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author | Jan Beulich <jbeulich@novell.com> | 2018-04-26 08:31:14 +0200 |
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committer | Jan Beulich <jbeulich@suse.com> | 2018-04-26 08:31:14 +0200 |
commit | bed3d976b7a4fd111f3e291f1bd896cf441b3479 (patch) | |
tree | ab03c0a94d2e12cd5f95c96634766137ae721ea3 /opcodes | |
parent | 48db9223e95625a2156f60e8f7f339e4bbde3533 (diff) | |
download | gdb-bed3d976b7a4fd111f3e291f1bd896cf441b3479.zip gdb-bed3d976b7a4fd111f3e291f1bd896cf441b3479.tar.gz gdb-bed3d976b7a4fd111f3e291f1bd896cf441b3479.tar.bz2 |
x86: fix indentation in build_modrm_byte()
The VEX3SOURCES code was (originally) written with just space
indentation, which is not in line with general coding style as well as
the style later in the function.
Diffstat (limited to 'opcodes')
0 files changed, 0 insertions, 0 deletions