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+<HTML>
+<HEAD>
+<!-- This HTML file has been created by texi2html 1.52
+ from /usr/homes/chet/src/bash/readline-src/doc/rlman.texinfo on 31 December 1998 -->
+
+<TITLE>GNU Readline Library</TITLE>
+</HEAD>
+<BODY>
+<H1>GNU Readline Library</H1>
+<H2>Edition 4.0, for <CODE>Readline Library</CODE> Version 4.0.</H2>
+<H2>December 1998</H2>
+<ADDRESS>Brian Fox, Free Software Foundation</ADDRESS>
+<ADDRESS>Chet Ramey, Case Western Reserve University</ADDRESS>
+<P>
+<P><HR><P>
+<H1>Table of Contents</H1>
+<UL>
+<LI><A NAME="TOC1" HREF="readline.html#SEC1">Command Line Editing</A>
+<UL>
+<LI><A NAME="TOC2" HREF="readline.html#SEC2">Introduction to Line Editing</A>
+<LI><A NAME="TOC3" HREF="readline.html#SEC3">Readline Interaction</A>
+<UL>
+<LI><A NAME="TOC4" HREF="readline.html#SEC4">Readline Bare Essentials</A>
+<LI><A NAME="TOC5" HREF="readline.html#SEC5">Readline Movement Commands</A>
+<LI><A NAME="TOC6" HREF="readline.html#SEC6">Readline Killing Commands</A>
+<LI><A NAME="TOC7" HREF="readline.html#SEC7">Readline Arguments</A>
+<LI><A NAME="TOC8" HREF="readline.html#SEC8">Searching for Commands in the History</A>
+</UL>
+<LI><A NAME="TOC9" HREF="readline.html#SEC9">Readline Init File</A>
+<UL>
+<LI><A NAME="TOC10" HREF="readline.html#SEC10">Readline Init File Syntax</A>
+<LI><A NAME="TOC11" HREF="readline.html#SEC11">Conditional Init Constructs</A>
+<LI><A NAME="TOC12" HREF="readline.html#SEC12">Sample Init File</A>
+</UL>
+<LI><A NAME="TOC13" HREF="readline.html#SEC13">Bindable Readline Commands</A>
+<UL>
+<LI><A NAME="TOC14" HREF="readline.html#SEC14">Commands For Moving</A>
+<LI><A NAME="TOC15" HREF="readline.html#SEC15">Commands For Manipulating The History</A>
+<LI><A NAME="TOC16" HREF="readline.html#SEC16">Commands For Changing Text</A>
+<LI><A NAME="TOC17" HREF="readline.html#SEC17">Killing And Yanking</A>
+<LI><A NAME="TOC18" HREF="readline.html#SEC18">Specifying Numeric Arguments</A>
+<LI><A NAME="TOC19" HREF="readline.html#SEC19">Letting Readline Type For You</A>
+<LI><A NAME="TOC20" HREF="readline.html#SEC20">Keyboard Macros</A>
+<LI><A NAME="TOC21" HREF="readline.html#SEC21">Some Miscellaneous Commands</A>
+</UL>
+<LI><A NAME="TOC22" HREF="readline.html#SEC22">Readline vi Mode</A>
+</UL>
+<LI><A NAME="TOC23" HREF="readline.html#SEC23">Programming with GNU Readline</A>
+<UL>
+<LI><A NAME="TOC24" HREF="readline.html#SEC24">Basic Behavior</A>
+<LI><A NAME="TOC25" HREF="readline.html#SEC25">Custom Functions</A>
+<UL>
+<LI><A NAME="TOC26" HREF="readline.html#SEC26">The Function Type</A>
+<LI><A NAME="TOC27" HREF="readline.html#SEC27">Writing a New Function</A>
+</UL>
+<LI><A NAME="TOC28" HREF="readline.html#SEC28">Readline Variables</A>
+<LI><A NAME="TOC29" HREF="readline.html#SEC29">Readline Convenience Functions</A>
+<UL>
+<LI><A NAME="TOC30" HREF="readline.html#SEC30">Naming a Function</A>
+<LI><A NAME="TOC31" HREF="readline.html#SEC31">Selecting a Keymap</A>
+<LI><A NAME="TOC32" HREF="readline.html#SEC32">Binding Keys</A>
+<LI><A NAME="TOC33" HREF="readline.html#SEC33">Associating Function Names and Bindings</A>
+<LI><A NAME="TOC34" HREF="readline.html#SEC34">Allowing Undoing</A>
+<LI><A NAME="TOC35" HREF="readline.html#SEC35">Redisplay</A>
+<LI><A NAME="TOC36" HREF="readline.html#SEC36">Modifying Text</A>
+<LI><A NAME="TOC37" HREF="readline.html#SEC37">Utility Functions</A>
+<LI><A NAME="TOC38" HREF="readline.html#SEC38">Alternate Interface</A>
+<LI><A NAME="TOC39" HREF="readline.html#SEC39">An Example</A>
+</UL>
+<LI><A NAME="TOC40" HREF="readline.html#SEC40">Readline Signal Handling</A>
+<LI><A NAME="TOC41" HREF="readline.html#SEC41">Custom Completers</A>
+<UL>
+<LI><A NAME="TOC42" HREF="readline.html#SEC42">How Completing Works</A>
+<LI><A NAME="TOC43" HREF="readline.html#SEC43">Completion Functions</A>
+<LI><A NAME="TOC44" HREF="readline.html#SEC44">Completion Variables</A>
+<LI><A NAME="TOC45" HREF="readline.html#SEC45">A Short Completion Example</A>
+</UL>
+</UL>
+<LI><A NAME="TOC46" HREF="readline.html#SEC46">Concept Index</A>
+<LI><A NAME="TOC47" HREF="readline.html#SEC47">Function and Variable Index</A>
+</UL>
+<P><HR><P>
+
+<P>
+This document describes the GNU Readline Library, a utility which aids
+in the consistency of user interface across discrete programs that need
+to provide a command line interface.
+
+</P>
+<P>
+Published by the Free Software Foundation <BR>
+675 Massachusetts Avenue, <BR>
+Cambridge, MA 02139 USA
+
+</P>
+<P>
+Permission is granted to make and distribute verbatim copies of
+this manual provided the copyright notice and this permission notice
+are preserved on all copies.
+
+</P>
+<P>
+Permission is granted to copy and distribute modified versions of this
+manual under the conditions for verbatim copying, provided that the entire
+resulting derived work is distributed under the terms of a permission
+notice identical to this one.
+
+</P>
+<P>
+Permission is granted to copy and distribute translations of this manual
+into another language, under the above conditions for modified versions,
+except that this permission notice may be stated in a translation approved
+by the Free Software Foundation.
+
+</P>
+<P>
+Copyright (C) 1988-1999 Free Software Foundation, Inc.
+
+</P>
+
+
+
+<H1><A NAME="SEC1" HREF="readline.html#TOC1">Command Line Editing</A></H1>
+
+<P>
+This chapter describes the basic features of the GNU
+command line editing interface.
+
+</P>
+
+<UL>
+<LI><A HREF="readline.html#SEC2">Introduction and Notation</A>: Notation used in this text.
+<LI><A HREF="readline.html#SEC3">Readline Interaction</A>: The minimum set of commands for editing a line.
+<LI><A HREF="readline.html#SEC9">Readline Init File</A>: Customizing Readline from a user's view.
+<LI><A HREF="readline.html#SEC13">Bindable Readline Commands</A>: A description of most of the Readline commands
+ available for binding
+<LI><A HREF="readline.html#SEC22">Readline vi Mode</A>: A short description of how to make Readline
+ behave like the vi editor.
+</UL>
+
+
+
+<H2><A NAME="SEC2" HREF="readline.html#TOC2">Introduction to Line Editing</A></H2>
+
+<P>
+The following paragraphs describe the notation used to represent
+keystrokes.
+
+</P>
+<P>
+The text <KBD>C-k</KBD> is read as `Control-K' and describes the character
+produced when the <KBD>k</KBD> key is pressed while the Control key
+is depressed.
+
+</P>
+<P>
+The text <KBD>M-k</KBD> is read as `Meta-K' and describes the character
+produced when the meta key (if you have one) is depressed, and the <KBD>k</KBD>
+key is pressed. If you do not have a meta key, the identical keystroke
+can be generated by typing <KBD>ESC</KBD> <I>first</I>, and then typing <KBD>k</KBD>.
+Either process is known as <EM>metafying</EM> the <KBD>k</KBD> key.
+
+</P>
+<P>
+The text <KBD>M-C-k</KBD> is read as `Meta-Control-k' and describes the
+character produced by <EM>metafying</EM> <KBD>C-k</KBD>.
+
+</P>
+<P>
+In addition, several keys have their own names. Specifically,
+<KBD>DEL</KBD>, <KBD>ESC</KBD>, <KBD>LFD</KBD>, <KBD>SPC</KBD>, <KBD>RET</KBD>, and <KBD>TAB</KBD> all
+stand for themselves when seen in this text, or in an init file
+(see section <A HREF="readline.html#SEC9">Readline Init File</A>).
+
+</P>
+
+
+<H2><A NAME="SEC3" HREF="readline.html#TOC3">Readline Interaction</A></H2>
+<P>
+<A NAME="IDX1"></A>
+
+</P>
+<P>
+Often during an interactive session you type in a long line of text,
+only to notice that the first word on the line is misspelled. The
+Readline library gives you a set of commands for manipulating the text
+as you type it in, allowing you to just fix your typo, and not forcing
+you to retype the majority of the line. Using these editing commands,
+you move the cursor to the place that needs correction, and delete or
+insert the text of the corrections. Then, when you are satisfied with
+the line, you simply press <KBD>RETURN</KBD>. You do not have to be at the
+end of the line to press <KBD>RETURN</KBD>; the entire line is accepted
+regardless of the location of the cursor within the line.
+
+</P>
+
+<UL>
+<LI><A HREF="readline.html#SEC4">Readline Bare Essentials</A>: The least you need to know about Readline.
+<LI><A HREF="readline.html#SEC5">Readline Movement Commands</A>: Moving about the input line.
+<LI><A HREF="readline.html#SEC6">Readline Killing Commands</A>: How to delete text, and how to get it back!
+<LI><A HREF="readline.html#SEC7">Readline Arguments</A>: Giving numeric arguments to commands.
+<LI><A HREF="readline.html#SEC8">Searching</A>: Searching through previous lines.
+</UL>
+
+
+
+<H3><A NAME="SEC4" HREF="readline.html#TOC4">Readline Bare Essentials</A></H3>
+<P>
+<A NAME="IDX2"></A>
+<A NAME="IDX3"></A>
+<A NAME="IDX4"></A>
+
+</P>
+<P>
+In order to enter characters into the line, simply type them. The typed
+character appears where the cursor was, and then the cursor moves one
+space to the right. If you mistype a character, you can use your
+erase character to back up and delete the mistyped character.
+
+</P>
+<P>
+Sometimes you may miss typing a character that you wanted to type, and
+not notice your error until you have typed several other characters. In
+that case, you can type <KBD>C-b</KBD> to move the cursor to the left, and then
+correct your mistake. Afterwards, you can move the cursor to the right
+with <KBD>C-f</KBD>.
+
+</P>
+<P>
+When you add text in the middle of a line, you will notice that characters
+to the right of the cursor are `pushed over' to make room for the text
+that you have inserted. Likewise, when you delete text behind the cursor,
+characters to the right of the cursor are `pulled back' to fill in the
+blank space created by the removal of the text. A list of the basic bare
+essentials for editing the text of an input line follows.
+
+</P>
+<DL COMPACT>
+
+<DT><KBD>C-b</KBD>
+<DD>
+Move back one character.
+<DT><KBD>C-f</KBD>
+<DD>
+Move forward one character.
+<DT><KBD>DEL</KBD>
+<DD>
+Delete the character to the left of the cursor.
+<DT><KBD>C-d</KBD>
+<DD>
+Delete the character underneath the cursor.
+<DT>Printing characters
+<DD>
+Insert the character into the line at the cursor.
+<DT><KBD>C-_</KBD>
+<DD>
+Undo the last editing command. You can undo all the way back to an
+empty line.
+</DL>
+
+
+
+<H3><A NAME="SEC5" HREF="readline.html#TOC5">Readline Movement Commands</A></H3>
+
+<P>
+The above table describes the most basic possible keystrokes that you need
+in order to do editing of the input line. For your convenience, many
+other commands have been added in addition to <KBD>C-b</KBD>, <KBD>C-f</KBD>,
+<KBD>C-d</KBD>, and <KBD>DEL</KBD>. Here are some commands for moving more rapidly
+about the line.
+
+</P>
+<DL COMPACT>
+
+<DT><KBD>C-a</KBD>
+<DD>
+Move to the start of the line.
+<DT><KBD>C-e</KBD>
+<DD>
+Move to the end of the line.
+<DT><KBD>M-f</KBD>
+<DD>
+Move forward a word, where a word is composed of letters and digits.
+<DT><KBD>M-b</KBD>
+<DD>
+Move backward a word.
+<DT><KBD>C-l</KBD>
+<DD>
+Clear the screen, reprinting the current line at the top.
+</DL>
+
+<P>
+Notice how <KBD>C-f</KBD> moves forward a character, while <KBD>M-f</KBD> moves
+forward a word. It is a loose convention that control keystrokes
+operate on characters while meta keystrokes operate on words.
+
+</P>
+
+
+<H3><A NAME="SEC6" HREF="readline.html#TOC6">Readline Killing Commands</A></H3>
+
+<P>
+<A NAME="IDX5"></A>
+<A NAME="IDX6"></A>
+
+</P>
+<P>
+<EM>Killing</EM> text means to delete the text from the line, but to save
+it away for later use, usually by <EM>yanking</EM> (re-inserting)
+it back into the line.
+If the description for a command says that it `kills' text, then you can
+be sure that you can get the text back in a different (or the same)
+place later.
+
+</P>
+<P>
+When you use a kill command, the text is saved in a <EM>kill-ring</EM>.
+Any number of consecutive kills save all of the killed text together, so
+that when you yank it back, you get it all. The kill
+ring is not line specific; the text that you killed on a previously
+typed line is available to be yanked back later, when you are typing
+another line.
+<A NAME="IDX7"></A>
+
+</P>
+<P>
+Here is the list of commands for killing text.
+
+</P>
+<DL COMPACT>
+
+<DT><KBD>C-k</KBD>
+<DD>
+Kill the text from the current cursor position to the end of the line.
+
+<DT><KBD>M-d</KBD>
+<DD>
+Kill from the cursor to the end of the current word, or if between
+words, to the end of the next word.
+
+<DT><KBD>M-DEL</KBD>
+<DD>
+Kill from the cursor the start of the previous word, or if between
+words, to the start of the previous word.
+
+<DT><KBD>C-w</KBD>
+<DD>
+Kill from the cursor to the previous whitespace. This is different than
+<KBD>M-DEL</KBD> because the word boundaries differ.
+
+</DL>
+
+<P>
+Here is how to <EM>yank</EM> the text back into the line. Yanking
+means to copy the most-recently-killed text from the kill buffer.
+
+</P>
+<DL COMPACT>
+
+<DT><KBD>C-y</KBD>
+<DD>
+Yank the most recently killed text back into the buffer at the cursor.
+
+<DT><KBD>M-y</KBD>
+<DD>
+Rotate the kill-ring, and yank the new top. You can only do this if
+the prior command is <KBD>C-y</KBD> or <KBD>M-y</KBD>.
+</DL>
+
+
+
+<H3><A NAME="SEC7" HREF="readline.html#TOC7">Readline Arguments</A></H3>
+
+<P>
+You can pass numeric arguments to Readline commands. Sometimes the
+argument acts as a repeat count, other times it is the <I>sign</I> of the
+argument that is significant. If you pass a negative argument to a
+command which normally acts in a forward direction, that command will
+act in a backward direction. For example, to kill text back to the
+start of the line, you might type <SAMP>`M-- C-k'</SAMP>.
+
+</P>
+<P>
+The general way to pass numeric arguments to a command is to type meta
+digits before the command. If the first `digit' typed is a minus
+sign (<KBD>-</KBD>), then the sign of the argument will be negative. Once
+you have typed one meta digit to get the argument started, you can type
+the remainder of the digits, and then the command. For example, to give
+the <KBD>C-d</KBD> command an argument of 10, you could type <SAMP>`M-1 0 C-d'</SAMP>.
+
+</P>
+
+
+<H3><A NAME="SEC8" HREF="readline.html#TOC8">Searching for Commands in the History</A></H3>
+
+<P>
+Readline provides commands for searching through the command history
+for lines containing a specified string.
+There are two search modes: <VAR>incremental</VAR> and <VAR>non-incremental</VAR>.
+
+</P>
+<P>
+Incremental searches begin before the user has finished typing the
+search string.
+As each character of the search string is typed, Readline displays
+the next entry from the history matching the string typed so far.
+An incremental search requires only as many characters as needed to
+find the desired history entry.
+The characters present in the value of the <VAR>isearch-terminators</VAR> variable
+are used to terminate an incremental search.
+If that variable has not been assigned a value, the <KBD>ESC</KBD> and
+<KBD>C-J</KBD> characters will terminate an incremental search.
+<KBD>C-g</KBD> will abort an incremental search and restore the original line.
+When the search is terminated, the history entry containing the
+search string becomes the current line.
+To find other matching entries in the history list, type <KBD>C-s</KBD> or
+<KBD>C-r</KBD> as appropriate.
+This will search backward or forward in the history for the next
+entry matching the search string typed so far.
+Any other key sequence bound to a Readline command will terminate
+the search and execute that command.
+For instance, a <KBD>RET</KBD> will terminate the search and accept
+the line, thereby executing the command from the history list.
+
+</P>
+<P>
+Non-incremental searches read the entire search string before starting
+to search for matching history lines. The search string may be
+typed by the user or be part of the contents of the current line.
+
+</P>
+
+
+<H2><A NAME="SEC9" HREF="readline.html#TOC9">Readline Init File</A></H2>
+<P>
+<A NAME="IDX8"></A>
+
+</P>
+<P>
+Although the Readline library comes with a set of <CODE>emacs</CODE>-like
+keybindings installed by default, it is possible to use a different set
+of keybindings.
+Any user can customize programs that use Readline by putting
+commands in an <EM>inputrc</EM> file in his home directory.
+The name of this
+file is taken from the value of the environment variable <CODE>INPUTRC</CODE>. If
+that variable is unset, the default is <TT>`~/.inputrc'</TT>.
+
+</P>
+<P>
+When a program which uses the Readline library starts up, the
+init file is read, and the key bindings are set.
+
+</P>
+<P>
+In addition, the <CODE>C-x C-r</CODE> command re-reads this init file, thus
+incorporating any changes that you might have made to it.
+
+</P>
+
+<UL>
+<LI><A HREF="readline.html#SEC10">Readline Init File Syntax</A>: Syntax for the commands in the inputrc file.
+
+<LI><A HREF="readline.html#SEC11">Conditional Init Constructs</A>: Conditional key bindings in the inputrc file.
+
+<LI><A HREF="readline.html#SEC12">Sample Init File</A>: An example inputrc file.
+</UL>
+
+
+
+<H3><A NAME="SEC10" HREF="readline.html#TOC10">Readline Init File Syntax</A></H3>
+
+<P>
+There are only a few basic constructs allowed in the
+Readline init file. Blank lines are ignored.
+Lines beginning with a <SAMP>`#'</SAMP> are comments.
+Lines beginning with a <SAMP>`$'</SAMP> indicate conditional
+constructs (see section <A HREF="readline.html#SEC11">Conditional Init Constructs</A>). Other lines
+denote variable settings and key bindings.
+
+</P>
+<DL COMPACT>
+
+<DT>Variable Settings
+<DD>
+You can modify the run-time behavior of Readline by
+altering the values of variables in Readline
+using the <CODE>set</CODE> command within the init file. Here is how to
+change from the default Emacs-like key binding to use
+<CODE>vi</CODE> line editing commands:
+
+
+<PRE>
+set editing-mode vi
+</PRE>
+
+A great deal of run-time behavior is changeable with the following
+variables.
+
+<DL COMPACT>
+
+<DT><CODE>bell-style</CODE>
+<DD>
+<A NAME="IDX9"></A>
+Controls what happens when Readline wants to ring the terminal bell.
+If set to <SAMP>`none'</SAMP>, Readline never rings the bell. If set to
+<SAMP>`visible'</SAMP>, Readline uses a visible bell if one is available.
+If set to <SAMP>`audible'</SAMP> (the default), Readline attempts to ring
+the terminal's bell.
+
+<DT><CODE>comment-begin</CODE>
+<DD>
+<A NAME="IDX10"></A>
+The string to insert at the beginning of the line when the
+<CODE>insert-comment</CODE> command is executed. The default value
+is <CODE>"#"</CODE>.
+
+<DT><CODE>completion-ignore-case</CODE>
+<DD>
+If set to <SAMP>`on'</SAMP>, Readline performs filename matching and completion
+in a case-insensitive fashion.
+The default value is <SAMP>`off'</SAMP>.
+
+<DT><CODE>completion-query-items</CODE>
+<DD>
+<A NAME="IDX11"></A>
+The number of possible completions that determines when the user is
+asked whether he wants to see the list of possibilities. If the
+number of possible completions is greater than this value,
+Readline will ask the user whether or not he wishes to view
+them; otherwise, they are simply listed. The default limit is
+<CODE>100</CODE>.
+
+<DT><CODE>convert-meta</CODE>
+<DD>
+<A NAME="IDX12"></A>
+If set to <SAMP>`on'</SAMP>, Readline will convert characters with the
+eighth bit set to an ASCII key sequence by stripping the eighth
+bit and prepending an <KBD>ESC</KBD> character, converting them to a
+meta-prefixed key sequence. The default value is <SAMP>`on'</SAMP>.
+
+<DT><CODE>disable-completion</CODE>
+<DD>
+<A NAME="IDX13"></A>
+If set to <SAMP>`On'</SAMP>, Readline will inhibit word completion.
+Completion characters will be inserted into the line as if they had
+been mapped to <CODE>self-insert</CODE>. The default is <SAMP>`off'</SAMP>.
+
+<DT><CODE>editing-mode</CODE>
+<DD>
+<A NAME="IDX14"></A>
+The <CODE>editing-mode</CODE> variable controls which default set of
+key bindings is used. By default, Readline starts up in Emacs editing
+mode, where the keystrokes are most similar to Emacs. This variable can be
+set to either <SAMP>`emacs'</SAMP> or <SAMP>`vi'</SAMP>.
+
+<DT><CODE>enable-keypad</CODE>
+<DD>
+<A NAME="IDX15"></A>
+When set to <SAMP>`on'</SAMP>, Readline will try to enable the application
+keypad when it is called. Some systems need this to enable the
+arrow keys. The default is <SAMP>`off'</SAMP>.
+
+<DT><CODE>expand-tilde</CODE>
+<DD>
+<A NAME="IDX16"></A>
+If set to <SAMP>`on'</SAMP>, tilde expansion is performed when Readline
+attempts word completion. The default is <SAMP>`off'</SAMP>.
+
+<DT><CODE>horizontal-scroll-mode</CODE>
+<DD>
+<A NAME="IDX17"></A>
+This variable can be set to either <SAMP>`on'</SAMP> or <SAMP>`off'</SAMP>. Setting it
+to <SAMP>`on'</SAMP> means that the text of the lines being edited will scroll
+horizontally on a single screen line when they are longer than the width
+of the screen, instead of wrapping onto a new screen line. By default,
+this variable is set to <SAMP>`off'</SAMP>.
+
+<DT><CODE>input-meta</CODE>
+<DD>
+<A NAME="IDX18"></A>
+<A NAME="IDX19"></A>
+If set to <SAMP>`on'</SAMP>, Readline will enable eight-bit input (it
+will not strip the eighth bit from the characters it reads),
+regardless of what the terminal claims it can support. The
+default value is <SAMP>`off'</SAMP>. The name <CODE>meta-flag</CODE> is a
+synonym for this variable.
+
+<DT><CODE>isearch-terminators</CODE>
+<DD>
+<A NAME="IDX20"></A>
+The string of characters that should terminate an incremental search without
+subsequently executing the character as a command (see section <A HREF="readline.html#SEC8">Searching for Commands in the History</A>).
+If this variable has not been given a value, the characters <KBD>ESC</KBD> and
+<KBD>C-J</KBD> will terminate an incremental search.
+
+<DT><CODE>keymap</CODE>
+<DD>
+<A NAME="IDX21"></A>
+Sets Readline's idea of the current keymap for key binding commands.
+Acceptable <CODE>keymap</CODE> names are
+<CODE>emacs</CODE>,
+<CODE>emacs-standard</CODE>,
+<CODE>emacs-meta</CODE>,
+<CODE>emacs-ctlx</CODE>,
+<CODE>vi</CODE>,
+<CODE>vi-command</CODE>, and
+<CODE>vi-insert</CODE>.
+<CODE>vi</CODE> is equivalent to <CODE>vi-command</CODE>; <CODE>emacs</CODE> is
+equivalent to <CODE>emacs-standard</CODE>. The default value is <CODE>emacs</CODE>.
+The value of the <CODE>editing-mode</CODE> variable also affects the
+default keymap.
+
+<DT><CODE>mark-directories</CODE>
+<DD>
+If set to <SAMP>`on'</SAMP>, completed directory names have a slash
+appended. The default is <SAMP>`on'</SAMP>.
+
+<DT><CODE>mark-modified-lines</CODE>
+<DD>
+<A NAME="IDX22"></A>
+This variable, when set to <SAMP>`on'</SAMP>, causes Readline to display an
+asterisk (<SAMP>`*'</SAMP>) at the start of history lines which have been modified.
+This variable is <SAMP>`off'</SAMP> by default.
+
+<DT><CODE>output-meta</CODE>
+<DD>
+<A NAME="IDX23"></A>
+If set to <SAMP>`on'</SAMP>, Readline will display characters with the
+eighth bit set directly rather than as a meta-prefixed escape
+sequence. The default is <SAMP>`off'</SAMP>.
+
+<DT><CODE>print-completions-horizontally</CODE>
+<DD>
+If set to <SAMP>`on'</SAMP>, Readline will display completions with matches
+sorted horizontally in alphabetical order, rather than down the screen.
+The default is <SAMP>`off'</SAMP>.
+
+<DT><CODE>show-all-if-ambiguous</CODE>
+<DD>
+<A NAME="IDX24"></A>
+This alters the default behavior of the completion functions. If
+set to <SAMP>`on'</SAMP>,
+words which have more than one possible completion cause the
+matches to be listed immediately instead of ringing the bell.
+The default value is <SAMP>`off'</SAMP>.
+
+<DT><CODE>visible-stats</CODE>
+<DD>
+<A NAME="IDX25"></A>
+If set to <SAMP>`on'</SAMP>, a character denoting a file's type
+is appended to the filename when listing possible
+completions. The default is <SAMP>`off'</SAMP>.
+
+</DL>
+
+<DT>Key Bindings
+<DD>
+The syntax for controlling key bindings in the init file is
+simple. First you have to know the name of the command that you
+want to change. The following sections contain tables of the command
+name, the default keybinding, if any, and a short description of what
+the command does.
+
+Once you know the name of the command, simply place the name of the key
+you wish to bind the command to, a colon, and then the name of the
+command on a line in the init file. The name of the key
+can be expressed in different ways, depending on which is most
+comfortable for you.
+
+<DL COMPACT>
+
+<DT><VAR>keyname</VAR>: <VAR>function-name</VAR> or <VAR>macro</VAR>
+<DD>
+<VAR>keyname</VAR> is the name of a key spelled out in English. For example:
+
+<PRE>
+Control-u: universal-argument
+Meta-Rubout: backward-kill-word
+Control-o: "&#62; output"
+</PRE>
+
+In the above example, <KBD>C-u</KBD> is bound to the function
+<CODE>universal-argument</CODE>, and <KBD>C-o</KBD> is bound to run the macro
+expressed on the right hand side (that is, to insert the text
+<SAMP>`&#62; output'</SAMP> into the line).
+
+<DT>"<VAR>keyseq</VAR>": <VAR>function-name</VAR> or <VAR>macro</VAR>
+<DD>
+<VAR>keyseq</VAR> differs from <VAR>keyname</VAR> above in that strings
+denoting an entire key sequence can be specified, by placing
+the key sequence in double quotes. Some GNU Emacs style key
+escapes can be used, as in the following example, but the
+special character names are not recognized.
+
+
+<PRE>
+"\C-u": universal-argument
+"\C-x\C-r": re-read-init-file
+"\e[11~": "Function Key 1"
+</PRE>
+
+In the above example, <KBD>C-u</KBD> is bound to the function
+<CODE>universal-argument</CODE> (just as it was in the first example),
+<SAMP>`<KBD>C-x</KBD> <KBD>C-r</KBD>'</SAMP> is bound to the function <CODE>re-read-init-file</CODE>,
+and <SAMP>`<KBD>ESC</KBD> <KBD>[</KBD> <KBD>1</KBD> <KBD>1</KBD> <KBD>~</KBD>'</SAMP> is bound to insert
+the text <SAMP>`Function Key 1'</SAMP>.
+
+</DL>
+
+The following GNU Emacs style escape sequences are available when
+specifying key sequences:
+
+<DL COMPACT>
+
+<DT><CODE><KBD>\C-</KBD></CODE>
+<DD>
+control prefix
+<DT><CODE><KBD>\M-</KBD></CODE>
+<DD>
+meta prefix
+<DT><CODE><KBD>\e</KBD></CODE>
+<DD>
+an escape character
+<DT><CODE><KBD>\\</KBD></CODE>
+<DD>
+backslash
+<DT><CODE><KBD>\"</KBD></CODE>
+<DD>
+<KBD>"</KBD>
+<DT><CODE><KBD>\'</KBD></CODE>
+<DD>
+<KBD>'</KBD>
+</DL>
+
+In addition to the GNU Emacs style escape sequences, a second
+set of backslash escapes is available:
+
+<DL COMPACT>
+
+<DT><CODE>\a</CODE>
+<DD>
+alert (bell)
+<DT><CODE>\b</CODE>
+<DD>
+backspace
+<DT><CODE>\d</CODE>
+<DD>
+delete
+<DT><CODE>\f</CODE>
+<DD>
+form feed
+<DT><CODE>\n</CODE>
+<DD>
+newline
+<DT><CODE>\r</CODE>
+<DD>
+carriage return
+<DT><CODE>\t</CODE>
+<DD>
+horizontal tab
+<DT><CODE>\v</CODE>
+<DD>
+vertical tab
+<DT><CODE>\<VAR>nnn</VAR></CODE>
+<DD>
+the character whose ASCII code is the octal value <VAR>nnn</VAR>
+(one to three digits)
+<DT><CODE>\x<VAR>nnn</VAR></CODE>
+<DD>
+the character whose ASCII code is the hexadecimal value <VAR>nnn</VAR>
+(one to three digits)
+</DL>
+
+When entering the text of a macro, single or double quotes must
+be used to indicate a macro definition.
+Unquoted text is assumed to be a function name.
+In the macro body, the backslash escapes described above are expanded.
+Backslash will quote any other character in the macro text,
+including <SAMP>`"'</SAMP> and <SAMP>`''</SAMP>.
+For example, the following binding will make <SAMP>`C-x \'</SAMP>
+insert a single <SAMP>`\'</SAMP> into the line:
+
+<PRE>
+"\C-x\\": "\\"
+</PRE>
+
+</DL>
+
+
+
+<H3><A NAME="SEC11" HREF="readline.html#TOC11">Conditional Init Constructs</A></H3>
+
+<P>
+Readline implements a facility similar in spirit to the conditional
+compilation features of the C preprocessor which allows key
+bindings and variable settings to be performed as the result
+of tests. There are four parser directives used.
+
+</P>
+<DL COMPACT>
+
+<DT><CODE>$if</CODE>
+<DD>
+The <CODE>$if</CODE> construct allows bindings to be made based on the
+editing mode, the terminal being used, or the application using
+Readline. The text of the test extends to the end of the line;
+no characters are required to isolate it.
+
+<DL COMPACT>
+
+<DT><CODE>mode</CODE>
+<DD>
+The <CODE>mode=</CODE> form of the <CODE>$if</CODE> directive is used to test
+whether Readline is in <CODE>emacs</CODE> or <CODE>vi</CODE> mode.
+This may be used in conjunction
+with the <SAMP>`set keymap'</SAMP> command, for instance, to set bindings in
+the <CODE>emacs-standard</CODE> and <CODE>emacs-ctlx</CODE> keymaps only if
+Readline is starting out in <CODE>emacs</CODE> mode.
+
+<DT><CODE>term</CODE>
+<DD>
+The <CODE>term=</CODE> form may be used to include terminal-specific
+key bindings, perhaps to bind the key sequences output by the
+terminal's function keys. The word on the right side of the
+<SAMP>`='</SAMP> is tested against both the full name of the terminal and
+the portion of the terminal name before the first <SAMP>`-'</SAMP>. This
+allows <CODE>sun</CODE> to match both <CODE>sun</CODE> and <CODE>sun-cmd</CODE>,
+for instance.
+
+<DT><CODE>application</CODE>
+<DD>
+The <VAR>application</VAR> construct is used to include
+application-specific settings. Each program using the Readline
+library sets the <VAR>application name</VAR>, and you can test for it.
+This could be used to bind key sequences to functions useful for
+a specific program. For instance, the following command adds a
+key sequence that quotes the current or previous word in Bash:
+
+<PRE>
+$if Bash
+# Quote the current or previous word
+"\C-xq": "\eb\"\ef\""
+$endif
+</PRE>
+
+</DL>
+
+<DT><CODE>$endif</CODE>
+<DD>
+This command, as seen in the previous example, terminates an
+<CODE>$if</CODE> command.
+
+<DT><CODE>$else</CODE>
+<DD>
+Commands in this branch of the <CODE>$if</CODE> directive are executed if
+the test fails.
+
+<DT><CODE>$include</CODE>
+<DD>
+This directive takes a single filename as an argument and reads commands
+and bindings from that file.
+
+<PRE>
+$include /etc/inputrc
+</PRE>
+
+</DL>
+
+
+
+<H3><A NAME="SEC12" HREF="readline.html#TOC12">Sample Init File</A></H3>
+
+<P>
+Here is an example of an inputrc file. This illustrates key
+binding, variable assignment, and conditional syntax.
+
+</P>
+
+<PRE>
+# This file controls the behaviour of line input editing for
+# programs that use the Gnu Readline library. Existing programs
+# include FTP, Bash, and Gdb.
+#
+# You can re-read the inputrc file with C-x C-r.
+# Lines beginning with '#' are comments.
+#
+# First, include any systemwide bindings and variable assignments from
+# /etc/Inputrc
+$include /etc/Inputrc
+
+#
+# Set various bindings for emacs mode.
+
+set editing-mode emacs
+
+$if mode=emacs
+
+Meta-Control-h: backward-kill-word Text after the function name is ignored
+
+#
+# Arrow keys in keypad mode
+#
+#"\M-OD": backward-char
+#"\M-OC": forward-char
+#"\M-OA": previous-history
+#"\M-OB": next-history
+#
+# Arrow keys in ANSI mode
+#
+"\M-[D": backward-char
+"\M-[C": forward-char
+"\M-[A": previous-history
+"\M-[B": next-history
+#
+# Arrow keys in 8 bit keypad mode
+#
+#"\M-\C-OD": backward-char
+#"\M-\C-OC": forward-char
+#"\M-\C-OA": previous-history
+#"\M-\C-OB": next-history
+#
+# Arrow keys in 8 bit ANSI mode
+#
+#"\M-\C-[D": backward-char
+#"\M-\C-[C": forward-char
+#"\M-\C-[A": previous-history
+#"\M-\C-[B": next-history
+
+C-q: quoted-insert
+
+$endif
+
+# An old-style binding. This happens to be the default.
+TAB: complete
+
+# Macros that are convenient for shell interaction
+$if Bash
+# edit the path
+"\C-xp": "PATH=${PATH}\e\C-e\C-a\ef\C-f"
+# prepare to type a quoted word -- insert open and close double quotes
+# and move to just after the open quote
+"\C-x\"": "\"\"\C-b"
+# insert a backslash (testing backslash escapes in sequences and macros)
+"\C-x\\": "\\"
+# Quote the current or previous word
+"\C-xq": "\eb\"\ef\""
+# Add a binding to refresh the line, which is unbound
+"\C-xr": redraw-current-line
+# Edit variable on current line.
+"\M-\C-v": "\C-a\C-k$\C-y\M-\C-e\C-a\C-y="
+$endif
+
+# use a visible bell if one is available
+set bell-style visible
+
+# don't strip characters to 7 bits when reading
+set input-meta on
+
+# allow iso-latin1 characters to be inserted rather than converted to
+# prefix-meta sequences
+set convert-meta off
+
+# display characters with the eighth bit set directly rather than
+# as meta-prefixed characters
+set output-meta on
+
+# if there are more than 150 possible completions for a word, ask the
+# user if he wants to see all of them
+set completion-query-items 150
+
+# For FTP
+$if Ftp
+"\C-xg": "get \M-?"
+"\C-xt": "put \M-?"
+"\M-.": yank-last-arg
+$endif
+</PRE>
+
+
+
+<H2><A NAME="SEC13" HREF="readline.html#TOC13">Bindable Readline Commands</A></H2>
+
+
+<UL>
+<LI><A HREF="readline.html#SEC14">Commands For Moving</A>: Moving about the line.
+<LI><A HREF="readline.html#SEC15">Commands For History</A>: Getting at previous lines.
+<LI><A HREF="readline.html#SEC16">Commands For Text</A>: Commands for changing text.
+<LI><A HREF="readline.html#SEC17">Commands For Killing</A>: Commands for killing and yanking.
+<LI><A HREF="readline.html#SEC18">Numeric Arguments</A>: Specifying numeric arguments, repeat counts.
+<LI><A HREF="readline.html#SEC19">Commands For Completion</A>: Getting Readline to do the typing for you.
+<LI><A HREF="readline.html#SEC20">Keyboard Macros</A>: Saving and re-executing typed characters
+<LI><A HREF="readline.html#SEC21">Miscellaneous Commands</A>: Other miscellaneous commands.
+</UL>
+
+<P>
+This section describes Readline commands that may be bound to key
+sequences.
+
+</P>
+
+
+<H3><A NAME="SEC14" HREF="readline.html#TOC14">Commands For Moving</A></H3>
+<DL COMPACT>
+
+<DT><CODE>beginning-of-line (C-a)</CODE>
+<DD>
+<A NAME="IDX26"></A>
+Move to the start of the current line.
+
+<DT><CODE>end-of-line (C-e)</CODE>
+<DD>
+<A NAME="IDX27"></A>
+Move to the end of the line.
+
+<DT><CODE>forward-char (C-f)</CODE>
+<DD>
+<A NAME="IDX28"></A>
+Move forward a character.
+
+<DT><CODE>backward-char (C-b)</CODE>
+<DD>
+<A NAME="IDX29"></A>
+Move back a character.
+
+<DT><CODE>forward-word (M-f)</CODE>
+<DD>
+<A NAME="IDX30"></A>
+Move forward to the end of the next word. Words are composed of
+letters and digits.
+
+<DT><CODE>backward-word (M-b)</CODE>
+<DD>
+<A NAME="IDX31"></A>
+Move back to the start of this, or the previous, word. Words are
+composed of letters and digits.
+
+<DT><CODE>clear-screen (C-l)</CODE>
+<DD>
+<A NAME="IDX32"></A>
+Clear the screen and redraw the current line,
+leaving the current line at the top of the screen.
+
+<DT><CODE>redraw-current-line ()</CODE>
+<DD>
+<A NAME="IDX33"></A>
+Refresh the current line. By default, this is unbound.
+
+</DL>
+
+
+
+<H3><A NAME="SEC15" HREF="readline.html#TOC15">Commands For Manipulating The History</A></H3>
+
+<DL COMPACT>
+
+<DT><CODE>accept-line (Newline, Return)</CODE>
+<DD>
+<A NAME="IDX34"></A>
+Accept the line regardless of where the cursor is. If this line is
+non-empty, add it to the history list. If this line was a history
+line, then restore the history line to its original state.
+
+<DT><CODE>previous-history (C-p)</CODE>
+<DD>
+<A NAME="IDX35"></A>
+Move `up' through the history list.
+
+<DT><CODE>next-history (C-n)</CODE>
+<DD>
+<A NAME="IDX36"></A>
+Move `down' through the history list.
+
+<DT><CODE>beginning-of-history (M-&#60;)</CODE>
+<DD>
+<A NAME="IDX37"></A>
+Move to the first line in the history.
+
+<DT><CODE>end-of-history (M-&#62;)</CODE>
+<DD>
+<A NAME="IDX38"></A>
+Move to the end of the input history, i.e., the line currently
+being entered.
+
+<DT><CODE>reverse-search-history (C-r)</CODE>
+<DD>
+<A NAME="IDX39"></A>
+Search backward starting at the current line and moving `up' through
+the history as necessary. This is an incremental search.
+
+<DT><CODE>forward-search-history (C-s)</CODE>
+<DD>
+<A NAME="IDX40"></A>
+Search forward starting at the current line and moving `down' through
+the the history as necessary. This is an incremental search.
+
+<DT><CODE>non-incremental-reverse-search-history (M-p)</CODE>
+<DD>
+<A NAME="IDX41"></A>
+Search backward starting at the current line and moving `up'
+through the history as necessary using a non-incremental search
+for a string supplied by the user.
+
+<DT><CODE>non-incremental-forward-search-history (M-n)</CODE>
+<DD>
+<A NAME="IDX42"></A>
+Search forward starting at the current line and moving `down'
+through the the history as necessary using a non-incremental search
+for a string supplied by the user.
+
+<DT><CODE>history-search-forward ()</CODE>
+<DD>
+<A NAME="IDX43"></A>
+Search forward through the history for the string of characters
+between the start of the current line and the current cursor
+position (the <VAR>point</VAR>). This is a non-incremental search. By
+default, this command is unbound.
+
+<DT><CODE>history-search-backward ()</CODE>
+<DD>
+<A NAME="IDX44"></A>
+Search backward through the history for the string of characters
+between the start of the current line and the point. This
+is a non-incremental search. By default, this command is unbound.
+
+<DT><CODE>yank-nth-arg (M-C-y)</CODE>
+<DD>
+<A NAME="IDX45"></A>
+Insert the first argument to the previous command (usually
+the second word on the previous line). With an argument <VAR>n</VAR>,
+insert the <VAR>n</VAR>th word from the previous command (the words
+in the previous command begin with word 0). A negative argument
+inserts the <VAR>n</VAR>th word from the end of the previous command.
+
+<DT><CODE>yank-last-arg (M-., M-_)</CODE>
+<DD>
+<A NAME="IDX46"></A>
+Insert last argument to the previous command (the last word of the
+previous history entry). With an
+argument, behave exactly like <CODE>yank-nth-arg</CODE>.
+Successive calls to <CODE>yank-last-arg</CODE> move back through the history
+list, inserting the last argument of each line in turn.
+
+</DL>
+
+
+
+<H3><A NAME="SEC16" HREF="readline.html#TOC16">Commands For Changing Text</A></H3>
+
+<DL COMPACT>
+
+<DT><CODE>delete-char (C-d)</CODE>
+<DD>
+<A NAME="IDX47"></A>
+Delete the character under the cursor. If the cursor is at the
+beginning of the line, there are no characters in the line, and
+the last character typed was not bound to <CODE>delete-char</CODE>, then
+return <CODE>EOF</CODE>.
+
+<DT><CODE>backward-delete-char (Rubout)</CODE>
+<DD>
+<A NAME="IDX48"></A>
+Delete the character behind the cursor. A numeric argument means
+to kill the characters instead of deleting them.
+
+<DT><CODE>forward-backward-delete-char ()</CODE>
+<DD>
+<A NAME="IDX49"></A>
+Delete the character under the cursor, unless the cursor is at the
+end of the line, in which case the character behind the cursor is
+deleted. By default, this is not bound to a key.
+
+<DT><CODE>quoted-insert (C-q, C-v)</CODE>
+<DD>
+<A NAME="IDX50"></A>
+Add the next character typed to the line verbatim. This is
+how to insert key sequences like <KBD>C-q</KBD>, for example.
+
+<DT><CODE>tab-insert (M-TAB)</CODE>
+<DD>
+<A NAME="IDX51"></A>
+Insert a tab character.
+
+<DT><CODE>self-insert (a, b, A, 1, !, ...)</CODE>
+<DD>
+<A NAME="IDX52"></A>
+Insert yourself.
+
+<DT><CODE>transpose-chars (C-t)</CODE>
+<DD>
+<A NAME="IDX53"></A>
+Drag the character before the cursor forward over
+the character at the cursor, moving the
+cursor forward as well. If the insertion point
+is at the end of the line, then this
+transposes the last two characters of the line.
+Negative arguments don't work.
+
+<DT><CODE>transpose-words (M-t)</CODE>
+<DD>
+<A NAME="IDX54"></A>
+Drag the word behind the cursor past the word in front of the cursor
+moving the cursor over that word as well.
+
+<DT><CODE>upcase-word (M-u)</CODE>
+<DD>
+<A NAME="IDX55"></A>
+Uppercase the current (or following) word. With a negative argument,
+uppercase the previous word, but do not move the cursor.
+
+<DT><CODE>downcase-word (M-l)</CODE>
+<DD>
+<A NAME="IDX56"></A>
+Lowercase the current (or following) word. With a negative argument,
+lowercase the previous word, but do not move the cursor.
+
+<DT><CODE>capitalize-word (M-c)</CODE>
+<DD>
+<A NAME="IDX57"></A>
+Capitalize the current (or following) word. With a negative argument,
+capitalize the previous word, but do not move the cursor.
+
+</DL>
+
+
+
+<H3><A NAME="SEC17" HREF="readline.html#TOC17">Killing And Yanking</A></H3>
+
+<DL COMPACT>
+
+<DT><CODE>kill-line (C-k)</CODE>
+<DD>
+<A NAME="IDX58"></A>
+Kill the text from the current cursor position to the end of the line.
+
+<DT><CODE>backward-kill-line (C-x Rubout)</CODE>
+<DD>
+<A NAME="IDX59"></A>
+Kill backward to the beginning of the line.
+
+<DT><CODE>unix-line-discard (C-u)</CODE>
+<DD>
+<A NAME="IDX60"></A>
+Kill backward from the cursor to the beginning of the current line.
+The killed text is saved on the kill-ring.
+
+<DT><CODE>kill-whole-line ()</CODE>
+<DD>
+<A NAME="IDX61"></A>
+Kill all characters on the current line, no matter where the
+cursor is. By default, this is unbound.
+
+<DT><CODE>kill-word (M-d)</CODE>
+<DD>
+<A NAME="IDX62"></A>
+Kill from the cursor to the end of the current word, or if between
+words, to the end of the next word. Word boundaries are the same
+as <CODE>forward-word</CODE>.
+
+<DT><CODE>backward-kill-word (M-DEL)</CODE>
+<DD>
+<A NAME="IDX63"></A>
+Kill the word behind the cursor. Word boundaries are the same
+as <CODE>backward-word</CODE>.
+
+<DT><CODE>unix-word-rubout (C-w)</CODE>
+<DD>
+<A NAME="IDX64"></A>
+Kill the word behind the cursor, using white space as a word
+boundary. The killed text is saved on the kill-ring.
+
+<DT><CODE>delete-horizontal-space ()</CODE>
+<DD>
+<A NAME="IDX65"></A>
+Delete all spaces and tabs around point. By default, this is unbound.
+
+<DT><CODE>kill-region ()</CODE>
+<DD>
+<A NAME="IDX66"></A>
+Kill the text between the point and the <EM>mark</EM> (saved
+cursor position). This text is referred to as the <VAR>region</VAR>.
+By default, this command is unbound.
+
+<DT><CODE>copy-region-as-kill ()</CODE>
+<DD>
+<A NAME="IDX67"></A>
+Copy the text in the region to the kill buffer, so it can be yanked
+right away. By default, this command is unbound.
+
+<DT><CODE>copy-backward-word ()</CODE>
+<DD>
+<A NAME="IDX68"></A>
+Copy the word before point to the kill buffer.
+The word boundaries are the same as <CODE>backward-word</CODE>.
+By default, this command is unbound.
+
+<DT><CODE>copy-forward-word ()</CODE>
+<DD>
+<A NAME="IDX69"></A>
+Copy the word following point to the kill buffer.
+The word boundaries are the same as <CODE>forward-word</CODE>.
+By default, this command is unbound.
+
+<DT><CODE>yank (C-y)</CODE>
+<DD>
+<A NAME="IDX70"></A>
+Yank the top of the kill ring into the buffer at the current
+cursor position.
+
+<DT><CODE>yank-pop (M-y)</CODE>
+<DD>
+<A NAME="IDX71"></A>
+Rotate the kill-ring, and yank the new top. You can only do this if
+the prior command is yank or yank-pop.
+</DL>
+
+
+
+<H3><A NAME="SEC18" HREF="readline.html#TOC18">Specifying Numeric Arguments</A></H3>
+<DL COMPACT>
+
+<DT><CODE>digit-argument (M-0, M-1, ... M--)</CODE>
+<DD>
+<A NAME="IDX72"></A>
+Add this digit to the argument already accumulating, or start a new
+argument. <KBD>M--</KBD> starts a negative argument.
+
+<DT><CODE>universal-argument ()</CODE>
+<DD>
+<A NAME="IDX73"></A>
+This is another way to specify an argument.
+If this command is followed by one or more digits, optionally with a
+leading minus sign, those digits define the argument.
+If the command is followed by digits, executing <CODE>universal-argument</CODE>
+again ends the numeric argument, but is otherwise ignored.
+As a special case, if this command is immediately followed by a
+character that is neither a digit or minus sign, the argument count
+for the next command is multiplied by four.
+The argument count is initially one, so executing this function the
+first time makes the argument count four, a second time makes the
+argument count sixteen, and so on.
+By default, this is not bound to a key.
+</DL>
+
+
+
+<H3><A NAME="SEC19" HREF="readline.html#TOC19">Letting Readline Type For You</A></H3>
+
+<DL COMPACT>
+
+<DT><CODE>complete (TAB)</CODE>
+<DD>
+<A NAME="IDX74"></A>
+Attempt to do completion on the text before the cursor. This is
+application-specific. Generally, if you are typing a filename
+argument, you can do filename completion; if you are typing a command,
+you can do command completion; if you are typing in a symbol to GDB, you
+can do symbol name completion; if you are typing in a variable to Bash,
+you can do variable name completion, and so on.
+
+<DT><CODE>possible-completions (M-?)</CODE>
+<DD>
+<A NAME="IDX75"></A>
+List the possible completions of the text before the cursor.
+
+<DT><CODE>insert-completions (M-*)</CODE>
+<DD>
+<A NAME="IDX76"></A>
+Insert all completions of the text before point that would have
+been generated by <CODE>possible-completions</CODE>.
+
+<DT><CODE>menu-complete ()</CODE>
+<DD>
+<A NAME="IDX77"></A>
+Similar to <CODE>complete</CODE>, but replaces the word to be completed
+with a single match from the list of possible completions.
+Repeated execution of <CODE>menu-complete</CODE> steps through the list
+of possible completions, inserting each match in turn.
+At the end of the list of completions, the bell is rung and the
+original text is restored.
+An argument of <VAR>n</VAR> moves <VAR>n</VAR> positions forward in the list
+of matches; a negative argument may be used to move backward
+through the list.
+This command is intended to be bound to <CODE>TAB</CODE>, but is unbound
+by default.
+
+<DT><CODE>delete-char-or-list ()</CODE>
+<DD>
+<A NAME="IDX78"></A>
+Deletes the character under the cursor if not at the beginning or
+end of the line (like <CODE>delete-char</CODE>).
+If at the end of the line, behaves identically to
+<CODE>possible-completions</CODE>.
+This command is unbound by default.
+
+</DL>
+
+
+
+<H3><A NAME="SEC20" HREF="readline.html#TOC20">Keyboard Macros</A></H3>
+<DL COMPACT>
+
+<DT><CODE>start-kbd-macro (C-x ()</CODE>
+<DD>
+<A NAME="IDX79"></A>
+Begin saving the characters typed into the current keyboard macro.
+
+<DT><CODE>end-kbd-macro (C-x ))</CODE>
+<DD>
+<A NAME="IDX80"></A>
+Stop saving the characters typed into the current keyboard macro
+and save the definition.
+
+<DT><CODE>call-last-kbd-macro (C-x e)</CODE>
+<DD>
+<A NAME="IDX81"></A>
+Re-execute the last keyboard macro defined, by making the characters
+in the macro appear as if typed at the keyboard.
+
+</DL>
+
+
+
+<H3><A NAME="SEC21" HREF="readline.html#TOC21">Some Miscellaneous Commands</A></H3>
+<DL COMPACT>
+
+<DT><CODE>re-read-init-file (C-x C-r)</CODE>
+<DD>
+<A NAME="IDX82"></A>
+Read in the contents of the inputrc file, and incorporate
+any bindings or variable assignments found there.
+
+<DT><CODE>abort (C-g)</CODE>
+<DD>
+<A NAME="IDX83"></A>
+Abort the current editing command and
+ring the terminal's bell (subject to the setting of
+<CODE>bell-style</CODE>).
+
+<DT><CODE>do-uppercase-version (M-a, M-b, M-<VAR>x</VAR>, ...)</CODE>
+<DD>
+<A NAME="IDX84"></A>
+If the metafied character <VAR>x</VAR> is lowercase, run the command
+that is bound to the corresponding uppercase character.
+
+<DT><CODE>prefix-meta (ESC)</CODE>
+<DD>
+<A NAME="IDX85"></A>
+Make the next character typed be metafied. This is for keyboards
+without a meta key. Typing <SAMP>`ESC f'</SAMP> is equivalent to typing
+<SAMP>`M-f'</SAMP>.
+
+<DT><CODE>undo (C-_, C-x C-u)</CODE>
+<DD>
+<A NAME="IDX86"></A>
+Incremental undo, separately remembered for each line.
+
+<DT><CODE>revert-line (M-r)</CODE>
+<DD>
+<A NAME="IDX87"></A>
+Undo all changes made to this line. This is like executing the <CODE>undo</CODE>
+command enough times to get back to the beginning.
+
+<DT><CODE>tilde-expand (M-~)</CODE>
+<DD>
+<A NAME="IDX88"></A>
+Perform tilde expansion on the current word.
+
+<DT><CODE>set-mark (C-@)</CODE>
+<DD>
+<A NAME="IDX89"></A>
+Set the mark to the current point. If a
+numeric argument is supplied, the mark is set to that position.
+
+<DT><CODE>exchange-point-and-mark (C-x C-x)</CODE>
+<DD>
+<A NAME="IDX90"></A>
+Swap the point with the mark. The current cursor position is set to
+the saved position, and the old cursor position is saved as the mark.
+
+<DT><CODE>character-search (C-])</CODE>
+<DD>
+<A NAME="IDX91"></A>
+A character is read and point is moved to the next occurrence of that
+character. A negative count searches for previous occurrences.
+
+<DT><CODE>character-search-backward (M-C-])</CODE>
+<DD>
+<A NAME="IDX92"></A>
+A character is read and point is moved to the previous occurrence
+of that character. A negative count searches for subsequent
+occurrences.
+
+<DT><CODE>insert-comment (M-#)</CODE>
+<DD>
+<A NAME="IDX93"></A>
+The value of the <CODE>comment-begin</CODE>
+variable is inserted at the beginning of the current line,
+and the line is accepted as if a newline had been typed.
+
+<DT><CODE>dump-functions ()</CODE>
+<DD>
+<A NAME="IDX94"></A>
+Print all of the functions and their key bindings to the
+Readline output stream. If a numeric argument is supplied,
+the output is formatted in such a way that it can be made part
+of an <VAR>inputrc</VAR> file. This command is unbound by default.
+
+<DT><CODE>dump-variables ()</CODE>
+<DD>
+<A NAME="IDX95"></A>
+Print all of the settable variables and their values to the
+Readline output stream. If a numeric argument is supplied,
+the output is formatted in such a way that it can be made part
+of an <VAR>inputrc</VAR> file. This command is unbound by default.
+
+<DT><CODE>dump-macros ()</CODE>
+<DD>
+<A NAME="IDX96"></A>
+Print all of the Readline key sequences bound to macros and the
+strings they ouput. If a numeric argument is supplied,
+the output is formatted in such a way that it can be made part
+of an <VAR>inputrc</VAR> file. This command is unbound by default.
+
+</DL>
+
+
+
+<H2><A NAME="SEC22" HREF="readline.html#TOC22">Readline vi Mode</A></H2>
+
+<P>
+While the Readline library does not have a full set of <CODE>vi</CODE>
+editing functions, it does contain enough to allow simple editing
+of the line. The Readline <CODE>vi</CODE> mode behaves as specified in
+the POSIX 1003.2 standard.
+
+</P>
+<P>
+In order to switch interactively between <CODE>emacs</CODE> and <CODE>vi</CODE>
+editing modes, use the command M-C-j (toggle-editing-mode).
+The Readline default is <CODE>emacs</CODE> mode.
+
+</P>
+<P>
+When you enter a line in <CODE>vi</CODE> mode, you are already placed in
+`insertion' mode, as if you had typed an <SAMP>`i'</SAMP>. Pressing <KBD>ESC</KBD>
+switches you into `command' mode, where you can edit the text of the
+line with the standard <CODE>vi</CODE> movement keys, move to previous
+history lines with <SAMP>`k'</SAMP> and subsequent lines with <SAMP>`j'</SAMP>, and
+so forth.
+
+</P>
+
+
+
+<H1><A NAME="SEC23" HREF="readline.html#TOC23">Programming with GNU Readline</A></H1>
+
+<P>
+This chapter describes the interface between the GNU Readline Library and
+other programs. If you are a programmer, and you wish to include the
+features found in GNU Readline
+such as completion, line editing, and interactive history manipulation
+in your own programs, this section is for you.
+
+</P>
+
+<UL>
+<LI><A HREF="readline.html#SEC24">Basic Behavior</A>: Using the default behavior of Readline.
+<LI><A HREF="readline.html#SEC25">Custom Functions</A>: Adding your own functions to Readline.
+<LI><A HREF="readline.html#SEC28">Readline Variables</A>: Variables accessible to custom
+ functions.
+<LI><A HREF="readline.html#SEC29">Readline Convenience Functions</A>: Functions which Readline supplies to
+ aid in writing your own custom
+ functions.
+<LI><A HREF="readline.html#SEC40">Readline Signal Handling</A>: How Readline behaves when it receives signals.
+<LI><A HREF="readline.html#SEC41">Custom Completers</A>: Supplanting or supplementing Readline's
+ completion functions.
+</UL>
+
+
+
+<H2><A NAME="SEC24" HREF="readline.html#TOC24">Basic Behavior</A></H2>
+
+<P>
+Many programs provide a command line interface, such as <CODE>mail</CODE>,
+<CODE>ftp</CODE>, and <CODE>sh</CODE>. For such programs, the default behaviour of
+Readline is sufficient. This section describes how to use Readline in
+the simplest way possible, perhaps to replace calls in your code to
+<CODE>gets()</CODE> or <CODE>fgets ()</CODE>.
+
+</P>
+<P>
+<A NAME="IDX97"></A>
+<A NAME="IDX98"></A>
+The function <CODE>readline ()</CODE> prints a prompt and then reads and returns
+a single line of text from the user. The line <CODE>readline</CODE>
+returns is allocated with <CODE>malloc ()</CODE>; you should <CODE>free ()</CODE>
+the line when you are done with it. The declaration for <CODE>readline</CODE>
+in ANSI C is
+
+</P>
+
+<PRE>
+<CODE>char *readline (char *<VAR>prompt</VAR>);</CODE>
+</PRE>
+
+<P>
+So, one might say
+
+<PRE>
+<CODE>char *line = readline ("Enter a line: ");</CODE>
+</PRE>
+
+<P>
+in order to read a line of text from the user.
+The line returned has the final newline removed, so only the
+text remains.
+
+</P>
+<P>
+If <CODE>readline</CODE> encounters an <CODE>EOF</CODE> while reading the line, and the
+line is empty at that point, then <CODE>(char *)NULL</CODE> is returned.
+Otherwise, the line is ended just as if a newline had been typed.
+
+</P>
+<P>
+If you want the user to be able to get at the line later, (with
+<KBD>C-p</KBD> for example), you must call <CODE>add_history ()</CODE> to save the
+line away in a <EM>history</EM> list of such lines.
+
+</P>
+
+<PRE>
+<CODE>add_history (line)</CODE>;
+</PRE>
+
+<P>
+For full details on the GNU History Library, see the associated manual.
+
+</P>
+<P>
+It is preferable to avoid saving empty lines on the history list, since
+users rarely have a burning need to reuse a blank line. Here is
+a function which usefully replaces the standard <CODE>gets ()</CODE> library
+function, and has the advantage of no static buffer to overflow:
+
+</P>
+
+<PRE>
+/* A static variable for holding the line. */
+static char *line_read = (char *)NULL;
+
+/* Read a string, and return a pointer to it. Returns NULL on EOF. */
+char *
+rl_gets ()
+{
+ /* If the buffer has already been allocated, return the memory
+ to the free pool. */
+ if (line_read)
+ {
+ free (line_read);
+ line_read = (char *)NULL;
+ }
+
+ /* Get a line from the user. */
+ line_read = readline ("");
+
+ /* If the line has any text in it, save it on the history. */
+ if (line_read &#38;&#38; *line_read)
+ add_history (line_read);
+
+ return (line_read);
+}
+</PRE>
+
+<P>
+This function gives the user the default behaviour of <KBD>TAB</KBD>
+completion: completion on file names. If you do not want Readline to
+complete on filenames, you can change the binding of the <KBD>TAB</KBD> key
+with <CODE>rl_bind_key ()</CODE>.
+
+</P>
+
+<PRE>
+<CODE>int rl_bind_key (int <VAR>key</VAR>, int (*<VAR>function</VAR>)());</CODE>
+</PRE>
+
+<P>
+<CODE>rl_bind_key ()</CODE> takes two arguments: <VAR>key</VAR> is the character that
+you want to bind, and <VAR>function</VAR> is the address of the function to
+call when <VAR>key</VAR> is pressed. Binding <KBD>TAB</KBD> to <CODE>rl_insert ()</CODE>
+makes <KBD>TAB</KBD> insert itself.
+<CODE>rl_bind_key ()</CODE> returns non-zero if <VAR>key</VAR> is not a valid
+ASCII character code (between 0 and 255).
+
+</P>
+<P>
+Thus, to disable the default <KBD>TAB</KBD> behavior, the following suffices:
+
+<PRE>
+<CODE>rl_bind_key ('\t', rl_insert);</CODE>
+</PRE>
+
+<P>
+This code should be executed once at the start of your program; you
+might write a function called <CODE>initialize_readline ()</CODE> which
+performs this and other desired initializations, such as installing
+custom completers (see section <A HREF="readline.html#SEC41">Custom Completers</A>).
+
+</P>
+
+
+<H2><A NAME="SEC25" HREF="readline.html#TOC25">Custom Functions</A></H2>
+
+<P>
+Readline provides many functions for manipulating the text of
+the line, but it isn't possible to anticipate the needs of all
+programs. This section describes the various functions and variables
+defined within the Readline library which allow a user program to add
+customized functionality to Readline.
+
+</P>
+
+<UL>
+<LI><A HREF="readline.html#SEC26">The Function Type</A>: C declarations to make code readable.
+<LI><A HREF="readline.html#SEC27">Function Writing</A>: Variables and calling conventions.
+</UL>
+
+
+
+<H3><A NAME="SEC26" HREF="readline.html#TOC26">The Function Type</A></H3>
+
+<P>
+For readabilty, we declare a new type of object, called
+<EM>Function</EM>. A <CODE>Function</CODE> is a C function which
+returns an <CODE>int</CODE>. The type declaration for <CODE>Function</CODE> is:
+
+</P>
+<P>
+<CODE>typedef int Function ();</CODE>
+
+</P>
+<P>
+The reason for declaring this new type is to make it easier to write
+code describing pointers to C functions. Let us say we had a variable
+called <VAR>func</VAR> which was a pointer to a function. Instead of the
+classic C declaration
+
+</P>
+<P>
+<CODE>int (*)()func;</CODE>
+
+</P>
+<P>
+we may write
+
+</P>
+<P>
+<CODE>Function *func;</CODE>
+
+</P>
+<P>
+Similarly, there are
+
+</P>
+
+<PRE>
+typedef void VFunction ();
+typedef char *CPFunction (); and
+typedef char **CPPFunction ();
+</PRE>
+
+<P>
+for functions returning no value, <CODE>pointer to char</CODE>, and
+<CODE>pointer to pointer to char</CODE>, respectively.
+
+</P>
+
+
+<H3><A NAME="SEC27" HREF="readline.html#TOC27">Writing a New Function</A></H3>
+
+<P>
+In order to write new functions for Readline, you need to know the
+calling conventions for keyboard-invoked functions, and the names of the
+variables that describe the current state of the line read so far.
+
+</P>
+<P>
+The calling sequence for a command <CODE>foo</CODE> looks like
+
+</P>
+
+<PRE>
+<CODE>foo (int count, int key)</CODE>
+</PRE>
+
+<P>
+where <VAR>count</VAR> is the numeric argument (or 1 if defaulted) and
+<VAR>key</VAR> is the key that invoked this function.
+
+</P>
+<P>
+It is completely up to the function as to what should be done with the
+numeric argument. Some functions use it as a repeat count, some
+as a flag, and others to choose alternate behavior (refreshing the current
+line as opposed to refreshing the screen, for example). Some choose to
+ignore it. In general, if a
+function uses the numeric argument as a repeat count, it should be able
+to do something useful with both negative and positive arguments.
+At the very least, it should be aware that it can be passed a
+negative argument.
+
+</P>
+
+
+<H2><A NAME="SEC28" HREF="readline.html#TOC28">Readline Variables</A></H2>
+
+<P>
+These variables are available to function writers.
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_line_buffer</B>
+<DD><A NAME="IDX99"></A>
+This is the line gathered so far. You are welcome to modify the
+contents of the line, but see section <A HREF="readline.html#SEC34">Allowing Undoing</A>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_point</B>
+<DD><A NAME="IDX100"></A>
+The offset of the current cursor position in <CODE>rl_line_buffer</CODE>
+(the <EM>point</EM>).
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_end</B>
+<DD><A NAME="IDX101"></A>
+The number of characters present in <CODE>rl_line_buffer</CODE>. When
+<CODE>rl_point</CODE> is at the end of the line, <CODE>rl_point</CODE> and
+<CODE>rl_end</CODE> are equal.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_mark</B>
+<DD><A NAME="IDX102"></A>
+The mark (saved position) in the current line. If set, the mark
+and point define a <EM>region</EM>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_done</B>
+<DD><A NAME="IDX103"></A>
+Setting this to a non-zero value causes Readline to return the current
+line immediately.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_pending_input</B>
+<DD><A NAME="IDX104"></A>
+Setting this to a value makes it the next keystroke read. This is a
+way to stuff a single character into the input stream.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_erase_empty_line</B>
+<DD><A NAME="IDX105"></A>
+Setting this to a non-zero value causes Readline to completely erase
+the current line, including any prompt, any time a newline is typed as
+the only character on an otherwise-empty line. The cursor is moved to
+the beginning of the newly-blank line.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_prompt</B>
+<DD><A NAME="IDX106"></A>
+The prompt Readline uses. This is set from the argument to
+<CODE>readline ()</CODE>, and should not be assigned to directly.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_library_version</B>
+<DD><A NAME="IDX107"></A>
+The version number of this revision of the library.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_terminal_name</B>
+<DD><A NAME="IDX108"></A>
+The terminal type, used for initialization.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_readline_name</B>
+<DD><A NAME="IDX109"></A>
+This variable is set to a unique name by each application using Readline.
+The value allows conditional parsing of the inputrc file
+(see section <A HREF="readline.html#SEC11">Conditional Init Constructs</A>).
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> FILE * <B>rl_instream</B>
+<DD><A NAME="IDX110"></A>
+The stdio stream from which Readline reads input.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> FILE * <B>rl_outstream</B>
+<DD><A NAME="IDX111"></A>
+The stdio stream to which Readline performs output.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> Function * <B>rl_startup_hook</B>
+<DD><A NAME="IDX112"></A>
+If non-zero, this is the address of a function to call just
+before <CODE>readline</CODE> prints the first prompt.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> Function * <B>rl_pre_input_hook</B>
+<DD><A NAME="IDX113"></A>
+If non-zero, this is the address of a function to call after
+the first prompt has been printed and just before <CODE>readline</CODE>
+starts reading input characters.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> Function * <B>rl_event_hook</B>
+<DD><A NAME="IDX114"></A>
+If non-zero, this is the address of a function to call periodically
+when readline is waiting for terminal input.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> Function * <B>rl_getc_function</B>
+<DD><A NAME="IDX115"></A>
+If non-zero, <CODE>readline</CODE> will call indirectly through this pointer
+to get a character from the input stream. By default, it is set to
+<CODE>rl_getc</CODE>, the default <CODE>readline</CODE> character input function
+(see section <A HREF="readline.html#SEC37">Utility Functions</A>).
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> VFunction * <B>rl_redisplay_function</B>
+<DD><A NAME="IDX116"></A>
+If non-zero, <CODE>readline</CODE> will call indirectly through this pointer
+to update the display with the current contents of the editing buffer.
+By default, it is set to <CODE>rl_redisplay</CODE>, the default <CODE>readline</CODE>
+redisplay function (see section <A HREF="readline.html#SEC35">Redisplay</A>).
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> Keymap <B>rl_executing_keymap</B>
+<DD><A NAME="IDX117"></A>
+This variable is set to the keymap (see section <A HREF="readline.html#SEC31">Selecting a Keymap</A>) in which the
+currently executing readline function was found.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> Keymap <B>rl_binding_keymap</B>
+<DD><A NAME="IDX118"></A>
+This variable is set to the keymap (see section <A HREF="readline.html#SEC31">Selecting a Keymap</A>) in which the
+last key binding occurred.
+</DL>
+
+</P>
+
+
+<H2><A NAME="SEC29" HREF="readline.html#TOC29">Readline Convenience Functions</A></H2>
+
+
+<UL>
+<LI><A HREF="readline.html#SEC30">Function Naming</A>: How to give a function you write a name.
+<LI><A HREF="readline.html#SEC31">Keymaps</A>: Making keymaps.
+<LI><A HREF="readline.html#SEC32">Binding Keys</A>: Changing Keymaps.
+<LI><A HREF="readline.html#SEC33">Associating Function Names and Bindings</A>: Translate function names to
+ key sequences.
+<LI><A HREF="readline.html#SEC34">Allowing Undoing</A>: How to make your functions undoable.
+<LI><A HREF="readline.html#SEC35">Redisplay</A>: Functions to control line display.
+<LI><A HREF="readline.html#SEC36">Modifying Text</A>: Functions to modify <CODE>rl_line_buffer</CODE>.
+<LI><A HREF="readline.html#SEC37">Utility Functions</A>: Generally useful functions and hooks.
+<LI><A HREF="readline.html#SEC38">Alternate Interface</A>: Using Readline in a `callback' fashion.
+</UL>
+
+
+
+<H3><A NAME="SEC30" HREF="readline.html#TOC30">Naming a Function</A></H3>
+
+<P>
+The user can dynamically change the bindings of keys while using
+Readline. This is done by representing the function with a descriptive
+name. The user is able to type the descriptive name when referring to
+the function. Thus, in an init file, one might find
+
+</P>
+
+<PRE>
+Meta-Rubout: backward-kill-word
+</PRE>
+
+<P>
+This binds the keystroke <KBD>Meta-Rubout</KBD> to the function
+<EM>descriptively</EM> named <CODE>backward-kill-word</CODE>. You, as the
+programmer, should bind the functions you write to descriptive names as
+well. Readline provides a function for doing that:
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_add_defun</B> <I>(char *name, Function *function, int key)</I>
+<DD><A NAME="IDX119"></A>
+Add <VAR>name</VAR> to the list of named functions. Make <VAR>function</VAR> be
+the function that gets called. If <VAR>key</VAR> is not -1, then bind it to
+<VAR>function</VAR> using <CODE>rl_bind_key ()</CODE>.
+</DL>
+
+</P>
+<P>
+Using this function alone is sufficient for most applications. It is
+the recommended way to add a few functions to the default functions that
+Readline has built in. If you need to do something other
+than adding a function to Readline, you may need to use the
+underlying functions described below.
+
+</P>
+
+
+<H3><A NAME="SEC31" HREF="readline.html#TOC31">Selecting a Keymap</A></H3>
+
+<P>
+Key bindings take place on a <EM>keymap</EM>. The keymap is the
+association between the keys that the user types and the functions that
+get run. You can make your own keymaps, copy existing keymaps, and tell
+Readline which keymap to use.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> Keymap <B>rl_make_bare_keymap</B> <I>()</I>
+<DD><A NAME="IDX120"></A>
+Returns a new, empty keymap. The space for the keymap is allocated with
+<CODE>malloc ()</CODE>; you should <CODE>free ()</CODE> it when you are done.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> Keymap <B>rl_copy_keymap</B> <I>(Keymap map)</I>
+<DD><A NAME="IDX121"></A>
+Return a new keymap which is a copy of <VAR>map</VAR>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> Keymap <B>rl_make_keymap</B> <I>()</I>
+<DD><A NAME="IDX122"></A>
+Return a new keymap with the printing characters bound to rl_insert,
+the lowercase Meta characters bound to run their equivalents, and
+the Meta digits bound to produce numeric arguments.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_discard_keymap</B> <I>(Keymap keymap)</I>
+<DD><A NAME="IDX123"></A>
+Free the storage associated with <VAR>keymap</VAR>.
+</DL>
+
+</P>
+<P>
+Readline has several internal keymaps. These functions allow you to
+change which keymap is active.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> Keymap <B>rl_get_keymap</B> <I>()</I>
+<DD><A NAME="IDX124"></A>
+Returns the currently active keymap.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_set_keymap</B> <I>(Keymap keymap)</I>
+<DD><A NAME="IDX125"></A>
+Makes <VAR>keymap</VAR> the currently active keymap.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> Keymap <B>rl_get_keymap_by_name</B> <I>(char *name)</I>
+<DD><A NAME="IDX126"></A>
+Return the keymap matching <VAR>name</VAR>. <VAR>name</VAR> is one which would
+be supplied in a <CODE>set keymap</CODE> inputrc line (see section <A HREF="readline.html#SEC9">Readline Init File</A>).
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> char * <B>rl_get_keymap_name</B> <I>(Keymap keymap)</I>
+<DD><A NAME="IDX127"></A>
+Return the name matching <VAR>keymap</VAR>. <VAR>name</VAR> is one which would
+be supplied in a <CODE>set keymap</CODE> inputrc line (see section <A HREF="readline.html#SEC9">Readline Init File</A>).
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC32" HREF="readline.html#TOC32">Binding Keys</A></H3>
+
+<P>
+You associate keys with functions through the keymap. Readline has
+several internal keymaps: <CODE>emacs_standard_keymap</CODE>,
+<CODE>emacs_meta_keymap</CODE>, <CODE>emacs_ctlx_keymap</CODE>,
+<CODE>vi_movement_keymap</CODE>, and <CODE>vi_insertion_keymap</CODE>.
+<CODE>emacs_standard_keymap</CODE> is the default, and the examples in
+this manual assume that.
+
+</P>
+<P>
+These functions manage key bindings.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_bind_key</B> <I>(int key, Function *function)</I>
+<DD><A NAME="IDX128"></A>
+Binds <VAR>key</VAR> to <VAR>function</VAR> in the currently active keymap.
+Returns non-zero in the case of an invalid <VAR>key</VAR>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_bind_key_in_map</B> <I>(int key, Function *function, Keymap map)</I>
+<DD><A NAME="IDX129"></A>
+Bind <VAR>key</VAR> to <VAR>function</VAR> in <VAR>map</VAR>. Returns non-zero in the case
+of an invalid <VAR>key</VAR>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_unbind_key</B> <I>(int key)</I>
+<DD><A NAME="IDX130"></A>
+Bind <VAR>key</VAR> to the null function in the currently active keymap.
+Returns non-zero in case of error.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_unbind_key_in_map</B> <I>(int key, Keymap map)</I>
+<DD><A NAME="IDX131"></A>
+Bind <VAR>key</VAR> to the null function in <VAR>map</VAR>.
+Returns non-zero in case of error.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_unbind_function_in_map</B> <I>(Function *function, Keymap map)</I>
+<DD><A NAME="IDX132"></A>
+Unbind all keys that execute <VAR>function</VAR> in <VAR>map</VAR>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_unbind_command_in_map</B> <I>(char *command, Keymap map)</I>
+<DD><A NAME="IDX133"></A>
+Unbind all keys that are bound to <VAR>command</VAR> in <VAR>map</VAR>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_generic_bind</B> <I>(int type, char *keyseq, char *data, Keymap map)</I>
+<DD><A NAME="IDX134"></A>
+Bind the key sequence represented by the string <VAR>keyseq</VAR> to the arbitrary
+pointer <VAR>data</VAR>. <VAR>type</VAR> says what kind of data is pointed to by
+<VAR>data</VAR>; this can be a function (<CODE>ISFUNC</CODE>), a macro
+(<CODE>ISMACR</CODE>), or a keymap (<CODE>ISKMAP</CODE>). This makes new keymaps as
+necessary. The initial keymap in which to do bindings is <VAR>map</VAR>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_parse_and_bind</B> <I>(char *line)</I>
+<DD><A NAME="IDX135"></A>
+Parse <VAR>line</VAR> as if it had been read from the <CODE>inputrc</CODE> file and
+perform any key bindings and variable assignments found
+(see section <A HREF="readline.html#SEC9">Readline Init File</A>).
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_read_init_file</B> <I>(char *filename)</I>
+<DD><A NAME="IDX136"></A>
+Read keybindings and variable assignments from <VAR>filename</VAR>
+(see section <A HREF="readline.html#SEC9">Readline Init File</A>).
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC33" HREF="readline.html#TOC33">Associating Function Names and Bindings</A></H3>
+
+<P>
+These functions allow you to find out what keys invoke named functions
+and the functions invoked by a particular key sequence.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> Function * <B>rl_named_function</B> <I>(char *name)</I>
+<DD><A NAME="IDX137"></A>
+Return the function with name <VAR>name</VAR>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> Function * <B>rl_function_of_keyseq</B> <I>(char *keyseq, Keymap map, int *type)</I>
+<DD><A NAME="IDX138"></A>
+Return the function invoked by <VAR>keyseq</VAR> in keymap <VAR>map</VAR>.
+If <VAR>map</VAR> is NULL, the current keymap is used. If <VAR>type</VAR> is
+not NULL, the type of the object is returned in it (one of <CODE>ISFUNC</CODE>,
+<CODE>ISKMAP</CODE>, or <CODE>ISMACR</CODE>).
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> char ** <B>rl_invoking_keyseqs</B> <I>(Function *function)</I>
+<DD><A NAME="IDX139"></A>
+Return an array of strings representing the key sequences used to
+invoke <VAR>function</VAR> in the current keymap.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> char ** <B>rl_invoking_keyseqs_in_map</B> <I>(Function *function, Keymap map)</I>
+<DD><A NAME="IDX140"></A>
+Return an array of strings representing the key sequences used to
+invoke <VAR>function</VAR> in the keymap <VAR>map</VAR>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_function_dumper</B> <I>(int readable)</I>
+<DD><A NAME="IDX141"></A>
+Print the readline function names and the key sequences currently
+bound to them to <CODE>rl_outstream</CODE>. If <VAR>readable</VAR> is non-zero,
+the list is formatted in such a way that it can be made part of an
+<CODE>inputrc</CODE> file and re-read.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_list_funmap_names</B> <I>()</I>
+<DD><A NAME="IDX142"></A>
+Print the names of all bindable Readline functions to <CODE>rl_outstream</CODE>.
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC34" HREF="readline.html#TOC34">Allowing Undoing</A></H3>
+
+<P>
+Supporting the undo command is a painless thing, and makes your
+functions much more useful. It is certainly easy to try
+something if you know you can undo it. I could use an undo function for
+the stock market.
+
+</P>
+<P>
+If your function simply inserts text once, or deletes text once, and
+uses <CODE>rl_insert_text ()</CODE> or <CODE>rl_delete_text ()</CODE> to do it, then
+undoing is already done for you automatically.
+
+</P>
+<P>
+If you do multiple insertions or multiple deletions, or any combination
+of these operations, you should group them together into one operation.
+This is done with <CODE>rl_begin_undo_group ()</CODE> and
+<CODE>rl_end_undo_group ()</CODE>.
+
+</P>
+<P>
+The types of events that can be undone are:
+
+</P>
+
+<PRE>
+enum undo_code { UNDO_DELETE, UNDO_INSERT, UNDO_BEGIN, UNDO_END };
+</PRE>
+
+<P>
+Notice that <CODE>UNDO_DELETE</CODE> means to insert some text, and
+<CODE>UNDO_INSERT</CODE> means to delete some text. That is, the undo code
+tells undo what to undo, not how to undo it. <CODE>UNDO_BEGIN</CODE> and
+<CODE>UNDO_END</CODE> are tags added by <CODE>rl_begin_undo_group ()</CODE> and
+<CODE>rl_end_undo_group ()</CODE>.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_begin_undo_group</B> <I>()</I>
+<DD><A NAME="IDX143"></A>
+Begins saving undo information in a group construct. The undo
+information usually comes from calls to <CODE>rl_insert_text ()</CODE> and
+<CODE>rl_delete_text ()</CODE>, but could be the result of calls to
+<CODE>rl_add_undo ()</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_end_undo_group</B> <I>()</I>
+<DD><A NAME="IDX144"></A>
+Closes the current undo group started with <CODE>rl_begin_undo_group
+()</CODE>. There should be one call to <CODE>rl_end_undo_group ()</CODE>
+for each call to <CODE>rl_begin_undo_group ()</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_add_undo</B> <I>(enum undo_code what, int start, int end, char *text)</I>
+<DD><A NAME="IDX145"></A>
+Remember how to undo an event (according to <VAR>what</VAR>). The affected
+text runs from <VAR>start</VAR> to <VAR>end</VAR>, and encompasses <VAR>text</VAR>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>free_undo_list</B> <I>()</I>
+<DD><A NAME="IDX146"></A>
+Free the existing undo list.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_do_undo</B> <I>()</I>
+<DD><A NAME="IDX147"></A>
+Undo the first thing on the undo list. Returns <CODE>0</CODE> if there was
+nothing to undo, non-zero if something was undone.
+</DL>
+
+</P>
+<P>
+Finally, if you neither insert nor delete text, but directly modify the
+existing text (e.g., change its case), call <CODE>rl_modifying ()</CODE>
+once, just before you modify the text. You must supply the indices of
+the text range that you are going to modify.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_modifying</B> <I>(int start, int end)</I>
+<DD><A NAME="IDX148"></A>
+Tell Readline to save the text between <VAR>start</VAR> and <VAR>end</VAR> as a
+single undo unit. It is assumed that you will subsequently modify
+that text.
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC35" HREF="readline.html#TOC35">Redisplay</A></H3>
+
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_redisplay</B> <I>()</I>
+<DD><A NAME="IDX149"></A>
+Change what's displayed on the screen to reflect the current contents
+of <CODE>rl_line_buffer</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_forced_update_display</B> <I>()</I>
+<DD><A NAME="IDX150"></A>
+Force the line to be updated and redisplayed, whether or not
+Readline thinks the screen display is correct.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_on_new_line</B> <I>()</I>
+<DD><A NAME="IDX151"></A>
+Tell the update routines that we have moved onto a new (empty) line,
+usually after ouputting a newline.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_reset_line_state</B> <I>()</I>
+<DD><A NAME="IDX152"></A>
+Reset the display state to a clean state and redisplay the current line
+starting on a new line.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_message</B> <I>(va_alist)</I>
+<DD><A NAME="IDX153"></A>
+The arguments are a string as would be supplied to <CODE>printf</CODE>. The
+resulting string is displayed in the <EM>echo area</EM>. The echo area
+is also used to display numeric arguments and search strings.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_clear_message</B> <I>()</I>
+<DD><A NAME="IDX154"></A>
+Clear the message in the echo area.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_save_prompt</B> <I>()</I>
+<DD><A NAME="IDX155"></A>
+Save the local Readline prompt display state in preparation for
+displaying a new message in the message area with <CODE>rl_message</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_restore_prompt</B> <I>()</I>
+<DD><A NAME="IDX156"></A>
+Restore the local Readline prompt display state saved by the most
+recent call to <CODE>rl_save_prompt</CODE>.
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC36" HREF="readline.html#TOC36">Modifying Text</A></H3>
+
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_insert_text</B> <I>(char *text)</I>
+<DD><A NAME="IDX157"></A>
+Insert <VAR>text</VAR> into the line at the current cursor position.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_delete_text</B> <I>(int start, int end)</I>
+<DD><A NAME="IDX158"></A>
+Delete the text between <VAR>start</VAR> and <VAR>end</VAR> in the current line.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> char * <B>rl_copy_text</B> <I>(int start, int end)</I>
+<DD><A NAME="IDX159"></A>
+Return a copy of the text between <VAR>start</VAR> and <VAR>end</VAR> in
+the current line.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_kill_text</B> <I>(int start, int end)</I>
+<DD><A NAME="IDX160"></A>
+Copy the text between <VAR>start</VAR> and <VAR>end</VAR> in the current line
+to the kill ring, appending or prepending to the last kill if the
+last command was a kill command. The text is deleted.
+If <VAR>start</VAR> is less than <VAR>end</VAR>,
+the text is appended, otherwise prepended. If the last command was
+not a kill, a new kill ring slot is used.
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC37" HREF="readline.html#TOC37">Utility Functions</A></H3>
+
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_read_key</B> <I>()</I>
+<DD><A NAME="IDX161"></A>
+Return the next character available. This handles input inserted into
+the input stream via <VAR>pending input</VAR> (see section <A HREF="readline.html#SEC28">Readline Variables</A>)
+and <CODE>rl_stuff_char ()</CODE>, macros, and characters read from the keyboard.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_getc</B> <I>(FILE *)</I>
+<DD><A NAME="IDX162"></A>
+Return the next character available from the keyboard.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_stuff_char</B> <I>(int c)</I>
+<DD><A NAME="IDX163"></A>
+Insert <VAR>c</VAR> into the Readline input stream. It will be "read"
+before Readline attempts to read characters from the terminal with
+<CODE>rl_read_key ()</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> rl_extend_line_buffer <B>(int</B> <I>len)</I>
+<DD><A NAME="IDX164"></A>
+Ensure that <CODE>rl_line_buffer</CODE> has enough space to hold <VAR>len</VAR>
+characters, possibly reallocating it if necessary.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_initialize</B> <I>()</I>
+<DD><A NAME="IDX165"></A>
+Initialize or re-initialize Readline's internal state.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_reset_terminal</B> <I>(char *terminal_name)</I>
+<DD><A NAME="IDX166"></A>
+Reinitialize Readline's idea of the terminal settings using
+<VAR>terminal_name</VAR> as the terminal type (e.g., <CODE>vt100</CODE>).
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>alphabetic</B> <I>(int c)</I>
+<DD><A NAME="IDX167"></A>
+Return 1 if <VAR>c</VAR> is an alphabetic character.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>numeric</B> <I>(int c)</I>
+<DD><A NAME="IDX168"></A>
+Return 1 if <VAR>c</VAR> is a numeric character.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>ding</B> <I>()</I>
+<DD><A NAME="IDX169"></A>
+Ring the terminal bell, obeying the setting of <CODE>bell-style</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_display_match_list</B> <I>(char **matches, int len, int max)</I>
+<DD><A NAME="IDX170"></A>
+A convenience function for displaying a list of strings in
+columnar format on Readline's output stream. <CODE>matches</CODE> is the list
+of strings, in argv format, such as a list of completion matches.
+<CODE>len</CODE> is the number of strings in <CODE>matches</CODE>, and <CODE>max</CODE>
+is the length of the longest string in <CODE>matches</CODE>. This function uses
+the setting of <CODE>print-completions-horizontally</CODE> to select how the
+matches are displayed (see section <A HREF="readline.html#SEC10">Readline Init File Syntax</A>).
+</DL>
+
+</P>
+<P>
+The following are implemented as macros, defined in <CODE>chartypes.h</CODE>.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>uppercase_p</B> <I>(int c)</I>
+<DD><A NAME="IDX171"></A>
+Return 1 if <VAR>c</VAR> is an uppercase alphabetic character.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>lowercase_p</B> <I>(int c)</I>
+<DD><A NAME="IDX172"></A>
+Return 1 if <VAR>c</VAR> is a lowercase alphabetic character.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>digit_p</B> <I>(int c)</I>
+<DD><A NAME="IDX173"></A>
+Return 1 if <VAR>c</VAR> is a numeric character.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>to_upper</B> <I>(int c)</I>
+<DD><A NAME="IDX174"></A>
+If <VAR>c</VAR> is a lowercase alphabetic character, return the corresponding
+uppercase character.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>to_lower</B> <I>(int c)</I>
+<DD><A NAME="IDX175"></A>
+If <VAR>c</VAR> is an uppercase alphabetic character, return the corresponding
+lowercase character.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>digit_value</B> <I>(int c)</I>
+<DD><A NAME="IDX176"></A>
+If <VAR>c</VAR> is a number, return the value it represents.
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC38" HREF="readline.html#TOC38">Alternate Interface</A></H3>
+
+<P>
+An alternate interface is available to plain <CODE>readline()</CODE>. Some
+applications need to interleave keyboard I/O with file, device, or
+window system I/O, typically by using a main loop to <CODE>select()</CODE>
+on various file descriptors. To accomodate this need, readline can
+also be invoked as a `callback' function from an event loop. There
+are functions available to make this easy.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_callback_handler_install</B> <I>(char *prompt, Vfunction *lhandler)</I>
+<DD><A NAME="IDX177"></A>
+Set up the terminal for readline I/O and display the initial
+expanded value of <VAR>prompt</VAR>. Save the value of <VAR>lhandler</VAR> to
+use as a callback when a complete line of input has been entered.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_callback_read_char</B> <I>()</I>
+<DD><A NAME="IDX178"></A>
+Whenever an application determines that keyboard input is available, it
+should call <CODE>rl_callback_read_char()</CODE>, which will read the next
+character from the current input source. If that character completes the
+line, <CODE>rl_callback_read_char</CODE> will invoke the <VAR>lhandler</VAR>
+function saved by <CODE>rl_callback_handler_install</CODE> to process the
+line. <CODE>EOF</CODE> is indicated by calling <VAR>lhandler</VAR> with a
+<CODE>NULL</CODE> line.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_callback_handler_remove</B> <I>()</I>
+<DD><A NAME="IDX179"></A>
+Restore the terminal to its initial state and remove the line handler.
+This may be called from within a callback as well as independently.
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC39" HREF="readline.html#TOC39">An Example</A></H3>
+
+<P>
+Here is a function which changes lowercase characters to their uppercase
+equivalents, and uppercase characters to lowercase. If
+this function was bound to <SAMP>`M-c'</SAMP>, then typing <SAMP>`M-c'</SAMP> would
+change the case of the character under point. Typing <SAMP>`M-1 0 M-c'</SAMP>
+would change the case of the following 10 characters, leaving the cursor on
+the last character changed.
+
+</P>
+
+<PRE>
+/* Invert the case of the COUNT following characters. */
+int
+invert_case_line (count, key)
+ int count, key;
+{
+ register int start, end, i;
+
+ start = rl_point;
+
+ if (rl_point &#62;= rl_end)
+ return (0);
+
+ if (count &#60; 0)
+ {
+ direction = -1;
+ count = -count;
+ }
+ else
+ direction = 1;
+
+ /* Find the end of the range to modify. */
+ end = start + (count * direction);
+
+ /* Force it to be within range. */
+ if (end &#62; rl_end)
+ end = rl_end;
+ else if (end &#60; 0)
+ end = 0;
+
+ if (start == end)
+ return (0);
+
+ if (start &#62; end)
+ {
+ int temp = start;
+ start = end;
+ end = temp;
+ }
+
+ /* Tell readline that we are modifying the line, so it will save
+ the undo information. */
+ rl_modifying (start, end);
+
+ for (i = start; i != end; i++)
+ {
+ if (uppercase_p (rl_line_buffer[i]))
+ rl_line_buffer[i] = to_lower (rl_line_buffer[i]);
+ else if (lowercase_p (rl_line_buffer[i]))
+ rl_line_buffer[i] = to_upper (rl_line_buffer[i]);
+ }
+ /* Move point to on top of the last character changed. */
+ rl_point = (direction == 1) ? end - 1 : start;
+ return (0);
+}
+</PRE>
+
+
+
+<H2><A NAME="SEC40" HREF="readline.html#TOC40">Readline Signal Handling</A></H2>
+
+<P>
+Signals are asynchronous events sent to a process by the Unix kernel,
+sometimes on behalf of another process. They are intended to indicate
+exceptional events, like a user pressing the interrupt key on his
+terminal, or a network connection being broken. There is a class of
+signals that can be sent to the process currently reading input from
+the keyboard. Since Readline changes the terminal attributes when it
+is called, it needs to perform special processing when a signal is
+received to restore the terminal to a sane state, or provide application
+writers with functions to do so manually.
+
+</P>
+<P>
+Readline contains an internal signal handler that is installed for a
+number of signals (<CODE>SIGINT</CODE>, <CODE>SIGQUIT</CODE>, <CODE>SIGTERM</CODE>,
+<CODE>SIGALRM</CODE>, <CODE>SIGTSTP</CODE>, <CODE>SIGTTIN</CODE>, and <CODE>SIGTTOU</CODE>).
+When one of these signals is received, the signal handler
+will reset the terminal attributes to those that were in effect before
+<CODE>readline ()</CODE> was called, reset the signal handling to what it was
+before <CODE>readline ()</CODE> was called, and resend the signal to the calling
+application.
+If and when the calling application's signal handler returns, Readline
+will reinitialize the terminal and continue to accept input.
+When a <CODE>SIGINT</CODE> is received, the Readline signal handler performs
+some additional work, which will cause any partially-entered line to be
+aborted (see the description of <CODE>rl_free_line_state ()</CODE>).
+
+</P>
+<P>
+There is an additional Readline signal handler, for <CODE>SIGWINCH</CODE>, which
+the kernel sends to a process whenever the terminal's size changes (for
+example, if a user resizes an <CODE>xterm</CODE>). The Readline <CODE>SIGWINCH</CODE>
+handler updates Readline's internal screen size state, and then calls any
+<CODE>SIGWINCH</CODE> signal handler the calling application has installed.
+Readline calls the application's <CODE>SIGWINCH</CODE> signal handler without
+resetting the terminal to its original state. If the application's signal
+handler does more than update its idea of the terminal size and return (for
+example, a <CODE>longjmp</CODE> back to a main processing loop), it <EM>must</EM>
+call <CODE>rl_cleanup_after_signal ()</CODE> (described below), to restore the
+terminal state.
+
+</P>
+<P>
+Readline provides two variables that allow application writers to
+control whether or not it will catch certain signals and act on them
+when they are received. It is important that applications change the
+values of these variables only when calling <CODE>readline ()</CODE>, not in
+a signal handler, so Readline's internal signal state is not corrupted.
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_catch_signals</B>
+<DD><A NAME="IDX180"></A>
+If this variable is non-zero, Readline will install signal handlers for
+<CODE>SIGINT</CODE>, <CODE>SIGQUIT</CODE>, <CODE>SIGTERM</CODE>, <CODE>SIGALRM</CODE>,
+<CODE>SIGTSTP</CODE>, <CODE>SIGTTIN</CODE>, and <CODE>SIGTTOU</CODE>.
+
+</P>
+<P>
+The default value of <CODE>rl_catch_signals</CODE> is 1.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_catch_sigwinch</B>
+<DD><A NAME="IDX181"></A>
+If this variable is non-zero, Readline will install a signal handler for
+<CODE>SIGWINCH</CODE>.
+
+</P>
+<P>
+The default value of <CODE>rl_catch_sigwinch</CODE> is 1.
+</DL>
+
+</P>
+<P>
+If an application does not wish to have Readline catch any signals, or
+to handle signals other than those Readline catches (<CODE>SIGHUP</CODE>,
+for example),
+Readline provides convenience functions to do the necessary terminal
+and internal state cleanup upon receipt of a signal.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_cleanup_after_signal</B> <I>(void)</I>
+<DD><A NAME="IDX182"></A>
+This function will reset the state of the terminal to what it was before
+<CODE>readline ()</CODE> was called, and remove the Readline signal handlers for
+all signals, depending on the values of <CODE>rl_catch_signals</CODE> and
+<CODE>rl_catch_sigwinch</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_free_line_state</B> <I>(void)</I>
+<DD><A NAME="IDX183"></A>
+This will free any partial state associated with the current input line
+(undo information, any partial history entry, any partially-entered
+keyboard macro, and any partially-entered numeric argument). This
+should be called before <CODE>rl_cleanup_after_signal ()</CODE>. The
+Readline signal handler for <CODE>SIGINT</CODE> calls this to abort the
+current input line.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_reset_after_signal</B> <I>(void)</I>
+<DD><A NAME="IDX184"></A>
+This will reinitialize the terminal and reinstall any Readline signal
+handlers, depending on the values of <CODE>rl_catch_signals</CODE> and
+<CODE>rl_catch_sigwinch</CODE>.
+</DL>
+
+</P>
+<P>
+If an application does not wish Readline to catch <CODE>SIGWINCH</CODE>, it may
+call <CODE>rl_resize_terminal ()</CODE> to force Readline to update its idea of
+the terminal size when a <CODE>SIGWINCH</CODE> is received.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> void <B>rl_resize_terminal</B> <I>(void)</I>
+<DD><A NAME="IDX185"></A>
+Update Readline's internal screen size.
+</DL>
+
+</P>
+<P>
+The following functions install and remove Readline's signal handlers.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_set_signals</B> <I>(void)</I>
+<DD><A NAME="IDX186"></A>
+Install Readline's signal handler for <CODE>SIGINT</CODE>, <CODE>SIGQUIT</CODE>,
+<CODE>SIGTERM</CODE>, <CODE>SIGALRM</CODE>, <CODE>SIGTSTP</CODE>, <CODE>SIGTTIN</CODE>,
+<CODE>SIGTTOU</CODE>, and <CODE>SIGWINCH</CODE>, depending on the values of
+<CODE>rl_catch_signals</CODE> and <CODE>rl_catch_sigwinch</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_clear_signals</B> <I>(void)</I>
+<DD><A NAME="IDX187"></A>
+Remove all of the Readline signal handlers installed by
+<CODE>rl_set_signals ()</CODE>.
+</DL>
+
+</P>
+
+
+<H2><A NAME="SEC41" HREF="readline.html#TOC41">Custom Completers</A></H2>
+
+<P>
+Typically, a program that reads commands from the user has a way of
+disambiguating commands and data. If your program is one of these, then
+it can provide completion for commands, data, or both.
+The following sections describe how your program and Readline
+cooperate to provide this service.
+
+</P>
+
+<UL>
+<LI><A HREF="readline.html#SEC42">How Completing Works</A>: The logic used to do completion.
+<LI><A HREF="readline.html#SEC43">Completion Functions</A>: Functions provided by Readline.
+<LI><A HREF="readline.html#SEC44">Completion Variables</A>: Variables which control completion.
+<LI><A HREF="readline.html#SEC45">A Short Completion Example</A>: An example of writing completer subroutines.
+</UL>
+
+
+
+<H3><A NAME="SEC42" HREF="readline.html#TOC42">How Completing Works</A></H3>
+
+<P>
+In order to complete some text, the full list of possible completions
+must be available. That is, it is not possible to accurately
+expand a partial word without knowing all of the possible words
+which make sense in that context. The Readline library provides
+the user interface to completion, and two of the most common
+completion functions: filename and username. For completing other types
+of text, you must write your own completion function. This section
+describes exactly what such functions must do, and provides an example.
+
+</P>
+<P>
+There are three major functions used to perform completion:
+
+</P>
+
+<OL>
+<LI>
+
+The user-interface function <CODE>rl_complete ()</CODE>. This function is
+called with the same arguments as other Readline
+functions intended for interactive use: <VAR>count</VAR> and
+<VAR>invoking_key</VAR>. It isolates the word to be completed and calls
+<CODE>completion_matches ()</CODE> to generate a list of possible completions.
+It then either lists the possible completions, inserts the possible
+completions, or actually performs the
+completion, depending on which behavior is desired.
+
+<LI>
+
+The internal function <CODE>completion_matches ()</CODE> uses your
+<EM>generator</EM> function to generate the list of possible matches, and
+then returns the array of these matches. You should place the address
+of your generator function in <CODE>rl_completion_entry_function</CODE>.
+
+<LI>
+
+The generator function is called repeatedly from
+<CODE>completion_matches ()</CODE>, returning a string each time. The
+arguments to the generator function are <VAR>text</VAR> and <VAR>state</VAR>.
+<VAR>text</VAR> is the partial word to be completed. <VAR>state</VAR> is zero the
+first time the function is called, allowing the generator to perform
+any necessary initialization, and a positive non-zero integer for
+each subsequent call. When the generator function returns
+<CODE>(char *)NULL</CODE> this signals <CODE>completion_matches ()</CODE> that there are
+no more possibilities left. Usually the generator function computes the
+list of possible completions when <VAR>state</VAR> is zero, and returns them
+one at a time on subsequent calls. Each string the generator function
+returns as a match must be allocated with <CODE>malloc()</CODE>; Readline
+frees the strings when it has finished with them.
+
+</OL>
+
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_complete</B> <I>(int ignore, int invoking_key)</I>
+<DD><A NAME="IDX188"></A>
+Complete the word at or before point. You have supplied the function
+that does the initial simple matching selection algorithm (see
+<CODE>completion_matches ()</CODE>). The default is to do filename completion.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> Function * <B>rl_completion_entry_function</B>
+<DD><A NAME="IDX189"></A>
+This is a pointer to the generator function for <CODE>completion_matches
+()</CODE>. If the value of <CODE>rl_completion_entry_function</CODE> is
+<CODE>(Function *)NULL</CODE> then the default filename generator function,
+<CODE>filename_completion_function ()</CODE>, is used.
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC43" HREF="readline.html#TOC43">Completion Functions</A></H3>
+
+<P>
+Here is the complete list of callable completion functions present in
+Readline.
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_complete_internal</B> <I>(int what_to_do)</I>
+<DD><A NAME="IDX190"></A>
+Complete the word at or before point. <VAR>what_to_do</VAR> says what to do
+with the completion. A value of <SAMP>`?'</SAMP> means list the possible
+completions. <SAMP>`TAB'</SAMP> means do standard completion. <SAMP>`*'</SAMP> means
+insert all of the possible completions. <SAMP>`!'</SAMP> means to display
+all of the possible completions, if there is more than one, as well as
+performing partial completion.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_complete</B> <I>(int ignore, int invoking_key)</I>
+<DD><A NAME="IDX191"></A>
+Complete the word at or before point. You have supplied the function
+that does the initial simple matching selection algorithm (see
+<CODE>completion_matches ()</CODE> and <CODE>rl_completion_entry_function</CODE>).
+The default is to do filename
+completion. This calls <CODE>rl_complete_internal ()</CODE> with an
+argument depending on <VAR>invoking_key</VAR>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_possible_completions</B> <I>(int count, int invoking_key))</I>
+<DD><A NAME="IDX192"></A>
+List the possible completions. See description of <CODE>rl_complete
+()</CODE>. This calls <CODE>rl_complete_internal ()</CODE> with an argument of
+<SAMP>`?'</SAMP>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> int <B>rl_insert_completions</B> <I>(int count, int invoking_key))</I>
+<DD><A NAME="IDX193"></A>
+Insert the list of possible completions into the line, deleting the
+partially-completed word. See description of <CODE>rl_complete ()</CODE>.
+This calls <CODE>rl_complete_internal ()</CODE> with an argument of <SAMP>`*'</SAMP>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> char ** <B>completion_matches</B> <I>(char *text, CPFunction *entry_func)</I>
+<DD><A NAME="IDX194"></A>
+Returns an array of <CODE>(char *)</CODE> which is a list of completions for
+<VAR>text</VAR>. If there are no completions, returns <CODE>(char **)NULL</CODE>.
+The first entry in the returned array is the substitution for <VAR>text</VAR>.
+The remaining entries are the possible completions. The array is
+terminated with a <CODE>NULL</CODE> pointer.
+
+</P>
+<P>
+<VAR>entry_func</VAR> is a function of two args, and returns a
+<CODE>(char *)</CODE>. The first argument is <VAR>text</VAR>. The second is a
+state argument; it is zero on the first call, and non-zero on subsequent
+calls. <VAR>entry_func</VAR> returns a <CODE>NULL</CODE> pointer to the caller
+when there are no more matches.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> char * <B>filename_completion_function</B> <I>(char *text, int state)</I>
+<DD><A NAME="IDX195"></A>
+A generator function for filename completion in the general case. Note
+that completion in Bash is a little different because of all
+the pathnames that must be followed when looking up completions for a
+command. The Bash source is a useful reference for writing custom
+completion functions.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Function:</U> char * <B>username_completion_function</B> <I>(char *text, int state)</I>
+<DD><A NAME="IDX196"></A>
+A completion generator for usernames. <VAR>text</VAR> contains a partial
+username preceded by a random character (usually <SAMP>`~'</SAMP>). As with all
+completion generators, <VAR>state</VAR> is zero on the first call and non-zero
+for subsequent calls.
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC44" HREF="readline.html#TOC44">Completion Variables</A></H3>
+
+<P>
+<DL>
+<DT><U>Variable:</U> Function * <B>rl_completion_entry_function</B>
+<DD><A NAME="IDX197"></A>
+A pointer to the generator function for <CODE>completion_matches ()</CODE>.
+<CODE>NULL</CODE> means to use <CODE>filename_entry_function ()</CODE>, the default
+filename completer.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> CPPFunction * <B>rl_attempted_completion_function</B>
+<DD><A NAME="IDX198"></A>
+A pointer to an alternative function to create matches.
+The function is called with <VAR>text</VAR>, <VAR>start</VAR>, and <VAR>end</VAR>.
+<VAR>start</VAR> and <VAR>end</VAR> are indices in <CODE>rl_line_buffer</CODE> saying
+what the boundaries of <VAR>text</VAR> are. If this function exists and
+returns <CODE>NULL</CODE>, or if this variable is set to <CODE>NULL</CODE>, then
+<CODE>rl_complete ()</CODE> will call the value of
+<CODE>rl_completion_entry_function</CODE> to generate matches, otherwise the
+array of strings returned will be used.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> CPFunction * <B>rl_filename_quoting_function</B>
+<DD><A NAME="IDX199"></A>
+A pointer to a function that will quote a filename in an application-
+specific fashion. This is called if filename completion is being
+attempted and one of the characters in <CODE>rl_filename_quote_characters</CODE>
+appears in a completed filename. The function is called with
+<VAR>text</VAR>, <VAR>match_type</VAR>, and <VAR>quote_pointer</VAR>. The <VAR>text</VAR>
+is the filename to be quoted. The <VAR>match_type</VAR> is either
+<CODE>SINGLE_MATCH</CODE>, if there is only one completion match, or
+<CODE>MULT_MATCH</CODE>. Some functions use this to decide whether or not to
+insert a closing quote character. The <VAR>quote_pointer</VAR> is a pointer
+to any opening quote character the user typed. Some functions choose
+to reset this character.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> CPFunction * <B>rl_filename_dequoting_function</B>
+<DD><A NAME="IDX200"></A>
+A pointer to a function that will remove application-specific quoting
+characters from a filename before completion is attempted, so those
+characters do not interfere with matching the text against names in
+the filesystem. It is called with <VAR>text</VAR>, the text of the word
+to be dequoted, and <VAR>quote_char</VAR>, which is the quoting character
+that delimits the filename (usually <SAMP>`''</SAMP> or <SAMP>`"'</SAMP>). If
+<VAR>quote_char</VAR> is zero, the filename was not in an embedded string.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> Function * <B>rl_char_is_quoted_p</B>
+<DD><A NAME="IDX201"></A>
+A pointer to a function to call that determines whether or not a specific
+character in the line buffer is quoted, according to whatever quoting
+mechanism the program calling readline uses. The function is called with
+two arguments: <VAR>text</VAR>, the text of the line, and <VAR>index</VAR>, the
+index of the character in the line. It is used to decide whether a
+character found in <CODE>rl_completer_word_break_characters</CODE> should be
+used to break words for the completer.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_completion_query_items</B>
+<DD><A NAME="IDX202"></A>
+Up to this many items will be displayed in response to a
+possible-completions call. After that, we ask the user if she is sure
+she wants to see them all. The default value is 100.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_basic_word_break_characters</B>
+<DD><A NAME="IDX203"></A>
+The basic list of characters that signal a break between words for the
+completer routine. The default value of this variable is the characters
+which break words for completion in Bash, i.e.,
+<CODE>" \t\n\"\\'`@$&#62;&#60;=;|&#38;{("</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_basic_quote_characters</B>
+<DD><A NAME="IDX204"></A>
+List of quote characters which can cause a word break.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_completer_word_break_characters</B>
+<DD><A NAME="IDX205"></A>
+The list of characters that signal a break between words for
+<CODE>rl_complete_internal ()</CODE>. The default list is the value of
+<CODE>rl_basic_word_break_characters</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_completer_quote_characters</B>
+<DD><A NAME="IDX206"></A>
+List of characters which can be used to quote a substring of the line.
+Completion occurs on the entire substring, and within the substring
+<CODE>rl_completer_word_break_characters</CODE> are treated as any other character,
+unless they also appear within this list.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_filename_quote_characters</B>
+<DD><A NAME="IDX207"></A>
+A list of characters that cause a filename to be quoted by the completer
+when they appear in a completed filename. The default is the null string.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> char * <B>rl_special_prefixes</B>
+<DD><A NAME="IDX208"></A>
+The list of characters that are word break characters, but should be
+left in <VAR>text</VAR> when it is passed to the completion function.
+Programs can use this to help determine what kind of completing to do.
+For instance, Bash sets this variable to "$@" so that it can complete
+shell variables and hostnames.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_completion_append_character</B>
+<DD><A NAME="IDX209"></A>
+When a single completion alternative matches at the end of the command
+line, this character is appended to the inserted completion text. The
+default is a space character (<SAMP>` '</SAMP>). Setting this to the null
+character (<SAMP>`\0'</SAMP>) prevents anything being appended automatically.
+This can be changed in custom completion functions to
+provide the "most sensible word separator character" according to
+an application-specific command line syntax specification.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_ignore_completion_duplicates</B>
+<DD><A NAME="IDX210"></A>
+If non-zero, then disallow duplicates in the matches. Default is 1.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_filename_completion_desired</B>
+<DD><A NAME="IDX211"></A>
+Non-zero means that the results of the matches are to be treated as
+filenames. This is <EM>always</EM> zero on entry, and can only be changed
+within a completion entry generator function. If it is set to a non-zero
+value, directory names have a slash appended and Readline attempts to
+quote completed filenames if they contain any embedded word break
+characters.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_filename_quoting_desired</B>
+<DD><A NAME="IDX212"></A>
+Non-zero means that the results of the matches are to be quoted using
+double quotes (or an application-specific quoting mechanism) if the
+completed filename contains any characters in
+<CODE>rl_filename_quote_chars</CODE>. This is <EM>always</EM> non-zero
+on entry, and can only be changed within a completion entry generator
+function. The quoting is effected via a call to the function pointed to
+by <CODE>rl_filename_quoting_function</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> int <B>rl_inhibit_completion</B>
+<DD><A NAME="IDX213"></A>
+If this variable is non-zero, completion is inhibit&#60;ed. The completion
+character will be inserted as any other bound to <CODE>self-insert</CODE>.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> Function * <B>rl_ignore_some_completions_function</B>
+<DD><A NAME="IDX214"></A>
+This function, if defined, is called by the completer when real filename
+completion is done, after all the matching names have been generated.
+It is passed a <CODE>NULL</CODE> terminated array of matches.
+The first element (<CODE>matches[0]</CODE>) is the
+maximal substring common to all matches. This function can
+re-arrange the list of matches as required, but each element deleted
+from the array must be freed.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> Function * <B>rl_directory_completion_hook</B>
+<DD><A NAME="IDX215"></A>
+This function, if defined, is allowed to modify the directory portion
+of filenames Readline completes. It is called with the address of a
+string (the current directory name) as an argument. It could be used
+to expand symbolic links or shell variables in pathnames.
+</DL>
+
+</P>
+<P>
+<DL>
+<DT><U>Variable:</U> VFunction * <B>rl_completion_display_matches_hook</B>
+<DD><A NAME="IDX216"></A>
+If non-zero, then this is the address of a function to call when
+completing a word would normally display the list of possible matches.
+This function is called in lieu of Readline displaying the list.
+It takes three arguments:
+(<CODE>char **</CODE><VAR>matches</VAR>, <CODE>int</CODE> <VAR>num_matches</VAR>, <CODE>int</CODE> <VAR>max_length</VAR>)
+where <VAR>matches</VAR> is the array of matching strings,
+<VAR>num_matches</VAR> is the number of strings in that array, and
+<VAR>max_length</VAR> is the length of the longest string in that array.
+Readline provides a convenience function, <CODE>rl_display_match_list</CODE>,
+that takes care of doing the display to Readline's output stream. That
+function may be called from this hook.
+</DL>
+
+</P>
+
+
+<H3><A NAME="SEC45" HREF="readline.html#TOC45">A Short Completion Example</A></H3>
+
+<P>
+Here is a small application demonstrating the use of the GNU Readline
+library. It is called <CODE>fileman</CODE>, and the source code resides in
+<TT>`examples/fileman.c'</TT>. This sample application provides
+completion of command names, line editing features, and access to the
+history list.
+
+</P>
+
+<PRE>
+/* fileman.c -- A tiny application which demonstrates how to use the
+ GNU Readline library. This application interactively allows users
+ to manipulate files and their modes. */
+
+#include &#60;stdio.h&#62;
+#include &#60;sys/types.h&#62;
+#include &#60;sys/file.h&#62;
+#include &#60;sys/stat.h&#62;
+#include &#60;sys/errno.h&#62;
+
+#include &#60;readline/readline.h&#62;
+#include &#60;readline/history.h&#62;
+
+extern char *getwd ();
+extern char *xmalloc ();
+
+/* The names of functions that actually do the manipulation. */
+int com_list (), com_view (), com_rename (), com_stat (), com_pwd ();
+int com_delete (), com_help (), com_cd (), com_quit ();
+
+/* A structure which contains information on the commands this program
+ can understand. */
+
+typedef struct {
+ char *name; /* User printable name of the function. */
+ Function *func; /* Function to call to do the job. */
+ char *doc; /* Documentation for this function. */
+} COMMAND;
+
+COMMAND commands[] = {
+ { "cd", com_cd, "Change to directory DIR" },
+ { "delete", com_delete, "Delete FILE" },
+ { "help", com_help, "Display this text" },
+ { "?", com_help, "Synonym for `help'" },
+ { "list", com_list, "List files in DIR" },
+ { "ls", com_list, "Synonym for `list'" },
+ { "pwd", com_pwd, "Print the current working directory" },
+ { "quit", com_quit, "Quit using Fileman" },
+ { "rename", com_rename, "Rename FILE to NEWNAME" },
+ { "stat", com_stat, "Print out statistics on FILE" },
+ { "view", com_view, "View the contents of FILE" },
+ { (char *)NULL, (Function *)NULL, (char *)NULL }
+};
+
+/* Forward declarations. */
+char *stripwhite ();
+COMMAND *find_command ();
+
+/* The name of this program, as taken from argv[0]. */
+char *progname;
+
+/* When non-zero, this global means the user is done using this program. */
+int done;
+
+char *
+dupstr (s)
+ int s;
+{
+ char *r;
+
+ r = xmalloc (strlen (s) + 1);
+ strcpy (r, s);
+ return (r);
+}
+
+main (argc, argv)
+ int argc;
+ char **argv;
+{
+ char *line, *s;
+
+ progname = argv[0];
+
+ initialize_readline (); /* Bind our completer. */
+
+ /* Loop reading and executing lines until the user quits. */
+ for ( ; done == 0; )
+ {
+ line = readline ("FileMan: ");
+
+ if (!line)
+ break;
+
+ /* Remove leading and trailing whitespace from the line.
+ Then, if there is anything left, add it to the history list
+ and execute it. */
+ s = stripwhite (line);
+
+ if (*s)
+ {
+ add_history (s);
+ execute_line (s);
+ }
+
+ free (line);
+ }
+ exit (0);
+}
+
+/* Execute a command line. */
+int
+execute_line (line)
+ char *line;
+{
+ register int i;
+ COMMAND *command;
+ char *word;
+
+ /* Isolate the command word. */
+ i = 0;
+ while (line[i] &#38;&#38; whitespace (line[i]))
+ i++;
+ word = line + i;
+
+ while (line[i] &#38;&#38; !whitespace (line[i]))
+ i++;
+
+ if (line[i])
+ line[i++] = '\0';
+
+ command = find_command (word);
+
+ if (!command)
+ {
+ fprintf (stderr, "%s: No such command for FileMan.\n", word);
+ return (-1);
+ }
+
+ /* Get argument to command, if any. */
+ while (whitespace (line[i]))
+ i++;
+
+ word = line + i;
+
+ /* Call the function. */
+ return ((*(command-&#62;func)) (word));
+}
+
+/* Look up NAME as the name of a command, and return a pointer to that
+ command. Return a NULL pointer if NAME isn't a command name. */
+COMMAND *
+find_command (name)
+ char *name;
+{
+ register int i;
+
+ for (i = 0; commands[i].name; i++)
+ if (strcmp (name, commands[i].name) == 0)
+ return (&#38;commands[i]);
+
+ return ((COMMAND *)NULL);
+}
+
+/* Strip whitespace from the start and end of STRING. Return a pointer
+ into STRING. */
+char *
+stripwhite (string)
+ char *string;
+{
+ register char *s, *t;
+
+ for (s = string; whitespace (*s); s++)
+ ;
+
+ if (*s == 0)
+ return (s);
+
+ t = s + strlen (s) - 1;
+ while (t &#62; s &#38;&#38; whitespace (*t))
+ t--;
+ *++t = '\0';
+
+ return s;
+}
+
+/* **************************************************************** */
+/* */
+/* Interface to Readline Completion */
+/* */
+/* **************************************************************** */
+
+char *command_generator ();
+char **fileman_completion ();
+
+/* Tell the GNU Readline library how to complete. We want to try to complete
+ on command names if this is the first word in the line, or on filenames
+ if not. */
+initialize_readline ()
+{
+ /* Allow conditional parsing of the ~/.inputrc file. */
+ rl_readline_name = "FileMan";
+
+ /* Tell the completer that we want a crack first. */
+ rl_attempted_completion_function = (CPPFunction *)fileman_completion;
+}
+
+/* Attempt to complete on the contents of TEXT. START and END bound the
+ region of rl_line_buffer that contains the word to complete. TEXT is
+ the word to complete. We can use the entire contents of rl_line_buffer
+ in case we want to do some simple parsing. Return the array of matches,
+ or NULL if there aren't any. */
+char **
+fileman_completion (text, start, end)
+ char *text;
+ int start, end;
+{
+ char **matches;
+
+ matches = (char **)NULL;
+
+ /* If this word is at the start of the line, then it is a command
+ to complete. Otherwise it is the name of a file in the current
+ directory. */
+ if (start == 0)
+ matches = completion_matches (text, command_generator);
+
+ return (matches);
+}
+
+/* Generator function for command completion. STATE lets us know whether
+ to start from scratch; without any state (i.e. STATE == 0), then we
+ start at the top of the list. */
+char *
+command_generator (text, state)
+ char *text;
+ int state;
+{
+ static int list_index, len;
+ char *name;
+
+ /* If this is a new word to complete, initialize now. This includes
+ saving the length of TEXT for efficiency, and initializing the index
+ variable to 0. */
+ if (!state)
+ {
+ list_index = 0;
+ len = strlen (text);
+ }
+
+ /* Return the next name which partially matches from the command list. */
+ while (name = commands[list_index].name)
+ {
+ list_index++;
+
+ if (strncmp (name, text, len) == 0)
+ return (dupstr(name));
+ }
+
+ /* If no names matched, then return NULL. */
+ return ((char *)NULL);
+}
+
+/* **************************************************************** */
+/* */
+/* FileMan Commands */
+/* */
+/* **************************************************************** */
+
+/* String to pass to system (). This is for the LIST, VIEW and RENAME
+ commands. */
+static char syscom[1024];
+
+/* List the file(s) named in arg. */
+com_list (arg)
+ char *arg;
+{
+ if (!arg)
+ arg = "";
+
+ sprintf (syscom, "ls -FClg %s", arg);
+ return (system (syscom));
+}
+
+com_view (arg)
+ char *arg;
+{
+ if (!valid_argument ("view", arg))
+ return 1;
+
+ sprintf (syscom, "more %s", arg);
+ return (system (syscom));
+}
+
+com_rename (arg)
+ char *arg;
+{
+ too_dangerous ("rename");
+ return (1);
+}
+
+com_stat (arg)
+ char *arg;
+{
+ struct stat finfo;
+
+ if (!valid_argument ("stat", arg))
+ return (1);
+
+ if (stat (arg, &#38;finfo) == -1)
+ {
+ perror (arg);
+ return (1);
+ }
+
+ printf ("Statistics for `%s':\n", arg);
+
+ printf ("%s has %d link%s, and is %d byte%s in length.\n", arg,
+ finfo.st_nlink,
+ (finfo.st_nlink == 1) ? "" : "s",
+ finfo.st_size,
+ (finfo.st_size == 1) ? "" : "s");
+ printf ("Inode Last Change at: %s", ctime (&#38;finfo.st_ctime));
+ printf (" Last access at: %s", ctime (&#38;finfo.st_atime));
+ printf (" Last modified at: %s", ctime (&#38;finfo.st_mtime));
+ return (0);
+}
+
+com_delete (arg)
+ char *arg;
+{
+ too_dangerous ("delete");
+ return (1);
+}
+
+/* Print out help for ARG, or for all of the commands if ARG is
+ not present. */
+com_help (arg)
+ char *arg;
+{
+ register int i;
+ int printed = 0;
+
+ for (i = 0; commands[i].name; i++)
+ {
+ if (!*arg || (strcmp (arg, commands[i].name) == 0))
+ {
+ printf ("%s\t\t%s.\n", commands[i].name, commands[i].doc);
+ printed++;
+ }
+ }
+
+ if (!printed)
+ {
+ printf ("No commands match `%s'. Possibilties are:\n", arg);
+
+ for (i = 0; commands[i].name; i++)
+ {
+ /* Print in six columns. */
+ if (printed == 6)
+ {
+ printed = 0;
+ printf ("\n");
+ }
+
+ printf ("%s\t", commands[i].name);
+ printed++;
+ }
+
+ if (printed)
+ printf ("\n");
+ }
+ return (0);
+}
+
+/* Change to the directory ARG. */
+com_cd (arg)
+ char *arg;
+{
+ if (chdir (arg) == -1)
+ {
+ perror (arg);
+ return 1;
+ }
+
+ com_pwd ("");
+ return (0);
+}
+
+/* Print out the current working directory. */
+com_pwd (ignore)
+ char *ignore;
+{
+ char dir[1024], *s;
+
+ s = getwd (dir);
+ if (s == 0)
+ {
+ printf ("Error getting pwd: %s\n", dir);
+ return 1;
+ }
+
+ printf ("Current directory is %s\n", dir);
+ return 0;
+}
+
+/* The user wishes to quit using this program. Just set DONE non-zero. */
+com_quit (arg)
+ char *arg;
+{
+ done = 1;
+ return (0);
+}
+
+/* Function which tells you that you can't do this. */
+too_dangerous (caller)
+ char *caller;
+{
+ fprintf (stderr,
+ "%s: Too dangerous for me to distribute. Write it yourself.\n",
+ caller);
+}
+
+/* Return non-zero if ARG is a valid argument for CALLER, else print
+ an error message and return zero. */
+int
+valid_argument (caller, arg)
+ char *caller, *arg;
+{
+ if (!arg || !*arg)
+ {
+ fprintf (stderr, "%s: Argument required.\n", caller);
+ return (0);
+ }
+
+ return (1);
+}
+</PRE>
+
+
+
+<H1><A NAME="SEC46" HREF="readline.html#TOC46">Concept Index</A></H1>
+<P>
+Jump to:
+<A HREF="#c">c</A>
+-
+<A HREF="#e">e</A>
+-
+<A HREF="#i">i</A>
+-
+<A HREF="#k">k</A>
+-
+<A HREF="#n">n</A>
+-
+<A HREF="#r">r</A>
+-
+<A HREF="#y">y</A>
+<P>
+<H2><A NAME="c">c</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX3">command editing</A>
+</DIR>
+<H2><A NAME="e">e</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX4">editing command lines</A>
+</DIR>
+<H2><A NAME="i">i</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX8">initialization file, readline</A>
+<LI><A HREF="readline.html#IDX1">interaction, readline</A>
+</DIR>
+<H2><A NAME="k">k</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX7">kill ring</A>
+<LI><A HREF="readline.html#IDX5">killing text</A>
+</DIR>
+<H2><A NAME="n">n</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX2">notation, readline</A>
+</DIR>
+<H2><A NAME="r">r</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX98">readline, function</A>
+</DIR>
+<H2><A NAME="y">y</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX6">yanking text</A>
+</DIR>
+
+</P>
+
+
+<H1><A NAME="SEC47" HREF="readline.html#TOC47">Function and Variable Index</A></H1>
+<P>
+Jump to:
+<A HREF="#(">(</A>
+-
+<A HREF="#a">a</A>
+-
+<A HREF="#b">b</A>
+-
+<A HREF="#c">c</A>
+-
+<A HREF="#d">d</A>
+-
+<A HREF="#e">e</A>
+-
+<A HREF="#f">f</A>
+-
+<A HREF="#h">h</A>
+-
+<A HREF="#i">i</A>
+-
+<A HREF="#k">k</A>
+-
+<A HREF="#l">l</A>
+-
+<A HREF="#m">m</A>
+-
+<A HREF="#n">n</A>
+-
+<A HREF="#o">o</A>
+-
+<A HREF="#p">p</A>
+-
+<A HREF="#q">q</A>
+-
+<A HREF="#r">r</A>
+-
+<A HREF="#s">s</A>
+-
+<A HREF="#t">t</A>
+-
+<A HREF="#u">u</A>
+-
+<A HREF="#v">v</A>
+-
+<A HREF="#y">y</A>
+<P>
+<H2><A NAME="(">(</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX164">(int</A>
+</DIR>
+<H2><A NAME="a">a</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX83">abort (C-g)</A>
+<LI><A HREF="readline.html#IDX34">accept-line (Newline, Return)</A>
+<LI><A HREF="readline.html#IDX167">alphabetic</A>
+</DIR>
+<H2><A NAME="b">b</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX29">backward-char (C-b)</A>
+<LI><A HREF="readline.html#IDX48">backward-delete-char (Rubout)</A>
+<LI><A HREF="readline.html#IDX59">backward-kill-line (C-x Rubout)</A>
+<LI><A HREF="readline.html#IDX63">backward-kill-word (M-DEL)</A>
+<LI><A HREF="readline.html#IDX31">backward-word (M-b)</A>
+<LI><A HREF="readline.html#IDX37">beginning-of-history (M-&#38;#60;)</A>
+<LI><A HREF="readline.html#IDX26">beginning-of-line (C-a)</A>
+<LI><A HREF="readline.html#IDX9">bell-style</A>
+</DIR>
+<H2><A NAME="c">c</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX81">call-last-kbd-macro (C-x e)</A>
+<LI><A HREF="readline.html#IDX57">capitalize-word (M-c)</A>
+<LI><A HREF="readline.html#IDX91">character-search (C-])</A>
+<LI><A HREF="readline.html#IDX92">character-search-backward (M-C-])</A>
+<LI><A HREF="readline.html#IDX32">clear-screen (C-l)</A>
+<LI><A HREF="readline.html#IDX10">comment-begin</A>
+<LI><A HREF="readline.html#IDX74">complete (TAB)</A>
+<LI><A HREF="readline.html#IDX11">completion-query-items</A>
+<LI><A HREF="readline.html#IDX194">completion_matches</A>
+<LI><A HREF="readline.html#IDX12">convert-meta</A>
+<LI><A HREF="readline.html#IDX68">copy-backward-word ()</A>
+<LI><A HREF="readline.html#IDX69">copy-forward-word ()</A>
+<LI><A HREF="readline.html#IDX67">copy-region-as-kill ()</A>
+</DIR>
+<H2><A NAME="d">d</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX47">delete-char (C-d)</A>
+<LI><A HREF="readline.html#IDX78">delete-char-or-list ()</A>
+<LI><A HREF="readline.html#IDX65">delete-horizontal-space ()</A>
+<LI><A HREF="readline.html#IDX72">digit-argument (M-0, M-1, ... M--)</A>
+<LI><A HREF="readline.html#IDX173">digit_p</A>
+<LI><A HREF="readline.html#IDX176">digit_value</A>
+<LI><A HREF="readline.html#IDX169">ding</A>
+<LI><A HREF="readline.html#IDX13">disable-completion</A>
+<LI><A HREF="readline.html#IDX84">do-uppercase-version (M-a, M-b, M-<VAR>x</VAR>, ...)</A>
+<LI><A HREF="readline.html#IDX56">downcase-word (M-l)</A>
+<LI><A HREF="readline.html#IDX94">dump-functions ()</A>
+<LI><A HREF="readline.html#IDX96">dump-macros ()</A>
+<LI><A HREF="readline.html#IDX95">dump-variables ()</A>
+</DIR>
+<H2><A NAME="e">e</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX14">editing-mode</A>
+<LI><A HREF="readline.html#IDX15">enable-keypad</A>
+<LI><A HREF="readline.html#IDX80">end-kbd-macro (C-x ))</A>
+<LI><A HREF="readline.html#IDX38">end-of-history (M-&#38;#62;)</A>
+<LI><A HREF="readline.html#IDX27">end-of-line (C-e)</A>
+<LI><A HREF="readline.html#IDX90">exchange-point-and-mark (C-x C-x)</A>
+<LI><A HREF="readline.html#IDX16">expand-tilde</A>
+</DIR>
+<H2><A NAME="f">f</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX195">filename_completion_function</A>
+<LI><A HREF="readline.html#IDX49">forward-backward-delete-char ()</A>
+<LI><A HREF="readline.html#IDX28">forward-char (C-f)</A>
+<LI><A HREF="readline.html#IDX40">forward-search-history (C-s)</A>
+<LI><A HREF="readline.html#IDX30">forward-word (M-f)</A>
+<LI><A HREF="readline.html#IDX146">free_undo_list</A>
+</DIR>
+<H2><A NAME="h">h</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX44">history-search-backward ()</A>
+<LI><A HREF="readline.html#IDX43">history-search-forward ()</A>
+<LI><A HREF="readline.html#IDX17">horizontal-scroll-mode</A>
+</DIR>
+<H2><A NAME="i">i</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX18">input-meta</A>
+<LI><A HREF="readline.html#IDX93">insert-comment (M-#)</A>
+<LI><A HREF="readline.html#IDX76">insert-completions (M-*)</A>
+<LI><A HREF="readline.html#IDX20">isearch-terminators</A>
+</DIR>
+<H2><A NAME="k">k</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX21">keymap</A>
+<LI><A HREF="readline.html#IDX58">kill-line (C-k)</A>
+<LI><A HREF="readline.html#IDX66">kill-region ()</A>
+<LI><A HREF="readline.html#IDX61">kill-whole-line ()</A>
+<LI><A HREF="readline.html#IDX62">kill-word (M-d)</A>
+</DIR>
+<H2><A NAME="l">l</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX172">lowercase_p</A>
+</DIR>
+<H2><A NAME="m">m</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX22">mark-modified-lines</A>
+<LI><A HREF="readline.html#IDX77">menu-complete ()</A>
+<LI><A HREF="readline.html#IDX19">meta-flag</A>
+</DIR>
+<H2><A NAME="n">n</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX36">next-history (C-n)</A>
+<LI><A HREF="readline.html#IDX42">non-incremental-forward-search-history (M-n)</A>
+<LI><A HREF="readline.html#IDX41">non-incremental-reverse-search-history (M-p)</A>
+<LI><A HREF="readline.html#IDX168">numeric</A>
+</DIR>
+<H2><A NAME="o">o</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX23">output-meta</A>
+</DIR>
+<H2><A NAME="p">p</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX75">possible-completions (M-?)</A>
+<LI><A HREF="readline.html#IDX85">prefix-meta (ESC)</A>
+<LI><A HREF="readline.html#IDX35">previous-history (C-p)</A>
+</DIR>
+<H2><A NAME="q">q</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX50">quoted-insert (C-q, C-v)</A>
+</DIR>
+<H2><A NAME="r">r</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX82">re-read-init-file (C-x C-r)</A>
+<LI><A HREF="readline.html#IDX97">readline</A>
+<LI><A HREF="readline.html#IDX33">redraw-current-line ()</A>
+<LI><A HREF="readline.html#IDX39">reverse-search-history (C-r)</A>
+<LI><A HREF="readline.html#IDX87">revert-line (M-r)</A>
+<LI><A HREF="readline.html#IDX119">rl_add_defun</A>
+<LI><A HREF="readline.html#IDX145">rl_add_undo</A>
+<LI><A HREF="readline.html#IDX198">rl_attempted_completion_function</A>
+<LI><A HREF="readline.html#IDX204">rl_basic_quote_characters</A>
+<LI><A HREF="readline.html#IDX203">rl_basic_word_break_characters</A>
+<LI><A HREF="readline.html#IDX143">rl_begin_undo_group</A>
+<LI><A HREF="readline.html#IDX128">rl_bind_key</A>
+<LI><A HREF="readline.html#IDX129">rl_bind_key_in_map</A>
+<LI><A HREF="readline.html#IDX118">rl_binding_keymap</A>
+<LI><A HREF="readline.html#IDX177">rl_callback_handler_install</A>
+<LI><A HREF="readline.html#IDX179">rl_callback_handler_remove</A>
+<LI><A HREF="readline.html#IDX178">rl_callback_read_char</A>
+<LI><A HREF="readline.html#IDX180">rl_catch_signals</A>
+<LI><A HREF="readline.html#IDX181">rl_catch_sigwinch</A>
+<LI><A HREF="readline.html#IDX201">rl_char_is_quoted_p</A>
+<LI><A HREF="readline.html#IDX182">rl_cleanup_after_signal</A>
+<LI><A HREF="readline.html#IDX154">rl_clear_message</A>
+<LI><A HREF="readline.html#IDX187">rl_clear_signals</A>
+<LI><A HREF="readline.html#IDX188">rl_complete</A>, <A HREF="rlman.html#IDX191">rl_complete</A>
+<LI><A HREF="readline.html#IDX190">rl_complete_internal</A>
+<LI><A HREF="readline.html#IDX206">rl_completer_quote_characters</A>
+<LI><A HREF="readline.html#IDX205">rl_completer_word_break_characters</A>
+<LI><A HREF="readline.html#IDX209">rl_completion_append_character</A>
+<LI><A HREF="readline.html#IDX216">rl_completion_display_matches_hook</A>
+<LI><A HREF="readline.html#IDX189">rl_completion_entry_function</A>, <A HREF="rlman.html#IDX197">rl_completion_entry_function</A>
+<LI><A HREF="readline.html#IDX202">rl_completion_query_items</A>
+<LI><A HREF="readline.html#IDX121">rl_copy_keymap</A>
+<LI><A HREF="readline.html#IDX159">rl_copy_text</A>
+<LI><A HREF="readline.html#IDX158">rl_delete_text</A>
+<LI><A HREF="readline.html#IDX215">rl_directory_completion_hook</A>
+<LI><A HREF="readline.html#IDX123">rl_discard_keymap</A>
+<LI><A HREF="readline.html#IDX170">rl_display_match_list</A>
+<LI><A HREF="readline.html#IDX147">rl_do_undo</A>
+<LI><A HREF="readline.html#IDX103">rl_done</A>
+<LI><A HREF="readline.html#IDX101">rl_end</A>
+<LI><A HREF="readline.html#IDX144">rl_end_undo_group</A>
+<LI><A HREF="readline.html#IDX105">rl_erase_empty_line</A>
+<LI><A HREF="readline.html#IDX114">rl_event_hook</A>
+<LI><A HREF="readline.html#IDX117">rl_executing_keymap</A>
+<LI><A HREF="readline.html#IDX211">rl_filename_completion_desired</A>
+<LI><A HREF="readline.html#IDX200">rl_filename_dequoting_function</A>
+<LI><A HREF="readline.html#IDX207">rl_filename_quote_characters</A>
+<LI><A HREF="readline.html#IDX212">rl_filename_quoting_desired</A>
+<LI><A HREF="readline.html#IDX199">rl_filename_quoting_function</A>
+<LI><A HREF="readline.html#IDX150">rl_forced_update_display</A>
+<LI><A HREF="readline.html#IDX183">rl_free_line_state</A>
+<LI><A HREF="readline.html#IDX141">rl_function_dumper</A>
+<LI><A HREF="readline.html#IDX138">rl_function_of_keyseq</A>
+<LI><A HREF="readline.html#IDX134">rl_generic_bind</A>
+<LI><A HREF="readline.html#IDX124">rl_get_keymap</A>
+<LI><A HREF="readline.html#IDX126">rl_get_keymap_by_name</A>
+<LI><A HREF="readline.html#IDX127">rl_get_keymap_name</A>
+<LI><A HREF="readline.html#IDX162">rl_getc</A>
+<LI><A HREF="readline.html#IDX115">rl_getc_function</A>
+<LI><A HREF="readline.html#IDX210">rl_ignore_completion_duplicates</A>
+<LI><A HREF="readline.html#IDX214">rl_ignore_some_completions_function</A>
+<LI><A HREF="readline.html#IDX213">rl_inhibit_completion</A>
+<LI><A HREF="readline.html#IDX165">rl_initialize</A>
+<LI><A HREF="readline.html#IDX193">rl_insert_completions</A>
+<LI><A HREF="readline.html#IDX157">rl_insert_text</A>
+<LI><A HREF="readline.html#IDX110">rl_instream</A>
+<LI><A HREF="readline.html#IDX139">rl_invoking_keyseqs</A>
+<LI><A HREF="readline.html#IDX140">rl_invoking_keyseqs_in_map</A>
+<LI><A HREF="readline.html#IDX160">rl_kill_text</A>
+<LI><A HREF="readline.html#IDX107">rl_library_version</A>
+<LI><A HREF="readline.html#IDX99">rl_line_buffer</A>
+<LI><A HREF="readline.html#IDX142">rl_list_funmap_names</A>
+<LI><A HREF="readline.html#IDX120">rl_make_bare_keymap</A>
+<LI><A HREF="readline.html#IDX122">rl_make_keymap</A>
+<LI><A HREF="readline.html#IDX102">rl_mark</A>
+<LI><A HREF="readline.html#IDX153">rl_message</A>
+<LI><A HREF="readline.html#IDX148">rl_modifying</A>
+<LI><A HREF="readline.html#IDX137">rl_named_function</A>
+<LI><A HREF="readline.html#IDX151">rl_on_new_line</A>
+<LI><A HREF="readline.html#IDX111">rl_outstream</A>
+<LI><A HREF="readline.html#IDX135">rl_parse_and_bind</A>
+<LI><A HREF="readline.html#IDX104">rl_pending_input</A>
+<LI><A HREF="readline.html#IDX100">rl_point</A>
+<LI><A HREF="readline.html#IDX192">rl_possible_completions</A>
+<LI><A HREF="readline.html#IDX113">rl_pre_input_hook</A>
+<LI><A HREF="readline.html#IDX106">rl_prompt</A>
+<LI><A HREF="readline.html#IDX136">rl_read_init_file</A>
+<LI><A HREF="readline.html#IDX161">rl_read_key</A>
+<LI><A HREF="readline.html#IDX109">rl_readline_name</A>
+<LI><A HREF="readline.html#IDX149">rl_redisplay</A>
+<LI><A HREF="readline.html#IDX116">rl_redisplay_function</A>
+<LI><A HREF="readline.html#IDX184">rl_reset_after_signal</A>
+<LI><A HREF="readline.html#IDX152">rl_reset_line_state</A>
+<LI><A HREF="readline.html#IDX166">rl_reset_terminal</A>
+<LI><A HREF="readline.html#IDX185">rl_resize_terminal</A>
+<LI><A HREF="readline.html#IDX156">rl_restore_prompt</A>
+<LI><A HREF="readline.html#IDX155">rl_save_prompt</A>
+<LI><A HREF="readline.html#IDX125">rl_set_keymap</A>
+<LI><A HREF="readline.html#IDX186">rl_set_signals</A>
+<LI><A HREF="readline.html#IDX208">rl_special_prefixes</A>
+<LI><A HREF="readline.html#IDX112">rl_startup_hook</A>
+<LI><A HREF="readline.html#IDX163">rl_stuff_char</A>
+<LI><A HREF="readline.html#IDX108">rl_terminal_name</A>
+<LI><A HREF="readline.html#IDX133">rl_unbind_command_in_map</A>
+<LI><A HREF="readline.html#IDX132">rl_unbind_function_in_map</A>
+<LI><A HREF="readline.html#IDX130">rl_unbind_key</A>
+<LI><A HREF="readline.html#IDX131">rl_unbind_key_in_map</A>
+</DIR>
+<H2><A NAME="s">s</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX52">self-insert (a, b, A, 1, !, ...)</A>
+<LI><A HREF="readline.html#IDX89">set-mark (C-@)</A>
+<LI><A HREF="readline.html#IDX24">show-all-if-ambiguous</A>
+<LI><A HREF="readline.html#IDX79">start-kbd-macro (C-x ()</A>
+</DIR>
+<H2><A NAME="t">t</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX51">tab-insert (M-TAB)</A>
+<LI><A HREF="readline.html#IDX88">tilde-expand (M-~)</A>
+<LI><A HREF="readline.html#IDX175">to_lower</A>
+<LI><A HREF="readline.html#IDX174">to_upper</A>
+<LI><A HREF="readline.html#IDX53">transpose-chars (C-t)</A>
+<LI><A HREF="readline.html#IDX54">transpose-words (M-t)</A>
+</DIR>
+<H2><A NAME="u">u</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX86">undo (C-_, C-x C-u)</A>
+<LI><A HREF="readline.html#IDX73">universal-argument ()</A>
+<LI><A HREF="readline.html#IDX60">unix-line-discard (C-u)</A>
+<LI><A HREF="readline.html#IDX64">unix-word-rubout (C-w)</A>
+<LI><A HREF="readline.html#IDX55">upcase-word (M-u)</A>
+<LI><A HREF="readline.html#IDX171">uppercase_p</A>
+<LI><A HREF="readline.html#IDX196">username_completion_function</A>
+</DIR>
+<H2><A NAME="v">v</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX25">visible-stats</A>
+</DIR>
+<H2><A NAME="y">y</A></H2>
+<DIR>
+<LI><A HREF="readline.html#IDX70">yank (C-y)</A>
+<LI><A HREF="readline.html#IDX46">yank-last-arg (M-., M-_)</A>
+<LI><A HREF="readline.html#IDX45">yank-nth-arg (M-C-y)</A>
+<LI><A HREF="readline.html#IDX71">yank-pop (M-y)</A>
+</DIR>
+
+</P>
+<P><HR><P>
+This document was generated on 31 December 1998 using the
+<A HREF="http://wwwinfo.cern.ch/dis/texi2html/">texi2html</A>
+translator version 1.52.</P>
+</BODY>
+</HTML>