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author | Elena Zannoni <ezannoni@kwikemart.cygnus.com> | 2000-07-07 19:14:18 +0000 |
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committer | Elena Zannoni <ezannoni@kwikemart.cygnus.com> | 2000-07-07 19:14:18 +0000 |
commit | a44161c313d46a1b10fd764728a089c26037710a (patch) | |
tree | 075a7cc7ff83d3e1bc3dc06c154d3e34dcdc3e21 /readline/doc/readline.html | |
parent | d18570046c8cbacd074c2765813c06e541893f86 (diff) | |
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diff --git a/readline/doc/readline.html b/readline/doc/readline.html new file mode 100644 index 0000000..f4ea74d --- /dev/null +++ b/readline/doc/readline.html @@ -0,0 +1,4230 @@ +<HTML> +<HEAD> +<!-- This HTML file has been created by texi2html 1.52 + from /usr/homes/chet/src/bash/readline-src/doc/rlman.texinfo on 31 December 1998 --> + +<TITLE>GNU Readline Library</TITLE> +</HEAD> +<BODY> +<H1>GNU Readline Library</H1> +<H2>Edition 4.0, for <CODE>Readline Library</CODE> Version 4.0.</H2> +<H2>December 1998</H2> +<ADDRESS>Brian Fox, Free Software Foundation</ADDRESS> +<ADDRESS>Chet Ramey, Case Western Reserve University</ADDRESS> +<P> +<P><HR><P> +<H1>Table of Contents</H1> +<UL> +<LI><A NAME="TOC1" HREF="readline.html#SEC1">Command Line Editing</A> +<UL> +<LI><A NAME="TOC2" HREF="readline.html#SEC2">Introduction to Line Editing</A> +<LI><A NAME="TOC3" HREF="readline.html#SEC3">Readline Interaction</A> +<UL> +<LI><A NAME="TOC4" HREF="readline.html#SEC4">Readline Bare Essentials</A> +<LI><A NAME="TOC5" HREF="readline.html#SEC5">Readline Movement Commands</A> +<LI><A NAME="TOC6" HREF="readline.html#SEC6">Readline Killing Commands</A> +<LI><A NAME="TOC7" HREF="readline.html#SEC7">Readline Arguments</A> +<LI><A NAME="TOC8" HREF="readline.html#SEC8">Searching for Commands in the History</A> +</UL> +<LI><A NAME="TOC9" HREF="readline.html#SEC9">Readline Init File</A> +<UL> +<LI><A NAME="TOC10" HREF="readline.html#SEC10">Readline Init File Syntax</A> +<LI><A NAME="TOC11" HREF="readline.html#SEC11">Conditional Init Constructs</A> +<LI><A NAME="TOC12" HREF="readline.html#SEC12">Sample Init File</A> +</UL> +<LI><A NAME="TOC13" HREF="readline.html#SEC13">Bindable Readline Commands</A> +<UL> +<LI><A NAME="TOC14" HREF="readline.html#SEC14">Commands For Moving</A> +<LI><A NAME="TOC15" HREF="readline.html#SEC15">Commands For Manipulating The History</A> +<LI><A NAME="TOC16" HREF="readline.html#SEC16">Commands For Changing Text</A> +<LI><A NAME="TOC17" HREF="readline.html#SEC17">Killing And Yanking</A> +<LI><A NAME="TOC18" HREF="readline.html#SEC18">Specifying Numeric Arguments</A> +<LI><A NAME="TOC19" HREF="readline.html#SEC19">Letting Readline Type For You</A> +<LI><A NAME="TOC20" HREF="readline.html#SEC20">Keyboard Macros</A> +<LI><A NAME="TOC21" HREF="readline.html#SEC21">Some Miscellaneous Commands</A> +</UL> +<LI><A NAME="TOC22" HREF="readline.html#SEC22">Readline vi Mode</A> +</UL> +<LI><A NAME="TOC23" HREF="readline.html#SEC23">Programming with GNU Readline</A> +<UL> +<LI><A NAME="TOC24" HREF="readline.html#SEC24">Basic Behavior</A> +<LI><A NAME="TOC25" HREF="readline.html#SEC25">Custom Functions</A> +<UL> +<LI><A NAME="TOC26" HREF="readline.html#SEC26">The Function Type</A> +<LI><A NAME="TOC27" HREF="readline.html#SEC27">Writing a New Function</A> +</UL> +<LI><A NAME="TOC28" HREF="readline.html#SEC28">Readline Variables</A> +<LI><A NAME="TOC29" HREF="readline.html#SEC29">Readline Convenience Functions</A> +<UL> +<LI><A NAME="TOC30" HREF="readline.html#SEC30">Naming a Function</A> +<LI><A NAME="TOC31" HREF="readline.html#SEC31">Selecting a Keymap</A> +<LI><A NAME="TOC32" HREF="readline.html#SEC32">Binding Keys</A> +<LI><A NAME="TOC33" HREF="readline.html#SEC33">Associating Function Names and Bindings</A> +<LI><A NAME="TOC34" HREF="readline.html#SEC34">Allowing Undoing</A> +<LI><A NAME="TOC35" HREF="readline.html#SEC35">Redisplay</A> +<LI><A NAME="TOC36" HREF="readline.html#SEC36">Modifying Text</A> +<LI><A NAME="TOC37" HREF="readline.html#SEC37">Utility Functions</A> +<LI><A NAME="TOC38" HREF="readline.html#SEC38">Alternate Interface</A> +<LI><A NAME="TOC39" HREF="readline.html#SEC39">An Example</A> +</UL> +<LI><A NAME="TOC40" HREF="readline.html#SEC40">Readline Signal Handling</A> +<LI><A NAME="TOC41" HREF="readline.html#SEC41">Custom Completers</A> +<UL> +<LI><A NAME="TOC42" HREF="readline.html#SEC42">How Completing Works</A> +<LI><A NAME="TOC43" HREF="readline.html#SEC43">Completion Functions</A> +<LI><A NAME="TOC44" HREF="readline.html#SEC44">Completion Variables</A> +<LI><A NAME="TOC45" HREF="readline.html#SEC45">A Short Completion Example</A> +</UL> +</UL> +<LI><A NAME="TOC46" HREF="readline.html#SEC46">Concept Index</A> +<LI><A NAME="TOC47" HREF="readline.html#SEC47">Function and Variable Index</A> +</UL> +<P><HR><P> + +<P> +This document describes the GNU Readline Library, a utility which aids +in the consistency of user interface across discrete programs that need +to provide a command line interface. + +</P> +<P> +Published by the Free Software Foundation <BR> +675 Massachusetts Avenue, <BR> +Cambridge, MA 02139 USA + +</P> +<P> +Permission is granted to make and distribute verbatim copies of +this manual provided the copyright notice and this permission notice +are preserved on all copies. + +</P> +<P> +Permission is granted to copy and distribute modified versions of this +manual under the conditions for verbatim copying, provided that the entire +resulting derived work is distributed under the terms of a permission +notice identical to this one. + +</P> +<P> +Permission is granted to copy and distribute translations of this manual +into another language, under the above conditions for modified versions, +except that this permission notice may be stated in a translation approved +by the Free Software Foundation. + +</P> +<P> +Copyright (C) 1988-1999 Free Software Foundation, Inc. + +</P> + + + +<H1><A NAME="SEC1" HREF="readline.html#TOC1">Command Line Editing</A></H1> + +<P> +This chapter describes the basic features of the GNU +command line editing interface. + +</P> + +<UL> +<LI><A HREF="readline.html#SEC2">Introduction and Notation</A>: Notation used in this text. +<LI><A HREF="readline.html#SEC3">Readline Interaction</A>: The minimum set of commands for editing a line. +<LI><A HREF="readline.html#SEC9">Readline Init File</A>: Customizing Readline from a user's view. +<LI><A HREF="readline.html#SEC13">Bindable Readline Commands</A>: A description of most of the Readline commands + available for binding +<LI><A HREF="readline.html#SEC22">Readline vi Mode</A>: A short description of how to make Readline + behave like the vi editor. +</UL> + + + +<H2><A NAME="SEC2" HREF="readline.html#TOC2">Introduction to Line Editing</A></H2> + +<P> +The following paragraphs describe the notation used to represent +keystrokes. + +</P> +<P> +The text <KBD>C-k</KBD> is read as `Control-K' and describes the character +produced when the <KBD>k</KBD> key is pressed while the Control key +is depressed. + +</P> +<P> +The text <KBD>M-k</KBD> is read as `Meta-K' and describes the character +produced when the meta key (if you have one) is depressed, and the <KBD>k</KBD> +key is pressed. If you do not have a meta key, the identical keystroke +can be generated by typing <KBD>ESC</KBD> <I>first</I>, and then typing <KBD>k</KBD>. +Either process is known as <EM>metafying</EM> the <KBD>k</KBD> key. + +</P> +<P> +The text <KBD>M-C-k</KBD> is read as `Meta-Control-k' and describes the +character produced by <EM>metafying</EM> <KBD>C-k</KBD>. + +</P> +<P> +In addition, several keys have their own names. Specifically, +<KBD>DEL</KBD>, <KBD>ESC</KBD>, <KBD>LFD</KBD>, <KBD>SPC</KBD>, <KBD>RET</KBD>, and <KBD>TAB</KBD> all +stand for themselves when seen in this text, or in an init file +(see section <A HREF="readline.html#SEC9">Readline Init File</A>). + +</P> + + +<H2><A NAME="SEC3" HREF="readline.html#TOC3">Readline Interaction</A></H2> +<P> +<A NAME="IDX1"></A> + +</P> +<P> +Often during an interactive session you type in a long line of text, +only to notice that the first word on the line is misspelled. The +Readline library gives you a set of commands for manipulating the text +as you type it in, allowing you to just fix your typo, and not forcing +you to retype the majority of the line. Using these editing commands, +you move the cursor to the place that needs correction, and delete or +insert the text of the corrections. Then, when you are satisfied with +the line, you simply press <KBD>RETURN</KBD>. You do not have to be at the +end of the line to press <KBD>RETURN</KBD>; the entire line is accepted +regardless of the location of the cursor within the line. + +</P> + +<UL> +<LI><A HREF="readline.html#SEC4">Readline Bare Essentials</A>: The least you need to know about Readline. +<LI><A HREF="readline.html#SEC5">Readline Movement Commands</A>: Moving about the input line. +<LI><A HREF="readline.html#SEC6">Readline Killing Commands</A>: How to delete text, and how to get it back! +<LI><A HREF="readline.html#SEC7">Readline Arguments</A>: Giving numeric arguments to commands. +<LI><A HREF="readline.html#SEC8">Searching</A>: Searching through previous lines. +</UL> + + + +<H3><A NAME="SEC4" HREF="readline.html#TOC4">Readline Bare Essentials</A></H3> +<P> +<A NAME="IDX2"></A> +<A NAME="IDX3"></A> +<A NAME="IDX4"></A> + +</P> +<P> +In order to enter characters into the line, simply type them. The typed +character appears where the cursor was, and then the cursor moves one +space to the right. If you mistype a character, you can use your +erase character to back up and delete the mistyped character. + +</P> +<P> +Sometimes you may miss typing a character that you wanted to type, and +not notice your error until you have typed several other characters. In +that case, you can type <KBD>C-b</KBD> to move the cursor to the left, and then +correct your mistake. Afterwards, you can move the cursor to the right +with <KBD>C-f</KBD>. + +</P> +<P> +When you add text in the middle of a line, you will notice that characters +to the right of the cursor are `pushed over' to make room for the text +that you have inserted. Likewise, when you delete text behind the cursor, +characters to the right of the cursor are `pulled back' to fill in the +blank space created by the removal of the text. A list of the basic bare +essentials for editing the text of an input line follows. + +</P> +<DL COMPACT> + +<DT><KBD>C-b</KBD> +<DD> +Move back one character. +<DT><KBD>C-f</KBD> +<DD> +Move forward one character. +<DT><KBD>DEL</KBD> +<DD> +Delete the character to the left of the cursor. +<DT><KBD>C-d</KBD> +<DD> +Delete the character underneath the cursor. +<DT>Printing characters +<DD> +Insert the character into the line at the cursor. +<DT><KBD>C-_</KBD> +<DD> +Undo the last editing command. You can undo all the way back to an +empty line. +</DL> + + + +<H3><A NAME="SEC5" HREF="readline.html#TOC5">Readline Movement Commands</A></H3> + +<P> +The above table describes the most basic possible keystrokes that you need +in order to do editing of the input line. For your convenience, many +other commands have been added in addition to <KBD>C-b</KBD>, <KBD>C-f</KBD>, +<KBD>C-d</KBD>, and <KBD>DEL</KBD>. Here are some commands for moving more rapidly +about the line. + +</P> +<DL COMPACT> + +<DT><KBD>C-a</KBD> +<DD> +Move to the start of the line. +<DT><KBD>C-e</KBD> +<DD> +Move to the end of the line. +<DT><KBD>M-f</KBD> +<DD> +Move forward a word, where a word is composed of letters and digits. +<DT><KBD>M-b</KBD> +<DD> +Move backward a word. +<DT><KBD>C-l</KBD> +<DD> +Clear the screen, reprinting the current line at the top. +</DL> + +<P> +Notice how <KBD>C-f</KBD> moves forward a character, while <KBD>M-f</KBD> moves +forward a word. It is a loose convention that control keystrokes +operate on characters while meta keystrokes operate on words. + +</P> + + +<H3><A NAME="SEC6" HREF="readline.html#TOC6">Readline Killing Commands</A></H3> + +<P> +<A NAME="IDX5"></A> +<A NAME="IDX6"></A> + +</P> +<P> +<EM>Killing</EM> text means to delete the text from the line, but to save +it away for later use, usually by <EM>yanking</EM> (re-inserting) +it back into the line. +If the description for a command says that it `kills' text, then you can +be sure that you can get the text back in a different (or the same) +place later. + +</P> +<P> +When you use a kill command, the text is saved in a <EM>kill-ring</EM>. +Any number of consecutive kills save all of the killed text together, so +that when you yank it back, you get it all. The kill +ring is not line specific; the text that you killed on a previously +typed line is available to be yanked back later, when you are typing +another line. +<A NAME="IDX7"></A> + +</P> +<P> +Here is the list of commands for killing text. + +</P> +<DL COMPACT> + +<DT><KBD>C-k</KBD> +<DD> +Kill the text from the current cursor position to the end of the line. + +<DT><KBD>M-d</KBD> +<DD> +Kill from the cursor to the end of the current word, or if between +words, to the end of the next word. + +<DT><KBD>M-DEL</KBD> +<DD> +Kill from the cursor the start of the previous word, or if between +words, to the start of the previous word. + +<DT><KBD>C-w</KBD> +<DD> +Kill from the cursor to the previous whitespace. This is different than +<KBD>M-DEL</KBD> because the word boundaries differ. + +</DL> + +<P> +Here is how to <EM>yank</EM> the text back into the line. Yanking +means to copy the most-recently-killed text from the kill buffer. + +</P> +<DL COMPACT> + +<DT><KBD>C-y</KBD> +<DD> +Yank the most recently killed text back into the buffer at the cursor. + +<DT><KBD>M-y</KBD> +<DD> +Rotate the kill-ring, and yank the new top. You can only do this if +the prior command is <KBD>C-y</KBD> or <KBD>M-y</KBD>. +</DL> + + + +<H3><A NAME="SEC7" HREF="readline.html#TOC7">Readline Arguments</A></H3> + +<P> +You can pass numeric arguments to Readline commands. Sometimes the +argument acts as a repeat count, other times it is the <I>sign</I> of the +argument that is significant. If you pass a negative argument to a +command which normally acts in a forward direction, that command will +act in a backward direction. For example, to kill text back to the +start of the line, you might type <SAMP>`M-- C-k'</SAMP>. + +</P> +<P> +The general way to pass numeric arguments to a command is to type meta +digits before the command. If the first `digit' typed is a minus +sign (<KBD>-</KBD>), then the sign of the argument will be negative. Once +you have typed one meta digit to get the argument started, you can type +the remainder of the digits, and then the command. For example, to give +the <KBD>C-d</KBD> command an argument of 10, you could type <SAMP>`M-1 0 C-d'</SAMP>. + +</P> + + +<H3><A NAME="SEC8" HREF="readline.html#TOC8">Searching for Commands in the History</A></H3> + +<P> +Readline provides commands for searching through the command history +for lines containing a specified string. +There are two search modes: <VAR>incremental</VAR> and <VAR>non-incremental</VAR>. + +</P> +<P> +Incremental searches begin before the user has finished typing the +search string. +As each character of the search string is typed, Readline displays +the next entry from the history matching the string typed so far. +An incremental search requires only as many characters as needed to +find the desired history entry. +The characters present in the value of the <VAR>isearch-terminators</VAR> variable +are used to terminate an incremental search. +If that variable has not been assigned a value, the <KBD>ESC</KBD> and +<KBD>C-J</KBD> characters will terminate an incremental search. +<KBD>C-g</KBD> will abort an incremental search and restore the original line. +When the search is terminated, the history entry containing the +search string becomes the current line. +To find other matching entries in the history list, type <KBD>C-s</KBD> or +<KBD>C-r</KBD> as appropriate. +This will search backward or forward in the history for the next +entry matching the search string typed so far. +Any other key sequence bound to a Readline command will terminate +the search and execute that command. +For instance, a <KBD>RET</KBD> will terminate the search and accept +the line, thereby executing the command from the history list. + +</P> +<P> +Non-incremental searches read the entire search string before starting +to search for matching history lines. The search string may be +typed by the user or be part of the contents of the current line. + +</P> + + +<H2><A NAME="SEC9" HREF="readline.html#TOC9">Readline Init File</A></H2> +<P> +<A NAME="IDX8"></A> + +</P> +<P> +Although the Readline library comes with a set of <CODE>emacs</CODE>-like +keybindings installed by default, it is possible to use a different set +of keybindings. +Any user can customize programs that use Readline by putting +commands in an <EM>inputrc</EM> file in his home directory. +The name of this +file is taken from the value of the environment variable <CODE>INPUTRC</CODE>. If +that variable is unset, the default is <TT>`~/.inputrc'</TT>. + +</P> +<P> +When a program which uses the Readline library starts up, the +init file is read, and the key bindings are set. + +</P> +<P> +In addition, the <CODE>C-x C-r</CODE> command re-reads this init file, thus +incorporating any changes that you might have made to it. + +</P> + +<UL> +<LI><A HREF="readline.html#SEC10">Readline Init File Syntax</A>: Syntax for the commands in the inputrc file. + +<LI><A HREF="readline.html#SEC11">Conditional Init Constructs</A>: Conditional key bindings in the inputrc file. + +<LI><A HREF="readline.html#SEC12">Sample Init File</A>: An example inputrc file. +</UL> + + + +<H3><A NAME="SEC10" HREF="readline.html#TOC10">Readline Init File Syntax</A></H3> + +<P> +There are only a few basic constructs allowed in the +Readline init file. Blank lines are ignored. +Lines beginning with a <SAMP>`#'</SAMP> are comments. +Lines beginning with a <SAMP>`$'</SAMP> indicate conditional +constructs (see section <A HREF="readline.html#SEC11">Conditional Init Constructs</A>). Other lines +denote variable settings and key bindings. + +</P> +<DL COMPACT> + +<DT>Variable Settings +<DD> +You can modify the run-time behavior of Readline by +altering the values of variables in Readline +using the <CODE>set</CODE> command within the init file. Here is how to +change from the default Emacs-like key binding to use +<CODE>vi</CODE> line editing commands: + + +<PRE> +set editing-mode vi +</PRE> + +A great deal of run-time behavior is changeable with the following +variables. + +<DL COMPACT> + +<DT><CODE>bell-style</CODE> +<DD> +<A NAME="IDX9"></A> +Controls what happens when Readline wants to ring the terminal bell. +If set to <SAMP>`none'</SAMP>, Readline never rings the bell. If set to +<SAMP>`visible'</SAMP>, Readline uses a visible bell if one is available. +If set to <SAMP>`audible'</SAMP> (the default), Readline attempts to ring +the terminal's bell. + +<DT><CODE>comment-begin</CODE> +<DD> +<A NAME="IDX10"></A> +The string to insert at the beginning of the line when the +<CODE>insert-comment</CODE> command is executed. The default value +is <CODE>"#"</CODE>. + +<DT><CODE>completion-ignore-case</CODE> +<DD> +If set to <SAMP>`on'</SAMP>, Readline performs filename matching and completion +in a case-insensitive fashion. +The default value is <SAMP>`off'</SAMP>. + +<DT><CODE>completion-query-items</CODE> +<DD> +<A NAME="IDX11"></A> +The number of possible completions that determines when the user is +asked whether he wants to see the list of possibilities. If the +number of possible completions is greater than this value, +Readline will ask the user whether or not he wishes to view +them; otherwise, they are simply listed. The default limit is +<CODE>100</CODE>. + +<DT><CODE>convert-meta</CODE> +<DD> +<A NAME="IDX12"></A> +If set to <SAMP>`on'</SAMP>, Readline will convert characters with the +eighth bit set to an ASCII key sequence by stripping the eighth +bit and prepending an <KBD>ESC</KBD> character, converting them to a +meta-prefixed key sequence. The default value is <SAMP>`on'</SAMP>. + +<DT><CODE>disable-completion</CODE> +<DD> +<A NAME="IDX13"></A> +If set to <SAMP>`On'</SAMP>, Readline will inhibit word completion. +Completion characters will be inserted into the line as if they had +been mapped to <CODE>self-insert</CODE>. The default is <SAMP>`off'</SAMP>. + +<DT><CODE>editing-mode</CODE> +<DD> +<A NAME="IDX14"></A> +The <CODE>editing-mode</CODE> variable controls which default set of +key bindings is used. By default, Readline starts up in Emacs editing +mode, where the keystrokes are most similar to Emacs. This variable can be +set to either <SAMP>`emacs'</SAMP> or <SAMP>`vi'</SAMP>. + +<DT><CODE>enable-keypad</CODE> +<DD> +<A NAME="IDX15"></A> +When set to <SAMP>`on'</SAMP>, Readline will try to enable the application +keypad when it is called. Some systems need this to enable the +arrow keys. The default is <SAMP>`off'</SAMP>. + +<DT><CODE>expand-tilde</CODE> +<DD> +<A NAME="IDX16"></A> +If set to <SAMP>`on'</SAMP>, tilde expansion is performed when Readline +attempts word completion. The default is <SAMP>`off'</SAMP>. + +<DT><CODE>horizontal-scroll-mode</CODE> +<DD> +<A NAME="IDX17"></A> +This variable can be set to either <SAMP>`on'</SAMP> or <SAMP>`off'</SAMP>. Setting it +to <SAMP>`on'</SAMP> means that the text of the lines being edited will scroll +horizontally on a single screen line when they are longer than the width +of the screen, instead of wrapping onto a new screen line. By default, +this variable is set to <SAMP>`off'</SAMP>. + +<DT><CODE>input-meta</CODE> +<DD> +<A NAME="IDX18"></A> +<A NAME="IDX19"></A> +If set to <SAMP>`on'</SAMP>, Readline will enable eight-bit input (it +will not strip the eighth bit from the characters it reads), +regardless of what the terminal claims it can support. The +default value is <SAMP>`off'</SAMP>. The name <CODE>meta-flag</CODE> is a +synonym for this variable. + +<DT><CODE>isearch-terminators</CODE> +<DD> +<A NAME="IDX20"></A> +The string of characters that should terminate an incremental search without +subsequently executing the character as a command (see section <A HREF="readline.html#SEC8">Searching for Commands in the History</A>). +If this variable has not been given a value, the characters <KBD>ESC</KBD> and +<KBD>C-J</KBD> will terminate an incremental search. + +<DT><CODE>keymap</CODE> +<DD> +<A NAME="IDX21"></A> +Sets Readline's idea of the current keymap for key binding commands. +Acceptable <CODE>keymap</CODE> names are +<CODE>emacs</CODE>, +<CODE>emacs-standard</CODE>, +<CODE>emacs-meta</CODE>, +<CODE>emacs-ctlx</CODE>, +<CODE>vi</CODE>, +<CODE>vi-command</CODE>, and +<CODE>vi-insert</CODE>. +<CODE>vi</CODE> is equivalent to <CODE>vi-command</CODE>; <CODE>emacs</CODE> is +equivalent to <CODE>emacs-standard</CODE>. The default value is <CODE>emacs</CODE>. +The value of the <CODE>editing-mode</CODE> variable also affects the +default keymap. + +<DT><CODE>mark-directories</CODE> +<DD> +If set to <SAMP>`on'</SAMP>, completed directory names have a slash +appended. The default is <SAMP>`on'</SAMP>. + +<DT><CODE>mark-modified-lines</CODE> +<DD> +<A NAME="IDX22"></A> +This variable, when set to <SAMP>`on'</SAMP>, causes Readline to display an +asterisk (<SAMP>`*'</SAMP>) at the start of history lines which have been modified. +This variable is <SAMP>`off'</SAMP> by default. + +<DT><CODE>output-meta</CODE> +<DD> +<A NAME="IDX23"></A> +If set to <SAMP>`on'</SAMP>, Readline will display characters with the +eighth bit set directly rather than as a meta-prefixed escape +sequence. The default is <SAMP>`off'</SAMP>. + +<DT><CODE>print-completions-horizontally</CODE> +<DD> +If set to <SAMP>`on'</SAMP>, Readline will display completions with matches +sorted horizontally in alphabetical order, rather than down the screen. +The default is <SAMP>`off'</SAMP>. + +<DT><CODE>show-all-if-ambiguous</CODE> +<DD> +<A NAME="IDX24"></A> +This alters the default behavior of the completion functions. If +set to <SAMP>`on'</SAMP>, +words which have more than one possible completion cause the +matches to be listed immediately instead of ringing the bell. +The default value is <SAMP>`off'</SAMP>. + +<DT><CODE>visible-stats</CODE> +<DD> +<A NAME="IDX25"></A> +If set to <SAMP>`on'</SAMP>, a character denoting a file's type +is appended to the filename when listing possible +completions. The default is <SAMP>`off'</SAMP>. + +</DL> + +<DT>Key Bindings +<DD> +The syntax for controlling key bindings in the init file is +simple. First you have to know the name of the command that you +want to change. The following sections contain tables of the command +name, the default keybinding, if any, and a short description of what +the command does. + +Once you know the name of the command, simply place the name of the key +you wish to bind the command to, a colon, and then the name of the +command on a line in the init file. The name of the key +can be expressed in different ways, depending on which is most +comfortable for you. + +<DL COMPACT> + +<DT><VAR>keyname</VAR>: <VAR>function-name</VAR> or <VAR>macro</VAR> +<DD> +<VAR>keyname</VAR> is the name of a key spelled out in English. For example: + +<PRE> +Control-u: universal-argument +Meta-Rubout: backward-kill-word +Control-o: "> output" +</PRE> + +In the above example, <KBD>C-u</KBD> is bound to the function +<CODE>universal-argument</CODE>, and <KBD>C-o</KBD> is bound to run the macro +expressed on the right hand side (that is, to insert the text +<SAMP>`> output'</SAMP> into the line). + +<DT>"<VAR>keyseq</VAR>": <VAR>function-name</VAR> or <VAR>macro</VAR> +<DD> +<VAR>keyseq</VAR> differs from <VAR>keyname</VAR> above in that strings +denoting an entire key sequence can be specified, by placing +the key sequence in double quotes. Some GNU Emacs style key +escapes can be used, as in the following example, but the +special character names are not recognized. + + +<PRE> +"\C-u": universal-argument +"\C-x\C-r": re-read-init-file +"\e[11~": "Function Key 1" +</PRE> + +In the above example, <KBD>C-u</KBD> is bound to the function +<CODE>universal-argument</CODE> (just as it was in the first example), +<SAMP>`<KBD>C-x</KBD> <KBD>C-r</KBD>'</SAMP> is bound to the function <CODE>re-read-init-file</CODE>, +and <SAMP>`<KBD>ESC</KBD> <KBD>[</KBD> <KBD>1</KBD> <KBD>1</KBD> <KBD>~</KBD>'</SAMP> is bound to insert +the text <SAMP>`Function Key 1'</SAMP>. + +</DL> + +The following GNU Emacs style escape sequences are available when +specifying key sequences: + +<DL COMPACT> + +<DT><CODE><KBD>\C-</KBD></CODE> +<DD> +control prefix +<DT><CODE><KBD>\M-</KBD></CODE> +<DD> +meta prefix +<DT><CODE><KBD>\e</KBD></CODE> +<DD> +an escape character +<DT><CODE><KBD>\\</KBD></CODE> +<DD> +backslash +<DT><CODE><KBD>\"</KBD></CODE> +<DD> +<KBD>"</KBD> +<DT><CODE><KBD>\'</KBD></CODE> +<DD> +<KBD>'</KBD> +</DL> + +In addition to the GNU Emacs style escape sequences, a second +set of backslash escapes is available: + +<DL COMPACT> + +<DT><CODE>\a</CODE> +<DD> +alert (bell) +<DT><CODE>\b</CODE> +<DD> +backspace +<DT><CODE>\d</CODE> +<DD> +delete +<DT><CODE>\f</CODE> +<DD> +form feed +<DT><CODE>\n</CODE> +<DD> +newline +<DT><CODE>\r</CODE> +<DD> +carriage return +<DT><CODE>\t</CODE> +<DD> +horizontal tab +<DT><CODE>\v</CODE> +<DD> +vertical tab +<DT><CODE>\<VAR>nnn</VAR></CODE> +<DD> +the character whose ASCII code is the octal value <VAR>nnn</VAR> +(one to three digits) +<DT><CODE>\x<VAR>nnn</VAR></CODE> +<DD> +the character whose ASCII code is the hexadecimal value <VAR>nnn</VAR> +(one to three digits) +</DL> + +When entering the text of a macro, single or double quotes must +be used to indicate a macro definition. +Unquoted text is assumed to be a function name. +In the macro body, the backslash escapes described above are expanded. +Backslash will quote any other character in the macro text, +including <SAMP>`"'</SAMP> and <SAMP>`''</SAMP>. +For example, the following binding will make <SAMP>`C-x \'</SAMP> +insert a single <SAMP>`\'</SAMP> into the line: + +<PRE> +"\C-x\\": "\\" +</PRE> + +</DL> + + + +<H3><A NAME="SEC11" HREF="readline.html#TOC11">Conditional Init Constructs</A></H3> + +<P> +Readline implements a facility similar in spirit to the conditional +compilation features of the C preprocessor which allows key +bindings and variable settings to be performed as the result +of tests. There are four parser directives used. + +</P> +<DL COMPACT> + +<DT><CODE>$if</CODE> +<DD> +The <CODE>$if</CODE> construct allows bindings to be made based on the +editing mode, the terminal being used, or the application using +Readline. The text of the test extends to the end of the line; +no characters are required to isolate it. + +<DL COMPACT> + +<DT><CODE>mode</CODE> +<DD> +The <CODE>mode=</CODE> form of the <CODE>$if</CODE> directive is used to test +whether Readline is in <CODE>emacs</CODE> or <CODE>vi</CODE> mode. +This may be used in conjunction +with the <SAMP>`set keymap'</SAMP> command, for instance, to set bindings in +the <CODE>emacs-standard</CODE> and <CODE>emacs-ctlx</CODE> keymaps only if +Readline is starting out in <CODE>emacs</CODE> mode. + +<DT><CODE>term</CODE> +<DD> +The <CODE>term=</CODE> form may be used to include terminal-specific +key bindings, perhaps to bind the key sequences output by the +terminal's function keys. The word on the right side of the +<SAMP>`='</SAMP> is tested against both the full name of the terminal and +the portion of the terminal name before the first <SAMP>`-'</SAMP>. This +allows <CODE>sun</CODE> to match both <CODE>sun</CODE> and <CODE>sun-cmd</CODE>, +for instance. + +<DT><CODE>application</CODE> +<DD> +The <VAR>application</VAR> construct is used to include +application-specific settings. Each program using the Readline +library sets the <VAR>application name</VAR>, and you can test for it. +This could be used to bind key sequences to functions useful for +a specific program. For instance, the following command adds a +key sequence that quotes the current or previous word in Bash: + +<PRE> +$if Bash +# Quote the current or previous word +"\C-xq": "\eb\"\ef\"" +$endif +</PRE> + +</DL> + +<DT><CODE>$endif</CODE> +<DD> +This command, as seen in the previous example, terminates an +<CODE>$if</CODE> command. + +<DT><CODE>$else</CODE> +<DD> +Commands in this branch of the <CODE>$if</CODE> directive are executed if +the test fails. + +<DT><CODE>$include</CODE> +<DD> +This directive takes a single filename as an argument and reads commands +and bindings from that file. + +<PRE> +$include /etc/inputrc +</PRE> + +</DL> + + + +<H3><A NAME="SEC12" HREF="readline.html#TOC12">Sample Init File</A></H3> + +<P> +Here is an example of an inputrc file. This illustrates key +binding, variable assignment, and conditional syntax. + +</P> + +<PRE> +# This file controls the behaviour of line input editing for +# programs that use the Gnu Readline library. Existing programs +# include FTP, Bash, and Gdb. +# +# You can re-read the inputrc file with C-x C-r. +# Lines beginning with '#' are comments. +# +# First, include any systemwide bindings and variable assignments from +# /etc/Inputrc +$include /etc/Inputrc + +# +# Set various bindings for emacs mode. + +set editing-mode emacs + +$if mode=emacs + +Meta-Control-h: backward-kill-word Text after the function name is ignored + +# +# Arrow keys in keypad mode +# +#"\M-OD": backward-char +#"\M-OC": forward-char +#"\M-OA": previous-history +#"\M-OB": next-history +# +# Arrow keys in ANSI mode +# +"\M-[D": backward-char +"\M-[C": forward-char +"\M-[A": previous-history +"\M-[B": next-history +# +# Arrow keys in 8 bit keypad mode +# +#"\M-\C-OD": backward-char +#"\M-\C-OC": forward-char +#"\M-\C-OA": previous-history +#"\M-\C-OB": next-history +# +# Arrow keys in 8 bit ANSI mode +# +#"\M-\C-[D": backward-char +#"\M-\C-[C": forward-char +#"\M-\C-[A": previous-history +#"\M-\C-[B": next-history + +C-q: quoted-insert + +$endif + +# An old-style binding. This happens to be the default. +TAB: complete + +# Macros that are convenient for shell interaction +$if Bash +# edit the path +"\C-xp": "PATH=${PATH}\e\C-e\C-a\ef\C-f" +# prepare to type a quoted word -- insert open and close double quotes +# and move to just after the open quote +"\C-x\"": "\"\"\C-b" +# insert a backslash (testing backslash escapes in sequences and macros) +"\C-x\\": "\\" +# Quote the current or previous word +"\C-xq": "\eb\"\ef\"" +# Add a binding to refresh the line, which is unbound +"\C-xr": redraw-current-line +# Edit variable on current line. +"\M-\C-v": "\C-a\C-k$\C-y\M-\C-e\C-a\C-y=" +$endif + +# use a visible bell if one is available +set bell-style visible + +# don't strip characters to 7 bits when reading +set input-meta on + +# allow iso-latin1 characters to be inserted rather than converted to +# prefix-meta sequences +set convert-meta off + +# display characters with the eighth bit set directly rather than +# as meta-prefixed characters +set output-meta on + +# if there are more than 150 possible completions for a word, ask the +# user if he wants to see all of them +set completion-query-items 150 + +# For FTP +$if Ftp +"\C-xg": "get \M-?" +"\C-xt": "put \M-?" +"\M-.": yank-last-arg +$endif +</PRE> + + + +<H2><A NAME="SEC13" HREF="readline.html#TOC13">Bindable Readline Commands</A></H2> + + +<UL> +<LI><A HREF="readline.html#SEC14">Commands For Moving</A>: Moving about the line. +<LI><A HREF="readline.html#SEC15">Commands For History</A>: Getting at previous lines. +<LI><A HREF="readline.html#SEC16">Commands For Text</A>: Commands for changing text. +<LI><A HREF="readline.html#SEC17">Commands For Killing</A>: Commands for killing and yanking. +<LI><A HREF="readline.html#SEC18">Numeric Arguments</A>: Specifying numeric arguments, repeat counts. +<LI><A HREF="readline.html#SEC19">Commands For Completion</A>: Getting Readline to do the typing for you. +<LI><A HREF="readline.html#SEC20">Keyboard Macros</A>: Saving and re-executing typed characters +<LI><A HREF="readline.html#SEC21">Miscellaneous Commands</A>: Other miscellaneous commands. +</UL> + +<P> +This section describes Readline commands that may be bound to key +sequences. + +</P> + + +<H3><A NAME="SEC14" HREF="readline.html#TOC14">Commands For Moving</A></H3> +<DL COMPACT> + +<DT><CODE>beginning-of-line (C-a)</CODE> +<DD> +<A NAME="IDX26"></A> +Move to the start of the current line. + +<DT><CODE>end-of-line (C-e)</CODE> +<DD> +<A NAME="IDX27"></A> +Move to the end of the line. + +<DT><CODE>forward-char (C-f)</CODE> +<DD> +<A NAME="IDX28"></A> +Move forward a character. + +<DT><CODE>backward-char (C-b)</CODE> +<DD> +<A NAME="IDX29"></A> +Move back a character. + +<DT><CODE>forward-word (M-f)</CODE> +<DD> +<A NAME="IDX30"></A> +Move forward to the end of the next word. Words are composed of +letters and digits. + +<DT><CODE>backward-word (M-b)</CODE> +<DD> +<A NAME="IDX31"></A> +Move back to the start of this, or the previous, word. Words are +composed of letters and digits. + +<DT><CODE>clear-screen (C-l)</CODE> +<DD> +<A NAME="IDX32"></A> +Clear the screen and redraw the current line, +leaving the current line at the top of the screen. + +<DT><CODE>redraw-current-line ()</CODE> +<DD> +<A NAME="IDX33"></A> +Refresh the current line. By default, this is unbound. + +</DL> + + + +<H3><A NAME="SEC15" HREF="readline.html#TOC15">Commands For Manipulating The History</A></H3> + +<DL COMPACT> + +<DT><CODE>accept-line (Newline, Return)</CODE> +<DD> +<A NAME="IDX34"></A> +Accept the line regardless of where the cursor is. If this line is +non-empty, add it to the history list. If this line was a history +line, then restore the history line to its original state. + +<DT><CODE>previous-history (C-p)</CODE> +<DD> +<A NAME="IDX35"></A> +Move `up' through the history list. + +<DT><CODE>next-history (C-n)</CODE> +<DD> +<A NAME="IDX36"></A> +Move `down' through the history list. + +<DT><CODE>beginning-of-history (M-<)</CODE> +<DD> +<A NAME="IDX37"></A> +Move to the first line in the history. + +<DT><CODE>end-of-history (M->)</CODE> +<DD> +<A NAME="IDX38"></A> +Move to the end of the input history, i.e., the line currently +being entered. + +<DT><CODE>reverse-search-history (C-r)</CODE> +<DD> +<A NAME="IDX39"></A> +Search backward starting at the current line and moving `up' through +the history as necessary. This is an incremental search. + +<DT><CODE>forward-search-history (C-s)</CODE> +<DD> +<A NAME="IDX40"></A> +Search forward starting at the current line and moving `down' through +the the history as necessary. This is an incremental search. + +<DT><CODE>non-incremental-reverse-search-history (M-p)</CODE> +<DD> +<A NAME="IDX41"></A> +Search backward starting at the current line and moving `up' +through the history as necessary using a non-incremental search +for a string supplied by the user. + +<DT><CODE>non-incremental-forward-search-history (M-n)</CODE> +<DD> +<A NAME="IDX42"></A> +Search forward starting at the current line and moving `down' +through the the history as necessary using a non-incremental search +for a string supplied by the user. + +<DT><CODE>history-search-forward ()</CODE> +<DD> +<A NAME="IDX43"></A> +Search forward through the history for the string of characters +between the start of the current line and the current cursor +position (the <VAR>point</VAR>). This is a non-incremental search. By +default, this command is unbound. + +<DT><CODE>history-search-backward ()</CODE> +<DD> +<A NAME="IDX44"></A> +Search backward through the history for the string of characters +between the start of the current line and the point. This +is a non-incremental search. By default, this command is unbound. + +<DT><CODE>yank-nth-arg (M-C-y)</CODE> +<DD> +<A NAME="IDX45"></A> +Insert the first argument to the previous command (usually +the second word on the previous line). With an argument <VAR>n</VAR>, +insert the <VAR>n</VAR>th word from the previous command (the words +in the previous command begin with word 0). A negative argument +inserts the <VAR>n</VAR>th word from the end of the previous command. + +<DT><CODE>yank-last-arg (M-., M-_)</CODE> +<DD> +<A NAME="IDX46"></A> +Insert last argument to the previous command (the last word of the +previous history entry). With an +argument, behave exactly like <CODE>yank-nth-arg</CODE>. +Successive calls to <CODE>yank-last-arg</CODE> move back through the history +list, inserting the last argument of each line in turn. + +</DL> + + + +<H3><A NAME="SEC16" HREF="readline.html#TOC16">Commands For Changing Text</A></H3> + +<DL COMPACT> + +<DT><CODE>delete-char (C-d)</CODE> +<DD> +<A NAME="IDX47"></A> +Delete the character under the cursor. If the cursor is at the +beginning of the line, there are no characters in the line, and +the last character typed was not bound to <CODE>delete-char</CODE>, then +return <CODE>EOF</CODE>. + +<DT><CODE>backward-delete-char (Rubout)</CODE> +<DD> +<A NAME="IDX48"></A> +Delete the character behind the cursor. A numeric argument means +to kill the characters instead of deleting them. + +<DT><CODE>forward-backward-delete-char ()</CODE> +<DD> +<A NAME="IDX49"></A> +Delete the character under the cursor, unless the cursor is at the +end of the line, in which case the character behind the cursor is +deleted. By default, this is not bound to a key. + +<DT><CODE>quoted-insert (C-q, C-v)</CODE> +<DD> +<A NAME="IDX50"></A> +Add the next character typed to the line verbatim. This is +how to insert key sequences like <KBD>C-q</KBD>, for example. + +<DT><CODE>tab-insert (M-TAB)</CODE> +<DD> +<A NAME="IDX51"></A> +Insert a tab character. + +<DT><CODE>self-insert (a, b, A, 1, !, ...)</CODE> +<DD> +<A NAME="IDX52"></A> +Insert yourself. + +<DT><CODE>transpose-chars (C-t)</CODE> +<DD> +<A NAME="IDX53"></A> +Drag the character before the cursor forward over +the character at the cursor, moving the +cursor forward as well. If the insertion point +is at the end of the line, then this +transposes the last two characters of the line. +Negative arguments don't work. + +<DT><CODE>transpose-words (M-t)</CODE> +<DD> +<A NAME="IDX54"></A> +Drag the word behind the cursor past the word in front of the cursor +moving the cursor over that word as well. + +<DT><CODE>upcase-word (M-u)</CODE> +<DD> +<A NAME="IDX55"></A> +Uppercase the current (or following) word. With a negative argument, +uppercase the previous word, but do not move the cursor. + +<DT><CODE>downcase-word (M-l)</CODE> +<DD> +<A NAME="IDX56"></A> +Lowercase the current (or following) word. With a negative argument, +lowercase the previous word, but do not move the cursor. + +<DT><CODE>capitalize-word (M-c)</CODE> +<DD> +<A NAME="IDX57"></A> +Capitalize the current (or following) word. With a negative argument, +capitalize the previous word, but do not move the cursor. + +</DL> + + + +<H3><A NAME="SEC17" HREF="readline.html#TOC17">Killing And Yanking</A></H3> + +<DL COMPACT> + +<DT><CODE>kill-line (C-k)</CODE> +<DD> +<A NAME="IDX58"></A> +Kill the text from the current cursor position to the end of the line. + +<DT><CODE>backward-kill-line (C-x Rubout)</CODE> +<DD> +<A NAME="IDX59"></A> +Kill backward to the beginning of the line. + +<DT><CODE>unix-line-discard (C-u)</CODE> +<DD> +<A NAME="IDX60"></A> +Kill backward from the cursor to the beginning of the current line. +The killed text is saved on the kill-ring. + +<DT><CODE>kill-whole-line ()</CODE> +<DD> +<A NAME="IDX61"></A> +Kill all characters on the current line, no matter where the +cursor is. By default, this is unbound. + +<DT><CODE>kill-word (M-d)</CODE> +<DD> +<A NAME="IDX62"></A> +Kill from the cursor to the end of the current word, or if between +words, to the end of the next word. Word boundaries are the same +as <CODE>forward-word</CODE>. + +<DT><CODE>backward-kill-word (M-DEL)</CODE> +<DD> +<A NAME="IDX63"></A> +Kill the word behind the cursor. Word boundaries are the same +as <CODE>backward-word</CODE>. + +<DT><CODE>unix-word-rubout (C-w)</CODE> +<DD> +<A NAME="IDX64"></A> +Kill the word behind the cursor, using white space as a word +boundary. The killed text is saved on the kill-ring. + +<DT><CODE>delete-horizontal-space ()</CODE> +<DD> +<A NAME="IDX65"></A> +Delete all spaces and tabs around point. By default, this is unbound. + +<DT><CODE>kill-region ()</CODE> +<DD> +<A NAME="IDX66"></A> +Kill the text between the point and the <EM>mark</EM> (saved +cursor position). This text is referred to as the <VAR>region</VAR>. +By default, this command is unbound. + +<DT><CODE>copy-region-as-kill ()</CODE> +<DD> +<A NAME="IDX67"></A> +Copy the text in the region to the kill buffer, so it can be yanked +right away. By default, this command is unbound. + +<DT><CODE>copy-backward-word ()</CODE> +<DD> +<A NAME="IDX68"></A> +Copy the word before point to the kill buffer. +The word boundaries are the same as <CODE>backward-word</CODE>. +By default, this command is unbound. + +<DT><CODE>copy-forward-word ()</CODE> +<DD> +<A NAME="IDX69"></A> +Copy the word following point to the kill buffer. +The word boundaries are the same as <CODE>forward-word</CODE>. +By default, this command is unbound. + +<DT><CODE>yank (C-y)</CODE> +<DD> +<A NAME="IDX70"></A> +Yank the top of the kill ring into the buffer at the current +cursor position. + +<DT><CODE>yank-pop (M-y)</CODE> +<DD> +<A NAME="IDX71"></A> +Rotate the kill-ring, and yank the new top. You can only do this if +the prior command is yank or yank-pop. +</DL> + + + +<H3><A NAME="SEC18" HREF="readline.html#TOC18">Specifying Numeric Arguments</A></H3> +<DL COMPACT> + +<DT><CODE>digit-argument (M-0, M-1, ... M--)</CODE> +<DD> +<A NAME="IDX72"></A> +Add this digit to the argument already accumulating, or start a new +argument. <KBD>M--</KBD> starts a negative argument. + +<DT><CODE>universal-argument ()</CODE> +<DD> +<A NAME="IDX73"></A> +This is another way to specify an argument. +If this command is followed by one or more digits, optionally with a +leading minus sign, those digits define the argument. +If the command is followed by digits, executing <CODE>universal-argument</CODE> +again ends the numeric argument, but is otherwise ignored. +As a special case, if this command is immediately followed by a +character that is neither a digit or minus sign, the argument count +for the next command is multiplied by four. +The argument count is initially one, so executing this function the +first time makes the argument count four, a second time makes the +argument count sixteen, and so on. +By default, this is not bound to a key. +</DL> + + + +<H3><A NAME="SEC19" HREF="readline.html#TOC19">Letting Readline Type For You</A></H3> + +<DL COMPACT> + +<DT><CODE>complete (TAB)</CODE> +<DD> +<A NAME="IDX74"></A> +Attempt to do completion on the text before the cursor. This is +application-specific. Generally, if you are typing a filename +argument, you can do filename completion; if you are typing a command, +you can do command completion; if you are typing in a symbol to GDB, you +can do symbol name completion; if you are typing in a variable to Bash, +you can do variable name completion, and so on. + +<DT><CODE>possible-completions (M-?)</CODE> +<DD> +<A NAME="IDX75"></A> +List the possible completions of the text before the cursor. + +<DT><CODE>insert-completions (M-*)</CODE> +<DD> +<A NAME="IDX76"></A> +Insert all completions of the text before point that would have +been generated by <CODE>possible-completions</CODE>. + +<DT><CODE>menu-complete ()</CODE> +<DD> +<A NAME="IDX77"></A> +Similar to <CODE>complete</CODE>, but replaces the word to be completed +with a single match from the list of possible completions. +Repeated execution of <CODE>menu-complete</CODE> steps through the list +of possible completions, inserting each match in turn. +At the end of the list of completions, the bell is rung and the +original text is restored. +An argument of <VAR>n</VAR> moves <VAR>n</VAR> positions forward in the list +of matches; a negative argument may be used to move backward +through the list. +This command is intended to be bound to <CODE>TAB</CODE>, but is unbound +by default. + +<DT><CODE>delete-char-or-list ()</CODE> +<DD> +<A NAME="IDX78"></A> +Deletes the character under the cursor if not at the beginning or +end of the line (like <CODE>delete-char</CODE>). +If at the end of the line, behaves identically to +<CODE>possible-completions</CODE>. +This command is unbound by default. + +</DL> + + + +<H3><A NAME="SEC20" HREF="readline.html#TOC20">Keyboard Macros</A></H3> +<DL COMPACT> + +<DT><CODE>start-kbd-macro (C-x ()</CODE> +<DD> +<A NAME="IDX79"></A> +Begin saving the characters typed into the current keyboard macro. + +<DT><CODE>end-kbd-macro (C-x ))</CODE> +<DD> +<A NAME="IDX80"></A> +Stop saving the characters typed into the current keyboard macro +and save the definition. + +<DT><CODE>call-last-kbd-macro (C-x e)</CODE> +<DD> +<A NAME="IDX81"></A> +Re-execute the last keyboard macro defined, by making the characters +in the macro appear as if typed at the keyboard. + +</DL> + + + +<H3><A NAME="SEC21" HREF="readline.html#TOC21">Some Miscellaneous Commands</A></H3> +<DL COMPACT> + +<DT><CODE>re-read-init-file (C-x C-r)</CODE> +<DD> +<A NAME="IDX82"></A> +Read in the contents of the inputrc file, and incorporate +any bindings or variable assignments found there. + +<DT><CODE>abort (C-g)</CODE> +<DD> +<A NAME="IDX83"></A> +Abort the current editing command and +ring the terminal's bell (subject to the setting of +<CODE>bell-style</CODE>). + +<DT><CODE>do-uppercase-version (M-a, M-b, M-<VAR>x</VAR>, ...)</CODE> +<DD> +<A NAME="IDX84"></A> +If the metafied character <VAR>x</VAR> is lowercase, run the command +that is bound to the corresponding uppercase character. + +<DT><CODE>prefix-meta (ESC)</CODE> +<DD> +<A NAME="IDX85"></A> +Make the next character typed be metafied. This is for keyboards +without a meta key. Typing <SAMP>`ESC f'</SAMP> is equivalent to typing +<SAMP>`M-f'</SAMP>. + +<DT><CODE>undo (C-_, C-x C-u)</CODE> +<DD> +<A NAME="IDX86"></A> +Incremental undo, separately remembered for each line. + +<DT><CODE>revert-line (M-r)</CODE> +<DD> +<A NAME="IDX87"></A> +Undo all changes made to this line. This is like executing the <CODE>undo</CODE> +command enough times to get back to the beginning. + +<DT><CODE>tilde-expand (M-~)</CODE> +<DD> +<A NAME="IDX88"></A> +Perform tilde expansion on the current word. + +<DT><CODE>set-mark (C-@)</CODE> +<DD> +<A NAME="IDX89"></A> +Set the mark to the current point. If a +numeric argument is supplied, the mark is set to that position. + +<DT><CODE>exchange-point-and-mark (C-x C-x)</CODE> +<DD> +<A NAME="IDX90"></A> +Swap the point with the mark. The current cursor position is set to +the saved position, and the old cursor position is saved as the mark. + +<DT><CODE>character-search (C-])</CODE> +<DD> +<A NAME="IDX91"></A> +A character is read and point is moved to the next occurrence of that +character. A negative count searches for previous occurrences. + +<DT><CODE>character-search-backward (M-C-])</CODE> +<DD> +<A NAME="IDX92"></A> +A character is read and point is moved to the previous occurrence +of that character. A negative count searches for subsequent +occurrences. + +<DT><CODE>insert-comment (M-#)</CODE> +<DD> +<A NAME="IDX93"></A> +The value of the <CODE>comment-begin</CODE> +variable is inserted at the beginning of the current line, +and the line is accepted as if a newline had been typed. + +<DT><CODE>dump-functions ()</CODE> +<DD> +<A NAME="IDX94"></A> +Print all of the functions and their key bindings to the +Readline output stream. If a numeric argument is supplied, +the output is formatted in such a way that it can be made part +of an <VAR>inputrc</VAR> file. This command is unbound by default. + +<DT><CODE>dump-variables ()</CODE> +<DD> +<A NAME="IDX95"></A> +Print all of the settable variables and their values to the +Readline output stream. If a numeric argument is supplied, +the output is formatted in such a way that it can be made part +of an <VAR>inputrc</VAR> file. This command is unbound by default. + +<DT><CODE>dump-macros ()</CODE> +<DD> +<A NAME="IDX96"></A> +Print all of the Readline key sequences bound to macros and the +strings they ouput. If a numeric argument is supplied, +the output is formatted in such a way that it can be made part +of an <VAR>inputrc</VAR> file. This command is unbound by default. + +</DL> + + + +<H2><A NAME="SEC22" HREF="readline.html#TOC22">Readline vi Mode</A></H2> + +<P> +While the Readline library does not have a full set of <CODE>vi</CODE> +editing functions, it does contain enough to allow simple editing +of the line. The Readline <CODE>vi</CODE> mode behaves as specified in +the POSIX 1003.2 standard. + +</P> +<P> +In order to switch interactively between <CODE>emacs</CODE> and <CODE>vi</CODE> +editing modes, use the command M-C-j (toggle-editing-mode). +The Readline default is <CODE>emacs</CODE> mode. + +</P> +<P> +When you enter a line in <CODE>vi</CODE> mode, you are already placed in +`insertion' mode, as if you had typed an <SAMP>`i'</SAMP>. Pressing <KBD>ESC</KBD> +switches you into `command' mode, where you can edit the text of the +line with the standard <CODE>vi</CODE> movement keys, move to previous +history lines with <SAMP>`k'</SAMP> and subsequent lines with <SAMP>`j'</SAMP>, and +so forth. + +</P> + + + +<H1><A NAME="SEC23" HREF="readline.html#TOC23">Programming with GNU Readline</A></H1> + +<P> +This chapter describes the interface between the GNU Readline Library and +other programs. If you are a programmer, and you wish to include the +features found in GNU Readline +such as completion, line editing, and interactive history manipulation +in your own programs, this section is for you. + +</P> + +<UL> +<LI><A HREF="readline.html#SEC24">Basic Behavior</A>: Using the default behavior of Readline. +<LI><A HREF="readline.html#SEC25">Custom Functions</A>: Adding your own functions to Readline. +<LI><A HREF="readline.html#SEC28">Readline Variables</A>: Variables accessible to custom + functions. +<LI><A HREF="readline.html#SEC29">Readline Convenience Functions</A>: Functions which Readline supplies to + aid in writing your own custom + functions. +<LI><A HREF="readline.html#SEC40">Readline Signal Handling</A>: How Readline behaves when it receives signals. +<LI><A HREF="readline.html#SEC41">Custom Completers</A>: Supplanting or supplementing Readline's + completion functions. +</UL> + + + +<H2><A NAME="SEC24" HREF="readline.html#TOC24">Basic Behavior</A></H2> + +<P> +Many programs provide a command line interface, such as <CODE>mail</CODE>, +<CODE>ftp</CODE>, and <CODE>sh</CODE>. For such programs, the default behaviour of +Readline is sufficient. This section describes how to use Readline in +the simplest way possible, perhaps to replace calls in your code to +<CODE>gets()</CODE> or <CODE>fgets ()</CODE>. + +</P> +<P> +<A NAME="IDX97"></A> +<A NAME="IDX98"></A> +The function <CODE>readline ()</CODE> prints a prompt and then reads and returns +a single line of text from the user. The line <CODE>readline</CODE> +returns is allocated with <CODE>malloc ()</CODE>; you should <CODE>free ()</CODE> +the line when you are done with it. The declaration for <CODE>readline</CODE> +in ANSI C is + +</P> + +<PRE> +<CODE>char *readline (char *<VAR>prompt</VAR>);</CODE> +</PRE> + +<P> +So, one might say + +<PRE> +<CODE>char *line = readline ("Enter a line: ");</CODE> +</PRE> + +<P> +in order to read a line of text from the user. +The line returned has the final newline removed, so only the +text remains. + +</P> +<P> +If <CODE>readline</CODE> encounters an <CODE>EOF</CODE> while reading the line, and the +line is empty at that point, then <CODE>(char *)NULL</CODE> is returned. +Otherwise, the line is ended just as if a newline had been typed. + +</P> +<P> +If you want the user to be able to get at the line later, (with +<KBD>C-p</KBD> for example), you must call <CODE>add_history ()</CODE> to save the +line away in a <EM>history</EM> list of such lines. + +</P> + +<PRE> +<CODE>add_history (line)</CODE>; +</PRE> + +<P> +For full details on the GNU History Library, see the associated manual. + +</P> +<P> +It is preferable to avoid saving empty lines on the history list, since +users rarely have a burning need to reuse a blank line. Here is +a function which usefully replaces the standard <CODE>gets ()</CODE> library +function, and has the advantage of no static buffer to overflow: + +</P> + +<PRE> +/* A static variable for holding the line. */ +static char *line_read = (char *)NULL; + +/* Read a string, and return a pointer to it. Returns NULL on EOF. */ +char * +rl_gets () +{ + /* If the buffer has already been allocated, return the memory + to the free pool. */ + if (line_read) + { + free (line_read); + line_read = (char *)NULL; + } + + /* Get a line from the user. */ + line_read = readline (""); + + /* If the line has any text in it, save it on the history. */ + if (line_read && *line_read) + add_history (line_read); + + return (line_read); +} +</PRE> + +<P> +This function gives the user the default behaviour of <KBD>TAB</KBD> +completion: completion on file names. If you do not want Readline to +complete on filenames, you can change the binding of the <KBD>TAB</KBD> key +with <CODE>rl_bind_key ()</CODE>. + +</P> + +<PRE> +<CODE>int rl_bind_key (int <VAR>key</VAR>, int (*<VAR>function</VAR>)());</CODE> +</PRE> + +<P> +<CODE>rl_bind_key ()</CODE> takes two arguments: <VAR>key</VAR> is the character that +you want to bind, and <VAR>function</VAR> is the address of the function to +call when <VAR>key</VAR> is pressed. Binding <KBD>TAB</KBD> to <CODE>rl_insert ()</CODE> +makes <KBD>TAB</KBD> insert itself. +<CODE>rl_bind_key ()</CODE> returns non-zero if <VAR>key</VAR> is not a valid +ASCII character code (between 0 and 255). + +</P> +<P> +Thus, to disable the default <KBD>TAB</KBD> behavior, the following suffices: + +<PRE> +<CODE>rl_bind_key ('\t', rl_insert);</CODE> +</PRE> + +<P> +This code should be executed once at the start of your program; you +might write a function called <CODE>initialize_readline ()</CODE> which +performs this and other desired initializations, such as installing +custom completers (see section <A HREF="readline.html#SEC41">Custom Completers</A>). + +</P> + + +<H2><A NAME="SEC25" HREF="readline.html#TOC25">Custom Functions</A></H2> + +<P> +Readline provides many functions for manipulating the text of +the line, but it isn't possible to anticipate the needs of all +programs. This section describes the various functions and variables +defined within the Readline library which allow a user program to add +customized functionality to Readline. + +</P> + +<UL> +<LI><A HREF="readline.html#SEC26">The Function Type</A>: C declarations to make code readable. +<LI><A HREF="readline.html#SEC27">Function Writing</A>: Variables and calling conventions. +</UL> + + + +<H3><A NAME="SEC26" HREF="readline.html#TOC26">The Function Type</A></H3> + +<P> +For readabilty, we declare a new type of object, called +<EM>Function</EM>. A <CODE>Function</CODE> is a C function which +returns an <CODE>int</CODE>. The type declaration for <CODE>Function</CODE> is: + +</P> +<P> +<CODE>typedef int Function ();</CODE> + +</P> +<P> +The reason for declaring this new type is to make it easier to write +code describing pointers to C functions. Let us say we had a variable +called <VAR>func</VAR> which was a pointer to a function. Instead of the +classic C declaration + +</P> +<P> +<CODE>int (*)()func;</CODE> + +</P> +<P> +we may write + +</P> +<P> +<CODE>Function *func;</CODE> + +</P> +<P> +Similarly, there are + +</P> + +<PRE> +typedef void VFunction (); +typedef char *CPFunction (); and +typedef char **CPPFunction (); +</PRE> + +<P> +for functions returning no value, <CODE>pointer to char</CODE>, and +<CODE>pointer to pointer to char</CODE>, respectively. + +</P> + + +<H3><A NAME="SEC27" HREF="readline.html#TOC27">Writing a New Function</A></H3> + +<P> +In order to write new functions for Readline, you need to know the +calling conventions for keyboard-invoked functions, and the names of the +variables that describe the current state of the line read so far. + +</P> +<P> +The calling sequence for a command <CODE>foo</CODE> looks like + +</P> + +<PRE> +<CODE>foo (int count, int key)</CODE> +</PRE> + +<P> +where <VAR>count</VAR> is the numeric argument (or 1 if defaulted) and +<VAR>key</VAR> is the key that invoked this function. + +</P> +<P> +It is completely up to the function as to what should be done with the +numeric argument. Some functions use it as a repeat count, some +as a flag, and others to choose alternate behavior (refreshing the current +line as opposed to refreshing the screen, for example). Some choose to +ignore it. In general, if a +function uses the numeric argument as a repeat count, it should be able +to do something useful with both negative and positive arguments. +At the very least, it should be aware that it can be passed a +negative argument. + +</P> + + +<H2><A NAME="SEC28" HREF="readline.html#TOC28">Readline Variables</A></H2> + +<P> +These variables are available to function writers. + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_line_buffer</B> +<DD><A NAME="IDX99"></A> +This is the line gathered so far. You are welcome to modify the +contents of the line, but see section <A HREF="readline.html#SEC34">Allowing Undoing</A>. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_point</B> +<DD><A NAME="IDX100"></A> +The offset of the current cursor position in <CODE>rl_line_buffer</CODE> +(the <EM>point</EM>). +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_end</B> +<DD><A NAME="IDX101"></A> +The number of characters present in <CODE>rl_line_buffer</CODE>. When +<CODE>rl_point</CODE> is at the end of the line, <CODE>rl_point</CODE> and +<CODE>rl_end</CODE> are equal. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_mark</B> +<DD><A NAME="IDX102"></A> +The mark (saved position) in the current line. If set, the mark +and point define a <EM>region</EM>. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_done</B> +<DD><A NAME="IDX103"></A> +Setting this to a non-zero value causes Readline to return the current +line immediately. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_pending_input</B> +<DD><A NAME="IDX104"></A> +Setting this to a value makes it the next keystroke read. This is a +way to stuff a single character into the input stream. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_erase_empty_line</B> +<DD><A NAME="IDX105"></A> +Setting this to a non-zero value causes Readline to completely erase +the current line, including any prompt, any time a newline is typed as +the only character on an otherwise-empty line. The cursor is moved to +the beginning of the newly-blank line. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_prompt</B> +<DD><A NAME="IDX106"></A> +The prompt Readline uses. This is set from the argument to +<CODE>readline ()</CODE>, and should not be assigned to directly. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_library_version</B> +<DD><A NAME="IDX107"></A> +The version number of this revision of the library. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_terminal_name</B> +<DD><A NAME="IDX108"></A> +The terminal type, used for initialization. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_readline_name</B> +<DD><A NAME="IDX109"></A> +This variable is set to a unique name by each application using Readline. +The value allows conditional parsing of the inputrc file +(see section <A HREF="readline.html#SEC11">Conditional Init Constructs</A>). +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> FILE * <B>rl_instream</B> +<DD><A NAME="IDX110"></A> +The stdio stream from which Readline reads input. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> FILE * <B>rl_outstream</B> +<DD><A NAME="IDX111"></A> +The stdio stream to which Readline performs output. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> Function * <B>rl_startup_hook</B> +<DD><A NAME="IDX112"></A> +If non-zero, this is the address of a function to call just +before <CODE>readline</CODE> prints the first prompt. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> Function * <B>rl_pre_input_hook</B> +<DD><A NAME="IDX113"></A> +If non-zero, this is the address of a function to call after +the first prompt has been printed and just before <CODE>readline</CODE> +starts reading input characters. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> Function * <B>rl_event_hook</B> +<DD><A NAME="IDX114"></A> +If non-zero, this is the address of a function to call periodically +when readline is waiting for terminal input. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> Function * <B>rl_getc_function</B> +<DD><A NAME="IDX115"></A> +If non-zero, <CODE>readline</CODE> will call indirectly through this pointer +to get a character from the input stream. By default, it is set to +<CODE>rl_getc</CODE>, the default <CODE>readline</CODE> character input function +(see section <A HREF="readline.html#SEC37">Utility Functions</A>). +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> VFunction * <B>rl_redisplay_function</B> +<DD><A NAME="IDX116"></A> +If non-zero, <CODE>readline</CODE> will call indirectly through this pointer +to update the display with the current contents of the editing buffer. +By default, it is set to <CODE>rl_redisplay</CODE>, the default <CODE>readline</CODE> +redisplay function (see section <A HREF="readline.html#SEC35">Redisplay</A>). +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> Keymap <B>rl_executing_keymap</B> +<DD><A NAME="IDX117"></A> +This variable is set to the keymap (see section <A HREF="readline.html#SEC31">Selecting a Keymap</A>) in which the +currently executing readline function was found. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> Keymap <B>rl_binding_keymap</B> +<DD><A NAME="IDX118"></A> +This variable is set to the keymap (see section <A HREF="readline.html#SEC31">Selecting a Keymap</A>) in which the +last key binding occurred. +</DL> + +</P> + + +<H2><A NAME="SEC29" HREF="readline.html#TOC29">Readline Convenience Functions</A></H2> + + +<UL> +<LI><A HREF="readline.html#SEC30">Function Naming</A>: How to give a function you write a name. +<LI><A HREF="readline.html#SEC31">Keymaps</A>: Making keymaps. +<LI><A HREF="readline.html#SEC32">Binding Keys</A>: Changing Keymaps. +<LI><A HREF="readline.html#SEC33">Associating Function Names and Bindings</A>: Translate function names to + key sequences. +<LI><A HREF="readline.html#SEC34">Allowing Undoing</A>: How to make your functions undoable. +<LI><A HREF="readline.html#SEC35">Redisplay</A>: Functions to control line display. +<LI><A HREF="readline.html#SEC36">Modifying Text</A>: Functions to modify <CODE>rl_line_buffer</CODE>. +<LI><A HREF="readline.html#SEC37">Utility Functions</A>: Generally useful functions and hooks. +<LI><A HREF="readline.html#SEC38">Alternate Interface</A>: Using Readline in a `callback' fashion. +</UL> + + + +<H3><A NAME="SEC30" HREF="readline.html#TOC30">Naming a Function</A></H3> + +<P> +The user can dynamically change the bindings of keys while using +Readline. This is done by representing the function with a descriptive +name. The user is able to type the descriptive name when referring to +the function. Thus, in an init file, one might find + +</P> + +<PRE> +Meta-Rubout: backward-kill-word +</PRE> + +<P> +This binds the keystroke <KBD>Meta-Rubout</KBD> to the function +<EM>descriptively</EM> named <CODE>backward-kill-word</CODE>. You, as the +programmer, should bind the functions you write to descriptive names as +well. Readline provides a function for doing that: + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_add_defun</B> <I>(char *name, Function *function, int key)</I> +<DD><A NAME="IDX119"></A> +Add <VAR>name</VAR> to the list of named functions. Make <VAR>function</VAR> be +the function that gets called. If <VAR>key</VAR> is not -1, then bind it to +<VAR>function</VAR> using <CODE>rl_bind_key ()</CODE>. +</DL> + +</P> +<P> +Using this function alone is sufficient for most applications. It is +the recommended way to add a few functions to the default functions that +Readline has built in. If you need to do something other +than adding a function to Readline, you may need to use the +underlying functions described below. + +</P> + + +<H3><A NAME="SEC31" HREF="readline.html#TOC31">Selecting a Keymap</A></H3> + +<P> +Key bindings take place on a <EM>keymap</EM>. The keymap is the +association between the keys that the user types and the functions that +get run. You can make your own keymaps, copy existing keymaps, and tell +Readline which keymap to use. + +</P> +<P> +<DL> +<DT><U>Function:</U> Keymap <B>rl_make_bare_keymap</B> <I>()</I> +<DD><A NAME="IDX120"></A> +Returns a new, empty keymap. The space for the keymap is allocated with +<CODE>malloc ()</CODE>; you should <CODE>free ()</CODE> it when you are done. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> Keymap <B>rl_copy_keymap</B> <I>(Keymap map)</I> +<DD><A NAME="IDX121"></A> +Return a new keymap which is a copy of <VAR>map</VAR>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> Keymap <B>rl_make_keymap</B> <I>()</I> +<DD><A NAME="IDX122"></A> +Return a new keymap with the printing characters bound to rl_insert, +the lowercase Meta characters bound to run their equivalents, and +the Meta digits bound to produce numeric arguments. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_discard_keymap</B> <I>(Keymap keymap)</I> +<DD><A NAME="IDX123"></A> +Free the storage associated with <VAR>keymap</VAR>. +</DL> + +</P> +<P> +Readline has several internal keymaps. These functions allow you to +change which keymap is active. + +</P> +<P> +<DL> +<DT><U>Function:</U> Keymap <B>rl_get_keymap</B> <I>()</I> +<DD><A NAME="IDX124"></A> +Returns the currently active keymap. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_set_keymap</B> <I>(Keymap keymap)</I> +<DD><A NAME="IDX125"></A> +Makes <VAR>keymap</VAR> the currently active keymap. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> Keymap <B>rl_get_keymap_by_name</B> <I>(char *name)</I> +<DD><A NAME="IDX126"></A> +Return the keymap matching <VAR>name</VAR>. <VAR>name</VAR> is one which would +be supplied in a <CODE>set keymap</CODE> inputrc line (see section <A HREF="readline.html#SEC9">Readline Init File</A>). +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> char * <B>rl_get_keymap_name</B> <I>(Keymap keymap)</I> +<DD><A NAME="IDX127"></A> +Return the name matching <VAR>keymap</VAR>. <VAR>name</VAR> is one which would +be supplied in a <CODE>set keymap</CODE> inputrc line (see section <A HREF="readline.html#SEC9">Readline Init File</A>). +</DL> + +</P> + + +<H3><A NAME="SEC32" HREF="readline.html#TOC32">Binding Keys</A></H3> + +<P> +You associate keys with functions through the keymap. Readline has +several internal keymaps: <CODE>emacs_standard_keymap</CODE>, +<CODE>emacs_meta_keymap</CODE>, <CODE>emacs_ctlx_keymap</CODE>, +<CODE>vi_movement_keymap</CODE>, and <CODE>vi_insertion_keymap</CODE>. +<CODE>emacs_standard_keymap</CODE> is the default, and the examples in +this manual assume that. + +</P> +<P> +These functions manage key bindings. + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_bind_key</B> <I>(int key, Function *function)</I> +<DD><A NAME="IDX128"></A> +Binds <VAR>key</VAR> to <VAR>function</VAR> in the currently active keymap. +Returns non-zero in the case of an invalid <VAR>key</VAR>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_bind_key_in_map</B> <I>(int key, Function *function, Keymap map)</I> +<DD><A NAME="IDX129"></A> +Bind <VAR>key</VAR> to <VAR>function</VAR> in <VAR>map</VAR>. Returns non-zero in the case +of an invalid <VAR>key</VAR>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_unbind_key</B> <I>(int key)</I> +<DD><A NAME="IDX130"></A> +Bind <VAR>key</VAR> to the null function in the currently active keymap. +Returns non-zero in case of error. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_unbind_key_in_map</B> <I>(int key, Keymap map)</I> +<DD><A NAME="IDX131"></A> +Bind <VAR>key</VAR> to the null function in <VAR>map</VAR>. +Returns non-zero in case of error. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_unbind_function_in_map</B> <I>(Function *function, Keymap map)</I> +<DD><A NAME="IDX132"></A> +Unbind all keys that execute <VAR>function</VAR> in <VAR>map</VAR>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_unbind_command_in_map</B> <I>(char *command, Keymap map)</I> +<DD><A NAME="IDX133"></A> +Unbind all keys that are bound to <VAR>command</VAR> in <VAR>map</VAR>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_generic_bind</B> <I>(int type, char *keyseq, char *data, Keymap map)</I> +<DD><A NAME="IDX134"></A> +Bind the key sequence represented by the string <VAR>keyseq</VAR> to the arbitrary +pointer <VAR>data</VAR>. <VAR>type</VAR> says what kind of data is pointed to by +<VAR>data</VAR>; this can be a function (<CODE>ISFUNC</CODE>), a macro +(<CODE>ISMACR</CODE>), or a keymap (<CODE>ISKMAP</CODE>). This makes new keymaps as +necessary. The initial keymap in which to do bindings is <VAR>map</VAR>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_parse_and_bind</B> <I>(char *line)</I> +<DD><A NAME="IDX135"></A> +Parse <VAR>line</VAR> as if it had been read from the <CODE>inputrc</CODE> file and +perform any key bindings and variable assignments found +(see section <A HREF="readline.html#SEC9">Readline Init File</A>). +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_read_init_file</B> <I>(char *filename)</I> +<DD><A NAME="IDX136"></A> +Read keybindings and variable assignments from <VAR>filename</VAR> +(see section <A HREF="readline.html#SEC9">Readline Init File</A>). +</DL> + +</P> + + +<H3><A NAME="SEC33" HREF="readline.html#TOC33">Associating Function Names and Bindings</A></H3> + +<P> +These functions allow you to find out what keys invoke named functions +and the functions invoked by a particular key sequence. + +</P> +<P> +<DL> +<DT><U>Function:</U> Function * <B>rl_named_function</B> <I>(char *name)</I> +<DD><A NAME="IDX137"></A> +Return the function with name <VAR>name</VAR>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> Function * <B>rl_function_of_keyseq</B> <I>(char *keyseq, Keymap map, int *type)</I> +<DD><A NAME="IDX138"></A> +Return the function invoked by <VAR>keyseq</VAR> in keymap <VAR>map</VAR>. +If <VAR>map</VAR> is NULL, the current keymap is used. If <VAR>type</VAR> is +not NULL, the type of the object is returned in it (one of <CODE>ISFUNC</CODE>, +<CODE>ISKMAP</CODE>, or <CODE>ISMACR</CODE>). +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> char ** <B>rl_invoking_keyseqs</B> <I>(Function *function)</I> +<DD><A NAME="IDX139"></A> +Return an array of strings representing the key sequences used to +invoke <VAR>function</VAR> in the current keymap. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> char ** <B>rl_invoking_keyseqs_in_map</B> <I>(Function *function, Keymap map)</I> +<DD><A NAME="IDX140"></A> +Return an array of strings representing the key sequences used to +invoke <VAR>function</VAR> in the keymap <VAR>map</VAR>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_function_dumper</B> <I>(int readable)</I> +<DD><A NAME="IDX141"></A> +Print the readline function names and the key sequences currently +bound to them to <CODE>rl_outstream</CODE>. If <VAR>readable</VAR> is non-zero, +the list is formatted in such a way that it can be made part of an +<CODE>inputrc</CODE> file and re-read. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_list_funmap_names</B> <I>()</I> +<DD><A NAME="IDX142"></A> +Print the names of all bindable Readline functions to <CODE>rl_outstream</CODE>. +</DL> + +</P> + + +<H3><A NAME="SEC34" HREF="readline.html#TOC34">Allowing Undoing</A></H3> + +<P> +Supporting the undo command is a painless thing, and makes your +functions much more useful. It is certainly easy to try +something if you know you can undo it. I could use an undo function for +the stock market. + +</P> +<P> +If your function simply inserts text once, or deletes text once, and +uses <CODE>rl_insert_text ()</CODE> or <CODE>rl_delete_text ()</CODE> to do it, then +undoing is already done for you automatically. + +</P> +<P> +If you do multiple insertions or multiple deletions, or any combination +of these operations, you should group them together into one operation. +This is done with <CODE>rl_begin_undo_group ()</CODE> and +<CODE>rl_end_undo_group ()</CODE>. + +</P> +<P> +The types of events that can be undone are: + +</P> + +<PRE> +enum undo_code { UNDO_DELETE, UNDO_INSERT, UNDO_BEGIN, UNDO_END }; +</PRE> + +<P> +Notice that <CODE>UNDO_DELETE</CODE> means to insert some text, and +<CODE>UNDO_INSERT</CODE> means to delete some text. That is, the undo code +tells undo what to undo, not how to undo it. <CODE>UNDO_BEGIN</CODE> and +<CODE>UNDO_END</CODE> are tags added by <CODE>rl_begin_undo_group ()</CODE> and +<CODE>rl_end_undo_group ()</CODE>. + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_begin_undo_group</B> <I>()</I> +<DD><A NAME="IDX143"></A> +Begins saving undo information in a group construct. The undo +information usually comes from calls to <CODE>rl_insert_text ()</CODE> and +<CODE>rl_delete_text ()</CODE>, but could be the result of calls to +<CODE>rl_add_undo ()</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_end_undo_group</B> <I>()</I> +<DD><A NAME="IDX144"></A> +Closes the current undo group started with <CODE>rl_begin_undo_group +()</CODE>. There should be one call to <CODE>rl_end_undo_group ()</CODE> +for each call to <CODE>rl_begin_undo_group ()</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_add_undo</B> <I>(enum undo_code what, int start, int end, char *text)</I> +<DD><A NAME="IDX145"></A> +Remember how to undo an event (according to <VAR>what</VAR>). The affected +text runs from <VAR>start</VAR> to <VAR>end</VAR>, and encompasses <VAR>text</VAR>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>free_undo_list</B> <I>()</I> +<DD><A NAME="IDX146"></A> +Free the existing undo list. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_do_undo</B> <I>()</I> +<DD><A NAME="IDX147"></A> +Undo the first thing on the undo list. Returns <CODE>0</CODE> if there was +nothing to undo, non-zero if something was undone. +</DL> + +</P> +<P> +Finally, if you neither insert nor delete text, but directly modify the +existing text (e.g., change its case), call <CODE>rl_modifying ()</CODE> +once, just before you modify the text. You must supply the indices of +the text range that you are going to modify. + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_modifying</B> <I>(int start, int end)</I> +<DD><A NAME="IDX148"></A> +Tell Readline to save the text between <VAR>start</VAR> and <VAR>end</VAR> as a +single undo unit. It is assumed that you will subsequently modify +that text. +</DL> + +</P> + + +<H3><A NAME="SEC35" HREF="readline.html#TOC35">Redisplay</A></H3> + +<P> +<DL> +<DT><U>Function:</U> void <B>rl_redisplay</B> <I>()</I> +<DD><A NAME="IDX149"></A> +Change what's displayed on the screen to reflect the current contents +of <CODE>rl_line_buffer</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_forced_update_display</B> <I>()</I> +<DD><A NAME="IDX150"></A> +Force the line to be updated and redisplayed, whether or not +Readline thinks the screen display is correct. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_on_new_line</B> <I>()</I> +<DD><A NAME="IDX151"></A> +Tell the update routines that we have moved onto a new (empty) line, +usually after ouputting a newline. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_reset_line_state</B> <I>()</I> +<DD><A NAME="IDX152"></A> +Reset the display state to a clean state and redisplay the current line +starting on a new line. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_message</B> <I>(va_alist)</I> +<DD><A NAME="IDX153"></A> +The arguments are a string as would be supplied to <CODE>printf</CODE>. The +resulting string is displayed in the <EM>echo area</EM>. The echo area +is also used to display numeric arguments and search strings. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_clear_message</B> <I>()</I> +<DD><A NAME="IDX154"></A> +Clear the message in the echo area. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_save_prompt</B> <I>()</I> +<DD><A NAME="IDX155"></A> +Save the local Readline prompt display state in preparation for +displaying a new message in the message area with <CODE>rl_message</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_restore_prompt</B> <I>()</I> +<DD><A NAME="IDX156"></A> +Restore the local Readline prompt display state saved by the most +recent call to <CODE>rl_save_prompt</CODE>. +</DL> + +</P> + + +<H3><A NAME="SEC36" HREF="readline.html#TOC36">Modifying Text</A></H3> + +<P> +<DL> +<DT><U>Function:</U> int <B>rl_insert_text</B> <I>(char *text)</I> +<DD><A NAME="IDX157"></A> +Insert <VAR>text</VAR> into the line at the current cursor position. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_delete_text</B> <I>(int start, int end)</I> +<DD><A NAME="IDX158"></A> +Delete the text between <VAR>start</VAR> and <VAR>end</VAR> in the current line. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> char * <B>rl_copy_text</B> <I>(int start, int end)</I> +<DD><A NAME="IDX159"></A> +Return a copy of the text between <VAR>start</VAR> and <VAR>end</VAR> in +the current line. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_kill_text</B> <I>(int start, int end)</I> +<DD><A NAME="IDX160"></A> +Copy the text between <VAR>start</VAR> and <VAR>end</VAR> in the current line +to the kill ring, appending or prepending to the last kill if the +last command was a kill command. The text is deleted. +If <VAR>start</VAR> is less than <VAR>end</VAR>, +the text is appended, otherwise prepended. If the last command was +not a kill, a new kill ring slot is used. +</DL> + +</P> + + +<H3><A NAME="SEC37" HREF="readline.html#TOC37">Utility Functions</A></H3> + +<P> +<DL> +<DT><U>Function:</U> int <B>rl_read_key</B> <I>()</I> +<DD><A NAME="IDX161"></A> +Return the next character available. This handles input inserted into +the input stream via <VAR>pending input</VAR> (see section <A HREF="readline.html#SEC28">Readline Variables</A>) +and <CODE>rl_stuff_char ()</CODE>, macros, and characters read from the keyboard. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_getc</B> <I>(FILE *)</I> +<DD><A NAME="IDX162"></A> +Return the next character available from the keyboard. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_stuff_char</B> <I>(int c)</I> +<DD><A NAME="IDX163"></A> +Insert <VAR>c</VAR> into the Readline input stream. It will be "read" +before Readline attempts to read characters from the terminal with +<CODE>rl_read_key ()</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> rl_extend_line_buffer <B>(int</B> <I>len)</I> +<DD><A NAME="IDX164"></A> +Ensure that <CODE>rl_line_buffer</CODE> has enough space to hold <VAR>len</VAR> +characters, possibly reallocating it if necessary. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_initialize</B> <I>()</I> +<DD><A NAME="IDX165"></A> +Initialize or re-initialize Readline's internal state. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_reset_terminal</B> <I>(char *terminal_name)</I> +<DD><A NAME="IDX166"></A> +Reinitialize Readline's idea of the terminal settings using +<VAR>terminal_name</VAR> as the terminal type (e.g., <CODE>vt100</CODE>). +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>alphabetic</B> <I>(int c)</I> +<DD><A NAME="IDX167"></A> +Return 1 if <VAR>c</VAR> is an alphabetic character. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>numeric</B> <I>(int c)</I> +<DD><A NAME="IDX168"></A> +Return 1 if <VAR>c</VAR> is a numeric character. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>ding</B> <I>()</I> +<DD><A NAME="IDX169"></A> +Ring the terminal bell, obeying the setting of <CODE>bell-style</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_display_match_list</B> <I>(char **matches, int len, int max)</I> +<DD><A NAME="IDX170"></A> +A convenience function for displaying a list of strings in +columnar format on Readline's output stream. <CODE>matches</CODE> is the list +of strings, in argv format, such as a list of completion matches. +<CODE>len</CODE> is the number of strings in <CODE>matches</CODE>, and <CODE>max</CODE> +is the length of the longest string in <CODE>matches</CODE>. This function uses +the setting of <CODE>print-completions-horizontally</CODE> to select how the +matches are displayed (see section <A HREF="readline.html#SEC10">Readline Init File Syntax</A>). +</DL> + +</P> +<P> +The following are implemented as macros, defined in <CODE>chartypes.h</CODE>. + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>uppercase_p</B> <I>(int c)</I> +<DD><A NAME="IDX171"></A> +Return 1 if <VAR>c</VAR> is an uppercase alphabetic character. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>lowercase_p</B> <I>(int c)</I> +<DD><A NAME="IDX172"></A> +Return 1 if <VAR>c</VAR> is a lowercase alphabetic character. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>digit_p</B> <I>(int c)</I> +<DD><A NAME="IDX173"></A> +Return 1 if <VAR>c</VAR> is a numeric character. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>to_upper</B> <I>(int c)</I> +<DD><A NAME="IDX174"></A> +If <VAR>c</VAR> is a lowercase alphabetic character, return the corresponding +uppercase character. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>to_lower</B> <I>(int c)</I> +<DD><A NAME="IDX175"></A> +If <VAR>c</VAR> is an uppercase alphabetic character, return the corresponding +lowercase character. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>digit_value</B> <I>(int c)</I> +<DD><A NAME="IDX176"></A> +If <VAR>c</VAR> is a number, return the value it represents. +</DL> + +</P> + + +<H3><A NAME="SEC38" HREF="readline.html#TOC38">Alternate Interface</A></H3> + +<P> +An alternate interface is available to plain <CODE>readline()</CODE>. Some +applications need to interleave keyboard I/O with file, device, or +window system I/O, typically by using a main loop to <CODE>select()</CODE> +on various file descriptors. To accomodate this need, readline can +also be invoked as a `callback' function from an event loop. There +are functions available to make this easy. + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_callback_handler_install</B> <I>(char *prompt, Vfunction *lhandler)</I> +<DD><A NAME="IDX177"></A> +Set up the terminal for readline I/O and display the initial +expanded value of <VAR>prompt</VAR>. Save the value of <VAR>lhandler</VAR> to +use as a callback when a complete line of input has been entered. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_callback_read_char</B> <I>()</I> +<DD><A NAME="IDX178"></A> +Whenever an application determines that keyboard input is available, it +should call <CODE>rl_callback_read_char()</CODE>, which will read the next +character from the current input source. If that character completes the +line, <CODE>rl_callback_read_char</CODE> will invoke the <VAR>lhandler</VAR> +function saved by <CODE>rl_callback_handler_install</CODE> to process the +line. <CODE>EOF</CODE> is indicated by calling <VAR>lhandler</VAR> with a +<CODE>NULL</CODE> line. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_callback_handler_remove</B> <I>()</I> +<DD><A NAME="IDX179"></A> +Restore the terminal to its initial state and remove the line handler. +This may be called from within a callback as well as independently. +</DL> + +</P> + + +<H3><A NAME="SEC39" HREF="readline.html#TOC39">An Example</A></H3> + +<P> +Here is a function which changes lowercase characters to their uppercase +equivalents, and uppercase characters to lowercase. If +this function was bound to <SAMP>`M-c'</SAMP>, then typing <SAMP>`M-c'</SAMP> would +change the case of the character under point. Typing <SAMP>`M-1 0 M-c'</SAMP> +would change the case of the following 10 characters, leaving the cursor on +the last character changed. + +</P> + +<PRE> +/* Invert the case of the COUNT following characters. */ +int +invert_case_line (count, key) + int count, key; +{ + register int start, end, i; + + start = rl_point; + + if (rl_point >= rl_end) + return (0); + + if (count < 0) + { + direction = -1; + count = -count; + } + else + direction = 1; + + /* Find the end of the range to modify. */ + end = start + (count * direction); + + /* Force it to be within range. */ + if (end > rl_end) + end = rl_end; + else if (end < 0) + end = 0; + + if (start == end) + return (0); + + if (start > end) + { + int temp = start; + start = end; + end = temp; + } + + /* Tell readline that we are modifying the line, so it will save + the undo information. */ + rl_modifying (start, end); + + for (i = start; i != end; i++) + { + if (uppercase_p (rl_line_buffer[i])) + rl_line_buffer[i] = to_lower (rl_line_buffer[i]); + else if (lowercase_p (rl_line_buffer[i])) + rl_line_buffer[i] = to_upper (rl_line_buffer[i]); + } + /* Move point to on top of the last character changed. */ + rl_point = (direction == 1) ? end - 1 : start; + return (0); +} +</PRE> + + + +<H2><A NAME="SEC40" HREF="readline.html#TOC40">Readline Signal Handling</A></H2> + +<P> +Signals are asynchronous events sent to a process by the Unix kernel, +sometimes on behalf of another process. They are intended to indicate +exceptional events, like a user pressing the interrupt key on his +terminal, or a network connection being broken. There is a class of +signals that can be sent to the process currently reading input from +the keyboard. Since Readline changes the terminal attributes when it +is called, it needs to perform special processing when a signal is +received to restore the terminal to a sane state, or provide application +writers with functions to do so manually. + +</P> +<P> +Readline contains an internal signal handler that is installed for a +number of signals (<CODE>SIGINT</CODE>, <CODE>SIGQUIT</CODE>, <CODE>SIGTERM</CODE>, +<CODE>SIGALRM</CODE>, <CODE>SIGTSTP</CODE>, <CODE>SIGTTIN</CODE>, and <CODE>SIGTTOU</CODE>). +When one of these signals is received, the signal handler +will reset the terminal attributes to those that were in effect before +<CODE>readline ()</CODE> was called, reset the signal handling to what it was +before <CODE>readline ()</CODE> was called, and resend the signal to the calling +application. +If and when the calling application's signal handler returns, Readline +will reinitialize the terminal and continue to accept input. +When a <CODE>SIGINT</CODE> is received, the Readline signal handler performs +some additional work, which will cause any partially-entered line to be +aborted (see the description of <CODE>rl_free_line_state ()</CODE>). + +</P> +<P> +There is an additional Readline signal handler, for <CODE>SIGWINCH</CODE>, which +the kernel sends to a process whenever the terminal's size changes (for +example, if a user resizes an <CODE>xterm</CODE>). The Readline <CODE>SIGWINCH</CODE> +handler updates Readline's internal screen size state, and then calls any +<CODE>SIGWINCH</CODE> signal handler the calling application has installed. +Readline calls the application's <CODE>SIGWINCH</CODE> signal handler without +resetting the terminal to its original state. If the application's signal +handler does more than update its idea of the terminal size and return (for +example, a <CODE>longjmp</CODE> back to a main processing loop), it <EM>must</EM> +call <CODE>rl_cleanup_after_signal ()</CODE> (described below), to restore the +terminal state. + +</P> +<P> +Readline provides two variables that allow application writers to +control whether or not it will catch certain signals and act on them +when they are received. It is important that applications change the +values of these variables only when calling <CODE>readline ()</CODE>, not in +a signal handler, so Readline's internal signal state is not corrupted. + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_catch_signals</B> +<DD><A NAME="IDX180"></A> +If this variable is non-zero, Readline will install signal handlers for +<CODE>SIGINT</CODE>, <CODE>SIGQUIT</CODE>, <CODE>SIGTERM</CODE>, <CODE>SIGALRM</CODE>, +<CODE>SIGTSTP</CODE>, <CODE>SIGTTIN</CODE>, and <CODE>SIGTTOU</CODE>. + +</P> +<P> +The default value of <CODE>rl_catch_signals</CODE> is 1. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_catch_sigwinch</B> +<DD><A NAME="IDX181"></A> +If this variable is non-zero, Readline will install a signal handler for +<CODE>SIGWINCH</CODE>. + +</P> +<P> +The default value of <CODE>rl_catch_sigwinch</CODE> is 1. +</DL> + +</P> +<P> +If an application does not wish to have Readline catch any signals, or +to handle signals other than those Readline catches (<CODE>SIGHUP</CODE>, +for example), +Readline provides convenience functions to do the necessary terminal +and internal state cleanup upon receipt of a signal. + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_cleanup_after_signal</B> <I>(void)</I> +<DD><A NAME="IDX182"></A> +This function will reset the state of the terminal to what it was before +<CODE>readline ()</CODE> was called, and remove the Readline signal handlers for +all signals, depending on the values of <CODE>rl_catch_signals</CODE> and +<CODE>rl_catch_sigwinch</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_free_line_state</B> <I>(void)</I> +<DD><A NAME="IDX183"></A> +This will free any partial state associated with the current input line +(undo information, any partial history entry, any partially-entered +keyboard macro, and any partially-entered numeric argument). This +should be called before <CODE>rl_cleanup_after_signal ()</CODE>. The +Readline signal handler for <CODE>SIGINT</CODE> calls this to abort the +current input line. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_reset_after_signal</B> <I>(void)</I> +<DD><A NAME="IDX184"></A> +This will reinitialize the terminal and reinstall any Readline signal +handlers, depending on the values of <CODE>rl_catch_signals</CODE> and +<CODE>rl_catch_sigwinch</CODE>. +</DL> + +</P> +<P> +If an application does not wish Readline to catch <CODE>SIGWINCH</CODE>, it may +call <CODE>rl_resize_terminal ()</CODE> to force Readline to update its idea of +the terminal size when a <CODE>SIGWINCH</CODE> is received. + +</P> +<P> +<DL> +<DT><U>Function:</U> void <B>rl_resize_terminal</B> <I>(void)</I> +<DD><A NAME="IDX185"></A> +Update Readline's internal screen size. +</DL> + +</P> +<P> +The following functions install and remove Readline's signal handlers. + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_set_signals</B> <I>(void)</I> +<DD><A NAME="IDX186"></A> +Install Readline's signal handler for <CODE>SIGINT</CODE>, <CODE>SIGQUIT</CODE>, +<CODE>SIGTERM</CODE>, <CODE>SIGALRM</CODE>, <CODE>SIGTSTP</CODE>, <CODE>SIGTTIN</CODE>, +<CODE>SIGTTOU</CODE>, and <CODE>SIGWINCH</CODE>, depending on the values of +<CODE>rl_catch_signals</CODE> and <CODE>rl_catch_sigwinch</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_clear_signals</B> <I>(void)</I> +<DD><A NAME="IDX187"></A> +Remove all of the Readline signal handlers installed by +<CODE>rl_set_signals ()</CODE>. +</DL> + +</P> + + +<H2><A NAME="SEC41" HREF="readline.html#TOC41">Custom Completers</A></H2> + +<P> +Typically, a program that reads commands from the user has a way of +disambiguating commands and data. If your program is one of these, then +it can provide completion for commands, data, or both. +The following sections describe how your program and Readline +cooperate to provide this service. + +</P> + +<UL> +<LI><A HREF="readline.html#SEC42">How Completing Works</A>: The logic used to do completion. +<LI><A HREF="readline.html#SEC43">Completion Functions</A>: Functions provided by Readline. +<LI><A HREF="readline.html#SEC44">Completion Variables</A>: Variables which control completion. +<LI><A HREF="readline.html#SEC45">A Short Completion Example</A>: An example of writing completer subroutines. +</UL> + + + +<H3><A NAME="SEC42" HREF="readline.html#TOC42">How Completing Works</A></H3> + +<P> +In order to complete some text, the full list of possible completions +must be available. That is, it is not possible to accurately +expand a partial word without knowing all of the possible words +which make sense in that context. The Readline library provides +the user interface to completion, and two of the most common +completion functions: filename and username. For completing other types +of text, you must write your own completion function. This section +describes exactly what such functions must do, and provides an example. + +</P> +<P> +There are three major functions used to perform completion: + +</P> + +<OL> +<LI> + +The user-interface function <CODE>rl_complete ()</CODE>. This function is +called with the same arguments as other Readline +functions intended for interactive use: <VAR>count</VAR> and +<VAR>invoking_key</VAR>. It isolates the word to be completed and calls +<CODE>completion_matches ()</CODE> to generate a list of possible completions. +It then either lists the possible completions, inserts the possible +completions, or actually performs the +completion, depending on which behavior is desired. + +<LI> + +The internal function <CODE>completion_matches ()</CODE> uses your +<EM>generator</EM> function to generate the list of possible matches, and +then returns the array of these matches. You should place the address +of your generator function in <CODE>rl_completion_entry_function</CODE>. + +<LI> + +The generator function is called repeatedly from +<CODE>completion_matches ()</CODE>, returning a string each time. The +arguments to the generator function are <VAR>text</VAR> and <VAR>state</VAR>. +<VAR>text</VAR> is the partial word to be completed. <VAR>state</VAR> is zero the +first time the function is called, allowing the generator to perform +any necessary initialization, and a positive non-zero integer for +each subsequent call. When the generator function returns +<CODE>(char *)NULL</CODE> this signals <CODE>completion_matches ()</CODE> that there are +no more possibilities left. Usually the generator function computes the +list of possible completions when <VAR>state</VAR> is zero, and returns them +one at a time on subsequent calls. Each string the generator function +returns as a match must be allocated with <CODE>malloc()</CODE>; Readline +frees the strings when it has finished with them. + +</OL> + +<P> +<DL> +<DT><U>Function:</U> int <B>rl_complete</B> <I>(int ignore, int invoking_key)</I> +<DD><A NAME="IDX188"></A> +Complete the word at or before point. You have supplied the function +that does the initial simple matching selection algorithm (see +<CODE>completion_matches ()</CODE>). The default is to do filename completion. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> Function * <B>rl_completion_entry_function</B> +<DD><A NAME="IDX189"></A> +This is a pointer to the generator function for <CODE>completion_matches +()</CODE>. If the value of <CODE>rl_completion_entry_function</CODE> is +<CODE>(Function *)NULL</CODE> then the default filename generator function, +<CODE>filename_completion_function ()</CODE>, is used. +</DL> + +</P> + + +<H3><A NAME="SEC43" HREF="readline.html#TOC43">Completion Functions</A></H3> + +<P> +Here is the complete list of callable completion functions present in +Readline. + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_complete_internal</B> <I>(int what_to_do)</I> +<DD><A NAME="IDX190"></A> +Complete the word at or before point. <VAR>what_to_do</VAR> says what to do +with the completion. A value of <SAMP>`?'</SAMP> means list the possible +completions. <SAMP>`TAB'</SAMP> means do standard completion. <SAMP>`*'</SAMP> means +insert all of the possible completions. <SAMP>`!'</SAMP> means to display +all of the possible completions, if there is more than one, as well as +performing partial completion. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_complete</B> <I>(int ignore, int invoking_key)</I> +<DD><A NAME="IDX191"></A> +Complete the word at or before point. You have supplied the function +that does the initial simple matching selection algorithm (see +<CODE>completion_matches ()</CODE> and <CODE>rl_completion_entry_function</CODE>). +The default is to do filename +completion. This calls <CODE>rl_complete_internal ()</CODE> with an +argument depending on <VAR>invoking_key</VAR>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_possible_completions</B> <I>(int count, int invoking_key))</I> +<DD><A NAME="IDX192"></A> +List the possible completions. See description of <CODE>rl_complete +()</CODE>. This calls <CODE>rl_complete_internal ()</CODE> with an argument of +<SAMP>`?'</SAMP>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> int <B>rl_insert_completions</B> <I>(int count, int invoking_key))</I> +<DD><A NAME="IDX193"></A> +Insert the list of possible completions into the line, deleting the +partially-completed word. See description of <CODE>rl_complete ()</CODE>. +This calls <CODE>rl_complete_internal ()</CODE> with an argument of <SAMP>`*'</SAMP>. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> char ** <B>completion_matches</B> <I>(char *text, CPFunction *entry_func)</I> +<DD><A NAME="IDX194"></A> +Returns an array of <CODE>(char *)</CODE> which is a list of completions for +<VAR>text</VAR>. If there are no completions, returns <CODE>(char **)NULL</CODE>. +The first entry in the returned array is the substitution for <VAR>text</VAR>. +The remaining entries are the possible completions. The array is +terminated with a <CODE>NULL</CODE> pointer. + +</P> +<P> +<VAR>entry_func</VAR> is a function of two args, and returns a +<CODE>(char *)</CODE>. The first argument is <VAR>text</VAR>. The second is a +state argument; it is zero on the first call, and non-zero on subsequent +calls. <VAR>entry_func</VAR> returns a <CODE>NULL</CODE> pointer to the caller +when there are no more matches. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> char * <B>filename_completion_function</B> <I>(char *text, int state)</I> +<DD><A NAME="IDX195"></A> +A generator function for filename completion in the general case. Note +that completion in Bash is a little different because of all +the pathnames that must be followed when looking up completions for a +command. The Bash source is a useful reference for writing custom +completion functions. +</DL> + +</P> +<P> +<DL> +<DT><U>Function:</U> char * <B>username_completion_function</B> <I>(char *text, int state)</I> +<DD><A NAME="IDX196"></A> +A completion generator for usernames. <VAR>text</VAR> contains a partial +username preceded by a random character (usually <SAMP>`~'</SAMP>). As with all +completion generators, <VAR>state</VAR> is zero on the first call and non-zero +for subsequent calls. +</DL> + +</P> + + +<H3><A NAME="SEC44" HREF="readline.html#TOC44">Completion Variables</A></H3> + +<P> +<DL> +<DT><U>Variable:</U> Function * <B>rl_completion_entry_function</B> +<DD><A NAME="IDX197"></A> +A pointer to the generator function for <CODE>completion_matches ()</CODE>. +<CODE>NULL</CODE> means to use <CODE>filename_entry_function ()</CODE>, the default +filename completer. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> CPPFunction * <B>rl_attempted_completion_function</B> +<DD><A NAME="IDX198"></A> +A pointer to an alternative function to create matches. +The function is called with <VAR>text</VAR>, <VAR>start</VAR>, and <VAR>end</VAR>. +<VAR>start</VAR> and <VAR>end</VAR> are indices in <CODE>rl_line_buffer</CODE> saying +what the boundaries of <VAR>text</VAR> are. If this function exists and +returns <CODE>NULL</CODE>, or if this variable is set to <CODE>NULL</CODE>, then +<CODE>rl_complete ()</CODE> will call the value of +<CODE>rl_completion_entry_function</CODE> to generate matches, otherwise the +array of strings returned will be used. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> CPFunction * <B>rl_filename_quoting_function</B> +<DD><A NAME="IDX199"></A> +A pointer to a function that will quote a filename in an application- +specific fashion. This is called if filename completion is being +attempted and one of the characters in <CODE>rl_filename_quote_characters</CODE> +appears in a completed filename. The function is called with +<VAR>text</VAR>, <VAR>match_type</VAR>, and <VAR>quote_pointer</VAR>. The <VAR>text</VAR> +is the filename to be quoted. The <VAR>match_type</VAR> is either +<CODE>SINGLE_MATCH</CODE>, if there is only one completion match, or +<CODE>MULT_MATCH</CODE>. Some functions use this to decide whether or not to +insert a closing quote character. The <VAR>quote_pointer</VAR> is a pointer +to any opening quote character the user typed. Some functions choose +to reset this character. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> CPFunction * <B>rl_filename_dequoting_function</B> +<DD><A NAME="IDX200"></A> +A pointer to a function that will remove application-specific quoting +characters from a filename before completion is attempted, so those +characters do not interfere with matching the text against names in +the filesystem. It is called with <VAR>text</VAR>, the text of the word +to be dequoted, and <VAR>quote_char</VAR>, which is the quoting character +that delimits the filename (usually <SAMP>`''</SAMP> or <SAMP>`"'</SAMP>). If +<VAR>quote_char</VAR> is zero, the filename was not in an embedded string. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> Function * <B>rl_char_is_quoted_p</B> +<DD><A NAME="IDX201"></A> +A pointer to a function to call that determines whether or not a specific +character in the line buffer is quoted, according to whatever quoting +mechanism the program calling readline uses. The function is called with +two arguments: <VAR>text</VAR>, the text of the line, and <VAR>index</VAR>, the +index of the character in the line. It is used to decide whether a +character found in <CODE>rl_completer_word_break_characters</CODE> should be +used to break words for the completer. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_completion_query_items</B> +<DD><A NAME="IDX202"></A> +Up to this many items will be displayed in response to a +possible-completions call. After that, we ask the user if she is sure +she wants to see them all. The default value is 100. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_basic_word_break_characters</B> +<DD><A NAME="IDX203"></A> +The basic list of characters that signal a break between words for the +completer routine. The default value of this variable is the characters +which break words for completion in Bash, i.e., +<CODE>" \t\n\"\\'`@$><=;|&{("</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_basic_quote_characters</B> +<DD><A NAME="IDX204"></A> +List of quote characters which can cause a word break. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_completer_word_break_characters</B> +<DD><A NAME="IDX205"></A> +The list of characters that signal a break between words for +<CODE>rl_complete_internal ()</CODE>. The default list is the value of +<CODE>rl_basic_word_break_characters</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_completer_quote_characters</B> +<DD><A NAME="IDX206"></A> +List of characters which can be used to quote a substring of the line. +Completion occurs on the entire substring, and within the substring +<CODE>rl_completer_word_break_characters</CODE> are treated as any other character, +unless they also appear within this list. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_filename_quote_characters</B> +<DD><A NAME="IDX207"></A> +A list of characters that cause a filename to be quoted by the completer +when they appear in a completed filename. The default is the null string. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> char * <B>rl_special_prefixes</B> +<DD><A NAME="IDX208"></A> +The list of characters that are word break characters, but should be +left in <VAR>text</VAR> when it is passed to the completion function. +Programs can use this to help determine what kind of completing to do. +For instance, Bash sets this variable to "$@" so that it can complete +shell variables and hostnames. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_completion_append_character</B> +<DD><A NAME="IDX209"></A> +When a single completion alternative matches at the end of the command +line, this character is appended to the inserted completion text. The +default is a space character (<SAMP>` '</SAMP>). Setting this to the null +character (<SAMP>`\0'</SAMP>) prevents anything being appended automatically. +This can be changed in custom completion functions to +provide the "most sensible word separator character" according to +an application-specific command line syntax specification. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_ignore_completion_duplicates</B> +<DD><A NAME="IDX210"></A> +If non-zero, then disallow duplicates in the matches. Default is 1. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_filename_completion_desired</B> +<DD><A NAME="IDX211"></A> +Non-zero means that the results of the matches are to be treated as +filenames. This is <EM>always</EM> zero on entry, and can only be changed +within a completion entry generator function. If it is set to a non-zero +value, directory names have a slash appended and Readline attempts to +quote completed filenames if they contain any embedded word break +characters. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_filename_quoting_desired</B> +<DD><A NAME="IDX212"></A> +Non-zero means that the results of the matches are to be quoted using +double quotes (or an application-specific quoting mechanism) if the +completed filename contains any characters in +<CODE>rl_filename_quote_chars</CODE>. This is <EM>always</EM> non-zero +on entry, and can only be changed within a completion entry generator +function. The quoting is effected via a call to the function pointed to +by <CODE>rl_filename_quoting_function</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> int <B>rl_inhibit_completion</B> +<DD><A NAME="IDX213"></A> +If this variable is non-zero, completion is inhibit<ed. The completion +character will be inserted as any other bound to <CODE>self-insert</CODE>. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> Function * <B>rl_ignore_some_completions_function</B> +<DD><A NAME="IDX214"></A> +This function, if defined, is called by the completer when real filename +completion is done, after all the matching names have been generated. +It is passed a <CODE>NULL</CODE> terminated array of matches. +The first element (<CODE>matches[0]</CODE>) is the +maximal substring common to all matches. This function can +re-arrange the list of matches as required, but each element deleted +from the array must be freed. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> Function * <B>rl_directory_completion_hook</B> +<DD><A NAME="IDX215"></A> +This function, if defined, is allowed to modify the directory portion +of filenames Readline completes. It is called with the address of a +string (the current directory name) as an argument. It could be used +to expand symbolic links or shell variables in pathnames. +</DL> + +</P> +<P> +<DL> +<DT><U>Variable:</U> VFunction * <B>rl_completion_display_matches_hook</B> +<DD><A NAME="IDX216"></A> +If non-zero, then this is the address of a function to call when +completing a word would normally display the list of possible matches. +This function is called in lieu of Readline displaying the list. +It takes three arguments: +(<CODE>char **</CODE><VAR>matches</VAR>, <CODE>int</CODE> <VAR>num_matches</VAR>, <CODE>int</CODE> <VAR>max_length</VAR>) +where <VAR>matches</VAR> is the array of matching strings, +<VAR>num_matches</VAR> is the number of strings in that array, and +<VAR>max_length</VAR> is the length of the longest string in that array. +Readline provides a convenience function, <CODE>rl_display_match_list</CODE>, +that takes care of doing the display to Readline's output stream. That +function may be called from this hook. +</DL> + +</P> + + +<H3><A NAME="SEC45" HREF="readline.html#TOC45">A Short Completion Example</A></H3> + +<P> +Here is a small application demonstrating the use of the GNU Readline +library. It is called <CODE>fileman</CODE>, and the source code resides in +<TT>`examples/fileman.c'</TT>. This sample application provides +completion of command names, line editing features, and access to the +history list. + +</P> + +<PRE> +/* fileman.c -- A tiny application which demonstrates how to use the + GNU Readline library. This application interactively allows users + to manipulate files and their modes. */ + +#include <stdio.h> +#include <sys/types.h> +#include <sys/file.h> +#include <sys/stat.h> +#include <sys/errno.h> + +#include <readline/readline.h> +#include <readline/history.h> + +extern char *getwd (); +extern char *xmalloc (); + +/* The names of functions that actually do the manipulation. */ +int com_list (), com_view (), com_rename (), com_stat (), com_pwd (); +int com_delete (), com_help (), com_cd (), com_quit (); + +/* A structure which contains information on the commands this program + can understand. */ + +typedef struct { + char *name; /* User printable name of the function. */ + Function *func; /* Function to call to do the job. */ + char *doc; /* Documentation for this function. */ +} COMMAND; + +COMMAND commands[] = { + { "cd", com_cd, "Change to directory DIR" }, + { "delete", com_delete, "Delete FILE" }, + { "help", com_help, "Display this text" }, + { "?", com_help, "Synonym for `help'" }, + { "list", com_list, "List files in DIR" }, + { "ls", com_list, "Synonym for `list'" }, + { "pwd", com_pwd, "Print the current working directory" }, + { "quit", com_quit, "Quit using Fileman" }, + { "rename", com_rename, "Rename FILE to NEWNAME" }, + { "stat", com_stat, "Print out statistics on FILE" }, + { "view", com_view, "View the contents of FILE" }, + { (char *)NULL, (Function *)NULL, (char *)NULL } +}; + +/* Forward declarations. */ +char *stripwhite (); +COMMAND *find_command (); + +/* The name of this program, as taken from argv[0]. */ +char *progname; + +/* When non-zero, this global means the user is done using this program. */ +int done; + +char * +dupstr (s) + int s; +{ + char *r; + + r = xmalloc (strlen (s) + 1); + strcpy (r, s); + return (r); +} + +main (argc, argv) + int argc; + char **argv; +{ + char *line, *s; + + progname = argv[0]; + + initialize_readline (); /* Bind our completer. */ + + /* Loop reading and executing lines until the user quits. */ + for ( ; done == 0; ) + { + line = readline ("FileMan: "); + + if (!line) + break; + + /* Remove leading and trailing whitespace from the line. + Then, if there is anything left, add it to the history list + and execute it. */ + s = stripwhite (line); + + if (*s) + { + add_history (s); + execute_line (s); + } + + free (line); + } + exit (0); +} + +/* Execute a command line. */ +int +execute_line (line) + char *line; +{ + register int i; + COMMAND *command; + char *word; + + /* Isolate the command word. */ + i = 0; + while (line[i] && whitespace (line[i])) + i++; + word = line + i; + + while (line[i] && !whitespace (line[i])) + i++; + + if (line[i]) + line[i++] = '\0'; + + command = find_command (word); + + if (!command) + { + fprintf (stderr, "%s: No such command for FileMan.\n", word); + return (-1); + } + + /* Get argument to command, if any. */ + while (whitespace (line[i])) + i++; + + word = line + i; + + /* Call the function. */ + return ((*(command->func)) (word)); +} + +/* Look up NAME as the name of a command, and return a pointer to that + command. Return a NULL pointer if NAME isn't a command name. */ +COMMAND * +find_command (name) + char *name; +{ + register int i; + + for (i = 0; commands[i].name; i++) + if (strcmp (name, commands[i].name) == 0) + return (&commands[i]); + + return ((COMMAND *)NULL); +} + +/* Strip whitespace from the start and end of STRING. Return a pointer + into STRING. */ +char * +stripwhite (string) + char *string; +{ + register char *s, *t; + + for (s = string; whitespace (*s); s++) + ; + + if (*s == 0) + return (s); + + t = s + strlen (s) - 1; + while (t > s && whitespace (*t)) + t--; + *++t = '\0'; + + return s; +} + +/* **************************************************************** */ +/* */ +/* Interface to Readline Completion */ +/* */ +/* **************************************************************** */ + +char *command_generator (); +char **fileman_completion (); + +/* Tell the GNU Readline library how to complete. We want to try to complete + on command names if this is the first word in the line, or on filenames + if not. */ +initialize_readline () +{ + /* Allow conditional parsing of the ~/.inputrc file. */ + rl_readline_name = "FileMan"; + + /* Tell the completer that we want a crack first. */ + rl_attempted_completion_function = (CPPFunction *)fileman_completion; +} + +/* Attempt to complete on the contents of TEXT. START and END bound the + region of rl_line_buffer that contains the word to complete. TEXT is + the word to complete. We can use the entire contents of rl_line_buffer + in case we want to do some simple parsing. Return the array of matches, + or NULL if there aren't any. */ +char ** +fileman_completion (text, start, end) + char *text; + int start, end; +{ + char **matches; + + matches = (char **)NULL; + + /* If this word is at the start of the line, then it is a command + to complete. Otherwise it is the name of a file in the current + directory. */ + if (start == 0) + matches = completion_matches (text, command_generator); + + return (matches); +} + +/* Generator function for command completion. STATE lets us know whether + to start from scratch; without any state (i.e. STATE == 0), then we + start at the top of the list. */ +char * +command_generator (text, state) + char *text; + int state; +{ + static int list_index, len; + char *name; + + /* If this is a new word to complete, initialize now. This includes + saving the length of TEXT for efficiency, and initializing the index + variable to 0. */ + if (!state) + { + list_index = 0; + len = strlen (text); + } + + /* Return the next name which partially matches from the command list. */ + while (name = commands[list_index].name) + { + list_index++; + + if (strncmp (name, text, len) == 0) + return (dupstr(name)); + } + + /* If no names matched, then return NULL. */ + return ((char *)NULL); +} + +/* **************************************************************** */ +/* */ +/* FileMan Commands */ +/* */ +/* **************************************************************** */ + +/* String to pass to system (). This is for the LIST, VIEW and RENAME + commands. */ +static char syscom[1024]; + +/* List the file(s) named in arg. */ +com_list (arg) + char *arg; +{ + if (!arg) + arg = ""; + + sprintf (syscom, "ls -FClg %s", arg); + return (system (syscom)); +} + +com_view (arg) + char *arg; +{ + if (!valid_argument ("view", arg)) + return 1; + + sprintf (syscom, "more %s", arg); + return (system (syscom)); +} + +com_rename (arg) + char *arg; +{ + too_dangerous ("rename"); + return (1); +} + +com_stat (arg) + char *arg; +{ + struct stat finfo; + + if (!valid_argument ("stat", arg)) + return (1); + + if (stat (arg, &finfo) == -1) + { + perror (arg); + return (1); + } + + printf ("Statistics for `%s':\n", arg); + + printf ("%s has %d link%s, and is %d byte%s in length.\n", arg, + finfo.st_nlink, + (finfo.st_nlink == 1) ? "" : "s", + finfo.st_size, + (finfo.st_size == 1) ? "" : "s"); + printf ("Inode Last Change at: %s", ctime (&finfo.st_ctime)); + printf (" Last access at: %s", ctime (&finfo.st_atime)); + printf (" Last modified at: %s", ctime (&finfo.st_mtime)); + return (0); +} + +com_delete (arg) + char *arg; +{ + too_dangerous ("delete"); + return (1); +} + +/* Print out help for ARG, or for all of the commands if ARG is + not present. */ +com_help (arg) + char *arg; +{ + register int i; + int printed = 0; + + for (i = 0; commands[i].name; i++) + { + if (!*arg || (strcmp (arg, commands[i].name) == 0)) + { + printf ("%s\t\t%s.\n", commands[i].name, commands[i].doc); + printed++; + } + } + + if (!printed) + { + printf ("No commands match `%s'. Possibilties are:\n", arg); + + for (i = 0; commands[i].name; i++) + { + /* Print in six columns. */ + if (printed == 6) + { + printed = 0; + printf ("\n"); + } + + printf ("%s\t", commands[i].name); + printed++; + } + + if (printed) + printf ("\n"); + } + return (0); +} + +/* Change to the directory ARG. */ +com_cd (arg) + char *arg; +{ + if (chdir (arg) == -1) + { + perror (arg); + return 1; + } + + com_pwd (""); + return (0); +} + +/* Print out the current working directory. */ +com_pwd (ignore) + char *ignore; +{ + char dir[1024], *s; + + s = getwd (dir); + if (s == 0) + { + printf ("Error getting pwd: %s\n", dir); + return 1; + } + + printf ("Current directory is %s\n", dir); + return 0; +} + +/* The user wishes to quit using this program. Just set DONE non-zero. */ +com_quit (arg) + char *arg; +{ + done = 1; + return (0); +} + +/* Function which tells you that you can't do this. */ +too_dangerous (caller) + char *caller; +{ + fprintf (stderr, + "%s: Too dangerous for me to distribute. Write it yourself.\n", + caller); +} + +/* Return non-zero if ARG is a valid argument for CALLER, else print + an error message and return zero. */ +int +valid_argument (caller, arg) + char *caller, *arg; +{ + if (!arg || !*arg) + { + fprintf (stderr, "%s: Argument required.\n", caller); + return (0); + } + + return (1); +} +</PRE> + + + +<H1><A NAME="SEC46" HREF="readline.html#TOC46">Concept Index</A></H1> +<P> +Jump to: +<A HREF="#c">c</A> +- +<A HREF="#e">e</A> +- +<A HREF="#i">i</A> +- +<A HREF="#k">k</A> +- +<A HREF="#n">n</A> +- +<A HREF="#r">r</A> +- +<A HREF="#y">y</A> +<P> +<H2><A NAME="c">c</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX3">command editing</A> +</DIR> +<H2><A NAME="e">e</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX4">editing command lines</A> +</DIR> +<H2><A NAME="i">i</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX8">initialization file, readline</A> +<LI><A HREF="readline.html#IDX1">interaction, readline</A> +</DIR> +<H2><A NAME="k">k</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX7">kill ring</A> +<LI><A HREF="readline.html#IDX5">killing text</A> +</DIR> +<H2><A NAME="n">n</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX2">notation, readline</A> +</DIR> +<H2><A NAME="r">r</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX98">readline, function</A> +</DIR> +<H2><A NAME="y">y</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX6">yanking text</A> +</DIR> + +</P> + + +<H1><A NAME="SEC47" HREF="readline.html#TOC47">Function and Variable Index</A></H1> +<P> +Jump to: +<A HREF="#(">(</A> +- +<A HREF="#a">a</A> +- +<A HREF="#b">b</A> +- +<A HREF="#c">c</A> +- +<A HREF="#d">d</A> +- +<A HREF="#e">e</A> +- +<A HREF="#f">f</A> +- +<A HREF="#h">h</A> +- +<A HREF="#i">i</A> +- +<A HREF="#k">k</A> +- +<A HREF="#l">l</A> +- +<A HREF="#m">m</A> +- +<A HREF="#n">n</A> +- +<A HREF="#o">o</A> +- +<A HREF="#p">p</A> +- +<A HREF="#q">q</A> +- +<A HREF="#r">r</A> +- +<A HREF="#s">s</A> +- +<A HREF="#t">t</A> +- +<A HREF="#u">u</A> +- +<A HREF="#v">v</A> +- +<A HREF="#y">y</A> +<P> +<H2><A NAME="(">(</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX164">(int</A> +</DIR> +<H2><A NAME="a">a</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX83">abort (C-g)</A> +<LI><A HREF="readline.html#IDX34">accept-line (Newline, Return)</A> +<LI><A HREF="readline.html#IDX167">alphabetic</A> +</DIR> +<H2><A NAME="b">b</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX29">backward-char (C-b)</A> +<LI><A HREF="readline.html#IDX48">backward-delete-char (Rubout)</A> +<LI><A HREF="readline.html#IDX59">backward-kill-line (C-x Rubout)</A> +<LI><A HREF="readline.html#IDX63">backward-kill-word (M-DEL)</A> +<LI><A HREF="readline.html#IDX31">backward-word (M-b)</A> +<LI><A HREF="readline.html#IDX37">beginning-of-history (M-&#60;)</A> +<LI><A HREF="readline.html#IDX26">beginning-of-line (C-a)</A> +<LI><A HREF="readline.html#IDX9">bell-style</A> +</DIR> +<H2><A NAME="c">c</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX81">call-last-kbd-macro (C-x e)</A> +<LI><A HREF="readline.html#IDX57">capitalize-word (M-c)</A> +<LI><A HREF="readline.html#IDX91">character-search (C-])</A> +<LI><A HREF="readline.html#IDX92">character-search-backward (M-C-])</A> +<LI><A HREF="readline.html#IDX32">clear-screen (C-l)</A> +<LI><A HREF="readline.html#IDX10">comment-begin</A> +<LI><A HREF="readline.html#IDX74">complete (TAB)</A> +<LI><A HREF="readline.html#IDX11">completion-query-items</A> +<LI><A HREF="readline.html#IDX194">completion_matches</A> +<LI><A HREF="readline.html#IDX12">convert-meta</A> +<LI><A HREF="readline.html#IDX68">copy-backward-word ()</A> +<LI><A HREF="readline.html#IDX69">copy-forward-word ()</A> +<LI><A HREF="readline.html#IDX67">copy-region-as-kill ()</A> +</DIR> +<H2><A NAME="d">d</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX47">delete-char (C-d)</A> +<LI><A HREF="readline.html#IDX78">delete-char-or-list ()</A> +<LI><A HREF="readline.html#IDX65">delete-horizontal-space ()</A> +<LI><A HREF="readline.html#IDX72">digit-argument (M-0, M-1, ... M--)</A> +<LI><A HREF="readline.html#IDX173">digit_p</A> +<LI><A HREF="readline.html#IDX176">digit_value</A> +<LI><A HREF="readline.html#IDX169">ding</A> +<LI><A HREF="readline.html#IDX13">disable-completion</A> +<LI><A HREF="readline.html#IDX84">do-uppercase-version (M-a, M-b, M-<VAR>x</VAR>, ...)</A> +<LI><A HREF="readline.html#IDX56">downcase-word (M-l)</A> +<LI><A HREF="readline.html#IDX94">dump-functions ()</A> +<LI><A HREF="readline.html#IDX96">dump-macros ()</A> +<LI><A HREF="readline.html#IDX95">dump-variables ()</A> +</DIR> +<H2><A NAME="e">e</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX14">editing-mode</A> +<LI><A HREF="readline.html#IDX15">enable-keypad</A> +<LI><A HREF="readline.html#IDX80">end-kbd-macro (C-x ))</A> +<LI><A HREF="readline.html#IDX38">end-of-history (M-&#62;)</A> +<LI><A HREF="readline.html#IDX27">end-of-line (C-e)</A> +<LI><A HREF="readline.html#IDX90">exchange-point-and-mark (C-x C-x)</A> +<LI><A HREF="readline.html#IDX16">expand-tilde</A> +</DIR> +<H2><A NAME="f">f</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX195">filename_completion_function</A> +<LI><A HREF="readline.html#IDX49">forward-backward-delete-char ()</A> +<LI><A HREF="readline.html#IDX28">forward-char (C-f)</A> +<LI><A HREF="readline.html#IDX40">forward-search-history (C-s)</A> +<LI><A HREF="readline.html#IDX30">forward-word (M-f)</A> +<LI><A HREF="readline.html#IDX146">free_undo_list</A> +</DIR> +<H2><A NAME="h">h</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX44">history-search-backward ()</A> +<LI><A HREF="readline.html#IDX43">history-search-forward ()</A> +<LI><A HREF="readline.html#IDX17">horizontal-scroll-mode</A> +</DIR> +<H2><A NAME="i">i</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX18">input-meta</A> +<LI><A HREF="readline.html#IDX93">insert-comment (M-#)</A> +<LI><A HREF="readline.html#IDX76">insert-completions (M-*)</A> +<LI><A HREF="readline.html#IDX20">isearch-terminators</A> +</DIR> +<H2><A NAME="k">k</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX21">keymap</A> +<LI><A HREF="readline.html#IDX58">kill-line (C-k)</A> +<LI><A HREF="readline.html#IDX66">kill-region ()</A> +<LI><A HREF="readline.html#IDX61">kill-whole-line ()</A> +<LI><A HREF="readline.html#IDX62">kill-word (M-d)</A> +</DIR> +<H2><A NAME="l">l</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX172">lowercase_p</A> +</DIR> +<H2><A NAME="m">m</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX22">mark-modified-lines</A> +<LI><A HREF="readline.html#IDX77">menu-complete ()</A> +<LI><A HREF="readline.html#IDX19">meta-flag</A> +</DIR> +<H2><A NAME="n">n</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX36">next-history (C-n)</A> +<LI><A HREF="readline.html#IDX42">non-incremental-forward-search-history (M-n)</A> +<LI><A HREF="readline.html#IDX41">non-incremental-reverse-search-history (M-p)</A> +<LI><A HREF="readline.html#IDX168">numeric</A> +</DIR> +<H2><A NAME="o">o</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX23">output-meta</A> +</DIR> +<H2><A NAME="p">p</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX75">possible-completions (M-?)</A> +<LI><A HREF="readline.html#IDX85">prefix-meta (ESC)</A> +<LI><A HREF="readline.html#IDX35">previous-history (C-p)</A> +</DIR> +<H2><A NAME="q">q</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX50">quoted-insert (C-q, C-v)</A> +</DIR> +<H2><A NAME="r">r</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX82">re-read-init-file (C-x C-r)</A> +<LI><A HREF="readline.html#IDX97">readline</A> +<LI><A HREF="readline.html#IDX33">redraw-current-line ()</A> +<LI><A HREF="readline.html#IDX39">reverse-search-history (C-r)</A> +<LI><A HREF="readline.html#IDX87">revert-line (M-r)</A> +<LI><A HREF="readline.html#IDX119">rl_add_defun</A> +<LI><A HREF="readline.html#IDX145">rl_add_undo</A> +<LI><A HREF="readline.html#IDX198">rl_attempted_completion_function</A> +<LI><A HREF="readline.html#IDX204">rl_basic_quote_characters</A> +<LI><A HREF="readline.html#IDX203">rl_basic_word_break_characters</A> +<LI><A HREF="readline.html#IDX143">rl_begin_undo_group</A> +<LI><A HREF="readline.html#IDX128">rl_bind_key</A> +<LI><A HREF="readline.html#IDX129">rl_bind_key_in_map</A> +<LI><A HREF="readline.html#IDX118">rl_binding_keymap</A> +<LI><A HREF="readline.html#IDX177">rl_callback_handler_install</A> +<LI><A HREF="readline.html#IDX179">rl_callback_handler_remove</A> +<LI><A HREF="readline.html#IDX178">rl_callback_read_char</A> +<LI><A HREF="readline.html#IDX180">rl_catch_signals</A> +<LI><A HREF="readline.html#IDX181">rl_catch_sigwinch</A> +<LI><A HREF="readline.html#IDX201">rl_char_is_quoted_p</A> +<LI><A HREF="readline.html#IDX182">rl_cleanup_after_signal</A> +<LI><A HREF="readline.html#IDX154">rl_clear_message</A> +<LI><A HREF="readline.html#IDX187">rl_clear_signals</A> +<LI><A HREF="readline.html#IDX188">rl_complete</A>, <A HREF="rlman.html#IDX191">rl_complete</A> +<LI><A HREF="readline.html#IDX190">rl_complete_internal</A> +<LI><A HREF="readline.html#IDX206">rl_completer_quote_characters</A> +<LI><A HREF="readline.html#IDX205">rl_completer_word_break_characters</A> +<LI><A HREF="readline.html#IDX209">rl_completion_append_character</A> +<LI><A HREF="readline.html#IDX216">rl_completion_display_matches_hook</A> +<LI><A HREF="readline.html#IDX189">rl_completion_entry_function</A>, <A HREF="rlman.html#IDX197">rl_completion_entry_function</A> +<LI><A HREF="readline.html#IDX202">rl_completion_query_items</A> +<LI><A HREF="readline.html#IDX121">rl_copy_keymap</A> +<LI><A HREF="readline.html#IDX159">rl_copy_text</A> +<LI><A HREF="readline.html#IDX158">rl_delete_text</A> +<LI><A HREF="readline.html#IDX215">rl_directory_completion_hook</A> +<LI><A HREF="readline.html#IDX123">rl_discard_keymap</A> +<LI><A HREF="readline.html#IDX170">rl_display_match_list</A> +<LI><A HREF="readline.html#IDX147">rl_do_undo</A> +<LI><A HREF="readline.html#IDX103">rl_done</A> +<LI><A HREF="readline.html#IDX101">rl_end</A> +<LI><A HREF="readline.html#IDX144">rl_end_undo_group</A> +<LI><A HREF="readline.html#IDX105">rl_erase_empty_line</A> +<LI><A HREF="readline.html#IDX114">rl_event_hook</A> +<LI><A HREF="readline.html#IDX117">rl_executing_keymap</A> +<LI><A HREF="readline.html#IDX211">rl_filename_completion_desired</A> +<LI><A HREF="readline.html#IDX200">rl_filename_dequoting_function</A> +<LI><A HREF="readline.html#IDX207">rl_filename_quote_characters</A> +<LI><A HREF="readline.html#IDX212">rl_filename_quoting_desired</A> +<LI><A HREF="readline.html#IDX199">rl_filename_quoting_function</A> +<LI><A HREF="readline.html#IDX150">rl_forced_update_display</A> +<LI><A HREF="readline.html#IDX183">rl_free_line_state</A> +<LI><A HREF="readline.html#IDX141">rl_function_dumper</A> +<LI><A HREF="readline.html#IDX138">rl_function_of_keyseq</A> +<LI><A HREF="readline.html#IDX134">rl_generic_bind</A> +<LI><A HREF="readline.html#IDX124">rl_get_keymap</A> +<LI><A HREF="readline.html#IDX126">rl_get_keymap_by_name</A> +<LI><A HREF="readline.html#IDX127">rl_get_keymap_name</A> +<LI><A HREF="readline.html#IDX162">rl_getc</A> +<LI><A HREF="readline.html#IDX115">rl_getc_function</A> +<LI><A HREF="readline.html#IDX210">rl_ignore_completion_duplicates</A> +<LI><A HREF="readline.html#IDX214">rl_ignore_some_completions_function</A> +<LI><A HREF="readline.html#IDX213">rl_inhibit_completion</A> +<LI><A HREF="readline.html#IDX165">rl_initialize</A> +<LI><A HREF="readline.html#IDX193">rl_insert_completions</A> +<LI><A HREF="readline.html#IDX157">rl_insert_text</A> +<LI><A HREF="readline.html#IDX110">rl_instream</A> +<LI><A HREF="readline.html#IDX139">rl_invoking_keyseqs</A> +<LI><A HREF="readline.html#IDX140">rl_invoking_keyseqs_in_map</A> +<LI><A HREF="readline.html#IDX160">rl_kill_text</A> +<LI><A HREF="readline.html#IDX107">rl_library_version</A> +<LI><A HREF="readline.html#IDX99">rl_line_buffer</A> +<LI><A HREF="readline.html#IDX142">rl_list_funmap_names</A> +<LI><A HREF="readline.html#IDX120">rl_make_bare_keymap</A> +<LI><A HREF="readline.html#IDX122">rl_make_keymap</A> +<LI><A HREF="readline.html#IDX102">rl_mark</A> +<LI><A HREF="readline.html#IDX153">rl_message</A> +<LI><A HREF="readline.html#IDX148">rl_modifying</A> +<LI><A HREF="readline.html#IDX137">rl_named_function</A> +<LI><A HREF="readline.html#IDX151">rl_on_new_line</A> +<LI><A HREF="readline.html#IDX111">rl_outstream</A> +<LI><A HREF="readline.html#IDX135">rl_parse_and_bind</A> +<LI><A HREF="readline.html#IDX104">rl_pending_input</A> +<LI><A HREF="readline.html#IDX100">rl_point</A> +<LI><A HREF="readline.html#IDX192">rl_possible_completions</A> +<LI><A HREF="readline.html#IDX113">rl_pre_input_hook</A> +<LI><A HREF="readline.html#IDX106">rl_prompt</A> +<LI><A HREF="readline.html#IDX136">rl_read_init_file</A> +<LI><A HREF="readline.html#IDX161">rl_read_key</A> +<LI><A HREF="readline.html#IDX109">rl_readline_name</A> +<LI><A HREF="readline.html#IDX149">rl_redisplay</A> +<LI><A HREF="readline.html#IDX116">rl_redisplay_function</A> +<LI><A HREF="readline.html#IDX184">rl_reset_after_signal</A> +<LI><A HREF="readline.html#IDX152">rl_reset_line_state</A> +<LI><A HREF="readline.html#IDX166">rl_reset_terminal</A> +<LI><A HREF="readline.html#IDX185">rl_resize_terminal</A> +<LI><A HREF="readline.html#IDX156">rl_restore_prompt</A> +<LI><A HREF="readline.html#IDX155">rl_save_prompt</A> +<LI><A HREF="readline.html#IDX125">rl_set_keymap</A> +<LI><A HREF="readline.html#IDX186">rl_set_signals</A> +<LI><A HREF="readline.html#IDX208">rl_special_prefixes</A> +<LI><A HREF="readline.html#IDX112">rl_startup_hook</A> +<LI><A HREF="readline.html#IDX163">rl_stuff_char</A> +<LI><A HREF="readline.html#IDX108">rl_terminal_name</A> +<LI><A HREF="readline.html#IDX133">rl_unbind_command_in_map</A> +<LI><A HREF="readline.html#IDX132">rl_unbind_function_in_map</A> +<LI><A HREF="readline.html#IDX130">rl_unbind_key</A> +<LI><A HREF="readline.html#IDX131">rl_unbind_key_in_map</A> +</DIR> +<H2><A NAME="s">s</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX52">self-insert (a, b, A, 1, !, ...)</A> +<LI><A HREF="readline.html#IDX89">set-mark (C-@)</A> +<LI><A HREF="readline.html#IDX24">show-all-if-ambiguous</A> +<LI><A HREF="readline.html#IDX79">start-kbd-macro (C-x ()</A> +</DIR> +<H2><A NAME="t">t</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX51">tab-insert (M-TAB)</A> +<LI><A HREF="readline.html#IDX88">tilde-expand (M-~)</A> +<LI><A HREF="readline.html#IDX175">to_lower</A> +<LI><A HREF="readline.html#IDX174">to_upper</A> +<LI><A HREF="readline.html#IDX53">transpose-chars (C-t)</A> +<LI><A HREF="readline.html#IDX54">transpose-words (M-t)</A> +</DIR> +<H2><A NAME="u">u</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX86">undo (C-_, C-x C-u)</A> +<LI><A HREF="readline.html#IDX73">universal-argument ()</A> +<LI><A HREF="readline.html#IDX60">unix-line-discard (C-u)</A> +<LI><A HREF="readline.html#IDX64">unix-word-rubout (C-w)</A> +<LI><A HREF="readline.html#IDX55">upcase-word (M-u)</A> +<LI><A HREF="readline.html#IDX171">uppercase_p</A> +<LI><A HREF="readline.html#IDX196">username_completion_function</A> +</DIR> +<H2><A NAME="v">v</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX25">visible-stats</A> +</DIR> +<H2><A NAME="y">y</A></H2> +<DIR> +<LI><A HREF="readline.html#IDX70">yank (C-y)</A> +<LI><A HREF="readline.html#IDX46">yank-last-arg (M-., M-_)</A> +<LI><A HREF="readline.html#IDX45">yank-nth-arg (M-C-y)</A> +<LI><A HREF="readline.html#IDX71">yank-pop (M-y)</A> +</DIR> + +</P> +<P><HR><P> +This document was generated on 31 December 1998 using the +<A HREF="http://wwwinfo.cern.ch/dis/texi2html/">texi2html</A> +translator version 1.52.</P> +</BODY> +</HTML> |