfo.st_atime));
+ printf ("Last modified at: %s", ctime (&finfo.st_mtime));
+ }
+
+ com_delete (arg)
+ char *arg;
+ {
+ too_dangerous ("delete");
+ }
+
+ /* Print out help for ARG, or for all of the commands if ARG is
+ not present. */
+ com_help (arg)
+ char *arg;
+ {
+ register int i;
+ int printed = 0;
+
+ for (i = 0; commands[i].name; i++)
+ {
+ if (!*arg || (strcmp (arg, commands[i].name) == 0))
+ {
+ printf ("%s\t\t%s.\n", commands[i].name, commands[i].doc);
+ printed++;
+ }
+ }
+
+ if (!printed)
+ {
+ printf ("No commands match `%s'. Possibilties are:\n", arg);
+
+ for (i = 0; commands[i].name; i++)
+ {
+ /* Print in six columns. */
+ if (printed == 6)
+ {
+ printed = 0;
+ printf ("\n");
+ }
+
+ printf ("%s\t", commands[i].name);
+ printed++;
+ }
+
+ if (printed)
+ printf ("\n");
+ }
+ }
+
+ /* Change to the directory ARG. */
+ com_cd (arg)
+ char *arg;
+ {
+ if (chdir (arg) == -1)
+ perror (arg);
+
+ com_pwd ("");
+ }
+
+ /* Print out the current working directory. */
+ com_pwd (ignore)
+ char *ignore;
+ {
+ char dir[1024];
+
+ (void) getwd (dir);
+
+ printf ("Current directory is %s\n", dir);
+ }
+
+ /* The user wishes to quit using this program. Just set DONE non-zero. */
+ com_quit (arg)
+ char *arg;
+ {
+ done = 1;
+ }
+
+ /* Function which tells you that you can't do this. */
+ too_dangerous (caller)
+ char *caller;
+ {
+ fprintf (stderr,
+ "%s: Too dangerous for me to distribute. Write it yourself.\n",
+ caller);
+ }
+
+ /* Return non-zero if ARG is a valid argument for CALLER, else print
+ an error message and return zero. */
+ int
+ valid_argument (caller, arg)
+ char *caller, *arg;
+ {
+ if (!arg || !*arg)
+ {
+ fprintf (stderr, "%s: Argument required.\n", caller);
+ return (0);
+ }
+
+ return (1);
+ }
+
+
+File: readline.info, Node: Concept Index, Next: Function and Variable Index, Prev: Programming with GNU Readline, Up: Top
+
+Concept Index
+*************
+
+* Menu:
+
+* interaction, readline: Readline Interaction.
+* readline, function: Default Behaviour.
+
+
+File: readline.info, Node: Function and Variable Index, Prev: Concept Index, Up: Top
+
+Function and Variable Index
+***************************
+
+* Menu:
+
+* Function *rl_attempted_completion_function: Completion Variables.
+* Function *rl_completion_entry_function: Completion Variables.
+* Function *rl_completion_entry_function: How Completing Works.
+* Function *rl_ignore_some_completions_function: Completion Variables.
+* Keymap rl_copy_keymap: Keymaps.
+* Keymap rl_make_bare_keymap: Keymaps.
+* Keymap rl_make_keymap: Keymaps.
+* abort (C-g): Miscellaneous Commands.
+* accept-line (Newline, Return): Commands For History.
+* backward-char (C-b): Commands For Moving.
+* backward-delete-char (Rubout): Commands For Text.
+* backward-kill-line (): Commands For Killing.
+* backward-kill-word (M-DEL): Commands For Killing.
+* backward-word (M-b): Commands For Moving.
+* beginning-of-history (M-<): Commands For History.
+* beginning-of-line (C-a): Commands For Moving.
+* capitalize-word (M-c): Commands For Text.
+* char **completion_matches: Completion Functions.
+* char *filename_completion_function: Completion Functions.
+* char *rl_basic_word_break_characters: Completion Variables.
+* char *rl_completer_word_break_characters: Completion Variables.
+* char *rl_line_buffer: Function Writing.
+* char *rl_special_prefixes: Completion Variables.
+* char *username_completion_function: Completion Functions.
+* clear-screen (C-l): Commands For Moving.
+* complete (TAB): Commands For Completion.
+* delete-char (C-d): Commands For Text.
+* digit-argument (M-0, M-1, ... M--): Numeric Arguments.
+* do-uppercase-version (M-a, M-b, ...): Miscellaneous Commands.
+* downcase-word (M-l): Commands For Text.
+* editing-mode: Readline Init Syntax.
+* end-of-history (M->): Commands For History.
+* end-of-line (C-e): Commands For Moving.
+* forward-char (C-f): Commands For Moving.
+* forward-search-history (C-s): Commands For History.
+* forward-word (M-f): Commands For Moving.
+* horizontal-scroll-mode: Readline Init Syntax.
+* int rl_bind_key: Binding Keys.
+* int rl_bind_key_in_map: Binding Keys.
+* int rl_completion_query_items: Completion Variables.
+* int rl_end: Function Writing.
+* int rl_filename_completion_desired: Completion Variables.
+* int rl_ignore_completion_duplicates: Completion Variables.
+* int rl_point: Function Writing.
+* int rl_unbind_key: Binding Keys.
+* int rl_unbind_key_in_map: Binding Keys.
+* kill-line (C-k): Commands For Killing.
+* kill-word (M-d): Commands For Killing.
+* mark-modified-lines: Readline Init Syntax.
+* next-history (C-n): Commands For History.
+* possible-completions (M-?): Commands For Completion.
+* prefer-visible-bell: Readline Init Syntax.
+* prefix-meta (ESC): Miscellaneous Commands.
+* previous-history (C-p): Commands For History.
+* quoted-insert (C-q, C-v): Commands For Text.
+* re-read-init-file (C-x C-r): Miscellaneous Commands.
+* readline (): Default Behaviour.
+* reverse-search-history (C-r): Commands For History.
+* revert-line (M-r): Miscellaneous Commands.
+* rl_add_defun: Function Naming.
+* rl_begin_undo_group: Allowing Undoing.
+* rl_bind_key (): Default Behaviour.
+* rl_complete: How Completing Works.
+* rl_complete: Completion Functions.
+* rl_complete_internal: Completion Functions.
+* rl_end_undo_group: Allowing Undoing.
+* rl_generic_bind: Binding Keys.
+* rl_modifying: Allowing Undoing.
+* rl_possible_completions: Completion Functions.
+* self-insert (a, b, A, 1, !, ...): Commands For Text.
+* tab-insert (M-TAB): Commands For Text.
+* transpose-chars (C-t): Commands For Text.
+* transpose-words (M-t): Commands For Text.
+* undo (C-_): Miscellaneous Commands.
+* universal-argument (): Numeric Arguments.
+* unix-line-discard (C-u): Commands For Killing.
+* unix-word-rubout (C-w): Commands For Killing.
+* upcase-word (M-u): Commands For Text.
+* yank (C-y): Commands For Killing.
+* yank-pop (M-y): Commands For Killing.
+
+
+
+Tag Table:
+Node: Top998
+Node: Command Line Editing1611
+Node: Introduction and Notation2034
+Node: Readline Interaction3056
+Node: Readline Bare Essentials4195
+Node: Readline Movement Commands5703
+Node: Readline Killing Commands6594
+Node: Readline Arguments8438
+Node: Readline Init File9390
+Node: Readline Init Syntax10218
+Node: Commands For Moving14208
+Node: Commands For History14838
+Node: Commands For Text15913
+Node: Commands For Killing17581
+Node: Numeric Arguments18708
+Node: Commands For Completion19152
+Node: Miscellaneous Commands19876
+Node: Readline Vi Mode20718
+Node: Programming with GNU Readline22328
+Node: Default Behaviour23033
+Node: Custom Functions26258
+Node: The Function Type27057
+Node: Function Naming27690
+Node: Keymaps28942
+Node: Binding Keys29857
+Node: Function Writing31158
+Node: Allowing Undoing32599
+Node: Custom Completers36101
+Node: How Completing Works36849
+Node: Completion Functions39664
+Node: Completion Variables42000
+Node: A Short Completion Example44772
+Node: Concept Index56398
+Node: Function and Variable Index56687
+
+End Tag Table